Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#include "mathlib/ssemath.h"
#include "mathlib/ssequaternion.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
// get the kdop vectors for k=32
#include "dopvectors.h"
void KDop32_t::AddPointSet( Vector const *pPoints, int nPnts ) { for( int i = 0; i < nPnts; i++ ) { fltx4 fl4PntX = ReplicateX4( pPoints->x ); fltx4 fl4PntY = ReplicateX4( pPoints->y ); fltx4 fl4PntZ = ReplicateX4( pPoints->z ); for( int c = 0; c < 4; c++ ) { fltx4 fl4Dot = AddSIMD( AddSIMD( MulSIMD( fl4PntX, g_KDop32XDirs[c] ), MulSIMD( fl4PntY, g_KDop32YDirs[c] ) ), MulSIMD( fl4PntZ, g_KDop32ZDirs[c] ) ); m_Mins[c] = MinSIMD( fl4Dot, m_Mins[c] ); m_Maxes[c] = MaxSIMD( fl4Dot, m_Maxes[c] ); } pPoints++; } }
void KDop32_t::CreateFromPointSet( Vector const *pPoints, int nPnts ) { Init(); AddPointSet( pPoints, nPnts ); }
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