Counter Strike : Global Offensive Source Code
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  1. //====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =====//
  2. //
  3. // Dme representation of QC: $sequence
  4. //
  5. //===========================================================================//
  6. #include "datamodel/dmelementfactoryhelper.h"
  7. #include "mdlobjects/dmedefinebone.h"
  8. #include "mdlobjects/dmedefinebonelist.h"
  9. // memdbgon must be the last include file in a .cpp file!!!
  10. #include "tier0/memdbgon.h"
  11. //-----------------------------------------------------------------------------
  12. // Expose this class to the scene database
  13. //-----------------------------------------------------------------------------
  14. IMPLEMENT_ELEMENT_FACTORY( DmeDefineBone, CDmeDefineBone );
  15. //-----------------------------------------------------------------------------
  16. //
  17. //-----------------------------------------------------------------------------
  18. void CDmeDefineBone::OnConstruction()
  19. {
  20. m_Parent.Init( this, "parent" );
  21. m_Translation.Init( this, "translation" );
  22. m_Rotation.Init( this, "rotation" );
  23. m_RealignTranslation.Init( this, "realignTranslation" );
  24. m_RealignRotation.Init( this, "realignRotation" );
  25. m_sContentsDescription.Init( this, "contentsDescription" );
  26. }
  27. //-----------------------------------------------------------------------------
  28. //
  29. //-----------------------------------------------------------------------------
  30. void CDmeDefineBone::OnDestruction()
  31. {
  32. }