Counter Strike : Global Offensive Source Code
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  1. //========== Copyright (c) Valve Corporation, All rights reserved. ==========//
  2. #define HDRTYPE HDR_TYPE_NONE
  3. #include "common_ps_fxc.h"
  4. sampler TexSampler : register( s0 );
  5. struct PS_INPUT
  6. {
  7. float2 coordTap0 : TEXCOORD0;
  8. float2 coordTap1 : TEXCOORD1;
  9. float2 coordTap2 : TEXCOORD2;
  10. float2 coordTap3 : TEXCOORD3;
  11. };
  12. float AlphaConst : register( c0 );
  13. float4 main( PS_INPUT i ) : COLOR
  14. {
  15. float3 s0, s1, s2, s3;
  16. // Sample 4 taps. We use the trick of sampling four taps with bilinear in order
  17. // to average 16 texels.
  18. s0 = tex2D( TexSampler, i.coordTap0);
  19. s1 = tex2D( TexSampler, i.coordTap1);
  20. s2 = tex2D( TexSampler, i.coordTap2);
  21. s3 = tex2D( TexSampler, i.coordTap3);
  22. return FinalOutput( float4(0.25*(s0+s1+s2+s3),1), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  23. }