Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2006, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose: static vector table for 32-plane kdops
  4. //
  5. // $Workfile: $
  6. // $NoKeywords: $
  7. //=============================================================================//
  8. //
  9. // **** DO NOT EDIT THIS FILE. GENERATED BY genvectors.PL ****
  10. //
  11. const fltx4 g_KDop32XDirs[] =
  12. {
  13. { 1.000000, 0.000000, 0.000000, -0.577977, },
  14. { 0.576708, -0.579777, -0.573256, -0.804198, },
  15. { -0.802749, 0.806847, 0.592951, -0.005415, },
  16. { 0.000459, 0.444936, -0.195083, 0.439082, },
  17. };
  18. const fltx4 g_KDop32YDirs[] =
  19. {
  20. { 0.000000, 1.000000, 0.000000, -0.577534, },
  21. { -0.578924, -0.575789, 0.579000, 0.000771, },
  22. { 0.596314, 0.590760, -0.001819, -0.806919, },
  23. { -0.597894, 0.873484, -0.443078, 0.202338, },
  24. };
  25. const fltx4 g_KDop32ZDirs[] =
  26. {
  27. { 0.000000, 0.000000, 1.000000, 0.576538, },
  28. { 0.576416, -0.576477, 0.579773, 0.594360, },
  29. { 0.001587, -0.000671, 0.805237, -0.590637, },
  30. { 0.801575, 0.197632, -0.875000, -0.875366, },
  31. };