Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =====//
//
// Dme representation of QC: $sequence
//
//===========================================================================//
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmedefinebone.h"
#include "mdlobjects/dmedefinebonelist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeDefineBone, CDmeDefineBone );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeDefineBone::OnConstruction() { m_Parent.Init( this, "parent" ); m_Translation.Init( this, "translation" ); m_Rotation.Init( this, "rotation" ); m_RealignTranslation.Init( this, "realignTranslation" ); m_RealignRotation.Init( this, "realignRotation" ); m_sContentsDescription.Init( this, "contentsDescription" ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeDefineBone::OnDestruction() { }
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