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//===== Copyright � 1996-2006, Valve Corporation, All rights reserved. ======//
//
// Purpose: particle system code
//
//===========================================================================//
#include "tier0/platform.h"
#include "particles/particles.h"
#include "filesystem.h"
#include "tier2/tier2.h"
#include "tier2/fileutils.h"
#include "tier2/renderutils.h"
#include "tier1/UtlStringMap.h"
#include "tier1/strtools.h"
#include "dmxloader/dmxelement.h"
#include "bitmap/psheet.h"
#include "bspflags.h"
#include "const.h"
#include "particles_internal.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void CParticleOperatorInstance::InitScalarAttributeRandomRangeExpScalar( int nAttrNum, float flMin, float flMax, float flExp, CParticleCollection *pParticles, int nStartParticle, int nParticleCount ) const { if ( ! m_bStrengthFastPath ) { // adjust max/mins based on strength
float flStrength; pParticles->CheckIfOperatorShouldRun( this, &flStrength ); flMin *= flStrength; flMax *= flStrength; }
if ( flExp != 1.0 ) { for( ; nParticleCount--; nStartParticle++ ) { float *pAttr = pParticles->GetFloatAttributePtrForWrite( nAttrNum, nStartParticle ); *pAttr = pParticles->RandomFloatExp( flMin, flMax, flExp ); } } else { for( ; nParticleCount--; nStartParticle++ ) { float *pAttr = pParticles->GetFloatAttributePtrForWrite( nAttrNum, nStartParticle ); *pAttr = pParticles->RandomFloat( flMin, flMax ); } } }
void CParticleOperatorInstance::InitScalarAttributeRandomRangeExpBlock( int attr_num, float fMin, float fMax, float fExp, CParticleCollection *pParticles, int nStartBlock, int nBlockCount, bool bRandomlyInvert ) const { if ( ! m_bStrengthFastPath ) { // adjust max/mins based on strength
float flStrength; pParticles->CheckIfOperatorShouldRun( this, &flStrength ); fMin *= flStrength; fMax *= flStrength; }
size_t nAttrStride; fltx4 *pAttr = pParticles->GetM128AttributePtrForWrite( attr_num, &nAttrStride ); pAttr += nAttrStride * nStartBlock; fltx4 val0 = ReplicateX4( fMin ); fltx4 val_d = ReplicateX4( fMax - fMin ); int nRandContext = GetSIMDRandContext(); if ( !bRandomlyInvert ) { if ( fExp == 1.0 ) { while( nBlockCount-- ) { *( pAttr ) = AddSIMD( val0, MulSIMD( RandSIMD( nRandContext ), val_d ) ); pAttr += nAttrStride; } } else { while( nBlockCount-- ) { *( pAttr ) = AddSIMD( val0, MulSIMD( Pow_FixedPoint_Exponent_SIMD( RandSIMD( nRandContext ), fExp ), val_d ) ); pAttr += nAttrStride; } } } else { fltx4 fl4NegOne = ReplicateX4( -1.0f ); if ( fExp == 1.0f ) { while( nBlockCount-- ) { fltx4 fl4RandVal = AddSIMD( val0, MulSIMD( RandSIMD( nRandContext ), val_d ) ); fltx4 fl4Sign = MaskedAssign( CmpGeSIMD( RandSIMD( nRandContext ), Four_PointFives ), Four_Ones, fl4NegOne ); *pAttr = MulSIMD( fl4RandVal, fl4Sign ); pAttr += nAttrStride; } } else { while( nBlockCount-- ) { fltx4 fl4RandVal = AddSIMD( val0, MulSIMD( Pow_FixedPoint_Exponent_SIMD( RandSIMD( nRandContext ), fExp ), val_d ) ); fltx4 fl4Sign = MaskedAssign( CmpGeSIMD( RandSIMD( nRandContext ), Four_PointFives ), Four_Ones, fl4NegOne ); *pAttr = MulSIMD( fl4RandVal, fl4Sign ); pAttr += nAttrStride; } } } ReleaseSIMDRandContext( nRandContext ); }
void CParticleOperatorInstance::AddScalarAttributeRandomRangeExpBlock( int nAttributeId, float fMin, float fMax, float fExp, CParticleCollection *pParticles, int nStartBlock, int nBlockCount, bool bRandomlyInvert ) const { size_t nAttrStride; fltx4 *pAttr = pParticles->GetM128AttributePtrForWrite( nAttributeId, &nAttrStride ); pAttr += nAttrStride * nStartBlock; fltx4 val0 = ReplicateX4( fMin ); fltx4 val_d = ReplicateX4( fMax - fMin ); int nRandContext = GetSIMDRandContext(); if ( !bRandomlyInvert ) { if ( fExp == 1.0f ) { while( nBlockCount-- ) { *pAttr = AddSIMD( *pAttr, AddSIMD( val0, MulSIMD( RandSIMD( nRandContext ), val_d ) ) ); pAttr += nAttrStride; } } else { while( nBlockCount-- ) { *( pAttr ) = AddSIMD( *pAttr, AddSIMD( val0, MulSIMD( Pow_FixedPoint_Exponent_SIMD( RandSIMD( nRandContext ), fExp ), val_d ) ) ); pAttr += nAttrStride; } } } else { fltx4 fl4NegOne = ReplicateX4( -1.0f ); if ( fExp == 1.0f ) { while( nBlockCount-- ) { fltx4 fl4RandVal = AddSIMD( val0, MulSIMD( RandSIMD( nRandContext ), val_d ) ); fltx4 fl4Sign = MaskedAssign( CmpGeSIMD( RandSIMD( nRandContext ), Four_PointFives ), Four_Ones, fl4NegOne ); *pAttr = AddSIMD( *pAttr, MulSIMD( fl4RandVal, fl4Sign ) ); pAttr += nAttrStride; } } else { while( nBlockCount-- ) { fltx4 fl4RandVal = AddSIMD( val0, MulSIMD( Pow_FixedPoint_Exponent_SIMD( RandSIMD( nRandContext ), fExp ), val_d ) ); fltx4 fl4Sign = MaskedAssign( CmpGeSIMD( RandSIMD( nRandContext ), Four_PointFives ), Four_Ones, fl4NegOne ); *pAttr = AddSIMD( *pAttr, MulSIMD( fl4RandVal, fl4Sign ) ); pAttr += nAttrStride; } } } ReleaseSIMDRandContext( nRandContext ); }
class C_INIT_RingWave : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RingWave );
int m_nControlPointNumber; int m_nOverrideCP; int m_nOverrideCP2; float m_flParticlesPerOrbit; float m_flInitialRadius; float m_flThickness; float m_flInitialSpeedMin; float m_flInitialSpeedMax; float m_flRoll; float m_flPitch; float m_flYaw; bool m_bEvenDistribution; bool m_bXYVelocityOnly;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { uint64 nMask = ( 1ULL << m_nControlPointNumber ); if ( m_nOverrideCP != -1 ) { nMask |= ( 1ULL << m_nOverrideCP ); } if ( m_nOverrideCP2 != -1 ) { nMask |= ( 1ULL << m_nOverrideCP2 ); } return nMask; }
struct RingWaveContext_t { unsigned int m_nCurrentCount; };
size_t GetRequiredContextBytes( void ) const { return sizeof( RingWaveContext_t ); }
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { RingWaveContext_t *pCtx=reinterpret_cast<RingWaveContext_t *>( pContext ); pCtx->m_nCurrentCount = 0; }
void InitParams( CParticleSystemDefinition *pDef ) { m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); m_nOverrideCP = MAX( -1, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nOverrideCP ) ); m_nOverrideCP2 = MAX( -1, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nOverrideCP2 ) ); m_flInitialSpeedMax = MAX( m_flInitialSpeedMin, m_flInitialSpeedMax ); m_flInitialRadius = MAX(0, m_flInitialRadius); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const; };
DEFINE_PARTICLE_OPERATOR (C_INIT_RingWave, "Position Along Ring", OPERATOR_PI_POSITION);
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RingWave ) DMXELEMENT_UNPACK_FIELD( "control point number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "initial radius", "0", float, m_flInitialRadius ) DMXELEMENT_UNPACK_FIELD( "thickness", "0", float, m_flThickness) DMXELEMENT_UNPACK_FIELD( "min initial speed", "0", float, m_flInitialSpeedMin) DMXELEMENT_UNPACK_FIELD( "max initial speed", "0", float, m_flInitialSpeedMax) DMXELEMENT_UNPACK_FIELD( "yaw", "0", float, m_flYaw) DMXELEMENT_UNPACK_FIELD( "roll", "0", float, m_flRoll) DMXELEMENT_UNPACK_FIELD( "pitch", "0", float, m_flPitch) DMXELEMENT_UNPACK_FIELD( "even distribution", "0", bool, m_bEvenDistribution) DMXELEMENT_UNPACK_FIELD( "even distribution count", "-1", float, m_flParticlesPerOrbit) DMXELEMENT_UNPACK_FIELD( "XY velocity only", "1", bool, m_bXYVelocityOnly) DMXELEMENT_UNPACK_FIELD( "Override CP (X/Y/Z *= Radius/Thickness/Speed)", "-1", int, m_nOverrideCP ) DMXELEMENT_UNPACK_FIELD( "Override CP 2 (X/Y/Z *= Pitch/Yaw/Roll)", "-1", int, m_nOverrideCP2 ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RingWave )
void C_INIT_RingWave::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const { RingWaveContext_t *pCtx=reinterpret_cast<RingWaveContext_t *>( pContext ); if ( pCtx->m_nCurrentCount >= ( UINT_MAX - nParticleCount ) ) pCtx->m_nCurrentCount = 0;
float flRadius = m_flInitialRadius; float flThickness = m_flThickness; float flSpeedMin = m_flInitialSpeedMin; float flSpeedMax = m_flInitialSpeedMax; QAngle qatAngles( m_flPitch, m_flYaw, m_flRoll );
if ( m_nOverrideCP != -1 ) { Vector vecOverride = pParticles->GetControlPointAtCurrentTime( m_nOverrideCP ); flRadius = vecOverride.x * m_flInitialRadius; flThickness = vecOverride.y * m_flThickness; flSpeedMin = vecOverride.z * m_flInitialSpeedMin; flSpeedMax = vecOverride.z * m_flInitialSpeedMax; } if ( m_nOverrideCP2 != -1 ) { Vector vecOverride = pParticles->GetControlPointAtCurrentTime( m_nOverrideCP2 ); qatAngles.x *= vecOverride.x; qatAngles.y *= vecOverride.y; qatAngles.z *= vecOverride.z; }
float theta = 2 * M_PI / ( ( m_bEvenDistribution && m_flParticlesPerOrbit != -1 ) ? m_flParticlesPerOrbit : (float) nParticleCount );
for( ; nParticleCount-- ; start_p++ ) { pCtx->m_nCurrentCount++; float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); float sinTheta = 0, cosTheta = 0; float speed; Vector pointOnCircle; Vector randPos; Vector prevPos; Vector vecControlPoint; Vector vecTransformLocal; matrix3x4_t mat;
pParticles->RandomVectorInUnitSphere( &randPos ); pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, *ct, &mat ); MatrixGetColumn( mat, 3, vecControlPoint ); SinCos( ( ( m_bEvenDistribution ) ? theta : pParticles->RandomFloat(0, 2*M_PI) )*( pCtx->m_nCurrentCount ), &sinTheta, &cosTheta ); VectorRotate( ( Vector( cosTheta, sinTheta, 0 ) )*flRadius, qatAngles, pointOnCircle ); speed = pParticles->RandomFloat( flSpeedMin, flSpeedMax ); randPos = pointOnCircle + randPos*flThickness;
VectorTransform( randPos, mat, vecTransformLocal ); randPos = vecTransformLocal; prevPos = ( vecTransformLocal - vecControlPoint ).Normalized(); prevPos *= speed * ( pParticles->m_flPreviousDt ); prevPos = randPos - prevPos; xyz[0] = randPos.x; xyz[4] = randPos.y; xyz[8] = randPos.z; if ( pxyz && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) ) { pxyz[0] = prevPos.x; pxyz[4] = prevPos.y; pxyz[8] = (m_bXYVelocityOnly) ? randPos.z : prevPos.z; } } }
class C_INIT_CreateInEpitrochoid : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateInEpitrochoid );
int m_nComponent1; int m_nComponent2; int m_nControlPointNumber; int m_nScaleCP; float m_flParticleDensity; float m_flOffset; float m_flRadius1; float m_flRadius2; bool m_bUseCount; bool m_bUseLocalCoords; bool m_bOffsetExistingPos;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber | 1ULL << m_nScaleCP; }
virtual uint64 GetNonPositionalControlPointMask() const { return 1ULL << m_nScaleCP; }
struct CreateInEpitrochoidContext_t { unsigned int m_nCurrentCount; };
size_t GetRequiredContextBytes( void ) const { return sizeof( CreateInEpitrochoidContext_t ); }
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { CreateInEpitrochoidContext_t *pCtx=reinterpret_cast<CreateInEpitrochoidContext_t *>( pContext ); pCtx->m_nCurrentCount = 0; }
bool InitMultipleOverride ( void ) { if ( m_bOffsetExistingPos ) return true; else return false; }
void InitParams( CParticleSystemDefinition *pDef ) { m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); m_nScaleCP = MAX( -1, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nScaleCP ) ); m_flParticleDensity = MAX( FLT_EPSILON, MIN ( FLT_MAX, m_flParticleDensity ) ); m_nComponent1 = MAX( -1, MIN ( 2, m_nComponent1 ) ); m_nComponent2 = MAX( -1, MIN ( 2, m_nComponent2 ) ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const; };
DEFINE_PARTICLE_OPERATOR (C_INIT_CreateInEpitrochoid, "Position Along Epitrochoid", OPERATOR_GENERIC ); BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_CreateInEpitrochoid ) DMXELEMENT_UNPACK_FIELD( "control point number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "first dimension 0-2 (-1 disables)", "0", int, m_nComponent1 ) DMXELEMENT_UNPACK_FIELD( "second dimension 0-2 (-1 disables)", "1", int, m_nComponent2 ) DMXELEMENT_UNPACK_FIELD( "radius 1", "40", float, m_flRadius1 ) DMXELEMENT_UNPACK_FIELD( "radius 2", "24", float, m_flRadius2) DMXELEMENT_UNPACK_FIELD( "point offset", "4", float, m_flOffset) DMXELEMENT_UNPACK_FIELD( "particle density", "10", float, m_flParticleDensity) DMXELEMENT_UNPACK_FIELD( "use particle count instead of creation time", "0", bool, m_bUseCount ) DMXELEMENT_UNPACK_FIELD( "local space", "0", bool, m_bUseLocalCoords ) DMXELEMENT_UNPACK_FIELD( "offset from existing position", "0", bool, m_bOffsetExistingPos ) DMXELEMENT_UNPACK_FIELD( "scale from conrol point (radius 1/radius 2/offset)", "-1", int, m_nScaleCP ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateInEpitrochoid )
void C_INIT_CreateInEpitrochoid::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const { CreateInEpitrochoidContext_t *pCtx=reinterpret_cast<CreateInEpitrochoidContext_t *>( pContext );
Vector vecCPPos = pParticles->GetControlPointAtCurrentTime( m_nControlPointNumber ); matrix3x4_t Mat; pParticles->GetControlPointTransformAtCurrentTime( m_nControlPointNumber, &Mat );
// We'll precompute a few bits rather than per particle
float flRadiiAdd; float flOffset; float flRadius2;
if ( m_nScaleCP > -1 ) // Do we have a CP to scale from?
{ Vector vecScaleCP = pParticles->GetControlPointAtCurrentTime( m_nScaleCP ); flRadius2 = m_flRadius2 * vecScaleCP.y + FLT_EPSILON;; flRadiiAdd = ( m_flRadius1 * vecScaleCP.x ) + flRadius2; flOffset = m_flOffset * vecScaleCP.z; } else // if not, just use set values
{ flRadiiAdd = m_flRadius1 + m_flRadius2; flOffset = m_flOffset; flRadius2 = m_flRadius2 + FLT_EPSILON; } if ( flRadiiAdd != 0 && flRadius2 != 0 ) { for( ; nParticleCount-- ; start_p++ ) { const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
float flTime;
if ( m_bUseCount ) { flTime = pCtx->m_nCurrentCount * m_flParticleDensity; pCtx->m_nCurrentCount++; } else flTime = *ct * m_flParticleDensity;
Vector vecXYZ; Vector vecPXYZ; vecXYZ = vecPXYZ = vecCPPos; if ( m_bOffsetExistingPos ) { SetVectorFromAttribute( vecXYZ, xyz ); SetVectorFromAttribute( vecPXYZ, pxyz ); }
Vector vecEpitrochoid = vec3_origin;
float flMultiplier = ( flRadiiAdd ) * ( flTime / flRadius2 ); if ( m_nComponent1 != -1 ) vecEpitrochoid[m_nComponent1] = ( flRadiiAdd ) * cos( flTime ) + flOffset * cos( flMultiplier ); if ( m_nComponent2 != -1 ) vecEpitrochoid[m_nComponent2] = ( flRadiiAdd ) * sin( flTime ) + flOffset * sin( flMultiplier );
if ( m_bUseLocalCoords ) { Vector vecWorld = vecEpitrochoid; VectorRotate( vecWorld, Mat, vecEpitrochoid ); }
vecXYZ += vecEpitrochoid; vecPXYZ += vecEpitrochoid;
SetVectorAttribute( xyz, vecXYZ ); SetVectorAttribute( pxyz, vecPXYZ ); } } }
class C_INIT_CreateOnModel : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateOnModel );
int m_nControlPointNumber; int m_nForceInModel; int m_nDesiredHitbox; float m_flHitBoxScale; Vector m_vecDirectionBias; char m_HitboxSetName[128];
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ_MASK | PARTICLE_ATTRIBUTE_HITBOX_INDEX_MASK | PARTICLE_ATTRIBUTE_CREATION_TIME_MASK;
}
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateOnModel, "Position on Model Random", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_CreateOnModel ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "force to be inside model", "0", int, m_nForceInModel ) DMXELEMENT_UNPACK_FIELD( "model hitbox scale", "1.0", float, m_flHitBoxScale ) DMXELEMENT_UNPACK_FIELD( "direction bias", "0 0 0", Vector, m_vecDirectionBias ) DMXELEMENT_UNPACK_FIELD( "desired hitbox", "-1", int, m_nDesiredHitbox ) DMXELEMENT_UNPACK_FIELD_STRING( "hitbox set", "effects", m_HitboxSetName ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateOnModel )
void C_INIT_CreateOnModel::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { pParticles->UpdateHitBoxInfo( m_nControlPointNumber, m_HitboxSetName );
Vector vecCP = pParticles->GetControlPointAtCurrentTime( m_nControlPointNumber ); Vector vecCPPrev; pParticles->GetControlPointAtPrevTime( m_nControlPointNumber, &vecCPPrev ); Vector vecDelta = vecCPPrev - vecCP; float flPrevTime = pParticles->m_flCurTime - pParticles->m_flDt;
while( nParticleCount ) { Vector vecPnts[100]; // minimize stack usage
Vector vecUVW[100]; int nHitBoxIndex[100]; int nToDo = MIN( ARRAYSIZE( vecPnts ), nParticleCount );
Assert( m_nControlPointNumber <= pParticles->GetHighestControlPoint() );
g_pParticleSystemMgr->Query()->GetRandomPointsOnControllingObjectHitBox( pParticles, m_nControlPointNumber, nToDo, m_flHitBoxScale, m_nForceInModel, vecPnts, m_vecDirectionBias, vecUVW, nHitBoxIndex, m_nDesiredHitbox, m_HitboxSetName ); for( int i=0; i<nToDo; i++) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); float *pHitboxRelXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ, start_p ); float *pCt = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); int *pHitboxIndex = pParticles->GetIntAttributePtrForWrite( PARTICLE_ATTRIBUTE_HITBOX_INDEX, start_p ); start_p++;
Vector randpos = vecPnts[i]; float flPerc = RemapValClamped( *pCt, flPrevTime, pParticles->m_flCurTime, 0.0f, 1.0f ); VectorLerp( randpos - vecDelta, randpos, flPerc ); xyz[0] = randpos.x; xyz[4] = randpos.y; xyz[8] = randpos.z; if ( pxyz && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) ) { pxyz[0] = randpos.x; pxyz[4] = randpos.y; pxyz[8] = randpos.z; } if ( pHitboxRelXYZ && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ_MASK ) ) { pHitboxRelXYZ[0] = vecUVW[i].x; pHitboxRelXYZ[4] = vecUVW[i].y; pHitboxRelXYZ[8] = vecUVW[i].z; } if ( pHitboxIndex && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_HITBOX_INDEX_MASK ) ) { *pHitboxIndex = nHitBoxIndex[i]; }
} nParticleCount -= nToDo; } }
class C_INIT_SetHitboxToClosest : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_SetHitboxToClosest );
int m_nControlPointNumber; int m_nForceInModel; int m_nDesiredHitbox; float m_flHitBoxScale; char m_HitboxSetName[128];
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ_MASK | PARTICLE_ATTRIBUTE_HITBOX_INDEX_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_SetHitboxToClosest, "Set Hitbox to Closest Hitbox", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_SetHitboxToClosest ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "model hitbox scale", "1.0", float, m_flHitBoxScale ) DMXELEMENT_UNPACK_FIELD( "desired hitbox", "-1", int, m_nDesiredHitbox ) DMXELEMENT_UNPACK_FIELD_STRING( "hitbox set", "effects", m_HitboxSetName ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_SetHitboxToClosest )
void C_INIT_SetHitboxToClosest::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { pParticles->UpdateHitBoxInfo( m_nControlPointNumber, m_HitboxSetName );
while( nParticleCount ) { Vector vecPnts[100]; // minimize stack usage
Vector vecUVW[100]; int nHitBoxIndex[100]; int nToDo = MIN( ARRAYSIZE( vecPnts ), nParticleCount );
for( int i=0; i<nToDo; i++) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p + i ); SetVectorFromAttribute( vecPnts[i], xyz ); }
Assert( m_nControlPointNumber <= pParticles->GetHighestControlPoint() );
g_pParticleSystemMgr->Query()->GetClosestControllingObjectHitBox( pParticles, m_nControlPointNumber, nToDo, m_flHitBoxScale, vecPnts, vecUVW, nHitBoxIndex, m_nDesiredHitbox, m_HitboxSetName );
for( int i=0; i<nToDo; i++) { float *pHitboxRelXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ, start_p ); int *pHitboxIndex = pParticles->GetIntAttributePtrForWrite( PARTICLE_ATTRIBUTE_HITBOX_INDEX, start_p ); start_p++;
if ( pHitboxRelXYZ && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ_MASK ) ) { pHitboxRelXYZ[0] = vecUVW[i].x; pHitboxRelXYZ[4] = vecUVW[i].y; pHitboxRelXYZ[8] = vecUVW[i].z; } if ( pHitboxIndex && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_HITBOX_INDEX_MASK ) ) { *pHitboxIndex = nHitBoxIndex[i]; }
} nParticleCount -= nToDo; } }
class C_INIT_SetHitboxToModel : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_SetHitboxToModel );
int m_nControlPointNumber; int m_nForceInModel; int m_nDesiredHitbox; float m_flHitBoxScale; Vector m_vecDirectionBias; bool m_bMaintainHitbox; char m_HitboxSetName[128];
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ_MASK | PARTICLE_ATTRIBUTE_HITBOX_INDEX_MASK;
}
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_SetHitboxToModel, "Set Hitbox Position on Model", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_SetHitboxToModel ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "force to be inside model", "0", int, m_nForceInModel ) DMXELEMENT_UNPACK_FIELD( "model hitbox scale", "1.0", float, m_flHitBoxScale ) DMXELEMENT_UNPACK_FIELD( "direction bias", "0 0 0", Vector, m_vecDirectionBias ) DMXELEMENT_UNPACK_FIELD( "desired hitbox", "-1", int, m_nDesiredHitbox ) DMXELEMENT_UNPACK_FIELD_STRING( "hitbox set", "effects", m_HitboxSetName ) DMXELEMENT_UNPACK_FIELD( "maintain existing hitbox", "0", bool, m_bMaintainHitbox ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_SetHitboxToModel )
void C_INIT_SetHitboxToModel::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { pParticles->UpdateHitBoxInfo( m_nControlPointNumber, m_HitboxSetName ); while( nParticleCount ) { Vector vecPnts[100]; // minimize stack usage
Vector vecUVW[100]; int nHitBoxIndex[100]; int nToDo = MIN( ARRAYSIZE( vecPnts ), nParticleCount ); int nDesiredHitbox = m_nDesiredHitbox; Assert( m_nControlPointNumber <= pParticles->GetHighestControlPoint() );
if ( m_bMaintainHitbox ) { nDesiredHitbox = *pParticles->GetIntAttributePtr( PARTICLE_ATTRIBUTE_HITBOX_INDEX, start_p ); }
g_pParticleSystemMgr->Query()->GetRandomPointsOnControllingObjectHitBox( pParticles, m_nControlPointNumber, nToDo, m_flHitBoxScale, m_nForceInModel, vecPnts, m_vecDirectionBias, vecUVW, nHitBoxIndex, nDesiredHitbox, m_HitboxSetName );
for( int i=0; i<nToDo; i++) { float *pHitboxRelXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ, start_p ); int *pHitboxIndex = pParticles->GetIntAttributePtrForWrite( PARTICLE_ATTRIBUTE_HITBOX_INDEX, start_p ); start_p++;
Vector randpos = vecPnts[i]; if ( pHitboxRelXYZ && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ_MASK ) ) { pHitboxRelXYZ[0] = vecUVW[i].x; pHitboxRelXYZ[4] = vecUVW[i].y; pHitboxRelXYZ[8] = vecUVW[i].z; } if ( pHitboxIndex && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_HITBOX_INDEX_MASK ) ) { *pHitboxIndex = nHitBoxIndex[i]; }
} nParticleCount -= nToDo; } }
static inline void RandomPointOnUnitSphere( int nRandContext, FourVectors &out ) { // generate 4 random points on the unit sphere. uses Marsaglia (1972) method from
// http://mathworld.wolfram.com/SpherePointPicking.html
fltx4 f4x1 = SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ); // -1..1
fltx4 f4x2 = SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ); // -1..1
fltx4 f4x1SQ = MulSIMD( f4x1, f4x1 ); fltx4 f4x2SQ = MulSIMD( f4x2, f4x2 ); bi32x4 badMask = CmpGeSIMD( AddSIMD( f4x1SQ, f4x2SQ ), Four_Ones ); while( IsAnyTrue( badMask ) ) { f4x1 = MaskedAssign( badMask, SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ), f4x1 ); f4x2 = MaskedAssign( badMask, SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ), f4x2 ); f4x1SQ = MulSIMD( f4x1, f4x1 ); f4x2SQ = MulSIMD( f4x2, f4x2 ); badMask = CmpGeSIMD( AddSIMD( f4x1SQ, f4x2SQ ), Four_Ones ); } // now, we have 2 points on the unit circle
fltx4 f4OuterArea = SqrtEstSIMD( SubSIMD( Four_Ones, SubSIMD( f4x1SQ, f4x2SQ ) ) ); out.x = MulSIMD( AddSIMD( f4x1, f4x1 ), f4OuterArea ); out.y = MulSIMD( AddSIMD( f4x2, f4x2 ), f4OuterArea ); out.z = SubSIMD( Four_Ones, MulSIMD( Four_Twos, AddSIMD( f4x1, f4x2 ) ) ); }
static inline void RandomPointInUnitSphere( int nRandContext, FourVectors &out ) { // generate 4 random points inside the unit sphere. uses rejection method.
out.x = SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ); // -1..1
out.y = SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ); // -1..1
out.z = SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ); // -1..1
fltx4 f4xSQ = MulSIMD( out.x, out.x ); fltx4 f4ySQ = MulSIMD( out.y, out.y ); fltx4 f4zSQ = MulSIMD( out.z, out.z ); bi32x4 badMask = CmpGtSIMD( AddSIMD( AddSIMD( f4xSQ, f4ySQ ), f4zSQ ), Four_Ones ); while( IsAnyTrue( badMask ) ) { out.x = MaskedAssign( badMask, SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ), out.x ); out.y = MaskedAssign( badMask, SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ), out.y ); out.z = MaskedAssign( badMask, SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ), out.z ); f4xSQ = MulSIMD( out.x, out.x ); f4ySQ = MulSIMD( out.y, out.y ); f4zSQ = MulSIMD( out.z, out.z ); badMask = CmpGeSIMD( AddSIMD( AddSIMD( f4xSQ, f4ySQ ), f4zSQ ), Four_Ones ); } }
class C_INIT_CreateWithinSphere : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateWithinSphere );
float m_fRadiusMin; float m_fRadiusMax; Vector m_vecDistanceBias, m_vecDistanceBiasAbs; int m_nControlPointNumber; int m_nScaleCP; float m_fSpeedMin; float m_fSpeedMax; float m_fSpeedRandExp; bool m_bLocalCoords; bool m_bDistanceBiasAbs; bool m_bUseHighestEndCP; bool m_bDistanceBias; float m_flEndCPGrowthTime; Vector m_LocalCoordinateSystemSpeedMin; Vector m_LocalCoordinateSystemSpeedMax;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { uint64 nMask = ( 1ULL << m_nControlPointNumber ); if ( m_nScaleCP != -1 ) nMask |= ( 1ULL << m_nScaleCP ); if ( !m_bUseHighestEndCP ) return nMask; return ~( ( 1ULL << m_nControlPointNumber ) - 1 ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const;
void InitParams( CParticleSystemDefinition *pDef ) { m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); m_nScaleCP = MAX( -1, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nScaleCP ) ); m_bDistanceBias = ( m_vecDistanceBias.x != 1.0f ) || ( m_vecDistanceBias.y != 1.0f ) || ( m_vecDistanceBias.z != 1.0f ); m_bDistanceBiasAbs = ( m_vecDistanceBiasAbs.x != 0.0f ) || ( m_vecDistanceBiasAbs.y != 0.0f ) || ( m_vecDistanceBiasAbs.z != 0.0f ); }
void Render( CParticleCollection *pParticles ) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateWithinSphere, "Position Within Sphere Random", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_CreateWithinSphere ) DMXELEMENT_UNPACK_FIELD( "distance_min", "0", float, m_fRadiusMin ) DMXELEMENT_UNPACK_FIELD( "distance_max", "0", float, m_fRadiusMax ) DMXELEMENT_UNPACK_FIELD( "distance_bias", "1 1 1", Vector, m_vecDistanceBias ) DMXELEMENT_UNPACK_FIELD( "distance_bias_absolute_value", "0 0 0", Vector, m_vecDistanceBiasAbs ) DMXELEMENT_UNPACK_FIELD( "bias in local system", "0", bool, m_bLocalCoords ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "speed_min", "0", float, m_fSpeedMin ) DMXELEMENT_UNPACK_FIELD( "speed_max", "0", float, m_fSpeedMax ) DMXELEMENT_UNPACK_FIELD( "speed_random_exponent", "1", float, m_fSpeedRandExp ) DMXELEMENT_UNPACK_FIELD( "speed_in_local_coordinate_system_min", "0 0 0", Vector, m_LocalCoordinateSystemSpeedMin ) DMXELEMENT_UNPACK_FIELD( "speed_in_local_coordinate_system_max", "0 0 0", Vector, m_LocalCoordinateSystemSpeedMax ) DMXELEMENT_UNPACK_FIELD( "randomly distribute to highest supplied Control Point", "0", bool, m_bUseHighestEndCP ) DMXELEMENT_UNPACK_FIELD( "randomly distribution growth time", "0", float, m_flEndCPGrowthTime ) DMXELEMENT_UNPACK_FIELD( "scale cp (distance/speed/local speed)", "-1", int, m_nScaleCP ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateWithinSphere )
ConVar r_sse_s( "r_sse_s", "1", 0, "sse ins for particle sphere create" );
void C_INIT_CreateWithinSphere::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float flScaleDist = 1.0f; float flScaleSpeed = 1.0f; float flScaleLocalSpeed = 1.0f; if ( m_nScaleCP > -1 ) { Vector vecScale = pParticles->GetControlPointAtCurrentTime( m_nScaleCP ); flScaleDist = vecScale.x; flScaleSpeed = vecScale.y; flScaleLocalSpeed = vecScale.z; } CUtlVector< int > nValidControlPoints; if ( m_bUseHighestEndCP ) { for ( int i = m_nControlPointNumber; i <= pParticles->GetHighestControlPoint(); i++ ) { if ( pParticles->GetControlPointAtCurrentTime( i ) == vec3_invalid || pParticles->IsNonPositionalControlPoint( i ) ) continue; nValidControlPoints.AddToTail( i ); } } for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float ct = *( pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ) );
ct = MAX( ct, pParticles->m_flCurTime - pParticles->m_flDt ); // don't ask for times too far in the past. This can happen in systems that don't use creation_time.
float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); int nCurrentControlPoint = m_nControlPointNumber; float flStrength = 1.0f; if ( m_bUseHighestEndCP ) { //hack for growth time instead of using strength as currently initializers don't support it.
if ( m_flEndCPGrowthTime != 0.0f ) { flStrength = MIN( pParticles->m_flCurTime, m_flEndCPGrowthTime ) / m_flEndCPGrowthTime; } if ( nValidControlPoints.Count() > 0 ) { if ( flStrength < 1.0 ) { int nHighestControlPoint = floor( RemapValClamped( flStrength, 0.0f, 1.0f, m_nControlPointNumber, MAX( m_nControlPointNumber, pParticles->GetHighestControlPoint() ) ) ); int nIndex = nValidControlPoints.Find( pParticles->RandomInt( m_nControlPointNumber, nHighestControlPoint ) ); if ( nIndex < 0 || nIndex >= nValidControlPoints.Count() ) { nIndex = pParticles->RandomInt( 0, nValidControlPoints.Count() - 1 ); } nCurrentControlPoint = nValidControlPoints[nIndex]; } else { nCurrentControlPoint = nValidControlPoints[pParticles->RandomInt( 0, nValidControlPoints.Count() - 1 )]; } } else { nCurrentControlPoint = m_nControlPointNumber; } } Vector randpos, randDir;
float flLength = pParticles->RandomVectorInUnitSphere( &randpos ); // Absolute value and biasing for creating hemispheres and ovoids.
if ( m_bDistanceBiasAbs ) { if ( m_vecDistanceBiasAbs.x != 0.0f ) { randpos.x = fabs(randpos.x); } if ( m_vecDistanceBiasAbs.y != 0.0f ) { randpos.y = fabs(randpos.y); } if ( m_vecDistanceBiasAbs.z != 0.0f ) { randpos.z = fabs(randpos.z); } } randpos *= m_vecDistanceBias; randpos.NormalizeInPlace(); randDir = randpos; randpos *= Lerp( flLength, m_fRadiusMin, m_fRadiusMax ); randpos *= flScaleDist; if ( !m_bDistanceBias || !m_bLocalCoords ) { Vector vecControlPoint; pParticles->GetControlPointAtTime( nCurrentControlPoint, ct, &vecControlPoint ); randpos += vecControlPoint; } else { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( nCurrentControlPoint, ct, &mat ); Vector vecTransformLocal = vec3_origin; VectorTransform( randpos, mat, vecTransformLocal ); randpos = vecTransformLocal; } xyz[0] = randpos.x; xyz[4] = randpos.y; xyz[8] = randpos.z;
Assert( IsFinite( xyz[0] ) );
// FIXME: Remove this into a speed setting initializer
if ( pxyz && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) ) { Vector poffset(0,0,0); if ( m_fSpeedMax > 0.0 ) { float rand_speed = pParticles->RandomFloatExp( m_fSpeedMin, m_fSpeedMax, m_fSpeedRandExp ); rand_speed *= flScaleSpeed; poffset.x -= rand_speed * randDir.x; poffset.y -= rand_speed * randDir.y; poffset.z -= rand_speed * randDir.z; } poffset -= pParticles->RandomFloat( m_LocalCoordinateSystemSpeedMin.x, m_LocalCoordinateSystemSpeedMax.x )* pParticles->ControlPoint( nCurrentControlPoint ).m_ForwardVector * flScaleLocalSpeed; poffset -= pParticles->RandomFloat( m_LocalCoordinateSystemSpeedMin.y, m_LocalCoordinateSystemSpeedMax.y )* pParticles->ControlPoint( nCurrentControlPoint ).m_RightVector * flScaleLocalSpeed; poffset -= pParticles->RandomFloat( m_LocalCoordinateSystemSpeedMin.z, m_LocalCoordinateSystemSpeedMax.z )* pParticles->ControlPoint( nCurrentControlPoint ).m_UpVector * flScaleLocalSpeed;
poffset *= pParticles->m_flPreviousDt; randpos += poffset; pxyz[0] = randpos.x; pxyz[4] = randpos.y; pxyz[8] = randpos.z; } } }
void C_INIT_CreateWithinSphere::InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { // sse-favorable settings
bool bMustUseScalar = m_bUseHighestEndCP; if ( m_bDistanceBias && m_bLocalCoords ) bMustUseScalar = true;
if ( !bMustUseScalar ) //&&
// (( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) == 0 ) &&
{ float flScaleDist = 1.0f; float flScaleSpeed = 1.0f; float flScaleLocalSpeed = 1.0f; if ( m_nScaleCP > -1 ) { Vector vecScale = pParticles->GetControlPointAtCurrentTime( m_nScaleCP ); flScaleDist = vecScale.x; flScaleSpeed = vecScale.y; flScaleLocalSpeed = vecScale.z; }
C4VAttributeWriteIterator pXYZ( PARTICLE_ATTRIBUTE_XYZ, pParticles ); pXYZ += start_block; C4VAttributeWriteIterator pPrevXYZ( PARTICLE_ATTRIBUTE_PREV_XYZ, pParticles ); pPrevXYZ += start_block; CM128AttributeIterator pCT( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); pCT += start_block; // now, calculate the terms we need for interpolating control points
FourVectors v4PrevControlPointPosition; v4PrevControlPointPosition.DuplicateVector( pParticles->ControlPoint( m_nControlPointNumber ).m_PrevPosition ); FourVectors v4ControlPointDelta; v4ControlPointDelta.DuplicateVector( pParticles->ControlPoint( m_nControlPointNumber ).m_Position ); v4ControlPointDelta -= v4PrevControlPointPosition;
float flOODT = ( pParticles->m_flDt > 0.0 ) ? ( 1.0 / pParticles->m_flDt ) : 0.0; fltx4 fl4OODt = ReplicateX4( flOODT ); fltx4 fl4PrevTime = ReplicateX4( pParticles->m_flCurTime - pParticles->m_flDt ); int nContext = GetSIMDRandContext();
FourVectors v4DistanceBias; v4DistanceBias.DuplicateVector( m_vecDistanceBias ); FourVectors v4ConditionalAbsMask; for( int nComp = 0 ; nComp < 3; nComp++ ) { v4ConditionalAbsMask[nComp] = ( m_vecDistanceBiasAbs[nComp] > 0 ) ? LoadAlignedSIMD( ( const float *) g_SIMD_clear_signmask ) : LoadAlignedSIMD( ( const float *) g_SIMD_AllOnesMask ); } fltx4 fl4RadiusMin = ReplicateX4( m_fRadiusMin * flScaleDist ); fltx4 fl4RadiusSpread = ReplicateX4( ( m_fRadiusMax - m_fRadiusMin ) * flScaleDist ); int nPowSSEMask = 4.0 * m_fSpeedRandExp;
bool bDoRandSpeed = ( m_fSpeedMax > 0. ) || ( m_LocalCoordinateSystemSpeedMax.x != 0 ) || ( m_LocalCoordinateSystemSpeedMax.y != 0 ) || ( m_LocalCoordinateSystemSpeedMax.z != 0 ) || ( m_LocalCoordinateSystemSpeedMin.x != 0 ) || ( m_LocalCoordinateSystemSpeedMin.y != 0 ) || ( m_LocalCoordinateSystemSpeedMin.z != 0 );
fltx4 fl4SpeedMin = ReplicateX4( m_fSpeedMin * flScaleSpeed ); fltx4 fl4SpeedRange = ReplicateX4( ( m_fSpeedMax - m_fSpeedMin ) * flScaleSpeed );
fltx4 fl4LocalSpeedMinX = ReplicateX4( m_LocalCoordinateSystemSpeedMin.x * flScaleLocalSpeed ); fltx4 fl4LocalSpeedXSpread = ReplicateX4( ( m_LocalCoordinateSystemSpeedMax.x - m_LocalCoordinateSystemSpeedMin.x ) * flScaleLocalSpeed ); fltx4 fl4LocalSpeedMinY = ReplicateX4( m_LocalCoordinateSystemSpeedMin.y * flScaleLocalSpeed ); fltx4 fl4LocalSpeedYSpread = ReplicateX4( ( m_LocalCoordinateSystemSpeedMax.y - m_LocalCoordinateSystemSpeedMin.y ) * flScaleLocalSpeed ); fltx4 fl4LocalSpeedMinZ = ReplicateX4( m_LocalCoordinateSystemSpeedMin.z * flScaleLocalSpeed ); fltx4 fl4LocalSpeedZSpread = ReplicateX4( ( m_LocalCoordinateSystemSpeedMax.z - m_LocalCoordinateSystemSpeedMin.z ) * flScaleLocalSpeed );
FourVectors v4CPForward; v4CPForward.DuplicateVector( pParticles->ControlPoint( m_nControlPointNumber ).m_ForwardVector ); FourVectors v4CPUp; v4CPUp.DuplicateVector( pParticles->ControlPoint( m_nControlPointNumber ).m_UpVector ); FourVectors v4CPRight; v4CPRight.DuplicateVector( pParticles->ControlPoint( m_nControlPointNumber ).m_RightVector );
fltx4 fl4PreviousDt = ReplicateX4( pParticles->m_flPreviousDt );
while( n_blocks-- ) { FourVectors v4RandPos; RandomPointInUnitSphere( nContext, v4RandPos );
fltx4 fl4Length = v4RandPos.length();
// conditional absolute value
v4RandPos.x = AndSIMD( v4RandPos.x, v4ConditionalAbsMask.x ); v4RandPos.y = AndSIMD( v4RandPos.y, v4ConditionalAbsMask.y ); v4RandPos.z = AndSIMD( v4RandPos.z, v4ConditionalAbsMask.z );
v4RandPos *= v4DistanceBias; v4RandPos.VectorNormalizeFast(); FourVectors v4randDir = v4RandPos; // lerp radius
v4RandPos *= AddSIMD( fl4RadiusMin, MulSIMD( fl4Length, fl4RadiusSpread ) ); v4RandPos += v4PrevControlPointPosition;
FourVectors cpnt = v4ControlPointDelta; cpnt *= MulSIMD( SubSIMD( *pCT, fl4PrevTime ), fl4OODt ); v4RandPos += cpnt;
*(pXYZ) = v4RandPos;
if ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) { if ( bDoRandSpeed ) { fltx4 fl4Rand_speed = Pow_FixedPoint_Exponent_SIMD( RandSIMD( nContext ), nPowSSEMask ); fl4Rand_speed = AddSIMD( fl4SpeedMin, MulSIMD( fl4SpeedRange, fl4Rand_speed ) ); v4randDir *= fl4Rand_speed;
// local speed
FourVectors v4LocalOffset = v4CPForward; v4LocalOffset *= AddSIMD( fl4LocalSpeedMinX, MulSIMD( fl4LocalSpeedXSpread, RandSIMD( nContext ) ) ); v4randDir += v4LocalOffset;
v4LocalOffset = v4CPRight; v4LocalOffset *= AddSIMD( fl4LocalSpeedMinY, MulSIMD( fl4LocalSpeedYSpread, RandSIMD( nContext ) ) ); v4randDir += v4LocalOffset;
v4LocalOffset = v4CPUp; v4LocalOffset *= AddSIMD( fl4LocalSpeedMinZ, MulSIMD( fl4LocalSpeedZSpread, RandSIMD( nContext ) ) ); v4randDir += v4LocalOffset; v4randDir *= fl4PreviousDt; v4RandPos -= v4randDir; } *(pPrevXYZ) = v4RandPos;
}
++pXYZ; ++pPrevXYZ; ++pCT; } ReleaseSIMDRandContext( nContext );
} else CParticleOperatorInstance::InitNewParticlesBlock( pParticles, start_block, n_blocks, nAttributeWriteMask, pContext );
}
//-----------------------------------------------------------------------------
// Render visualization
//-----------------------------------------------------------------------------
void C_INIT_CreateWithinSphere::Render( CParticleCollection *pParticles ) const { Vector vecOrigin; pParticles->GetControlPointAtTime( m_nControlPointNumber, pParticles->m_flCurTime, &vecOrigin ); RenderWireframeSphere( vecOrigin, m_fRadiusMin, 16, 8, Color( 192, 192, 0, 255 ), false ); RenderWireframeSphere( vecOrigin, m_fRadiusMax, 16, 8, Color( 128, 128, 0, 255 ), false ); }
class C_INIT_CreateWithinBox : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateWithinBox );
Vector m_vecMin; Vector m_vecMax; int m_nControlPointNumber; bool m_bLocalSpace;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void Render( CParticleCollection *pParticles ) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateWithinBox, "Position Within Box Random", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_CreateWithinBox ) DMXELEMENT_UNPACK_FIELD( "min", "0 0 0", Vector, m_vecMin ) DMXELEMENT_UNPACK_FIELD( "max", "0 0 0", Vector, m_vecMax ) DMXELEMENT_UNPACK_FIELD( "control point number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "use local space", "0", bool, m_bLocalSpace ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateWithinBox )
void C_INIT_CreateWithinBox::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { int nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
Vector randpos; pParticles->RandomVector( m_vecMin, m_vecMax, &randpos ); if ( m_bLocalSpace ) { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, *ct, &mat ); Vector vecTransformLocal = vec3_origin; VectorRotate( randpos, mat, vecTransformLocal ); randpos = vecTransformLocal; } else { Vector vecControlPoint; pParticles->GetControlPointAtTime( nControlPointNumber, *ct, &vecControlPoint ); randpos += vecControlPoint; }
xyz[0] = randpos.x; xyz[4] = randpos.y; xyz[8] = randpos.z; if ( pxyz && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) ) { pxyz[0] = randpos.x; pxyz[4] = randpos.y; pxyz[8] = randpos.z; } } }
//-----------------------------------------------------------------------------
// Render visualization
//-----------------------------------------------------------------------------
void C_INIT_CreateWithinBox::Render( CParticleCollection *pParticles ) const { Vector vecOrigin; pParticles->GetControlPointAtTime( m_nControlPointNumber, pParticles->m_flCurTime, &vecOrigin ); RenderWireframeBox( vecOrigin, vec3_angle, m_vecMin, m_vecMax, Color( 192, 192, 0, 255 ), false ); }
//-----------------------------------------------------------------------------
// Position Offset Initializer
// offsets initial position of particles within a random vector range,
// while still respecting spherical/conical spacial and velocity initialization
//-----------------------------------------------------------------------------
class C_INIT_PositionOffset : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_PositionOffset );
Vector m_OffsetMin; Vector m_OffsetMax; int m_nControlPointNumber; bool m_bLocalCoords; bool m_bProportional;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_RADIUS_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitParams( CParticleSystemDefinition *pDef ) { m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
bool InitMultipleOverride ( void ) { return true; }
void Render( CParticleCollection *pParticles ) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_PositionOffset, "Position Modify Offset Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_PositionOffset ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "offset min", "0 0 0", Vector, m_OffsetMin ) DMXELEMENT_UNPACK_FIELD( "offset max", "0 0 0", Vector, m_OffsetMax ) DMXELEMENT_UNPACK_FIELD( "offset in local space 0/1", "0", bool, m_bLocalCoords ) DMXELEMENT_UNPACK_FIELD( "offset proportional to radius 0/1", "0", bool, m_bProportional ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_PositionOffset )
void C_INIT_PositionOffset::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); const float *radius = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_RADIUS, start_p ); Vector randpos; if ( m_bProportional ) { pParticles->RandomVector( (m_OffsetMin * *radius), (m_OffsetMax * *radius), &randpos ); } else { pParticles->RandomVector( m_OffsetMin, m_OffsetMax, &randpos ); }
if ( m_bLocalCoords ) { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, *ct, &mat ); Vector vecTransformLocal = vec3_origin; VectorRotate( randpos, mat, vecTransformLocal ); randpos = vecTransformLocal; }
xyz[0] += randpos.x; xyz[4] += randpos.y; xyz[8] += randpos.z; pxyz[0] += randpos.x; pxyz[4] += randpos.y; pxyz[8] += randpos.z; } }
//-----------------------------------------------------------------------------
// Render visualization
//-----------------------------------------------------------------------------
void C_INIT_PositionOffset::Render( CParticleCollection *pParticles ) const { Vector vecOrigin (0,0,0); Vector vecMinExtent = m_OffsetMin; Vector vecMaxExtent = m_OffsetMax; if ( m_bLocalCoords ) { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, pParticles->m_flCurTime, &mat ); VectorRotate( m_OffsetMin, mat, vecMinExtent ); VectorRotate( m_OffsetMax, mat, vecMaxExtent ); } else { pParticles->GetControlPointAtTime( m_nControlPointNumber, pParticles->m_flCurTime, &vecOrigin ); } RenderWireframeBox( vecOrigin, vec3_angle, vecMinExtent , vecMaxExtent , Color( 192, 192, 0, 255 ), false ); }
//-----------------------------------------------------------------------------
// Position Modify Place on Ground Initializer
//-----------------------------------------------------------------------------
class C_INIT_PositionPlaceOnGround : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_PositionPlaceOnGround );
float m_flOffset; float m_flMaxTraceLength; char m_CollisionGroupName[128]; int m_nCollisionGroupNumber; unsigned int m_CollisionMask; bool m_bKill; bool m_bIncludeWater; bool m_bSetNormal;
uint32 GetWrittenAttributes( void ) const {
uint32 nMask = PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; if ( m_bSetNormal ) nMask = PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK | PARTICLE_ATTRIBUTE_NORMAL_MASK; return nMask; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
void InitParams( CParticleSystemDefinition *pDef ) { m_nCollisionGroupNumber = g_pParticleSystemMgr->Query()->GetCollisionGroupFromName( m_CollisionGroupName ); if ( m_bIncludeWater ) m_CollisionMask = MASK_SHOT_HULL|MASK_SPLITAREAPORTAL; else m_CollisionMask = MASK_SHOT_HULL; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
bool InitMultipleOverride ( void ) { return true; }
};
DEFINE_PARTICLE_OPERATOR( C_INIT_PositionPlaceOnGround, "Position Modify Place On Ground", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_PositionPlaceOnGround ) DMXELEMENT_UNPACK_FIELD( "offset", "0", float, m_flOffset ) DMXELEMENT_UNPACK_FIELD( "kill on no collision", "0", bool, m_bKill ) DMXELEMENT_UNPACK_FIELD( "include water", "0", bool, m_bIncludeWater ) DMXELEMENT_UNPACK_FIELD( "set normal", "0", bool, m_bSetNormal ) DMXELEMENT_UNPACK_FIELD( "max trace length", "128", float, m_flMaxTraceLength ) DMXELEMENT_UNPACK_FIELD_STRING( "collision group", "NONE", m_CollisionGroupName ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_PositionPlaceOnGround )
void C_INIT_PositionPlaceOnGround::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { // Trace down
Vector TraceDir=Vector(0, 0, -1);
for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); float *plife = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p );
Vector vecStartPos; SetVectorFromAttribute( vecStartPos, xyz );
CBaseTrace tr; g_pParticleSystemMgr->Query()->TraceLine( vecStartPos, ( vecStartPos + ( TraceDir * m_flMaxTraceLength ) ), m_CollisionMask, NULL, m_nCollisionGroupNumber, &tr ); if ( tr.fraction == 1.0 && m_bKill ) { *plife = -1.0f; } else { float flGroundPos = ( tr.fraction * m_flMaxTraceLength ) - m_flOffset; xyz[8] -= flGroundPos; pxyz[8] -= flGroundPos; } if ( m_bSetNormal ) { float *normal = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_NORMAL, start_p ); SetVectorAttribute( normal, tr.plane.normal ); } } }
//-----------------------------------------------------------------------------
//
// Velocity-based Operators
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Random velocity initializer
//-----------------------------------------------------------------------------
class C_INIT_VelocityRandom : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_VelocityRandom );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { if ( m_bHasLocalSpeed ) return 1ULL << m_nControlPointNumber; return 0; }
virtual bool InitMultipleOverride() { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitParams( CParticleSystemDefinition *pDef ) { m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); m_bHasLocalSpeed = ( m_LocalCoordinateSystemSpeedMin != vec3_origin ) || ( m_LocalCoordinateSystemSpeedMax != vec3_origin ); if ( m_fSpeedMax < m_fSpeedMin ) { V_swap( m_fSpeedMin, m_fSpeedMax ); } }
private: int m_nControlPointNumber; float m_fSpeedMin; float m_fSpeedMax; Vector m_LocalCoordinateSystemSpeedMin; Vector m_LocalCoordinateSystemSpeedMax; bool m_bHasLocalSpeed; };
DEFINE_PARTICLE_OPERATOR( C_INIT_VelocityRandom, "Velocity Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_VelocityRandom ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "random_speed_min", "0", float, m_fSpeedMin ) DMXELEMENT_UNPACK_FIELD( "random_speed_max", "0", float, m_fSpeedMax ) DMXELEMENT_UNPACK_FIELD( "speed_in_local_coordinate_system_min", "0 0 0", Vector, m_LocalCoordinateSystemSpeedMin ) DMXELEMENT_UNPACK_FIELD( "speed_in_local_coordinate_system_max", "0 0 0", Vector, m_LocalCoordinateSystemSpeedMax ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_VelocityRandom )
void C_INIT_VelocityRandom::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); Vector vecVelocity( 0.0f, 0.0f, 0.0f ); if ( m_bHasLocalSpeed ) { Vector vecRandomSpeed, vecForward, vecUp, vecRight; pParticles->RandomVector( m_LocalCoordinateSystemSpeedMin, m_LocalCoordinateSystemSpeedMax, &vecRandomSpeed ); pParticles->GetControlPointOrientationAtTime( m_nControlPointNumber, *ct, &vecForward, &vecRight, &vecUp ); VectorMA( vecVelocity, vecRandomSpeed.x, vecForward, vecVelocity ); VectorMA( vecVelocity, -vecRandomSpeed.y, vecRight, vecVelocity ); VectorMA( vecVelocity, vecRandomSpeed.z, vecUp, vecVelocity ); }
if ( m_fSpeedMax > 0.0f ) { Vector vecRandomSpeed; pParticles->RandomVector( m_fSpeedMin, m_fSpeedMax, &vecRandomSpeed ); vecVelocity += vecRandomSpeed; }
vecVelocity *= pParticles->m_flPreviousDt; pxyz[0] -= vecVelocity.x; pxyz[4] -= vecVelocity.y; pxyz[8] -= vecVelocity.z; } }
//-----------------------------------------------------------------------------
// Initial Velocity Noise Operator
//-----------------------------------------------------------------------------
class C_INIT_InitialVelocityNoise : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_InitialVelocityNoise );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_XYZ_MASK; } virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const;
void InitParams( CParticleSystemDefinition *pDef ) { m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
virtual bool InitMultipleOverride() { return true; }
Vector m_vecAbsVal, m_vecAbsValInv, m_vecOffsetLoc; float m_flOffset; Vector m_vecOutputMin; Vector m_vecOutputMax; float m_flNoiseScale, m_flNoiseScaleLoc; int nRemainingBlocks, m_nControlPointNumber; bool m_bLocalSpace; };
DEFINE_PARTICLE_OPERATOR( C_INIT_InitialVelocityNoise, "Velocity Noise", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_InitialVelocityNoise ) DMXELEMENT_UNPACK_FIELD( "Control Point Number","0",int,m_nControlPointNumber) DMXELEMENT_UNPACK_FIELD( "Time Noise Coordinate Scale","1",float,m_flNoiseScale) DMXELEMENT_UNPACK_FIELD( "Spatial Noise Coordinate Scale","0.01",float,m_flNoiseScaleLoc) DMXELEMENT_UNPACK_FIELD( "Time Coordinate Offset","0", float, m_flOffset ) DMXELEMENT_UNPACK_FIELD( "Spatial Coordinate Offset","0 0 0", Vector, m_vecOffsetLoc ) DMXELEMENT_UNPACK_FIELD( "Absolute Value","0 0 0", Vector, m_vecAbsVal ) DMXELEMENT_UNPACK_FIELD( "Invert Abs Value","0 0 0", Vector, m_vecAbsValInv ) DMXELEMENT_UNPACK_FIELD( "output minimum","0 0 0", Vector, m_vecOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1 1 1", Vector, m_vecOutputMax ) DMXELEMENT_UNPACK_FIELD( "Apply Velocity in Local Space (0/1)","0", bool, m_bLocalSpace ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_InitialVelocityNoise );
void C_INIT_InitialVelocityNoise::InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { float flAbsScaleX, flAbsScaleY, flAbsScaleZ; fltx4 fl4AbsValX, fl4AbsValY, fl4AbsValZ; fl4AbsValX = ( fltx4 ) CmpEqSIMD( Four_Zeros, Four_Zeros ); fl4AbsValY = fl4AbsValX; fl4AbsValZ = fl4AbsValX; flAbsScaleX = 0.5; flAbsScaleY = 0.5; flAbsScaleZ = 0.5;
// Set up single if check for absolute value inversion inside the loop
bool m_bNoiseAbs = ( m_vecAbsValInv.x != 0.0f ) || ( m_vecAbsValInv.y != 0.0f ) || ( m_vecAbsValInv.z != 0.0f ); // Set up values for more optimal absolute value calculations inside the loop
if ( m_vecAbsVal.x != 0.0f ) { fl4AbsValX = LoadAlignedSIMD( (float *) g_SIMD_clear_signmask ); flAbsScaleX = 1.0; } if ( m_vecAbsVal.y != 0.0f ) { fl4AbsValY = LoadAlignedSIMD( (float *) g_SIMD_clear_signmask ); flAbsScaleY = 1.0; } if ( m_vecAbsVal.z != 0.0f ) { fl4AbsValZ = LoadAlignedSIMD( (float *) g_SIMD_clear_signmask ); flAbsScaleZ = 1.0; }
float ValueScaleX, ValueScaleY, ValueScaleZ, ValueBaseX, ValueBaseY, ValueBaseZ;
ValueScaleX = ( flAbsScaleX *(m_vecOutputMax.x-m_vecOutputMin.x ) ); ValueBaseX = (m_vecOutputMin.x+ ( ( 1.0 - flAbsScaleX ) *( m_vecOutputMax.x-m_vecOutputMin.x ) ) );
ValueScaleY = ( flAbsScaleY *(m_vecOutputMax.y-m_vecOutputMin.y ) ); ValueBaseY = (m_vecOutputMin.y+ ( ( 1.0 - flAbsScaleY ) *( m_vecOutputMax.y-m_vecOutputMin.y ) ) );
ValueScaleZ = ( flAbsScaleZ *(m_vecOutputMax.z-m_vecOutputMin.z ) ); ValueBaseZ = (m_vecOutputMin.z+ ( ( 1.0 - flAbsScaleZ ) *( m_vecOutputMax.z-m_vecOutputMin.z ) ) );
fltx4 fl4ValueBaseX = ReplicateX4( ValueBaseX ); fltx4 fl4ValueBaseY = ReplicateX4( ValueBaseY ); fltx4 fl4ValueBaseZ = ReplicateX4( ValueBaseZ );
fltx4 fl4ValueScaleX = ReplicateX4( ValueScaleX ); fltx4 fl4ValueScaleY = ReplicateX4( ValueScaleY ); fltx4 fl4ValueScaleZ = ReplicateX4( ValueScaleZ );
float CoordScale = m_flNoiseScale; float CoordScaleLoc = m_flNoiseScaleLoc;
Vector ofs_y = Vector( 100000.5, 300000.25, 9000000.75 ); Vector ofs_z = Vector( 110000.25, 310000.75, 9100000.5 );
size_t attr_stride;
const FourVectors *xyz = pParticles->Get4VAttributePtr( PARTICLE_ATTRIBUTE_XYZ, &attr_stride ); xyz += attr_stride * start_block; FourVectors *pxyz = pParticles->Get4VAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, &attr_stride ); pxyz += attr_stride * start_block; const fltx4 *pCreationTime = pParticles->GetM128AttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, &attr_stride ); pCreationTime += attr_stride * start_block;
// setup
fltx4 fl4Offset = ReplicateX4( m_flOffset ); FourVectors fvOffsetLoc; fvOffsetLoc.DuplicateVector( m_vecOffsetLoc ); CParticleSIMDTransformation CPTransform; float flCreationTime = SubFloat( *pCreationTime, 0 ); pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, flCreationTime, &CPTransform );
while( n_blocks-- ) { FourVectors fvCoordLoc = *xyz; fvCoordLoc += fvOffsetLoc;
FourVectors fvCoord; fvCoord.x = AddSIMD(*pCreationTime, fl4Offset); fvCoord.y = AddSIMD(*pCreationTime, fl4Offset); fvCoord.z = AddSIMD(*pCreationTime, fl4Offset); fvCoordLoc *= CoordScaleLoc; fvCoord *= CoordScale; fvCoord += fvCoordLoc;
FourVectors fvCoord2 = fvCoord; FourVectors fvOffsetTemp; fvOffsetTemp.DuplicateVector( ofs_y ); fvCoord2 += fvOffsetTemp; FourVectors fvCoord3 = fvCoord; fvOffsetTemp.DuplicateVector( ofs_z ); fvCoord3 += fvOffsetTemp;
fltx4 fl4NoiseX; fltx4 fl4NoiseY; fltx4 fl4NoiseZ;
fl4NoiseX = NoiseSIMD( fvCoord );
fl4NoiseY = NoiseSIMD( fvCoord2 );
fl4NoiseZ = NoiseSIMD( fvCoord3 );
fl4NoiseX = AndSIMD ( fl4NoiseX, fl4AbsValX ); fl4NoiseY = AndSIMD ( fl4NoiseY, fl4AbsValY ); fl4NoiseZ = AndSIMD ( fl4NoiseZ, fl4AbsValZ );
if ( m_bNoiseAbs ) { if ( m_vecAbsValInv.x != 0.0f ) { fl4NoiseX = SubSIMD( Four_Ones, fl4NoiseX ); }
if ( m_vecAbsValInv.y != 0.0f ) { fl4NoiseY = SubSIMD( Four_Ones, fl4NoiseY ); } if ( m_vecAbsValInv.z != 0.0f ) { fl4NoiseZ = SubSIMD( Four_Ones, fl4NoiseZ ); } }
FourVectors fvOffset;
fvOffset.x = AddSIMD( fl4ValueBaseX, ( MulSIMD( fl4ValueScaleX , fl4NoiseX ) ) ); fvOffset.y = AddSIMD( fl4ValueBaseY, ( MulSIMD( fl4ValueScaleY , fl4NoiseY ) ) ); fvOffset.z = AddSIMD( fl4ValueBaseZ, ( MulSIMD( fl4ValueScaleZ , fl4NoiseZ ) ) );
fvOffset *= pParticles->m_flPreviousDt;
if ( m_bLocalSpace ) { CPTransform.VectorRotate( fvOffset ); }
*pxyz -= fvOffset;
xyz += attr_stride; pxyz += attr_stride; pCreationTime += attr_stride;
} }
void C_INIT_InitialVelocityNoise::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float flAbsScaleX, flAbsScaleY, flAbsScaleZ; int nAbsValX, nAbsValY, nAbsValZ; nAbsValX = 0xffffffff; nAbsValY = 0xffffffff; nAbsValZ = 0xffffffff; flAbsScaleX = 0.5; flAbsScaleY = 0.5; flAbsScaleZ = 0.5; // Set up single if check for absolute value inversion inside the loop
bool m_bNoiseAbs = ( m_vecAbsValInv.x != 0.0f ) || ( m_vecAbsValInv.y != 0.0f ) || ( m_vecAbsValInv.z != 0.0f ); // Set up values for more optimal absolute value calculations inside the loop
if ( m_vecAbsVal.x != 0.0f ) { nAbsValX = 0x7fffffff; flAbsScaleX = 1.0; } if ( m_vecAbsVal.y != 0.0f ) { nAbsValY = 0x7fffffff; flAbsScaleY = 1.0; } if ( m_vecAbsVal.z != 0.0f ) { nAbsValZ = 0x7fffffff; flAbsScaleZ = 1.0; }
float ValueScaleX, ValueScaleY, ValueScaleZ, ValueBaseX, ValueBaseY, ValueBaseZ;
ValueScaleX = ( flAbsScaleX *(m_vecOutputMax.x-m_vecOutputMin.x ) ); ValueBaseX = (m_vecOutputMin.x+ ( ( 1.0 - flAbsScaleX ) *( m_vecOutputMax.x-m_vecOutputMin.x ) ) );
ValueScaleY = ( flAbsScaleY *(m_vecOutputMax.y-m_vecOutputMin.y ) ); ValueBaseY = (m_vecOutputMin.y+ ( ( 1.0 - flAbsScaleY ) *( m_vecOutputMax.y-m_vecOutputMin.y ) ) );
ValueScaleZ = ( flAbsScaleZ *(m_vecOutputMax.z-m_vecOutputMin.z ) ); ValueBaseZ = (m_vecOutputMin.z+ ( ( 1.0 - flAbsScaleZ ) *( m_vecOutputMax.z-m_vecOutputMin.z ) ) );
float CoordScale = m_flNoiseScale; float CoordScaleLoc = m_flNoiseScaleLoc;
Vector ofs_y = Vector( 100000.5, 300000.25, 9000000.75 ); Vector ofs_z = Vector( 110000.25, 310000.75, 9100000.5 );
for( ; nParticleCount--; start_p++ ) { const float *xyz = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); Vector Coord, Coord2, Coord3, CoordLoc; SetVectorFromAttribute( CoordLoc, xyz ); CoordLoc += m_vecOffsetLoc;
float Offset = m_flOffset; Coord = Vector ( (*pCreationTime + Offset), (*pCreationTime + Offset), (*pCreationTime + Offset) );
Coord *= CoordScale; CoordLoc *= CoordScaleLoc; Coord += CoordLoc;
Coord2 = ( Coord ); Coord3 = ( Coord );
fltx4 flNoise128; FourVectors fvNoise;
fvNoise.DuplicateVector( Coord ); flNoise128 = NoiseSIMD( fvNoise ); float flNoiseX = SubFloat( flNoise128, 0 );
fvNoise.DuplicateVector( Coord2 + ofs_y ); flNoise128 = NoiseSIMD( fvNoise ); float flNoiseY = SubFloat( flNoise128, 0 );
fvNoise.DuplicateVector( Coord3 + ofs_z ); flNoise128 = NoiseSIMD( fvNoise ); float flNoiseZ = SubFloat( flNoise128, 0 );
*( (int *) &flNoiseX) &= nAbsValX; *( (int *) &flNoiseY) &= nAbsValY; *( (int *) &flNoiseZ) &= nAbsValZ;
if ( m_bNoiseAbs ) { if ( m_vecAbsValInv.x != 0.0f ) { flNoiseX = 1.0 - flNoiseX; }
if ( m_vecAbsValInv.y != 0.0f ) { flNoiseY = 1.0 - flNoiseY; } if ( m_vecAbsValInv.z != 0.0f ) { flNoiseZ = 1.0 - flNoiseZ; } }
Vector poffset; poffset.x = ( ValueBaseX + ( ValueScaleX * flNoiseX ) ); poffset.y = ( ValueBaseY + ( ValueScaleY * flNoiseY ) ); poffset.z = ( ValueBaseZ + ( ValueScaleZ * flNoiseZ ) );
poffset *= pParticles->m_flPreviousDt;
if ( m_bLocalSpace ) { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, *pCreationTime, &mat ); Vector vecTransformLocal = vec3_origin; VectorRotate( poffset, mat, vecTransformLocal ); poffset = vecTransformLocal; } pxyz[0] -= poffset.x; pxyz[4] -= poffset.y; pxyz[8] -= poffset.z; } }
class C_INIT_RandomLifeTime : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomLifeTime );
float m_fLifetimeMin; float m_fLifetimeMax; float m_fLifetimeRandExponent;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const;
void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeExpBlock( PARTICLE_ATTRIBUTE_LIFE_DURATION, m_fLifetimeMin, m_fLifetimeMax, m_fLifetimeRandExponent, pParticles, start_block, n_blocks ); }
};
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomLifeTime, "Lifetime Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomLifeTime ) DMXELEMENT_UNPACK_FIELD( "lifetime_min", "0", float, m_fLifetimeMin ) DMXELEMENT_UNPACK_FIELD( "lifetime_max", "0", float, m_fLifetimeMax ) DMXELEMENT_UNPACK_FIELD( "lifetime_random_exponent", "1", float, m_fLifetimeRandExponent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomLifeTime )
void C_INIT_RandomLifeTime::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeExpScalar( PARTICLE_ATTRIBUTE_LIFE_DURATION, m_fLifetimeMin, m_fLifetimeMax, m_fLifetimeRandExponent, pParticles, start_p, nParticleCount ); }
class C_INIT_RandomScalar : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomScalar );
float m_flMin; float m_flMax; float m_flExponent; int m_nFieldOutput;
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return 0; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const;
void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeExpBlock( m_nFieldOutput, m_flMin, m_flMax, m_flExponent, pParticles, start_block, n_blocks ); }
};
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomScalar, "Scalar Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomScalar ) DMXELEMENT_UNPACK_FIELD( "min", "0", float, m_flMin ) DMXELEMENT_UNPACK_FIELD( "max", "0", float, m_flMax ) DMXELEMENT_UNPACK_FIELD( "exponent", "1", float, m_flExponent ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomScalar )
void C_INIT_RandomScalar::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeExpScalar( m_nFieldOutput, m_flMin, m_flMax, m_flExponent, pParticles, start_p, nParticleCount ); }
class C_INIT_RandomVector : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomVector );
Vector m_vecMin; Vector m_vecMax; int m_nFieldOutput;
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return 0; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomVector, "Vector Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomVector ) DMXELEMENT_UNPACK_FIELD( "min", "0 0 0", Vector, m_vecMin ) DMXELEMENT_UNPACK_FIELD( "max", "0 0 0", Vector, m_vecMax ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "0", int, m_nFieldOutput, "intchoice particlefield_vector" ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomVector )
void C_INIT_RandomVector::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { // Setup
float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); Vector vecOutput; pParticles->RandomVector( m_vecMin, m_vecMax, &vecOutput ); SetVectorAttribute( pOutput, vecOutput ); } }
class C_INIT_RandomVectorComponent : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomVectorComponent );
float m_flMin; float m_flMax; int m_nFieldOutput; int m_nComponent;
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return 1 << m_nFieldOutput; }
virtual void InitParams( CParticleSystemDefinition *pDef ) { m_nComponent = clamp( m_nComponent, 0, 2 ); }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomVectorComponent, "Vector Component Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomVectorComponent ) DMXELEMENT_UNPACK_FIELD( "min", "0", float, m_flMin ) DMXELEMENT_UNPACK_FIELD( "max", "0", float, m_flMax ) DMXELEMENT_UNPACK_FIELD( "component 0/1/2 X/Y/Z", "0", int, m_nComponent ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "0", int, m_nFieldOutput, "intchoice particlefield_vector" ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomVectorComponent )
void C_INIT_RandomVectorComponent::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { const float *pInput = pParticles->GetFloatAttributePtr( m_nFieldOutput, start_p ); float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); Vector vecOutput; if ( pInput ) SetVectorFromAttribute( vecOutput, pInput ); else vecOutput = vec3_origin;
vecOutput[m_nComponent] = pParticles->RandomFloat( m_flMin, m_flMax ); SetVectorAttribute( pOutput, vecOutput ); } }
//-----------------------------------------------------------------------------
// Random radius
//-----------------------------------------------------------------------------
class C_INIT_RandomRadius : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomRadius );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_RADIUS_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeExpScalar( PARTICLE_ATTRIBUTE_RADIUS, m_flRadiusMin, m_flRadiusMax, m_flRadiusRandExponent, pParticles, start_p, nParticleCount ); }
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeExpBlock( PARTICLE_ATTRIBUTE_RADIUS, m_flRadiusMin, m_flRadiusMax, m_flRadiusRandExponent, pParticles, start_block, n_blocks ); }
float m_flRadiusMin; float m_flRadiusMax; float m_flRadiusRandExponent; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomRadius, "Radius Random", OPERATOR_PI_RADIUS );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomRadius ) DMXELEMENT_UNPACK_FIELD( "radius_min", "1", float, m_flRadiusMin ) DMXELEMENT_UNPACK_FIELD( "radius_max", "1", float, m_flRadiusMax ) DMXELEMENT_UNPACK_FIELD( "radius_random_exponent", "1", float, m_flRadiusRandExponent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomRadius )
//-----------------------------------------------------------------------------
// Random alpha
//-----------------------------------------------------------------------------
class C_INIT_RandomAlpha : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomAlpha );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_ALPHA_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
virtual void InitParams( CParticleSystemDefinition *pDef ) { m_flAlphaMin = m_nAlphaMin / 255.0f; m_flAlphaMax = m_nAlphaMax / 255.0f; }
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeExpBlock( PARTICLE_ATTRIBUTE_ALPHA, m_flAlphaMin, m_flAlphaMax, m_flAlphaRandExponent, pParticles, start_block, n_blocks ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeExpScalar( PARTICLE_ATTRIBUTE_ALPHA, m_flAlphaMin, m_flAlphaMax, m_flAlphaRandExponent, pParticles, start_p, nParticleCount ); }
int m_nAlphaMin; int m_nAlphaMax; float m_flAlphaMin; float m_flAlphaMax; float m_flAlphaRandExponent; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomAlpha, "Alpha Random", OPERATOR_PI_ALPHA );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomAlpha ) DMXELEMENT_UNPACK_FIELD( "alpha_min", "255", int, m_nAlphaMin ) DMXELEMENT_UNPACK_FIELD( "alpha_max", "255", int, m_nAlphaMax ) DMXELEMENT_UNPACK_FIELD( "alpha_random_exponent", "1", float, m_flAlphaRandExponent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomAlpha )
//-----------------------------------------------------------------------------
// Random rotation
//-----------------------------------------------------------------------------
class CGeneralRandomRotation : public CParticleInitializerOperatorInstance { protected: virtual int GetAttributeToInit( void ) const = 0;
uint32 GetWrittenAttributes( void ) const { return (1 << GetAttributeToInit() ); }
uint32 GetReadAttributes( void ) const { return 0; }
virtual void InitParams( CParticleSystemDefinition *pDef ) { m_flRadians = m_flDegrees * ( M_PI / 180.0f ); m_flRadiansMin = m_flDegreesMin * ( M_PI / 180.0f ); m_flRadiansMax = m_flDegreesMax * ( M_PI / 180.0f ); }
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeExpBlock( GetAttributeToInit(), m_flRadiansMin, m_flRadiansMax, m_flRotationRandExponent, pParticles, start_block, n_blocks, m_bRandomlyFlipDirection ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { if ( !m_bRandomlyFlipDirection ) { for( ; nParticleCount--; start_p++ ) { float *pAttr = pParticles->GetFloatAttributePtrForWrite( GetAttributeToInit(), start_p ); *pAttr = m_flRadians + pParticles->RandomFloatExp( m_flRadiansMin, m_flRadiansMax, m_flRotationRandExponent ); } } else { for( ; nParticleCount--; start_p++ ) { float *pAttr = pParticles->GetFloatAttributePtrForWrite( GetAttributeToInit(), start_p ); float flRot = m_flRadians + pParticles->RandomFloatExp( m_flRadiansMin, m_flRadiansMax, m_flRotationRandExponent ); *pAttr = ( pParticles->RandomFloat( -1.0f, 1.0f ) >= 0.0f ) ? +flRot : -flRot; } } }
// User-specified range
float m_flDegreesMin; float m_flDegreesMax; float m_flDegrees;
// Converted range
float m_flRadiansMin; float m_flRadiansMax; float m_flRadians; float m_flRotationRandExponent; bool m_bRandomlyFlipDirection; };
//-----------------------------------------------------------------------------
// Random rotation
//-----------------------------------------------------------------------------
class C_INIT_RandomRotation : public CGeneralRandomRotation { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomRotation );
virtual int GetAttributeToInit( void ) const { return PARTICLE_ATTRIBUTE_ROTATION; } };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomRotation, "Rotation Random", OPERATOR_PI_ROTATION );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomRotation ) DMXELEMENT_UNPACK_FIELD( "rotation_initial", "0", float, m_flDegrees ) DMXELEMENT_UNPACK_FIELD( "rotation_offset_min", "0", float, m_flDegreesMin ) DMXELEMENT_UNPACK_FIELD( "rotation_offset_max", "360", float, m_flDegreesMax ) DMXELEMENT_UNPACK_FIELD( "rotation_random_exponent", "1", float, m_flRotationRandExponent ) DMXELEMENT_UNPACK_FIELD( "randomly_flip_direction", "1", bool, m_bRandomlyFlipDirection ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomRotation )
//-----------------------------------------------------------------------------
// Random rotation speed
//-----------------------------------------------------------------------------
class C_INIT_RandomRotationSpeed : public CGeneralRandomRotation { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomRotationSpeed );
virtual int GetAttributeToInit( void ) const { return PARTICLE_ATTRIBUTE_ROTATION_SPEED; } };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomRotationSpeed, "Rotation Speed Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomRotationSpeed ) DMXELEMENT_UNPACK_FIELD( "rotation_speed_constant", "0", float, m_flDegrees ) DMXELEMENT_UNPACK_FIELD( "rotation_speed_random_min", "0", float, m_flDegreesMin ) DMXELEMENT_UNPACK_FIELD( "rotation_speed_random_max", "360", float, m_flDegreesMax ) DMXELEMENT_UNPACK_FIELD( "rotation_speed_random_exponent", "1", float, m_flRotationRandExponent ) DMXELEMENT_UNPACK_FIELD( "randomly_flip_direction", "1", bool, m_bRandomlyFlipDirection ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomRotationSpeed )
//-----------------------------------------------------------------------------
// Random yaw
//-----------------------------------------------------------------------------
class C_INIT_RandomYaw : public CGeneralRandomRotation { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomYaw );
virtual int GetAttributeToInit( void ) const { return PARTICLE_ATTRIBUTE_YAW; } };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomYaw, "Rotation Yaw Random", OPERATOR_PI_YAW );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomYaw ) DMXELEMENT_UNPACK_FIELD( "yaw_initial", "0", float, m_flDegrees ) DMXELEMENT_UNPACK_FIELD( "yaw_offset_min", "0", float, m_flDegreesMin ) DMXELEMENT_UNPACK_FIELD( "yaw_offset_max", "360", float, m_flDegreesMax ) DMXELEMENT_UNPACK_FIELD( "yaw_random_exponent", "1", float, m_flRotationRandExponent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomYaw )
static void ComputeLitParticleColor( float *pColorToWrite, const float flBaseColor1[3], const float flBaseColor2[3], float flRandomValue, const Vector &vLightingColor, float flTintFraction, int nBlendMode ) { Vector vLightingTint;
pColorToWrite[0] = flBaseColor1[0] + ( ( flBaseColor2[0] - flBaseColor1[0] ) * flRandomValue ); pColorToWrite[4] = flBaseColor1[1] + ( ( flBaseColor2[1] - flBaseColor1[1] ) * flRandomValue ); pColorToWrite[8] = flBaseColor1[2] + ( ( flBaseColor2[2] - flBaseColor1[2] ) * flRandomValue );
switch ( nBlendMode ) { case PARTICLEBLEND_DEFAULT: { vLightingTint = vLightingColor; } break;
case PARTICLEBLEND_OVERLAY: { vLightingTint.x = ( vLightingColor.x < .5 ) ? ( 2 * pColorToWrite[0] * vLightingColor.x ) : ( 1 - ( 2 * ( 1 - pColorToWrite[0] ) * ( 1 - vLightingColor.x ) ) ); vLightingTint.y = ( vLightingColor.y < .5 ) ? ( 2 * pColorToWrite[4] * vLightingColor.y ) : ( 1 - ( 2 * ( 1 - pColorToWrite[4] ) * ( 1 - vLightingColor.y ) ) ); vLightingTint.z = ( vLightingColor.z < .5 ) ? ( 2 * pColorToWrite[8] * vLightingColor.z ) : ( 1 - ( 2 * ( 1 - pColorToWrite[8] ) * ( 1 - vLightingColor.z ) ) ); } break;
case PARTICLEBLEND_DARKEN: { vLightingTint.x = MIN( pColorToWrite[0], vLightingColor.x ); vLightingTint.y = MIN( pColorToWrite[4], vLightingColor.y ); vLightingTint.z = MIN( pColorToWrite[8], vLightingColor.z ); } break;
case PARTICLEBLEND_LIGHTEN: { vLightingTint.x = MAX( pColorToWrite[0], vLightingColor.x ); vLightingTint.y = MAX( pColorToWrite[4], vLightingColor.y ); vLightingTint.z = MAX( pColorToWrite[8], vLightingColor.z ); } break;
case PARTICLEBLEND_MULTIPLY: { vLightingTint.x = pColorToWrite[0] * vLightingColor.x; vLightingTint.y = pColorToWrite[4] * vLightingColor.y; vLightingTint.z = pColorToWrite[8] * vLightingColor.z; } break;
}
pColorToWrite[0] = Lerp( flTintFraction, pColorToWrite[0], vLightingTint.x ); pColorToWrite[4] = Lerp( flTintFraction, pColorToWrite[4], vLightingTint.y ); pColorToWrite[8] = Lerp( flTintFraction, pColorToWrite[8], vLightingTint.z );
pColorToWrite[0] = MIN( pColorToWrite[0], 1.0f ); pColorToWrite[4] = MIN( pColorToWrite[4], 1.0f ); pColorToWrite[8] = MIN( pColorToWrite[8], 1.0f ); }
//-----------------------------------------------------------------------------
// Random color
//-----------------------------------------------------------------------------
class C_INIT_RandomColor : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomColor );
uint32 GetWrittenAttributes( void ) const { return ( 1 << m_nFieldOutput ); }
uint32 GetReadAttributes( void ) const { return 0; }
struct C_OP_RandomColorContext_t { Vector m_vPrevPosition; };
size_t GetRequiredContextBytes( void ) const { return sizeof( C_OP_RandomColorContext_t ); }
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { C_OP_RandomColorContext_t *pCtx=reinterpret_cast<C_OP_RandomColorContext_t *>( pContext ); pCtx->m_vPrevPosition = vec3_origin; }
virtual void InitParams( CParticleSystemDefinition *pDef ) { m_flNormColorMin[0] = ( float )m_ColorMin[0] / 255.0f; m_flNormColorMin[1] = ( float )m_ColorMin[1] / 255.0f; m_flNormColorMin[2] = ( float )m_ColorMin[2] / 255.0f;
m_flNormColorMax[0] = ( float )m_ColorMax[0] / 255.0f; m_flNormColorMax[1] = ( float )m_ColorMax[1] / 255.0f; m_flNormColorMax[2] = ( float )m_ColorMax[2] / 255.0f; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { C_OP_RandomColorContext_t *pCtx=reinterpret_cast<C_OP_RandomColorContext_t *>( pContext );
Color tint( 255, 255, 255, 255 );
float randomPerc; float *pColor;
// If we're factoring in luminosity or tint, then get our lighting info for this position
if ( m_flTintPerc ) { if ( pParticles->m_pParent && pParticles->m_pParent->m_LocalLightingCP == m_nTintCP ) { tint = pParticles->m_pParent->m_LocalLighting; } else { // Get our control point
Vector vecOrigin; pParticles->GetControlPointAtTime( m_nTintCP, pParticles->m_flCurTime, &vecOrigin );
if ( ( ( pCtx->m_vPrevPosition - vecOrigin ).Length() >= m_flUpdateThreshold ) || ( pParticles->m_LocalLightingCP == -1 ) ) { g_pParticleSystemMgr->Query()->GetLightingAtPoint( vecOrigin, tint ); pParticles->m_LocalLighting = tint; pParticles->m_LocalLightingCP = m_nTintCP; pCtx->m_vPrevPosition = vecOrigin; } else tint = pParticles->m_LocalLighting;
} tint[0] = MAX( m_TintMin[0], MIN( tint[0], m_TintMax[0] ) ); tint[1] = MAX( m_TintMin[1], MIN( tint[1], m_TintMax[1] ) ); tint[2] = MAX( m_TintMin[2], MIN( tint[2], m_TintMax[2] ) );
Vector vecLightingColor = Vector ( tint[0], tint[1], tint[2] ); vecLightingColor *= m_flLightAmplification / 255.0f;
for ( ; nParticleCount--; start_p++ ) { pColor = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); float flRandomFraction = pParticles->RandomFloat( 0.0f, 1.0f );
ComputeLitParticleColor( pColor, m_flNormColorMin, m_flNormColorMax, flRandomFraction, vecLightingColor, m_flTintPerc, m_nTintBlendMode ); } } else // If we don't tint, keep it simple.
{ for( ; nParticleCount--; start_p++ ) { // Setup
pColor = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); randomPerc = pParticles->RandomFloat( 0.0f, 1.0f ); // No Blend
// No Tint
// Randomly choose a range between the two colors
pColor[0] = m_flNormColorMin[0] + ( ( m_flNormColorMax[0] - m_flNormColorMin[0] ) * randomPerc ); pColor[4] = m_flNormColorMin[1] + ( ( m_flNormColorMax[1] - m_flNormColorMin[1] ) * randomPerc ); pColor[8] = m_flNormColorMin[2] + ( ( m_flNormColorMax[2] - m_flNormColorMin[2] ) * randomPerc ); } } }
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { C_OP_RandomColorContext_t *pCtx=reinterpret_cast<C_OP_RandomColorContext_t *>( pContext );
Color tint( 255, 255, 255, 255 );
size_t attr_stride;
FourVectors *pColor = pParticles->Get4VAttributePtrForWrite( m_nFieldOutput, &attr_stride ); pColor += attr_stride * start_block; FourVectors fvColorMin; fvColorMin.DuplicateVector( Vector (m_flNormColorMin[0], m_flNormColorMin[1], m_flNormColorMin[2] ) ); FourVectors fvColorWidth; fvColorWidth.DuplicateVector( Vector (m_flNormColorMax[0] - m_flNormColorMin[0], m_flNormColorMax[1] - m_flNormColorMin[1], m_flNormColorMax[2] - m_flNormColorMin[2] ) );
int nRandContext = GetSIMDRandContext();
// If we're factoring in luminosity or tint, then get our lighting info for this position
if ( m_flTintPerc ) { if ( pParticles->m_pParent && pParticles->m_pParent->m_LocalLightingCP == m_nTintCP ) { tint = pParticles->m_pParent->m_LocalLighting; } else { // FIXME: Really, we want the emission point for each particle, but for now, we do it more cheaply
// Get our control point
Vector vecOrigin; pParticles->GetControlPointAtTime( m_nTintCP, pParticles->m_flCurTime, &vecOrigin );
if ( ( ( pCtx->m_vPrevPosition - vecOrigin ).Length() >= m_flUpdateThreshold ) || ( pParticles->m_LocalLightingCP == -1 ) ) { g_pParticleSystemMgr->Query()->GetLightingAtPoint( vecOrigin, tint ); pParticles->m_LocalLighting = tint; pParticles->m_LocalLightingCP = m_nTintCP; pCtx->m_vPrevPosition = vecOrigin; } else tint = pParticles->m_LocalLighting; }
tint[0] = MAX( m_TintMin[0], MIN( tint[0], m_TintMax[0] ) ); tint[1] = MAX( m_TintMin[1], MIN( tint[1], m_TintMax[1] ) ); tint[2] = MAX( m_TintMin[2], MIN( tint[2], m_TintMax[2] ) );
FourVectors fvTint; fvTint.DuplicateVector( Vector ( tint[0], tint[1], tint[2] ) ); fltx4 fl4Divisor = ReplicateX4( m_flLightAmplification / 255.0f ); fvTint *= fl4Divisor; fltx4 fl4TintPrc = ReplicateX4( m_flTintPerc );
// A little ugly, but we keep the switch outside the loop
switch( m_nTintBlendMode ) { case PARTICLEBLEND_DEFAULT: { while( n_blocks-- ) { FourVectors fvColor = fvColorWidth; FourVectors fvColor2 = fvTint; fvColor *= RandSIMD( nRandContext ); fvColor += fvColorMin; //Do Tint
fvColor2 -= fvColor; fvColor2 *= fl4TintPrc; fvColor2 += fvColor; *pColor = fvColor2;
// Clamp color components to 1.0
pColor->x = MinSIMD( pColor->x, Four_Ones ); pColor->y = MinSIMD( pColor->y, Four_Ones ); pColor->z = MinSIMD( pColor->z, Four_Ones ); pColor += attr_stride; } break; } case PARTICLEBLEND_OVERLAY: { while( n_blocks-- ) { FourVectors fvColor = fvColorWidth; FourVectors fvColor2 = fvTint; fvColor *= RandSIMD( nRandContext ); fvColor += fvColorMin; //Do Blend
bi32x4 fl4BlendMaskRed = CmpLtSIMD( fvTint.x, Four_PointFives ); bi32x4 fl4BlendMaskGreen = CmpLtSIMD( fvTint.y, Four_PointFives ); bi32x4 fl4BlendMaskBlue = CmpLtSIMD( fvTint.z, Four_PointFives ); FourVectors fvBlend1; fvBlend1.x = MulSIMD( Four_Twos, MulSIMD( fvColor.x, fvColor2.x ) ); fvBlend1.y = MulSIMD( Four_Twos, MulSIMD( fvColor.y, fvColor2.y ) ); fvBlend1.z = MulSIMD( Four_Twos, MulSIMD( fvColor.z, fvColor2.z ) ); FourVectors fvBlend2; fvBlend2.x = SubSIMD( Four_Ones, MulSIMD( Four_Twos, MulSIMD( SubSIMD( Four_Ones, fvColor.x), SubSIMD( Four_Ones, fvColor2.x ) ) ) ); fvBlend2.y = SubSIMD( Four_Ones, MulSIMD( Four_Twos, MulSIMD( SubSIMD( Four_Ones, fvColor.y), SubSIMD( Four_Ones, fvColor2.y ) ) ) ); fvBlend2.z = SubSIMD( Four_Ones, MulSIMD( Four_Twos, MulSIMD( SubSIMD( Four_Ones, fvColor.z), SubSIMD( Four_Ones, fvColor2.z ) ) ) ); fvColor2 = fvBlend2; fvColor2.x = MaskedAssign( fl4BlendMaskRed, fvBlend1.x, fvColor2.x ); fvColor2.y = MaskedAssign( fl4BlendMaskGreen, fvBlend1.y, fvColor2.y ); fvColor2.z = MaskedAssign( fl4BlendMaskBlue, fvBlend1.z, fvColor2.z ); //Do Tint
fvColor2 -= fvColor; fvColor2 *= fl4TintPrc; fvColor2 += fvColor; *pColor = fvColor2;
// Clamp color components to 1.0
pColor->x = MinSIMD( pColor->x, Four_Ones ); pColor->y = MinSIMD( pColor->y, Four_Ones ); pColor->z = MinSIMD( pColor->z, Four_Ones ); pColor += attr_stride; } break; } case PARTICLEBLEND_DARKEN: { while( n_blocks-- ) { FourVectors fvColor = fvColorWidth; FourVectors fvColor2 = fvTint; fvColor *= RandSIMD( nRandContext ); fvColor += fvColorMin; //Do Blend
fvColor2.x = MinSIMD( fvColor.x, fvColor2.x ); fvColor2.y = MinSIMD( fvColor.y, fvColor2.y ); fvColor2.z = MinSIMD( fvColor.z, fvColor2.z ); //Do Tint
fvColor2 -= fvColor; fvColor2 *= fl4TintPrc; fvColor2 += fvColor; *pColor = fvColor2;
// Clamp color components to 1.0
pColor->x = MinSIMD( pColor->x, Four_Ones ); pColor->y = MinSIMD( pColor->y, Four_Ones ); pColor->z = MinSIMD( pColor->z, Four_Ones ); pColor += attr_stride; } break; } case PARTICLEBLEND_LIGHTEN: { while( n_blocks-- ) { FourVectors fvColor = fvColorWidth; FourVectors fvColor2 = fvTint; fvColor *= RandSIMD( nRandContext ); fvColor += fvColorMin; //Do Blend
fvColor2.x = MaxSIMD( fvColor.x, fvColor2.x ); fvColor2.y = MaxSIMD( fvColor.y, fvColor2.y ); fvColor2.z = MaxSIMD( fvColor.z, fvColor2.z ); //Do Tint
fvColor2 -= fvColor; fvColor2 *= fl4TintPrc; fvColor2 += fvColor; *pColor = fvColor2;
// Clamp color components to 1.0
pColor->x = MinSIMD( pColor->x, Four_Ones ); pColor->y = MinSIMD( pColor->y, Four_Ones ); pColor->z = MinSIMD( pColor->z, Four_Ones ); pColor += attr_stride; } break; }
case PARTICLEBLEND_MULTIPLY: { while( n_blocks-- ) { FourVectors fvColor = fvColorWidth; FourVectors fvColor2 = fvTint; fvColor *= RandSIMD( nRandContext ); fvColor += fvColorMin; //Do Modulate
fvColor2 *= fvColor; //Do Tint
fvColor2 -= fvColor; fvColor2 *= fl4TintPrc; fvColor2 += fvColor; *pColor = fvColor2;
// Clamp color components to 1.0
pColor->x = MinSIMD( pColor->x, Four_Ones ); pColor->y = MinSIMD( pColor->y, Four_Ones ); pColor->z = MinSIMD( pColor->z, Four_Ones ); pColor += attr_stride; } break; } } } else { while( n_blocks-- ) { FourVectors fvColor = fvColorWidth; fvColor *= RandSIMD( nRandContext ); fvColor += fvColorMin; *pColor = fvColor; pColor += attr_stride; } } ReleaseSIMDRandContext( nRandContext ); }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nTintCP; }
float m_flNormColorMin[3]; float m_flNormColorMax[3]; Color m_ColorMin; Color m_ColorMax; Color m_TintMin; Color m_TintMax; float m_flTintPerc; float m_flUpdateThreshold; int m_nTintCP; int m_nFieldOutput; int m_nTintBlendMode; float m_flLightAmplification;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomColor, "Color Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomColor ) DMXELEMENT_UNPACK_FIELD( "color1", "255 255 255 255", Color, m_ColorMin ) DMXELEMENT_UNPACK_FIELD( "color2", "255 255 255 255", Color, m_ColorMax ) DMXELEMENT_UNPACK_FIELD( "tint_perc", "0.0", float, m_flTintPerc ) DMXELEMENT_UNPACK_FIELD( "tint control point", "0", int, m_nTintCP ) DMXELEMENT_UNPACK_FIELD( "tint clamp min", "0 0 0 0", Color, m_TintMin ) DMXELEMENT_UNPACK_FIELD( "tint clamp max", "255 255 255 255", Color, m_TintMax ) DMXELEMENT_UNPACK_FIELD( "tint update movement threshold", "32", float, m_flUpdateThreshold ) DMXELEMENT_UNPACK_FIELD( "tint blend mode", "0", int, m_nTintBlendMode ) DMXELEMENT_UNPACK_FIELD( "light amplification amount", "1", float, m_flLightAmplification ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "6", int, m_nFieldOutput, "intchoice particlefield_vector" ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomColor )
//-----------------------------------------------------------------------------
// Random color
//-----------------------------------------------------------------------------
class C_INIT_ColorLitPerParticle : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_ColorLitPerParticle );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_TINT_RGB_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK; }
virtual void InitParams( CParticleSystemDefinition *pDef ) { m_flNormColorMin[0] = ( float )m_ColorMin[0] / 255.0f; m_flNormColorMin[1] = ( float )m_ColorMin[1] / 255.0f; m_flNormColorMin[2] = ( float )m_ColorMin[2] / 255.0f;
m_flNormColorMax[0] = ( float )m_ColorMax[0] / 255.0f; m_flNormColorMax[1] = ( float )m_ColorMax[1] / 255.0f; m_flNormColorMax[2] = ( float )m_ColorMax[2] / 255.0f; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { Color tint( 255, 255, 255, 255 ); float *pColor; float *pXYZ;
for( ; nParticleCount--; start_p++ ) { pColor = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_TINT_RGB, start_p ); pXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p );
Vector vecOrigin; SetVectorFromAttribute( vecOrigin, pXYZ ); g_pParticleSystemMgr->Query()->GetLightingAtPoint( vecOrigin, tint );
tint[0] = MAX( m_TintMin[0], MIN( tint[0], m_TintMax[0] ) ); tint[1] = MAX( m_TintMin[1], MIN( tint[1], m_TintMax[1] ) ); tint[2] = MAX( m_TintMin[2], MIN( tint[2], m_TintMax[2] ) );
Vector vecLightingColor = Vector ( tint[0], tint[1], tint[2] ); vecLightingColor *= m_flLightAmplification / 255.0f;
float flRandomFraction = pParticles->RandomFloat( 0.0f, 1.0f );
ComputeLitParticleColor( pColor, m_flNormColorMin, m_flNormColorMax, flRandomFraction, vecLightingColor, m_flTintPerc, m_nTintBlendMode ); } }
float m_flNormColorMin[3]; float m_flNormColorMax[3]; Color m_ColorMin; Color m_ColorMax; Color m_TintMin; Color m_TintMax; float m_flTintPerc; int m_nTintBlendMode; float m_flLightAmplification; };
DEFINE_PARTICLE_OPERATOR( C_INIT_ColorLitPerParticle, "Color Lit Per Particle", OPERATOR_PI_TINT_RGB );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_ColorLitPerParticle ) DMXELEMENT_UNPACK_FIELD( "color1", "255 255 255 255", Color, m_ColorMin ) DMXELEMENT_UNPACK_FIELD( "color2", "255 255 255 255", Color, m_ColorMax ) DMXELEMENT_UNPACK_FIELD( "light bias", "0.0", float, m_flTintPerc ) DMXELEMENT_UNPACK_FIELD( "tint clamp min", "0 0 0 0", Color, m_TintMin ) DMXELEMENT_UNPACK_FIELD( "tint clamp max", "255 255 255 255", Color, m_TintMax ) DMXELEMENT_UNPACK_FIELD( "tint blend mode", "0", int, m_nTintBlendMode ) DMXELEMENT_UNPACK_FIELD( "light amplification amount", "1", float, m_flLightAmplification ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_ColorLitPerParticle )
//-----------------------------------------------------------------------------
// Trail Length
//-----------------------------------------------------------------------------
class C_INIT_RandomTrailLength : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomTrailLength );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_TRAIL_LENGTH_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
virtual void InitParams( CParticleSystemDefinition *pDef ) { }
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeExpBlock( PARTICLE_ATTRIBUTE_TRAIL_LENGTH, m_flMinLength, m_flMaxLength, m_flLengthRandExponent, pParticles, start_block, n_blocks ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeExpScalar( PARTICLE_ATTRIBUTE_TRAIL_LENGTH, m_flMinLength, m_flMaxLength, m_flLengthRandExponent, pParticles, start_p, nParticleCount ); }
float m_flMinLength; float m_flMaxLength; float m_flLengthRandExponent; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomTrailLength, "Trail Length Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomTrailLength ) DMXELEMENT_UNPACK_FIELD( "length_min", "0.1", float, m_flMinLength ) DMXELEMENT_UNPACK_FIELD( "length_max", "0.1", float, m_flMaxLength ) DMXELEMENT_UNPACK_FIELD( "length_random_exponent", "1", float, m_flLengthRandExponent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomTrailLength )
//-----------------------------------------------------------------------------
// Random sequence
//-----------------------------------------------------------------------------
class C_INIT_RandomSequence : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomSequence );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
virtual void InitParams( CParticleSystemDefinition *pDef ) { }
struct SequenceContext_t { int nCurrent; int nList[64]; };
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { if ( m_bShuffle || m_bLinear ) { SequenceContext_t *pCtx = reinterpret_cast<SequenceContext_t *>( pContext ); pCtx->nCurrent = m_nSequenceMin; for ( int i = m_nSequenceMin; i <= m_nSequenceMax; i++ ) { pCtx->nList[i] = i; } if ( m_bShuffle ) { for ( int i = m_nSequenceMax; i > m_nSequenceMin; i-- ) { int nShuffle = pParticles->RandomInt( m_nSequenceMin, i ); int nTemp = pCtx->nList[i]; pCtx->nList[i] = pCtx->nList[nShuffle]; pCtx->nList[nShuffle] = nTemp; } } } }
size_t GetRequiredContextBytes( void ) const { return sizeof( SequenceContext_t ); } /*
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeBlock( PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER, m_nSequenceMin, m_nSequenceMax, pParticles, start_block, n_blocks ); } */ void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float *pSequence; if ( m_bShuffle || m_bLinear ) { SequenceContext_t *pCtx = reinterpret_cast<SequenceContext_t *>( pContext ); for( ; nParticleCount--; start_p++ ) { if ( pCtx->nCurrent > m_nSequenceMax ) { if ( m_bShuffle ) { for ( int i = m_nSequenceMax; i > m_nSequenceMin; i-- ) { int nShuffle = pParticles->RandomInt( m_nSequenceMin, i ); int nTemp = pCtx->nList[i]; pCtx->nList[i] = pCtx->nList[nShuffle]; pCtx->nList[nShuffle] = nTemp; } } pCtx->nCurrent = m_nSequenceMin; } pSequence = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER, start_p ); *pSequence = pCtx->nList[pCtx->nCurrent]; pCtx->nCurrent++; }
} else { for( ; nParticleCount--; start_p++ ) { pSequence = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER, start_p ); *pSequence = pParticles->RandomInt( m_nSequenceMin, m_nSequenceMax ); } } }
int m_nSequenceMin; int m_nSequenceMax; bool m_bShuffle; bool m_bLinear; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomSequence, "Sequence Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomSequence ) DMXELEMENT_UNPACK_FIELD_USERDATA( "sequence_min", "0", int, m_nSequenceMin, "sheetsequencepicker" ) DMXELEMENT_UNPACK_FIELD_USERDATA( "sequence_max", "0", int, m_nSequenceMax, "sheetsequencepicker" ) DMXELEMENT_UNPACK_FIELD( "shuffle", "0", bool, m_bShuffle ) DMXELEMENT_UNPACK_FIELD( "linear", "0", bool, m_bLinear ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomSequence )
//-----------------------------------------------------------------------------
// Random sequence
//-----------------------------------------------------------------------------
class C_INIT_SequenceFromCP : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_SequenceFromCP );
bool m_bKillUnused; bool m_bRadiusScale; int m_nCP; Vector m_vecOffset;
uint32 GetWrittenAttributes( void ) const { int ret = PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER_MASK; if ( m_vecOffset != vec3_origin ) ret |= PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; if ( m_bKillUnused == true ) ret |= PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; return ret; }
uint32 GetReadAttributes( void ) const { if ( m_vecOffset != vec3_origin ) return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_RADIUS_MASK; else return 0; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nCP; }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_SequenceFromCP, "Sequence From Control Point", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_SequenceFromCP ) DMXELEMENT_UNPACK_FIELD( "control point", "1", int, m_nCP ) DMXELEMENT_UNPACK_FIELD( "per particle spatial offset", "0 0 0", Vector, m_vecOffset ) DMXELEMENT_UNPACK_FIELD( "offset propotional to radius", "0", bool, m_bRadiusScale ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_SequenceFromCP )
void C_INIT_SequenceFromCP::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float *pSequence; Vector vecCP = pParticles->GetControlPointAtCurrentTime( m_nCP ); int nComponent = 2; int nDesiredCount = MAX ( 0, int ( log10( vecCP.x * 10 ) ) ); nDesiredCount += MAX ( 0, int ( log10( vecCP.y * 10 ) ) ); nDesiredCount += MAX ( 0, int ( log10( vecCP.z * 10 ) ) ); nDesiredCount = MIN( nDesiredCount, nParticleCount ) - 1; Vector vecOffsetPos = ( m_vecOffset * nDesiredCount ) / 2;
for( ; nParticleCount--; start_p++ ) { while ( vecCP[nComponent] < 1 && nComponent >= 0 ) nComponent--; if ( vecCP[nComponent] > 0 && nComponent >= 0 ) { pSequence = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER, start_p ); *pSequence = fmod( vecCP[nComponent], 10 ) + ( 10 * nComponent ); vecCP[nComponent] = floor( vecCP[nComponent] / 10 ); MAX ( vecCP[nComponent], 0 );
if ( m_vecOffset != vec3_origin ) { float flRadius = 1; float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *xyzprev = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); if ( m_bRadiusScale ) { const float *rad = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_RADIUS, start_p ); flRadius = *rad; } Vector vecXYZ, vecXYZPrev; SetVectorFromAttribute( vecXYZ, xyz ); SetVectorFromAttribute( vecXYZPrev, xyzprev ); vecXYZ += vecOffsetPos * flRadius; vecXYZPrev += vecOffsetPos * flRadius; SetVectorAttribute( xyz, vecXYZ ); SetVectorAttribute( xyzprev, vecXYZPrev); vecOffsetPos -= m_vecOffset; } } else { float *pLifeDuration = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); *pLifeDuration = -1; } } };
//-----------------------------------------------------------------------------
// Position Warp Initializer
// Scales initial position and velocity of particles within a random vector range
//-----------------------------------------------------------------------------
class C_INIT_PositionWarp : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_PositionOffset );
Vector m_vecWarpMin; Vector m_vecWarpMax; int m_nControlPointNumber; float m_flWarpTime, m_flWarpStartTime; bool m_bInvertWarp; bool m_bUseCount;
struct PositionWarpContext_t { float m_flStartTime; int m_nStartCount; unsigned int m_nCurrentCount; };
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { PositionWarpContext_t *pCtx = reinterpret_cast<PositionWarpContext_t *>( pContext ); pCtx->m_flStartTime = pParticles->m_flCurTime; pCtx->m_nStartCount = 0; pCtx->m_nCurrentCount = 0; }
size_t GetRequiredContextBytes( void ) const { return sizeof( PositionWarpContext_t ); }
virtual void Restart( CParticleCollection *pParticles, void *pContext ) { PositionWarpContext_t *pCtx = reinterpret_cast<PositionWarpContext_t *>( pContext ); pCtx->m_flStartTime = pParticles->m_flCurTime; pCtx->m_nStartCount = 0; pCtx->m_nCurrentCount = 0; }
void InitParams( CParticleSystemDefinition *pDef ) { m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
bool InitMultipleOverride ( void ) { return true; }
};
DEFINE_PARTICLE_OPERATOR( C_INIT_PositionWarp, "Position Modify Warp Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_PositionWarp ) DMXELEMENT_UNPACK_FIELD( "control point number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "warp min", "1 1 1", Vector, m_vecWarpMin ) DMXELEMENT_UNPACK_FIELD( "warp max", "1 1 1", Vector, m_vecWarpMax ) DMXELEMENT_UNPACK_FIELD( "warp transition time (treats min/max as start/end sizes)", "0", float , m_flWarpTime ) DMXELEMENT_UNPACK_FIELD( "warp transition start time", "0", float , m_flWarpStartTime ) DMXELEMENT_UNPACK_FIELD( "reverse warp (0/1)", "0", bool , m_bInvertWarp ) DMXELEMENT_UNPACK_FIELD( "use particle count instead of time", "0", bool , m_bUseCount ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_PositionWarp )
void C_INIT_PositionWarp::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { PositionWarpContext_t *pCtx = reinterpret_cast<PositionWarpContext_t *>( pContext ); Vector vecWarpStart = m_vecWarpMin; Vector vecWarpEnd = m_vecWarpMax;
if ( m_bInvertWarp ) { vecWarpStart = m_vecWarpMax; vecWarpEnd = m_vecWarpMin; }
for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); Vector randpos; if ( m_flWarpTime != 0.0f ) { if ( m_bUseCount ) { float flWarpEnd = m_flWarpStartTime + m_flWarpTime + pCtx->m_nStartCount; float flPercentage = RemapValClamped( pCtx->m_nCurrentCount, m_flWarpStartTime + pCtx->m_nStartCount, flWarpEnd, 0.0, 1.0 ); VectorLerp( vecWarpStart, vecWarpEnd, flPercentage, randpos ); pCtx->m_nCurrentCount++; } else { float flWarpEnd = m_flWarpStartTime + m_flWarpTime + pCtx->m_flStartTime; float flPercentage = RemapValClamped( *ct, m_flWarpStartTime + pCtx->m_flStartTime, flWarpEnd, 0.0, 1.0 ); VectorLerp( vecWarpStart, vecWarpEnd, flPercentage, randpos ); } } else { pParticles->RandomVector( m_vecWarpMin, m_vecWarpMax, &randpos ); }
matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, *ct, &mat ); Vector vecTransformLocal = vec3_origin; Vector vecParticlePosition, vecParticlePosition_prev ; SetVectorFromAttribute( vecParticlePosition, xyz ); SetVectorFromAttribute( vecParticlePosition_prev, pxyz ); // rotate particles from world space into local
VectorITransform( vecParticlePosition, mat, vecTransformLocal ); // multiply position by desired amount
vecTransformLocal.x *= randpos.x; vecTransformLocal.y *= randpos.y; vecTransformLocal.z *= randpos.z; // rotate back into world space
VectorTransform( vecTransformLocal, mat, vecParticlePosition ); // rinse, repeat
VectorITransform( vecParticlePosition_prev, mat, vecTransformLocal ); vecTransformLocal.x *= randpos.x; vecTransformLocal.y *= randpos.y; vecTransformLocal.z *= randpos.z; VectorTransform( vecTransformLocal, mat, vecParticlePosition_prev ); // set positions into floats
SetVectorAttribute( xyz, vecParticlePosition ); SetVectorAttribute( pxyz, vecParticlePosition_prev ); } }
//-----------------------------------------------------------------------------
// noise initializer
//-----------------------------------------------------------------------------
class C_INIT_CreationNoise : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreationNoise );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_XYZ_MASK; }
uint32 GetFilter( void ) const { return FILTER_PARAMETER_REMAPPING_MASK; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const;
virtual bool IsScrubSafe() { return true; } int m_nFieldOutput; bool m_bAbsVal, m_bAbsValInv; float m_flOffset; float m_flOutputMin; float m_flOutputMax; float m_flNoiseScale, m_flNoiseScaleLoc; Vector m_vecOffsetLoc; float m_flWorldTimeScale; };
DEFINE_PARTICLE_OPERATOR( C_INIT_CreationNoise, "Remap Noise to Scalar", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_CreationNoise ) DMXELEMENT_UNPACK_FIELD( "time noise coordinate scale","0.1",float,m_flNoiseScale) DMXELEMENT_UNPACK_FIELD( "spatial noise coordinate scale","0.001",float,m_flNoiseScaleLoc) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "time coordinate offset","0", float, m_flOffset ) DMXELEMENT_UNPACK_FIELD( "spatial coordinate offset","0 0 0", Vector, m_vecOffsetLoc ) DMXELEMENT_UNPACK_FIELD( "absolute value","0", bool, m_bAbsVal ) DMXELEMENT_UNPACK_FIELD( "invert absolute value","0", bool, m_bAbsValInv ) DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) DMXELEMENT_UNPACK_FIELD( "world time noise coordinate scale","0", float, m_flWorldTimeScale ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreationNoise );
void C_INIT_CreationNoise::InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { float flAbsScale; fltx4 fl4AbsVal; fl4AbsVal = ( fltx4 ) CmpEqSIMD( Four_Zeros, Four_Zeros ); flAbsScale = 0.5;
// Set up values for more optimal absolute value calculations inside the loop
if ( m_bAbsVal ) { fl4AbsVal = LoadAlignedSIMD( (float *) g_SIMD_clear_signmask ); flAbsScale = 1.0; }
float fMin = m_flOutputMin; float fMax = m_flOutputMax;
if ( ATTRIBUTES_WHICH_ARE_ANGLES & (1 << m_nFieldOutput ) ) { fMin *= ( M_PI / 180.0f ); fMax *= ( M_PI / 180.0f ); }
float CoordScale = m_flNoiseScale; float CoordScaleLoc = m_flNoiseScaleLoc;
float ValueScale, ValueBase; ValueScale = ( flAbsScale *( fMax - fMin ) ); ValueBase = ( fMin+ ( ( 1.0 - flAbsScale ) *( fMax - fMin ) ) );
fltx4 fl4ValueBase = ReplicateX4( ValueBase ); fltx4 fl4ValueScale = ReplicateX4( ValueScale );
size_t attr_stride;
fltx4 *pAttr = pParticles->GetM128AttributePtrForWrite( m_nFieldOutput, &attr_stride ); pAttr += attr_stride * start_block; const FourVectors *pxyz = pParticles->Get4VAttributePtr( PARTICLE_ATTRIBUTE_XYZ, &attr_stride ); pxyz += attr_stride * start_block; const fltx4 *pCreationTime = pParticles->GetM128AttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, &attr_stride ); pCreationTime += attr_stride * start_block;
//setup
fltx4 fl4Offset = ReplicateX4( m_flOffset ); FourVectors fvOffsetLoc; fvOffsetLoc.DuplicateVector( m_vecOffsetLoc ); FourVectors fvCoordBase; fvCoordBase.x = AddSIMD(*pCreationTime, fl4Offset); fvCoordBase.y = AddSIMD(*pCreationTime, fl4Offset); fvCoordBase.z = AddSIMD(*pCreationTime, fl4Offset); fvCoordBase *= CoordScale;
while( n_blocks-- ) { FourVectors fvCoordLoc = *pxyz; fvCoordLoc += fvOffsetLoc; FourVectors fvCoord = fvCoordBase; fvCoordLoc *= CoordScaleLoc; fvCoord += fvCoordLoc;
fltx4 fl4Noise;
fl4Noise = NoiseSIMD( fvCoord );
fl4Noise = AndSIMD ( fl4Noise, fl4AbsVal );
if ( m_bAbsValInv ) { fl4Noise = SubSIMD( Four_Ones, fl4Noise ); }
fltx4 fl4InitialNoise;
fl4InitialNoise = AddSIMD( fl4ValueBase, ( MulSIMD( fl4ValueScale, fl4Noise ) ) );
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & (1 << m_nFieldOutput ) ) { fl4InitialNoise = MinSIMD( Four_Ones, fl4InitialNoise ); fl4InitialNoise = MaxSIMD( Four_Zeros, fl4InitialNoise ); }
*( pAttr ) = fl4InitialNoise;
pAttr += attr_stride; pxyz += attr_stride;
} }
void C_INIT_CreationNoise::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float flAbsScale; int nAbsVal; nAbsVal = 0xffffffff; flAbsScale = 0.5; if ( m_bAbsVal ) { nAbsVal = 0x7fffffff; flAbsScale = 1.0; }
float fMin = m_flOutputMin; float fMax = m_flOutputMax;
if ( ATTRIBUTES_WHICH_ARE_ANGLES & (1 << m_nFieldOutput ) ) { fMin *= ( M_PI / 180.0f ); fMax *= ( M_PI / 180.0f ); }
float CoordScale = m_flNoiseScale; float CoordScaleLoc = m_flNoiseScaleLoc;
float ValueScale, ValueBase; ValueScale = ( flAbsScale *( fMax - fMin ) ); ValueBase = ( fMin+ ( ( 1.0 - flAbsScale ) *( fMax - fMin ) ) ); Vector CoordLoc, CoordWorldTime, CoordBase; const float *pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float Offset = m_flOffset; CoordBase = Vector ( (*pCreationTime + Offset), (*pCreationTime + Offset), (*pCreationTime + Offset) ); CoordBase *= CoordScale; CoordWorldTime = Vector( (Plat_MSTime() * m_flWorldTimeScale), (Plat_MSTime() * m_flWorldTimeScale), (Plat_MSTime() * m_flWorldTimeScale) ); CoordBase += CoordWorldTime;
for( ; nParticleCount--; start_p++ ) { const float *pxyz = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pAttr = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p );
Vector Coord = CoordBase;
CoordLoc.x = pxyz[0]; CoordLoc.y = pxyz[4]; CoordLoc.z = pxyz[8]; CoordLoc += m_vecOffsetLoc;
CoordLoc *= CoordScaleLoc; Coord += CoordLoc;
fltx4 flNoise128; FourVectors fvNoise;
fvNoise.DuplicateVector( Coord ); flNoise128 = NoiseSIMD( fvNoise ); float flNoise = SubFloat( flNoise128, 0 );
*( (int *) &flNoise) &= nAbsVal;
if ( m_bAbsValInv ) { flNoise = 1.0 - flNoise; } float flInitialNoise = ( ValueBase + ( ValueScale * flNoise ) );
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & (1 << m_nFieldOutput ) ) { flInitialNoise = clamp(flInitialNoise, 0.0f, 1.0f ); }
*( pAttr ) = flInitialNoise; } }
class C_INIT_CreateAlongPath : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateAlongPath );
float m_fMaxDistance; struct CPathParameters m_PathParams; bool m_bUseRandomCPs;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { uint64 nStartMask = ( 1ULL << m_PathParams.m_nStartControlPointNumber ) - 1; uint64 nEndMask = ( 1ULL << ( m_PathParams.m_nEndControlPointNumber + 1 ) ) - 1; return nEndMask & (~nStartMask); }
void InitParams( CParticleSystemDefinition *pDef ) { m_PathParams.ClampControlPointIndices(); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateAlongPath, "Position Along Path Random", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_CreateAlongPath ) DMXELEMENT_UNPACK_FIELD( "maximum distance", "0", float, m_fMaxDistance ) DMXELEMENT_UNPACK_FIELD( "bulge", "0", float, m_PathParams.m_flBulge ) DMXELEMENT_UNPACK_FIELD( "start control point number", "0", int, m_PathParams.m_nStartControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "end control point number", "0", int, m_PathParams.m_nEndControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "bulge control 0=random 1=orientation of start pnt 2=orientation of end point", "0", int, m_PathParams.m_nBulgeControl ) DMXELEMENT_UNPACK_FIELD( "mid point position", "0.5", float, m_PathParams.m_flMidPoint ) DMXELEMENT_UNPACK_FIELD( "randomly select sequential CP pairs between start and end points", "0", bool, m_bUseRandomCPs ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateAlongPath )
void C_INIT_CreateAlongPath::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
struct CPathParameters PathParams = m_PathParams; if ( m_bUseRandomCPs ) { PathParams.m_nEndControlPointNumber = pParticles->RandomInt( PathParams.m_nStartControlPointNumber + 1, PathParams.m_nEndControlPointNumber ); PathParams.m_nStartControlPointNumber = PathParams.m_nEndControlPointNumber - 1 ; }
Vector StartPnt, MidP, EndPnt; pParticles->CalculatePathValues( PathParams, *ct, &StartPnt, &MidP, &EndPnt);
float t=pParticles->RandomFloat( 0.0, 1.0 ); Vector randpos; pParticles->RandomVector( -m_fMaxDistance, m_fMaxDistance, &randpos );
// form delta terms needed for quadratic bezier
Vector Delta0=MidP-StartPnt; Vector Delta1 = EndPnt-MidP;
Vector L0 = StartPnt+t*Delta0; Vector L1 = MidP+t*Delta1;
Vector Pnt = L0+(L1-L0)*t;
Pnt+=randpos;
xyz[0] = Pnt.x; xyz[4] = Pnt.y; xyz[8] = Pnt.z; if ( pxyz && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) ) { pxyz[0] = Pnt.x; pxyz[4] = Pnt.y; pxyz[8] = Pnt.z; } } }
class C_INIT_MoveBetweenPoints : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_MoveBetweenPoints );
float m_flSpeedMin, m_flSpeedMax; float m_flEndSpread; float m_flStartOffset; float m_flEndOffset; int m_nEndControlPointNumber; bool m_bTrailBias;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_TRAIL_LENGTH_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nEndControlPointNumber; }
bool InitMultipleOverride ( void ) { if ( m_bTrailBias ) return true; else return false; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_MoveBetweenPoints, "Move Particles Between 2 Control Points", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_MoveBetweenPoints ) DMXELEMENT_UNPACK_FIELD( "minimum speed", "1", float, m_flSpeedMin ) DMXELEMENT_UNPACK_FIELD( "maximum speed", "1", float, m_flSpeedMax ) DMXELEMENT_UNPACK_FIELD( "end spread", "0", float, m_flEndSpread ) DMXELEMENT_UNPACK_FIELD( "start offset", "0", float, m_flStartOffset ) DMXELEMENT_UNPACK_FIELD( "end offset", "0", float, m_flEndOffset ) DMXELEMENT_UNPACK_FIELD( "bias lifetime by trail length", "0", bool, m_bTrailBias ) DMXELEMENT_UNPACK_FIELD( "end control point", "1", int, m_nEndControlPointNumber ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_MoveBetweenPoints )
void C_INIT_MoveBetweenPoints::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { bool bMoveStartPoint = ( m_flStartOffset != 0.0 ); bool bMoveEndPoint = ( m_flEndOffset != 0.0 ); for( ; nParticleCount--; start_p++ ) { float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pPrevXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p );
float *dtime = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); Vector StartPnt( pxyz[0], pxyz[4], pxyz[8] );
Vector vecEndPoint;
pParticles->GetControlPointAtTime( m_nEndControlPointNumber, *ct, &vecEndPoint );
Vector randpos(0,0,0);
if ( m_flEndSpread > 0.0 ) { pParticles->RandomVectorInUnitSphere( &randpos ); randpos *= m_flEndSpread; } vecEndPoint += randpos;
Vector vDelta = vecEndPoint - StartPnt; float flLen = VectorLength( vDelta );
if ( bMoveEndPoint ) { vecEndPoint += ( m_flEndOffset / ( flLen + FLT_EPSILON ) ) * vDelta; vDelta = vecEndPoint - StartPnt; flLen = VectorLength( vDelta ); }
if ( bMoveStartPoint ) { StartPnt += ( m_flStartOffset/ ( flLen + FLT_EPSILON ) ) * vDelta; vDelta = vecEndPoint - StartPnt; flLen = VectorLength( vDelta ); }
float flVel = pParticles->RandomFloat( m_flSpeedMin, m_flSpeedMax );
if ( m_bTrailBias ) { const float *pTrailLength = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_TRAIL_LENGTH, start_p ); *dtime = ( flLen / ( flVel + FLT_EPSILON ) ) + *pTrailLength; } else { *dtime = flLen / ( flVel + FLT_EPSILON ); }
Vector poffset = vDelta * ( flVel / ( flLen + FLT_EPSILON ) );
poffset *= pParticles->m_flPreviousDt;
if ( bMoveStartPoint ) { pxyz[0] = StartPnt.x; pxyz[1] = StartPnt.y; pxyz[2] = StartPnt.z; }
pPrevXYZ[0] = pxyz[0] - poffset.x; pPrevXYZ[4] = pxyz[4] - poffset.y; pPrevXYZ[8] = pxyz[8] - poffset.z; } }
//-----------------------------------------------------------------------------
// Remap Scalar Initializer
//-----------------------------------------------------------------------------
class C_INIT_RemapScalar : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RemapScalar );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return 1 << m_nFieldInput; }
uint32 GetFilter( void ) const { return FILTER_PARAMETER_REMAPPING_MASK; }
void InitParams( CParticleSystemDefinition *pDef ) { // clamp the result to 0 and 1 if it's alpha
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) { m_flOutputMin = clamp(m_flOutputMin, 0.0f, 1.0f ); m_flOutputMax = clamp(m_flOutputMax, 0.0f, 1.0f ); } }
bool InitMultipleOverride ( void ) { return true; } void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
int m_nFieldInput; int m_nFieldOutput; float m_flInputMin; float m_flInputMax; float m_flOutputMin; float m_flOutputMax; float m_flStartTime; float m_flEndTime; bool m_bScaleInitialRange; bool m_bActiveRange; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RemapScalar, "Remap Initial Scalar", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RemapScalar ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime start time (seconds)", "-1", float, m_flStartTime ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime end time (seconds)", "-1", float, m_flEndTime ) DMXELEMENT_UNPACK_FIELD_USERDATA( "input field", "8", int, m_nFieldInput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "input minimum","0", float, m_flInputMin ) DMXELEMENT_UNPACK_FIELD( "input maximum","1", float, m_flInputMax ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) DMXELEMENT_UNPACK_FIELD( "only active within specified input range","0", bool, m_bActiveRange ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapScalar )
void C_INIT_RemapScalar::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { const float *pCreationTime; // FIXME: SSE-ize
for( ; nParticleCount--; start_p++ ) { pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); // using raw creation time to map to emitter lifespan
float flLifeTime = *pCreationTime;
float flInput; if ( ATTRIBUTES_WHICH_ARE_INTS & ( 1 << m_nFieldInput ) ) { const int *pInput = pParticles->GetIntAttributePtr( m_nFieldInput, start_p ); flInput = float( *pInput ); } else { const float *pInput = pParticles->GetFloatAttributePtr( m_nFieldInput, start_p ); flInput = *pInput; }
// only use within start/end time frame and, if set, active input range
if ( ( ( ( flLifeTime < m_flStartTime ) || ( flLifeTime >= m_flEndTime ) ) && ( ( m_flStartTime != -1.0f) && ( m_flEndTime != -1.0f) ) ) || ( m_bActiveRange && ( flInput < m_flInputMin || flInput > m_flInputMax ) ) ) continue;
float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); float flOutput = RemapValClamped( flInput, m_flInputMin, m_flInputMax, m_flOutputMin, m_flOutputMax ); if ( m_bScaleInitialRange ) { float flInitialValue = *pOutput; flOutput *= flInitialValue; } if ( ATTRIBUTES_WHICH_ARE_INTS & ( 1 << m_nFieldOutput ) ) { *pOutput = int ( flOutput ); } else { *pOutput = flOutput; } } }
//-----------------------------------------------------------------------------
// Remap Particle Count to Scalar Initializer
//-----------------------------------------------------------------------------
struct RemapCountContext_t { int m_nCurrentParticleCount; }; class C_INIT_RemapParticleCountToScalar : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RemapParticleCountToScalar );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return 0; }
uint32 GetFilter( void ) const { return FILTER_PARAMETER_REMAPPING_MASK; }
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { RemapCountContext_t *pCtx = reinterpret_cast<RemapCountContext_t *>( pContext ); pCtx->m_nCurrentParticleCount = 0; }
virtual void Restart( CParticleCollection *pParticles, void *pContext ) { RemapCountContext_t *pCtx = reinterpret_cast<RemapCountContext_t *>( pContext ); pCtx->m_nCurrentParticleCount = 0; }
size_t GetRequiredContextBytes( void ) const { return sizeof( RemapCountContext_t ); }
void InitParams( CParticleSystemDefinition *pDef ) { // clamp the result to 0 and 1 if it's alpha
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) { m_flOutputMin = clamp(m_flOutputMin, 0.0f, 1.0f ); m_flOutputMax = clamp(m_flOutputMax, 0.0f, 1.0f ); } }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
int m_nFieldInput; int m_nFieldOutput; int m_nInputMin; int m_nInputMax; float m_flOutputMin; float m_flOutputMax; bool m_bScaleInitialRange; bool m_bActiveRange; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RemapParticleCountToScalar, "Remap Particle Count to Scalar", OPERATOR_GENERIC ); BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RemapParticleCountToScalar ) DMXELEMENT_UNPACK_FIELD( "input minimum","0", int, m_nInputMin ) DMXELEMENT_UNPACK_FIELD( "input maximum","10", int, m_nInputMax ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) DMXELEMENT_UNPACK_FIELD( "only active within specified input range","0", bool, m_bActiveRange ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapParticleCountToScalar )
void C_INIT_RemapParticleCountToScalar::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { RemapCountContext_t *pCtx = reinterpret_cast<RemapCountContext_t *>( pContext );
// if we're only working on a specified set, and we've exceeded it, early out
if ( m_bActiveRange && pCtx->m_nCurrentParticleCount > m_nInputMax ) return;
// FIXME: SSE-ize
for( ; nParticleCount--; start_p++ ) { if ( m_bActiveRange && ( pCtx->m_nCurrentParticleCount < m_nInputMin || pCtx->m_nCurrentParticleCount > m_nInputMax ) ) { pCtx->m_nCurrentParticleCount++; continue; } float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); float flOutput = RemapValClamped( float( pCtx->m_nCurrentParticleCount ), float( m_nInputMin ), float( m_nInputMax ), m_flOutputMin, m_flOutputMax );
if ( m_bScaleInitialRange ) { float flInitialValue = *pOutput; flOutput *= flInitialValue; } if ( ATTRIBUTES_WHICH_ARE_INTS & ( 1 << m_nFieldOutput ) ) { *pOutput = int ( flOutput ); } else { *pOutput = flOutput; } pCtx->m_nCurrentParticleCount++; } }
//-----------------------------------------------------------------------------
// Inherit Velocity Initializer
// Causes particles to inherit the velocity of their CP at spawn
//
//-----------------------------------------------------------------------------
class C_INIT_InheritVelocity : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_InheritVelocity );
int m_nControlPointNumber; float m_flVelocityScale;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitParams( CParticleSystemDefinition *pDef ) { m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
bool InitMultipleOverride ( void ) { return true; }
};
DEFINE_PARTICLE_OPERATOR( C_INIT_InheritVelocity, "Velocity Inherit from Control Point", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_InheritVelocity ) DMXELEMENT_UNPACK_FIELD( "control point number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "velocity scale", "1", float, m_flVelocityScale ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_InheritVelocity )
void C_INIT_InheritVelocity::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { Vector vecControlPointPrev; pParticles->GetControlPointAtPrevTime( m_nControlPointNumber, &vecControlPointPrev ); Vector vecDeltaPos = pParticles->GetControlPointAtCurrentTime( m_nControlPointNumber) - vecControlPointPrev; vecDeltaPos *= m_flVelocityScale;
for( ; nParticleCount--; start_p++ ) { float *prevxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
prevxyz[0] -= vecDeltaPos.x; prevxyz[4] -= vecDeltaPos.y; prevxyz[8] -= vecDeltaPos.z; } }
//-----------------------------------------------------------------------------
// Velocity From CP Initializer
// Causes particles to inherit the velocity of their CP at spawn
//
//-----------------------------------------------------------------------------
class C_INIT_VelocityFromCP : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_VelocityFromCP );
int m_nControlPoint; int m_nControlPointCompare; int m_nControlPointLocal; float m_flVelocityScale; bool m_bDirectionOnly;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
virtual uint64 GetReadControlPointMask() const { uint64 nMask = ( 1ULL << m_nControlPoint ); if ( m_nControlPointCompare != -1 ) { nMask |= ( 1ULL << m_nControlPointCompare ); } if ( m_nControlPointLocal != -1 ) { nMask |= ( 1ULL << m_nControlPointLocal ); } return nMask; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
bool InitMultipleOverride ( void ) { return true; }
};
DEFINE_PARTICLE_OPERATOR( C_INIT_VelocityFromCP, "Velocity Set from Control Point", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_VelocityFromCP ) DMXELEMENT_UNPACK_FIELD( "control point number", "0", int, m_nControlPoint ) DMXELEMENT_UNPACK_FIELD( "velocity scale", "1", float, m_flVelocityScale ) DMXELEMENT_UNPACK_FIELD( "comparison control point number", "-1", int, m_nControlPointCompare ) DMXELEMENT_UNPACK_FIELD( "local space control point number", "-1", int, m_nControlPointLocal ) DMXELEMENT_UNPACK_FIELD( "direction only", "0", bool, m_bDirectionOnly ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_VelocityFromCP )
void C_INIT_VelocityFromCP::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { Vector vecDeltaPos; if ( m_nControlPointCompare > -1 ) vecDeltaPos = ( pParticles->GetControlPointAtCurrentTime( m_nControlPoint ) - pParticles->GetControlPointAtCurrentTime( m_nControlPointCompare ) ); else { vecDeltaPos = pParticles->GetControlPointAtCurrentTime( m_nControlPoint ); }
if ( m_nControlPointLocal > -1 ) { Vector vecDeltaPosInitial = vecDeltaPos; matrix3x4_t mat; pParticles->GetControlPointTransformAtCurrentTime( m_nControlPointLocal, &mat ); VectorRotate( vecDeltaPosInitial, mat, vecDeltaPos ); }
if ( m_bDirectionOnly ) vecDeltaPos.NormalizeInPlace();
vecDeltaPos *= pParticles->m_flPreviousDt;
vecDeltaPos.x *= m_flVelocityScale; vecDeltaPos.y *= m_flVelocityScale; vecDeltaPos.z *= m_flVelocityScale;
for( ; nParticleCount--; start_p++ ) { float *prevxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
prevxyz[0] -= vecDeltaPos.x; prevxyz[4] -= vecDeltaPos.y; prevxyz[8] -= vecDeltaPos.z; } }
//-----------------------------------------------------------------------------
// Pre-Age Noise
// Sets particle creation time back to treat newly spawned particle as if
// part of its life has already elapsed.
//-----------------------------------------------------------------------------
class C_INIT_AgeNoise : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_AgeNoise );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
bool InitMultipleOverride ( void ) { return true; }
bool m_bAbsVal, m_bAbsValInv; float m_flOffset; float m_flAgeMin; float m_flAgeMax; float m_flNoiseScale, m_flNoiseScaleLoc; Vector m_vecOffsetLoc; };
DEFINE_PARTICLE_OPERATOR( C_INIT_AgeNoise, "Lifetime Pre-Age Noise", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_AgeNoise ) DMXELEMENT_UNPACK_FIELD( "time noise coordinate scale","1.0",float,m_flNoiseScale) DMXELEMENT_UNPACK_FIELD( "spatial noise coordinate scale","1.0",float,m_flNoiseScaleLoc) DMXELEMENT_UNPACK_FIELD( "time coordinate offset","0", float, m_flOffset ) DMXELEMENT_UNPACK_FIELD( "spatial coordinate offset","0 0 0", Vector, m_vecOffsetLoc ) DMXELEMENT_UNPACK_FIELD( "absolute value","0", bool, m_bAbsVal ) DMXELEMENT_UNPACK_FIELD( "invert absolute value","0", bool, m_bAbsValInv ) DMXELEMENT_UNPACK_FIELD( "start age minimum","0", float, m_flAgeMin ) DMXELEMENT_UNPACK_FIELD( "start age maximum","1", float, m_flAgeMax ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_AgeNoise );
void C_INIT_AgeNoise::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float flAbsScale; int nAbsVal; nAbsVal = 0xffffffff; flAbsScale = 0.5; if ( m_bAbsVal ) { nAbsVal = 0x7fffffff; flAbsScale = 1.0; }
float fMin = m_flAgeMin; float fMax = m_flAgeMax;
float CoordScale = m_flNoiseScale; float CoordScaleLoc = m_flNoiseScaleLoc;
for( ; nParticleCount--; start_p++ ) { const float *pxyz = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); const float *pLifespan = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); float *pAttr = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p );
float ValueScale, ValueBase;
Vector Coord, CoordLoc; CoordLoc.x = pxyz[0]; CoordLoc.y = pxyz[4]; CoordLoc.z = pxyz[8]; CoordLoc += m_vecOffsetLoc;
float Offset = m_flOffset; Coord = Vector ( (*pCreationTime + Offset), (*pCreationTime + Offset), (*pCreationTime + Offset) ); Coord *= CoordScale; CoordLoc *= CoordScaleLoc; Coord += CoordLoc;
fltx4 flNoise128; FourVectors fvNoise;
fvNoise.DuplicateVector( Coord ); flNoise128 = NoiseSIMD( fvNoise ); float flNoise = SubFloat( flNoise128, 0 );
*( (int *) &flNoise) &= nAbsVal;
ValueScale = ( flAbsScale *( fMax - fMin ) ); ValueBase = ( fMin+ ( ( 1.0 - flAbsScale ) *( fMax - fMin ) ) );
if ( m_bAbsValInv ) { flNoise = 1.0 - flNoise; }
float flInitialNoise = ( ValueBase + ( ValueScale * flNoise ) );
flInitialNoise = clamp(flInitialNoise, 0.0f, 1.0f ); flInitialNoise *= *pLifespan;
*( pAttr ) = *pCreationTime - flInitialNoise; } }
//-----------------------------------------------------------------------------
// LifeTime Sequence Length
//-----------------------------------------------------------------------------
class C_INIT_SequenceLifeTime : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_SequenceLifeTime );
float m_flFramerate;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER_MASK; }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_SequenceLifeTime, "Lifetime From Sequence", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_SequenceLifeTime ) DMXELEMENT_UNPACK_FIELD( "Frames Per Second", "30", float, m_flFramerate ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_SequenceLifeTime )
void C_INIT_SequenceLifeTime::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { if ( ( m_flFramerate != 0.0f ) && ( pParticles->m_Sheet() ) ) { for( ; nParticleCount--; start_p++ ) { const float *flSequence = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER, start_p ); float *dtime = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); int nSequence = *flSequence;
if ( pParticles->m_Sheet()->m_SheetInfo[nSequence].m_flFrameSpan != 0 ) { *dtime = pParticles->m_Sheet()->m_SheetInfo[nSequence].m_flFrameSpan / m_flFramerate; } else { *dtime = 1.0; } } } }
//-----------------------------------------------------------------------------
// Create In Hierarchy
//-----------------------------------------------------------------------------
class C_INIT_CreateInHierarchy : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateInHierarchy );
float m_fMaxDistance; float m_flGrowthTime; //float m_flTraceDist;
float m_flDesiredMidPoint; int m_nOrientation; float m_flBulgeFactor; int m_nDesiredEndPoint; int m_nDesiredStartPoint; bool m_bUseHighestEndCP; Vector m_vecDistanceBias, m_vecDistanceBiasAbs; bool m_bDistanceBias, m_bDistanceBiasAbs;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { uint64 nStartMask = ( 1ULL << m_nDesiredStartPoint ) - 1; uint64 nEndMask = m_bUseHighestEndCP ? 0xFFFFFFFFFFFFFFFFll : ( 1ULL << ( m_nDesiredEndPoint + 1 ) ) - 1; return nEndMask & (~nStartMask); }
void InitParams( CParticleSystemDefinition *pDef ) { //fixme - confirm CPs
// m_PathParams.ClampControlPointIndices();
m_bDistanceBias = ( m_vecDistanceBias.x != 1.0f ) || ( m_vecDistanceBias.y != 1.0f ) || ( m_vecDistanceBias.z != 1.0f ); m_bDistanceBiasAbs = ( m_vecDistanceBiasAbs.x != 0.0f ) || ( m_vecDistanceBiasAbs.y != 0.0f ) || ( m_vecDistanceBiasAbs.z != 0.0f ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateInHierarchy, "Position In CP Hierarchy", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_CreateInHierarchy ) DMXELEMENT_UNPACK_FIELD( "maximum distance", "0", float, m_fMaxDistance ) DMXELEMENT_UNPACK_FIELD( "bulge", "0", float, m_flBulgeFactor ) DMXELEMENT_UNPACK_FIELD( "start control point number", "0", int, m_nDesiredStartPoint ) DMXELEMENT_UNPACK_FIELD( "end control point number", "1", int, m_nDesiredEndPoint ) DMXELEMENT_UNPACK_FIELD( "bulge control 0=random 1=orientation of start pnt 2=orientation of end point", "0", int, m_nOrientation ) DMXELEMENT_UNPACK_FIELD( "mid point position", "0.5", float, m_flDesiredMidPoint ) DMXELEMENT_UNPACK_FIELD( "growth time", "0.0", float, m_flGrowthTime ) //DMXELEMENT_UNPACK_FIELD( "trace distance for optional culling", "0.0", float, m_flTraceDist )
DMXELEMENT_UNPACK_FIELD( "use highest supplied end point", "0", bool, m_bUseHighestEndCP ) DMXELEMENT_UNPACK_FIELD( "distance_bias", "1 1 1", Vector, m_vecDistanceBias ) DMXELEMENT_UNPACK_FIELD( "distance_bias_absolute_value", "0 0 0", Vector, m_vecDistanceBiasAbs ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateInHierarchy )
void C_INIT_CreateInHierarchy::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { int nEndCP; float flGrowth; struct CPathParameters PathParams; PathParams.m_flBulge = m_flBulgeFactor; PathParams.m_nBulgeControl = m_nOrientation; PathParams.m_flMidPoint = m_flDesiredMidPoint; int nRealEndPoint;
if ( m_bUseHighestEndCP ) { nRealEndPoint = pParticles->GetHighestControlPoint(); } else { nRealEndPoint = m_nDesiredEndPoint; }
for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
if ( ( pParticles->m_flCurTime <= m_flGrowthTime ) && ( nRealEndPoint > 0 ) ) { float nCurrentEndCP = RemapValClamped( *ct, 0.0f, m_flGrowthTime, MIN( m_nDesiredStartPoint + 1, nRealEndPoint ), nRealEndPoint ); nEndCP = pParticles->RandomInt( MIN( m_nDesiredStartPoint + 1, nCurrentEndCP ), nCurrentEndCP );
// clamp growth to the appropriate values...
float flEndTime = float(nCurrentEndCP) / float(nRealEndPoint) ; flGrowth = RemapValClamped( *ct, 0.0f, m_flGrowthTime, 0.0, flEndTime ); } else { int nLowestStartPoint = MIN( m_nDesiredStartPoint + 1, nRealEndPoint ); nEndCP = pParticles->RandomInt( nLowestStartPoint, nRealEndPoint ); flGrowth = 1.0; }
PathParams.m_nStartControlPointNumber = pParticles->ControlPoint( nEndCP ).m_nParent; PathParams.m_nEndControlPointNumber = nEndCP; Vector StartPnt, MidP, EndPnt;
pParticles->CalculatePathValues( PathParams, *ct, &StartPnt, &MidP, &EndPnt); EndPnt *= flGrowth;
float t=pParticles->RandomFloat( 0.0, 1.0 ); Vector randpos; pParticles->RandomVector( -m_fMaxDistance, m_fMaxDistance, &randpos );
if ( m_bDistanceBiasAbs ) { if ( m_vecDistanceBiasAbs.x != 0.0f ) { randpos.x = fabs(randpos.x); } if ( m_vecDistanceBiasAbs.y != 0.0f ) { randpos.y = fabs(randpos.y); } if ( m_vecDistanceBiasAbs.z != 0.0f ) { randpos.z = fabs(randpos.z); } } randpos *= m_vecDistanceBias;
// form delta terms needed for quadratic bezier
Vector Delta0=MidP-StartPnt; Vector Delta1 = EndPnt-MidP;
Vector L0 = StartPnt+t*Delta0; Vector L1 = MidP+t*Delta1;
Vector Pnt = L0+(L1-L0)*t;
Pnt+=randpos; // Optional Culling based on configurable trace distance. Failing particle are destroyed
//disabled for now.
//if ( m_flTraceDist != 0.0f )
//{
// // Trace down
// Vector TraceDir=Vector(0, 0, -1);
// // now set the trace distance
// // note - probably need to offset Pnt upwards for some fudge factor on irregular surfaces
// CBaseTrace tr;
// Vector RayStart=Pnt;
// float flRadius = m_flTraceDist;
// g_pParticleSystemMgr->Query()->TraceLine( RayStart, ( RayStart + ( TraceDir * flRadius ) ), MASK_SOLID, NULL, COLLISION_GROUP_NONE, &tr );
// if ( tr.fraction == 1.0 )
// {
// //If the trace hit nothing, kill the particle.
// pParticles->KillParticle( start_p );
// }
// else
// {
// //If we hit something, set particle position to collision position
// Pnt += tr.endpos;
// //FIXME - if we add a concept of a particle normal (for example, aligned quads or decals, set it here)
// }
//}
xyz[0] = Pnt.x; xyz[4] = Pnt.y; xyz[8] = Pnt.z; if ( pxyz && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) ) { pxyz[0] = Pnt.x; pxyz[4] = Pnt.y; pxyz[8] = Pnt.z; } } }
//-----------------------------------------------------------------------------
// Remap initial Scalar to Vector Initializer
//-----------------------------------------------------------------------------
class C_INIT_RemapScalarToVector : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RemapScalarToVector );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return 1 << m_nFieldInput; }
uint32 GetFilter( void ) const { return FILTER_PARAMETER_REMAPPING_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
int m_nFieldInput; int m_nFieldOutput; float m_flInputMin; float m_flInputMax; Vector m_vecOutputMin; Vector m_vecOutputMax; float m_flStartTime; float m_flEndTime; bool m_bScaleInitialRange; int m_nControlPointNumber; bool m_bLocalCoords; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RemapScalarToVector, "Remap Scalar to Vector", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RemapScalarToVector ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime start time (seconds)", "-1", float, m_flStartTime ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime end time (seconds)", "-1", float, m_flEndTime ) DMXELEMENT_UNPACK_FIELD_USERDATA( "input field", "8", int, m_nFieldInput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "input minimum","0", float, m_flInputMin ) DMXELEMENT_UNPACK_FIELD( "input maximum","1", float, m_flInputMax ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "0", int, m_nFieldOutput, "intchoice particlefield_vector" ) DMXELEMENT_UNPACK_FIELD( "output minimum","0 0 0", Vector, m_vecOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1 1 1", Vector, m_vecOutputMax ) DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) DMXELEMENT_UNPACK_FIELD( "use local system", "1", bool, m_bLocalCoords ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapScalarToVector )
void C_INIT_RemapScalarToVector::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { const float *pCreationTime; // FIXME: SSE-ize
for( ; nParticleCount--; start_p++ ) { pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); // using raw creation time to map to emitter lifespan
float flLifeTime = *pCreationTime;
// only use within start/end time frame
if ( ( ( flLifeTime < m_flStartTime ) || ( flLifeTime >= m_flEndTime ) ) && ( ( m_flStartTime != -1.0f) && ( m_flEndTime != -1.0f) ) ) continue;
const float *pInput = pParticles->GetFloatAttributePtr( m_nFieldInput, start_p ); float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); Vector vecOutput = vec3_origin; vecOutput.x = RemapValClamped( *pInput, m_flInputMin, m_flInputMax, m_vecOutputMin.x, m_vecOutputMax.x ); vecOutput.y = RemapValClamped( *pInput, m_flInputMin, m_flInputMax, m_vecOutputMin.y, m_vecOutputMax.y ); vecOutput.z = RemapValClamped( *pInput, m_flInputMin, m_flInputMax, m_vecOutputMin.z, m_vecOutputMax.z );
if ( m_nFieldOutput == 0 ) { float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); if ( !m_bLocalCoords ) { Vector vecControlPoint; pParticles->GetControlPointAtTime( m_nControlPointNumber, *pCreationTime, &vecControlPoint ); vecOutput += vecControlPoint; Vector vecOutputPrev = vecOutput; if ( m_bScaleInitialRange ) { Vector vecScaleInitial; Vector vecScaleInitialPrev; SetVectorFromAttribute ( vecScaleInitial, pOutput ); SetVectorFromAttribute ( vecScaleInitialPrev, pxyz ); vecOutput *= vecScaleInitial; vecOutputPrev *= vecScaleInitialPrev; } SetVectorAttribute( pOutput, vecOutput ); SetVectorAttribute( pxyz, vecOutputPrev ); } else { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, *pCreationTime, &mat ); Vector vecTransformLocal = vec3_origin; VectorTransform( vecOutput, mat, vecTransformLocal ); vecOutput = vecTransformLocal; Vector vecOutputPrev = vecOutput; if ( m_bScaleInitialRange ) { Vector vecScaleInitial; Vector vecScaleInitialPrev; SetVectorFromAttribute ( vecScaleInitial, pOutput ); SetVectorFromAttribute ( vecScaleInitialPrev, pxyz ); vecOutput *= vecScaleInitial; vecOutputPrev *= vecScaleInitialPrev; } SetVectorAttribute( pOutput, vecOutput ); SetVectorAttribute( pxyz, vecOutput ); } } else { if ( m_bScaleInitialRange ) { Vector vecScaleInitial; SetVectorFromAttribute ( vecScaleInitial, pOutput ); vecOutput *= vecScaleInitial; } SetVectorAttribute( pOutput, vecOutput ); } } }
//-----------------------------------------------------------------------------
// Offset Vector to Vector Initializer
//-----------------------------------------------------------------------------
class C_INIT_OffsetVectorToVector : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_OffsetVectorToVector );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return 1 << m_nFieldInput; }
uint32 GetFilter( void ) const { return FILTER_PARAMETER_REMAPPING_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
int m_nFieldInput; int m_nFieldOutput; float m_flInputMin; float m_flInputMax; Vector m_vecOutputMin; Vector m_vecOutputMax; float m_flStartTime; float m_flEndTime; int m_nControlPointNumber; };
DEFINE_PARTICLE_OPERATOR( C_INIT_OffsetVectorToVector, "Offset Vector to Vector", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_OffsetVectorToVector ) DMXELEMENT_UNPACK_FIELD_USERDATA( "input field", "0", int, m_nFieldInput, "intchoice particlefield_vector" ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "0", int, m_nFieldOutput, "intchoice particlefield_vector" ) DMXELEMENT_UNPACK_FIELD( "output offset minimum","0 0 0", Vector, m_vecOutputMin ) DMXELEMENT_UNPACK_FIELD( "output offset maximum","1 1 1", Vector, m_vecOutputMax ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_OffsetVectorToVector )
void C_INIT_OffsetVectorToVector::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { // FIXME: SSE-ize
for( ; nParticleCount--; start_p++ ) { const float *pInput = pParticles->GetFloatAttributePtr( m_nFieldInput, start_p ); float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); Vector vecInput; SetVectorFromAttribute( vecInput, pInput ); Vector vecOutput; pParticles->RandomVector( m_vecOutputMin, m_vecOutputMax, &vecOutput ); vecOutput += vecInput; SetVectorAttribute( pOutput, vecOutput ); } }
//-----------------------------------------------------------------------------
// Create particles sequentially along a path
//-----------------------------------------------------------------------------
struct SequentialPathContext_t { int m_nCPCountAmount; float m_flParticleCount; float m_flPerSegmentAmount; float m_flCPCount; float m_flStep; float m_flCPStep; }; class C_INIT_CreateSequentialPath : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateSequentialPath );
float m_fMaxDistance; float m_flNumToAssign; bool m_bLoop; bool m_bCPPairs; bool m_bSaveOffset; struct CPathParameters m_PathParams;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ_MASK ; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { uint64 nStartMask = ( 1ULL << m_PathParams.m_nStartControlPointNumber ) - 1; uint64 nEndMask = m_bCPPairs ? 0xFFFFFFFFFFFFFFFFULL : ( 1ULL << ( m_PathParams.m_nEndControlPointNumber + 1 ) ) - 1; return nEndMask & (~nStartMask); }
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { SequentialPathContext_t *pCtx = reinterpret_cast<SequentialPathContext_t *>( pContext ); pCtx->m_flParticleCount = 0; if ( m_flNumToAssign > 1.0f ) { pCtx->m_flStep = 1.0f / ( m_flNumToAssign - 1 ); } else { pCtx->m_flStep = 0.0f; } pCtx->m_flPerSegmentAmount = -1;
if ( m_bCPPairs ) { pCtx->m_flCPCount = m_PathParams.m_nStartControlPointNumber; if ( m_PathParams.m_nEndControlPointNumber - m_PathParams.m_nStartControlPointNumber > 1 && m_flNumToAssign > 1.0f ) { pCtx->m_flStep *= m_PathParams.m_nEndControlPointNumber - m_PathParams.m_nStartControlPointNumber; pCtx->m_flCPStep = pCtx->m_flStep ; } else { pCtx->m_flCPStep = 0.0f; } } }
virtual void Restart( CParticleCollection *pParticles, void *pContext ) { SequentialPathContext_t *pCtx = reinterpret_cast<SequentialPathContext_t *>( pContext ); pCtx->m_flParticleCount = 0; if ( m_flNumToAssign > 1.0f ) { pCtx->m_flStep = 1.0f / ( m_flNumToAssign - 1 ); } else { pCtx->m_flStep = 0.0f; } pCtx->m_flPerSegmentAmount = -1;
if ( m_bCPPairs ) { pCtx->m_flCPCount = m_PathParams.m_nStartControlPointNumber; if ( m_PathParams.m_nEndControlPointNumber - m_PathParams.m_nStartControlPointNumber > 1 && m_flNumToAssign > 1.0f ) { pCtx->m_flStep *= m_PathParams.m_nEndControlPointNumber - m_PathParams.m_nStartControlPointNumber; pCtx->m_flCPStep = pCtx->m_flStep ; } else { pCtx->m_flCPStep = 0.0f; } } }
void InitParams( CParticleSystemDefinition *pDef ) { m_PathParams.ClampControlPointIndices();
}
size_t GetRequiredContextBytes( void ) const { return sizeof( SequentialPathContext_t ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateSequentialPath, "Position Along Path Sequential", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_CreateSequentialPath ) DMXELEMENT_UNPACK_FIELD( "maximum distance", "0", float, m_fMaxDistance ) DMXELEMENT_UNPACK_FIELD( "bulge", "0", float, m_PathParams.m_flBulge ) DMXELEMENT_UNPACK_FIELD( "start control point number", "0", int, m_PathParams.m_nStartControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "end control point number", "0", int, m_PathParams.m_nEndControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "bulge control 0=random 1=orientation of start pnt 2=orientation of end point", "0", int, m_PathParams.m_nBulgeControl ) DMXELEMENT_UNPACK_FIELD( "mid point position", "0.5", float, m_PathParams.m_flMidPoint ) DMXELEMENT_UNPACK_FIELD( "particles to map from start to end", "100", float, m_flNumToAssign ) DMXELEMENT_UNPACK_FIELD( "restart behavior (0 = bounce, 1 = loop )", "1", bool, m_bLoop ) DMXELEMENT_UNPACK_FIELD( "Use sequential CP pairs between start and end point", "0", bool, m_bCPPairs ) DMXELEMENT_UNPACK_FIELD( "Save Offset", "0", bool, m_bSaveOffset ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateSequentialPath )
void C_INIT_CreateSequentialPath::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { // NOTE: Using C_OP_ContinuousEmitter:: avoids a virtual function call
SequentialPathContext_t *pCtx = reinterpret_cast<SequentialPathContext_t *>( pContext );
for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
struct CPathParameters PathParams = m_PathParams;
int nTotalCPCount = 1;
if ( m_bCPPairs ) { nTotalCPCount = m_PathParams.m_nEndControlPointNumber - m_PathParams.m_nStartControlPointNumber; if ( pCtx->m_flCPCount > nTotalCPCount || pCtx->m_flCPCount < m_PathParams.m_nStartControlPointNumber ) { if ( m_bLoop ) { pCtx->m_flCPCount -= nTotalCPCount; } else { //Flip CP step direction.
pCtx->m_flCPStep *= -1; pCtx->m_flCPCount += 2 * pCtx->m_flCPStep; // We flip individual particle step here because we've hit the end of the CP line.
pCtx->m_flStep *= -1; pCtx->m_flPerSegmentAmount *= -1; pCtx->m_flParticleCount += 2 * pCtx->m_flStep; } } PathParams.m_nStartControlPointNumber = int ( pCtx->m_flCPCount ); PathParams.m_nEndControlPointNumber = PathParams.m_nStartControlPointNumber + 1; }
if ( pCtx->m_flParticleCount > 1 + FLT_EPSILON || pCtx->m_flParticleCount < 0 ) { if ( m_bLoop ) { pCtx->m_flParticleCount += pCtx->m_flPerSegmentAmount; } else { if ( !m_bCPPairs ) // We're doing an 2 specific CPs and bouncing
{ pCtx->m_flStep *= -1; pCtx->m_flPerSegmentAmount *= -1; pCtx->m_flParticleCount += 2 * pCtx->m_flStep; } else // Multiple CP sets require bouncing to 0 or 1 + the remaining step amount.
{ pCtx->m_flParticleCount += pCtx->m_flPerSegmentAmount; } } }
float t = pCtx->m_flParticleCount;
Vector StartPnt, MidP, EndPnt; pParticles->CalculatePathValues( PathParams, *ct, &StartPnt, &MidP, &EndPnt);
Vector randpos; pParticles->RandomVector( -m_fMaxDistance, m_fMaxDistance, &randpos );
// form delta terms needed for quadratic bezier
Vector Delta0=MidP-StartPnt; Vector Delta1 = EndPnt-MidP;
Vector L0 = StartPnt+t*Delta0; Vector L1 = MidP+t*Delta1; Vector Pnt = L0+(L1-L0)*t;
Pnt+=randpos;
xyz[0] = Pnt.x; xyz[4] = Pnt.y; xyz[8] = Pnt.z;
pxyz[0] = Pnt.x; pxyz[4] = Pnt.y; pxyz[8] = Pnt.z;
if ( m_bSaveOffset ) { float *pSavedPos = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ, start_p ); Vector vecSavedPos = Vector( t, PathParams.m_nStartControlPointNumber, PathParams.m_nEndControlPointNumber ); SetVectorAttribute( pSavedPos, vecSavedPos ); }
pCtx->m_flParticleCount += pCtx->m_flStep; pCtx->m_flCPCount += pCtx->m_flCPStep; } }
//-----------------------------------------------------------------------------
// Initial Repulsion Velocity - repulses the particles from nearby surfaces
// on spawn
//-----------------------------------------------------------------------------
class C_INIT_InitialRepulsionVelocity : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_InitialRepulsionVelocity );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_RADIUS_MASK; }
virtual uint64 GetReadControlPointMask() const { if ( m_bPerParticle ) return 0; if ( m_bInherit ) return ( 1ULL << m_nControlPointNumber ) | ( 1ULL << ( m_nControlPointNumber + 1 ) ); return 1ULL << m_nControlPointNumber; }
virtual uint64 GetNonPositionalControlPointMask() const { if ( m_bPerParticle || !m_bInherit ) return 0; return ( 1ULL << m_nControlPointNumber ) | ( 1ULL << ( m_nControlPointNumber + 1 ) ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitParams( CParticleSystemDefinition *pDef ) { m_nCollisionGroupNumber = g_pParticleSystemMgr->Query()->GetCollisionGroupFromName( m_CollisionGroupName ); m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
bool InitMultipleOverride ( void ) { return true; }
char m_CollisionGroupName[128]; int m_nCollisionGroupNumber; Vector m_vecOutputMin; Vector m_vecOutputMax; int nRemainingBlocks; int m_nControlPointNumber; bool m_bPerParticle; bool m_bTranslate; bool m_bProportional; float m_flTraceLength; bool m_bPerParticleTR; bool m_bInherit; int m_nChildCP; int m_nChildGroupID; };
DEFINE_PARTICLE_OPERATOR( C_INIT_InitialRepulsionVelocity, "Velocity Repulse from World", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_InitialRepulsionVelocity ) DMXELEMENT_UNPACK_FIELD( "minimum velocity","0 0 0", Vector, m_vecOutputMin ) DMXELEMENT_UNPACK_FIELD( "maximum velocity","1 1 1", Vector, m_vecOutputMax ) DMXELEMENT_UNPACK_FIELD_STRING( "collision group", "NONE", m_CollisionGroupName ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "Per Particle World Collision Tests", "0", bool, m_bPerParticle ) DMXELEMENT_UNPACK_FIELD( "Use radius for Per Particle Trace Length", "0", bool, m_bPerParticleTR ) DMXELEMENT_UNPACK_FIELD( "Offset instead of accelerate", "0", bool, m_bTranslate ) DMXELEMENT_UNPACK_FIELD( "Offset proportional to radius 0/1", "0", bool, m_bProportional ) DMXELEMENT_UNPACK_FIELD( "Trace Length", "64.0", float, m_flTraceLength ) DMXELEMENT_UNPACK_FIELD( "Inherit from Parent", "0", bool, m_bInherit ) DMXELEMENT_UNPACK_FIELD( "control points to broadcast to children (n + 1)", "-1", int, m_nChildCP ) DMXELEMENT_UNPACK_FIELD( "Child Group ID to affect", "0", int, m_nChildGroupID ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_InitialRepulsionVelocity );
void C_INIT_InitialRepulsionVelocity::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const {
Vector d[6];
//All cardinal directions
d[0] = Vector( 1, 0, 0 ); d[1] = Vector( -1, 0, 0 ); d[2] = Vector( 0, 1, 0 ); d[3] = Vector( 0, -1, 0 ); d[4] = Vector( 0, 0, 1 ); d[5] = Vector( 0, 0, -1 );
//Init the results
Vector resultDirection; float resultForce; if ( m_bPerParticle ) { for( ; nParticleCount--; start_p++ ) {
float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz_prev = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *radius = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_RADIUS, start_p ); Vector vecCurrentPos; SetVectorFromAttribute( vecCurrentPos, pxyz );
resultDirection.Init(); resultForce = 0.0f;
//Get the aggregate force vector
for ( int i = 0; i < 6; i++ ) { //Press out
float flTraceDistance = m_flTraceLength; if ( m_bPerParticleTR ) { flTraceDistance = *radius; } Vector endpos = vecCurrentPos + ( d[i] * flTraceDistance );
//Trace into the world
CBaseTrace tr; g_pParticleSystemMgr->Query()->TraceLine( vecCurrentPos, endpos, CONTENTS_SOLID, NULL, m_nCollisionGroupNumber, &tr );
//Push back a proportional amount to the probe
d[i] = -d[i] * (1.0f-tr.fraction);
assert(( 1.0f - tr.fraction ) >= 0.0f );
resultForce += 1.0f-tr.fraction; resultDirection += d[i]; }
//If we've hit nothing, then point up
if ( resultDirection == vec3_origin ) { resultDirection = Vector( 0, 0, 1 ); resultForce = 0.0f; }
//Just return the direction
VectorNormalize( resultDirection ); resultDirection *= resultForce;
Vector vecRepulsionAmount;
vecRepulsionAmount.x = Lerp( resultForce, m_vecOutputMin.x, m_vecOutputMax.x ); vecRepulsionAmount.y = Lerp( resultForce, m_vecOutputMin.y, m_vecOutputMax.y ); vecRepulsionAmount.z = Lerp( resultForce, m_vecOutputMin.z, m_vecOutputMax.z );
vecRepulsionAmount *= resultDirection;
if ( m_bProportional ) { vecRepulsionAmount *= *radius; }
pxyz[0] += vecRepulsionAmount.x; pxyz[4] += vecRepulsionAmount.y; pxyz[8] += vecRepulsionAmount.z;
if ( m_bTranslate ) { pxyz_prev[0] += vecRepulsionAmount.x; pxyz_prev[4] += vecRepulsionAmount.y; pxyz_prev[8] += vecRepulsionAmount.z; } } } else { Vector vecRepulsionAmount;
if ( m_bInherit ) { float *ct = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); pParticles->GetControlPointAtTime( m_nControlPointNumber, *ct, &resultDirection ); Vector vecPassedForce; pParticles->GetControlPointAtTime( m_nControlPointNumber+1, *ct, &vecPassedForce );
vecRepulsionAmount.x = Lerp( vecPassedForce.x, m_vecOutputMin.x, m_vecOutputMax.x ); vecRepulsionAmount.y = Lerp( vecPassedForce.x, m_vecOutputMin.y, m_vecOutputMax.y ); vecRepulsionAmount.z = Lerp( vecPassedForce.x, m_vecOutputMin.z, m_vecOutputMax.z );
vecRepulsionAmount *= resultDirection; } else { float *ct = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); Vector vecControlPoint; pParticles->GetControlPointAtTime( m_nControlPointNumber, *ct, &vecControlPoint );
Vector vecCurrentPos = vecControlPoint;
resultDirection.Init(); resultForce = 0.0f;
//Get the aggregate force vector
for ( int i = 0; i < 6; i++ ) { //Press out
Vector endpos = vecCurrentPos + ( d[i] * m_flTraceLength );
//Trace into the world
CBaseTrace tr; g_pParticleSystemMgr->Query()->TraceLine( vecCurrentPos, endpos, CONTENTS_SOLID, NULL, m_nCollisionGroupNumber, &tr );
//Push back a proportional amount to the probe
d[i] = -d[i] * (1.0f-tr.fraction);
assert(( 1.0f - tr.fraction ) >= 0.0f );
resultForce += 1.0f-tr.fraction; resultDirection += d[i]; }
//If we've hit nothing, then point up
if ( resultDirection == vec3_origin ) { resultDirection = Vector( 0, 0, 1 ); resultForce = 0.0f; }
//Just return the direction
VectorNormalize( resultDirection ); resultDirection *= resultForce;
vecRepulsionAmount.x = Lerp( resultForce, m_vecOutputMin.x, m_vecOutputMax.x ); vecRepulsionAmount.y = Lerp( resultForce, m_vecOutputMin.y, m_vecOutputMax.y ); vecRepulsionAmount.z = Lerp( resultForce, m_vecOutputMin.z, m_vecOutputMax.z );
vecRepulsionAmount *= resultDirection;
if ( m_nChildCP != -1 ) { for( CParticleCollection *pChild = pParticles->m_Children.m_pHead; pChild; pChild = pChild->m_pNext ) { if ( pChild->GetGroupID() == m_nChildGroupID ) { Vector vecPassForce = Vector(resultForce, 0, 0); pChild->SetControlPoint( m_nChildCP, resultDirection ); pChild->SetControlPoint( m_nChildCP+1, vecPassForce ); } } } } for( ; nParticleCount--; start_p++ ) {
float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz_prev = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *radius = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_RADIUS, start_p );
if ( m_bProportional ) { vecRepulsionAmount *= *radius; }
pxyz[0] += vecRepulsionAmount.x; pxyz[4] += vecRepulsionAmount.y; pxyz[8] += vecRepulsionAmount.z;
if ( m_bTranslate ) { pxyz_prev[0] += vecRepulsionAmount.x; pxyz_prev[4] += vecRepulsionAmount.y; pxyz_prev[8] += vecRepulsionAmount.z; } } } }
//-----------------------------------------------------------------------------
// Random Yaw Flip
//-----------------------------------------------------------------------------
class C_INIT_RandomYawFlip : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomYawFlip ); uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_YAW_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_YAW_MASK; }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const;
float m_flPercent;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomYawFlip, "Rotation Yaw Flip Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomYawFlip ) DMXELEMENT_UNPACK_FIELD( "Flip Percentage", ".5", float, m_flPercent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomYawFlip )
void C_INIT_RandomYawFlip::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { float flChance = pParticles->RandomFloat( 0.0, 1.0 ); if ( flChance < m_flPercent ) { float *drot = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_YAW, start_p ); float flRotation = fmodf( *drot , M_PI ); *drot = M_PI + flRotation; } } }
//-----------------------------------------------------------------------------
// Random second sequence
//-----------------------------------------------------------------------------
class C_INIT_RandomSecondSequence : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomSecondSequence ); uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER1_MASK; } uint32 GetReadAttributes( void ) const { return 0; } virtual void InitParams( CParticleSystemDefinition *pDef ) { // TODO: Validate the ranges here!
}
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float *pSequence; for( ; nParticleCount--; start_p++ ) { pSequence = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER1, start_p ); *pSequence = pParticles->RandomInt( m_nSequenceMin, m_nSequenceMax ); } } int m_nSequenceMin; int m_nSequenceMax; }; DEFINE_PARTICLE_OPERATOR( C_INIT_RandomSecondSequence, "Sequence Two Random", OPERATOR_GENERIC ); BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RandomSecondSequence ) DMXELEMENT_UNPACK_FIELD_USERDATA( "sequence_min", "0", int, m_nSequenceMin, "sheetsequencepicker_second" ) DMXELEMENT_UNPACK_FIELD_USERDATA( "sequence_max", "0", int, m_nSequenceMax, "sheetsequencepicker_second" ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomSecondSequence )
//-----------------------------------------------------------------------------
// Remap CP to Scalar Initializer
//-----------------------------------------------------------------------------
class C_INIT_RemapCPtoScalar : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RemapCPtoScalar );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
uint32 GetFilter( void ) const { return FILTER_PARAMETER_REMAPPING_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nCPInput; }
virtual uint64 GetNonPositionalControlPointMask() const { return 1ULL << m_nCPInput; }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
virtual void InitParams( CParticleSystemDefinition *pDef ) { m_nField = int (clamp (m_nField, 0, 2));
// clamp the result to 0 and 1 if it's alpha
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) { m_flOutputMin = clamp(m_flOutputMin, 0.0f, 1.0f ); m_flOutputMax = clamp(m_flOutputMax, 0.0f, 1.0f ); } }
int m_nCPInput; int m_nFieldOutput; int m_nField; float m_flInputMin; float m_flInputMax; float m_flOutputMin; float m_flOutputMax; float m_flStartTime; float m_flEndTime; bool m_bScaleInitialRange; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RemapCPtoScalar, "Remap Control Point to Scalar", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RemapCPtoScalar ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime start time (seconds)", "-1", float, m_flStartTime ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime end time (seconds)", "-1", float, m_flEndTime ) DMXELEMENT_UNPACK_FIELD( "input control point number", "0", int, m_nCPInput ) DMXELEMENT_UNPACK_FIELD( "input minimum","0", float, m_flInputMin ) DMXELEMENT_UNPACK_FIELD( "input maximum","1", float, m_flInputMax ) DMXELEMENT_UNPACK_FIELD( "input field 0-2 X/Y/Z","0", int, m_nField ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapCPtoScalar )
void C_INIT_RemapCPtoScalar::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { const float *pCreationTime;
Vector vecControlPoint; const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); pParticles->GetControlPointAtTime( m_nCPInput, *ct, &vecControlPoint );
float flInput = vecControlPoint[m_nField];
// FIXME: SSE-ize
for( ; nParticleCount--; start_p++ ) { pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); // using raw creation time to map to emitter lifespan
float flLifeTime = *pCreationTime;
// only use within start/end time frame
if ( ( ( flLifeTime < m_flStartTime ) || ( flLifeTime >= m_flEndTime ) ) && ( ( m_flStartTime != -1.0f) && ( m_flEndTime != -1.0f) ) ) continue;
float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); float flOutput = RemapValClamped( flInput, m_flInputMin, m_flInputMax, m_flOutputMin, m_flOutputMax ); if ( m_bScaleInitialRange ) {
flOutput = *pOutput * flOutput; } if ( ATTRIBUTES_WHICH_ARE_INTS & ( 1 << m_nFieldOutput ) ) { *pOutput = int ( flOutput ); } else { *pOutput = flOutput; } } }
//-----------------------------------------------------------------------------
// Remap CP to Vector Initializer
//-----------------------------------------------------------------------------
class C_INIT_RemapCPtoVector : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RemapCPtoVector );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
uint32 GetFilter( void ) const { return FILTER_PARAMETER_REMAPPING_MASK; }
virtual uint64 GetReadControlPointMask() const { uint64 nMask = ( 1ULL << m_nCPInput ); if ( m_nLocalSpaceCP != -1 ) { nMask |= ( 1ULL << m_nLocalSpaceCP ); } return nMask; }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
int m_nCPInput; int m_nFieldOutput; Vector m_vInputMin; Vector m_vInputMax; Vector m_vOutputMin; Vector m_vOutputMax; float m_flStartTime; float m_flEndTime; bool m_bScaleInitialRange; bool m_bOffset; bool m_bAccelerate; int m_nLocalSpaceCP; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RemapCPtoVector, "Remap Control Point to Vector", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RemapCPtoVector ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime start time (seconds)", "-1", float, m_flStartTime ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime end time (seconds)", "-1", float, m_flEndTime ) DMXELEMENT_UNPACK_FIELD( "input control point number", "0", int, m_nCPInput ) DMXELEMENT_UNPACK_FIELD( "input minimum","0 0 0", Vector, m_vInputMin ) DMXELEMENT_UNPACK_FIELD( "input maximum","0 0 0", Vector, m_vInputMax ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "0", int, m_nFieldOutput, "intchoice particlefield_vector" ) DMXELEMENT_UNPACK_FIELD( "output minimum","0 0 0", Vector, m_vOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","0 0 0", Vector, m_vOutputMax ) DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) DMXELEMENT_UNPACK_FIELD( "offset position","0", bool, m_bOffset ) DMXELEMENT_UNPACK_FIELD( "accelerate position","0", bool, m_bAccelerate ) DMXELEMENT_UNPACK_FIELD( "local space CP","-1", int, m_nLocalSpaceCP ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapCPtoVector )
void C_INIT_RemapCPtoVector::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { Vector vecControlPoint; pParticles->GetControlPointAtTime( m_nCPInput, pParticles->m_flCurTime, &vecControlPoint ); Vector vOutputMinLocal = m_vOutputMin; Vector vOutputMaxLocal = m_vOutputMax; if ( m_nLocalSpaceCP != -1 ) { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nLocalSpaceCP, pParticles->m_flCurTime, &mat ); Vector vecTransformLocal = vec3_origin; VectorRotate( vOutputMinLocal, mat, vecTransformLocal ); vOutputMinLocal = vecTransformLocal; VectorRotate( vOutputMaxLocal, mat, vecTransformLocal ); vOutputMaxLocal = vecTransformLocal; }
// FIXME: SSE-ize
for( ; nParticleCount--; start_p++ ) { const float *pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); // using raw creation time to map to emitter lifespan
float flLifeTime = *pCreationTime;
// only use within start/end time frame
if ( ( ( flLifeTime < m_flStartTime ) || ( flLifeTime >= m_flEndTime ) ) && ( ( m_flStartTime != -1.0f) && ( m_flEndTime != -1.0f) ) ) continue;
float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p );
Vector vOutput; vOutput.x = RemapValClamped( vecControlPoint.x, m_vInputMin.x, m_vInputMax.x, vOutputMinLocal.x, vOutputMaxLocal.x ); vOutput.y = RemapValClamped( vecControlPoint.y, m_vInputMin.y, m_vInputMax.y, vOutputMinLocal.y, vOutputMaxLocal.y ); vOutput.z = RemapValClamped( vecControlPoint.z, m_vInputMin.z, m_vInputMax.z, vOutputMinLocal.z, vOutputMaxLocal.z );
if ( m_bScaleInitialRange ) { Vector vOrgValue; SetVectorFromAttribute ( vOrgValue, pOutput ); vOutput *= vOrgValue; } if ( m_nFieldOutput == ATTRIBUTES_WHICH_ARE_COLOR_AND_OPACITY ) { pOutput[0] = MAX( 0.0f, MIN( vOutput.x, 1.0f) ); pOutput[4] = MAX( 0.0f, MIN( vOutput.y, 1.0f) ); pOutput[8] = MAX( 0.0f, MIN( vOutput.z, 1.0f) ); } else { float *pXYZ_Prev = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); Vector vXYZPrev; if ( m_bAccelerate ) { if ( m_bOffset ) { Vector vOrgValue; SetVectorFromAttribute ( vOrgValue, pOutput ); SetVectorFromAttribute ( vXYZPrev, pXYZ_Prev ); vOutput += vOrgValue; vXYZPrev += vOutput; vOutput += vOutput * pParticles->m_flDt; SetVectorAttribute ( pOutput, vOutput ); SetVectorAttribute ( pXYZ_Prev, vXYZPrev ); } else { vOutput *= pParticles->m_flDt; SetVectorAttribute ( pOutput, vOutput ); }
} else { vXYZPrev = vOutput; if ( m_bOffset ) { Vector vOrgValue; SetVectorFromAttribute ( vOrgValue, pOutput ); SetVectorFromAttribute ( vXYZPrev, pXYZ_Prev ); vOutput += vOrgValue; vXYZPrev += vOutput; SetVectorAttribute ( pXYZ_Prev, vXYZPrev );
} SetVectorAttribute ( pOutput, vOutput ); } } } }
class C_INIT_ChaoticAttractor : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_ChaoticAttractor );
struct AttractorContext_t { Vector m_vecLastPosition; };
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nBaseCP; }
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { AttractorContext_t *pCtx = reinterpret_cast<AttractorContext_t *>( pContext ); pCtx->m_vecLastPosition.Init(); }
size_t GetRequiredContextBytes( void ) const { return sizeof( AttractorContext_t ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
float m_flAParm; float m_flBParm; float m_flCParm; float m_flDParm; float m_flScale; float m_flSpeedMin; float m_flSpeedMax; int m_nBaseCP; bool m_bUniformSpeed; };
DEFINE_PARTICLE_OPERATOR( C_INIT_ChaoticAttractor, "Position From Chaotic Attractor", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_ChaoticAttractor ) DMXELEMENT_UNPACK_FIELD( "Pickover A Parameter", "-0.9629629", float, m_flAParm ) DMXELEMENT_UNPACK_FIELD( "Pickover B Parameter", "2.791139", float, m_flBParm ) DMXELEMENT_UNPACK_FIELD( "Pickover C Parameter", "1.85185185", float, m_flCParm ) DMXELEMENT_UNPACK_FIELD( "Pickover D Parameter", "1.5", float, m_flDParm ) DMXELEMENT_UNPACK_FIELD( "Speed Min", "0", float, m_flSpeedMin ) DMXELEMENT_UNPACK_FIELD( "Speed Max", "0", float, m_flSpeedMax ) DMXELEMENT_UNPACK_FIELD( "Uniform speed", "0", bool, m_bUniformSpeed ) DMXELEMENT_UNPACK_FIELD( "Relative Control point number", "0", int, m_nBaseCP ) DMXELEMENT_UNPACK_FIELD( "Scale", "1", float, m_flScale ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_ChaoticAttractor )
void C_INIT_ChaoticAttractor::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { AttractorContext_t *pCtx = reinterpret_cast<AttractorContext_t *>( pContext );
Vector vecControlPoint1 = pParticles->GetControlPointAtCurrentTime( m_nBaseCP ); Vector vecFwd, vecRight, vecUp; pParticles->GetControlPointOrientationAtCurrentTime( m_nBaseCP, &vecFwd, &vecRight, &vecUp ); for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); Vector vecScaledOffset = m_flScale * pCtx->m_vecLastPosition; Vector vecOut = vecControlPoint1 + vecScaledOffset.x * vecRight + vecScaledOffset.y * vecFwd + vecScaledOffset.z * vecUp; SetVectorAttribute( xyz, vecOut ); Vector vecNewPnt; vecNewPnt.x = sin( m_flAParm * pCtx->m_vecLastPosition.y ) - pCtx->m_vecLastPosition.z * cos( m_flBParm * pCtx->m_vecLastPosition.x ); vecNewPnt.z = sin( pCtx->m_vecLastPosition.x ); vecNewPnt.y = pCtx->m_vecLastPosition.z * sin ( m_flCParm * pCtx->m_vecLastPosition.x ) - cos( m_flDParm * pCtx->m_vecLastPosition.y ); if ( fabs( m_flSpeedMax ) > 0 ) { Vector dx = vecNewPnt - pCtx->m_vecLastPosition; if (! m_bUniformSpeed ) { float flLen = VectorLength( dx ); if ( fabs( flLen ) > 0 ) { dx *= 1. / flLen; } } dx *= pParticles->RandomInt( m_flSpeedMin, m_flSpeedMax ); dx *= pParticles->m_flPreviousDt; SetVectorAttribute( pxyz, vecOut + dx ); } else SetVectorAttribute( pxyz, vecOut ); pCtx->m_vecLastPosition = vecNewPnt; } }
class C_INIT_CreateFromParentParticles : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateFromParentParticles );
struct ParentParticlesContext_t { int m_nCurrentParentParticle; };
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { ParentParticlesContext_t *pCtx = reinterpret_cast<ParentParticlesContext_t *>( pContext ); pCtx->m_nCurrentParentParticle = 0; }
size_t GetRequiredContextBytes( void ) const { return sizeof( ParentParticlesContext_t ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
float m_flVelocityScale; bool m_bRandomDistribution; int m_nIncrement; };
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateFromParentParticles, "Position From Parent Particles", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_CreateFromParentParticles ) DMXELEMENT_UNPACK_FIELD( "Inherited Velocity Scale","0", float, m_flVelocityScale ) DMXELEMENT_UNPACK_FIELD( "Random Parent Particle Distribution","0", bool, m_bRandomDistribution ) DMXELEMENT_UNPACK_FIELD( "Particle Increment Amount","1", int, m_nIncrement ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateFromParentParticles )
void C_INIT_CreateFromParentParticles::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { if ( !pParticles->m_pParent ) { for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
SetVectorAttribute( xyz, vec3_origin ); SetVectorAttribute( pxyz, vec3_origin ); } return; } ParentParticlesContext_t *pCtx = reinterpret_cast<ParentParticlesContext_t *>( pContext ); int nActiveParticles = pParticles->m_pParent->m_nActiveParticles;
if ( nActiveParticles == 0 ) { while( nParticleCount-- ) { float *lifespan = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); *lifespan = 0.0f; start_p++; } return; }
nActiveParticles = MAX( 0, nActiveParticles - 1 );
for( ; nParticleCount--; start_p++ ) { if ( m_bRandomDistribution ) { pCtx->m_nCurrentParentParticle = pParticles->RandomInt( 0, nActiveParticles ); } else if ( pCtx->m_nCurrentParentParticle > nActiveParticles ) { pCtx->m_nCurrentParentParticle = 0; } float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); const float *pParent_xyz = pParticles->m_pParent->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, pCtx->m_nCurrentParentParticle ); const float *pParent_pxyz = pParticles->m_pParent->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_PREV_XYZ, pCtx->m_nCurrentParentParticle );
Vector vecParentXYZ; Vector vecParentPrevXYZ; Vector vecScaledXYZ;
float flPrevTime = pParticles->m_flCurTime - pParticles->m_flDt; float flSubFrame = RemapValClamped( *ct, flPrevTime, pParticles->m_flCurTime, 0, 1 );
vecParentXYZ.x = pParent_xyz[0]; vecParentXYZ.y = pParent_xyz[4]; vecParentXYZ.z = pParent_xyz[8]; vecParentPrevXYZ.x = pParent_pxyz[0]; vecParentPrevXYZ.y = pParent_pxyz[4]; vecParentPrevXYZ.z = pParent_pxyz[8];
VectorLerp( vecParentPrevXYZ, vecParentXYZ, flSubFrame, vecParentXYZ ); VectorLerp( vecParentXYZ, vecParentPrevXYZ, m_flVelocityScale, vecScaledXYZ ); SetVectorAttribute( pxyz, vecScaledXYZ ); SetVectorAttribute( xyz, vecParentXYZ );
pCtx->m_nCurrentParentParticle += m_nIncrement; } }
class C_INIT_InheritFromParentParticles : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_InheritFromParentParticles );
struct ParentParticlesContext_t { int m_nCurrentParentParticle; };
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return 0; }
uint32 GetFilter( void ) const { return FILTER_PARAMETER_REMAPPING_MASK; }
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { ParentParticlesContext_t *pCtx = reinterpret_cast<ParentParticlesContext_t *>( pContext ); pCtx->m_nCurrentParentParticle = 0; }
size_t GetRequiredContextBytes( void ) const { return sizeof( ParentParticlesContext_t ); }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
float m_flScale; int m_nFieldOutput; int m_nIncrement; bool m_bRandomDistribution; };
DEFINE_PARTICLE_OPERATOR( C_INIT_InheritFromParentParticles, "Inherit Initial Value From Parent Particle", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_InheritFromParentParticles ) DMXELEMENT_UNPACK_FIELD_USERDATA( "Inherited Field", "3", int, m_nFieldOutput, "intchoice particlefield" ) DMXELEMENT_UNPACK_FIELD( "Scale","1", float, m_flScale ) DMXELEMENT_UNPACK_FIELD( "Random Parent Particle Distribution","0", bool, m_bRandomDistribution ) DMXELEMENT_UNPACK_FIELD( "Particle Increment Amount","1", int, m_nIncrement ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_InheritFromParentParticles )
void C_INIT_InheritFromParentParticles::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { if ( !pParticles->m_pParent ) { return; } ParentParticlesContext_t *pCtx = reinterpret_cast<ParentParticlesContext_t *>( pContext ); int nActiveParticles = pParticles->m_pParent->m_nActiveParticles;
if ( nActiveParticles == 0 ) { return; }
nActiveParticles = MAX( 0, nActiveParticles - 1 );
for( ; nParticleCount--; start_p++ ) { if ( m_bRandomDistribution ) { pCtx->m_nCurrentParentParticle = pParticles->RandomInt( 0, nActiveParticles ); } else if ( pCtx->m_nCurrentParentParticle > nActiveParticles ) { pCtx->m_nCurrentParentParticle = 0; } float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); const float *pParentValue = pParticles->m_pParent->GetFloatAttributePtr( m_nFieldOutput, pCtx->m_nCurrentParentParticle );
if ( ATTRIBUTES_WHICH_ARE_VEC3S_MASK & ( 1 << m_nFieldOutput ) ) { Vector vecParentValue; SetVectorFromAttribute( vecParentValue, pParentValue ); vecParentValue *= m_flScale;
// Clamp to 0-1 if color
if ( ATTRIBUTES_WHICH_ARE_COLOR_AND_OPACITY & ( 1 << m_nFieldOutput ) ) { vecParentValue.Min( Vector( 1, 1, 1 ) ); vecParentValue.Max( Vector( 0, 0, 0 ) ); } SetVectorAttribute( pOutput, vecParentValue ); } else { float flOutput = *pParentValue * m_flScale; if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) { flOutput = clamp(flOutput, 0.0f, 1.0f ); } *pOutput = flOutput; }
pCtx->m_nCurrentParentParticle += m_nIncrement; } }
//-----------------------------------------------------------------------------
// Distance to CP Initializer
//-----------------------------------------------------------------------------
class C_INIT_DistanceToCPInit : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_DistanceToCPInit );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK; }
uint32 GetFilter( void ) const { return FILTER_PARAMETER_REMAPPING_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nStartCP; }
bool InitMultipleOverride ( void ) { return true; }
void InitParams( CParticleSystemDefinition *pDef ) { m_nCollisionGroupNumber = g_pParticleSystemMgr->Query()->GetCollisionGroupFromName( m_CollisionGroupName ); m_nStartCP = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nStartCP ) );
// clamp the result to 0 and 1 if it's alpha
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) { m_flOutputMin = clamp(m_flOutputMin, 0.0f, 1.0f ); m_flOutputMax = clamp(m_flOutputMax, 0.0f, 1.0f ); } }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
int m_nFieldOutput; float m_flInputMin; float m_flInputMax; float m_flOutputMin; float m_flOutputMax; int m_nStartCP; bool m_bLOS; char m_CollisionGroupName[128]; int m_nCollisionGroupNumber; float m_flMaxTraceLength; float m_flLOSScale; bool m_bScaleInitialRange; bool m_bActiveRange; };
DEFINE_PARTICLE_OPERATOR( C_INIT_DistanceToCPInit, "Remap Initial Distance to Control Point to Scalar", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_DistanceToCPInit ) DMXELEMENT_UNPACK_FIELD( "distance minimum","0", float, m_flInputMin ) DMXELEMENT_UNPACK_FIELD( "distance maximum","128", float, m_flInputMax ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) DMXELEMENT_UNPACK_FIELD( "control point","0", int, m_nStartCP ) DMXELEMENT_UNPACK_FIELD( "ensure line of sight","0", bool, m_bLOS ) DMXELEMENT_UNPACK_FIELD_STRING( "LOS collision group", "NONE", m_CollisionGroupName ) DMXELEMENT_UNPACK_FIELD( "Maximum Trace Length", "-1", float, m_flMaxTraceLength ) DMXELEMENT_UNPACK_FIELD( "LOS Failure Scalar", "0", float, m_flLOSScale ) DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) DMXELEMENT_UNPACK_FIELD( "only active within specified distance","0", bool, m_bActiveRange ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_DistanceToCPInit )
void C_INIT_DistanceToCPInit::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { Vector vecControlPoint1 = pParticles->GetControlPointAtCurrentTime( m_nStartCP ); // FIXME: SSE-ize
for( ; nParticleCount--; start_p++ ) { Vector vecPosition2; const float *pXYZ = pParticles->GetFloatAttributePtr(PARTICLE_ATTRIBUTE_XYZ, start_p ); vecPosition2 = Vector(pXYZ[0], pXYZ[4], pXYZ[8]); Vector vecDelta = vecControlPoint1 - vecPosition2; float flDistance = vecDelta.Length(); if ( m_bActiveRange && ( flDistance < m_flInputMin || flDistance > m_flInputMax ) ) { continue; } if ( m_bLOS ) { Vector vecEndPoint = vecPosition2; if ( m_flMaxTraceLength != -1.0f && m_flMaxTraceLength < flDistance ) { VectorNormalize(vecEndPoint); vecEndPoint *= m_flMaxTraceLength; vecEndPoint += vecControlPoint1; } CBaseTrace tr; g_pParticleSystemMgr->Query()->TraceLine( vecControlPoint1, vecEndPoint, MASK_OPAQUE_AND_NPCS, NULL , m_nCollisionGroupNumber, &tr ); if (tr.fraction != 1.0f) { flDistance *= tr.fraction * m_flLOSScale; }
}
float flOutput = RemapValClamped( flDistance, m_flInputMin, m_flInputMax, m_flOutputMin, m_flOutputMax ); if ( m_bScaleInitialRange ) { const float *pInitialOutput = pParticles->GetFloatAttributePtr( m_nFieldOutput, start_p ); flOutput = *pInitialOutput * flOutput; } float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p );
*pOutput = flOutput; } }
class C_INIT_LifespanFromVelocity : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_LifespanFromVelocity );
Vector m_vecComponentScale; float m_flTraceOffset; float m_flMaxTraceLength; float m_flTraceTolerance; int m_nCollisionGroupNumber; int m_nMaxPlanes; int m_nAllowedPlanes; char m_CollisionGroupName[128]; unsigned int m_CollisionMask; bool m_bIncludeWater;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { }
size_t GetRequiredContextBytes( ) const { return sizeof( CWorldCollideContextData ); }
bool InitMultipleOverride ( void ) { return true; }
void InitParams( CParticleSystemDefinition *pDef ) { m_nCollisionGroupNumber = g_pParticleSystemMgr->Query()->GetCollisionGroupFromName( m_CollisionGroupName ); m_nAllowedPlanes = ( MIN( MAX_WORLD_PLANAR_CONSTRAINTS, m_nMaxPlanes ) - 1 ); if ( m_bIncludeWater ) m_CollisionMask = MASK_SHOT_HULL|MASK_SPLITAREAPORTAL; else m_CollisionMask = MASK_SHOT_HULL; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_LifespanFromVelocity, "Lifetime from Time to Impact", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_LifespanFromVelocity ) DMXELEMENT_UNPACK_FIELD_STRING( "trace collision group", "NONE", m_CollisionGroupName ) DMXELEMENT_UNPACK_FIELD( "maximum trace length", "1024", float, m_flMaxTraceLength ) DMXELEMENT_UNPACK_FIELD( "trace offset", "0", float, m_flTraceOffset ) DMXELEMENT_UNPACK_FIELD( "trace recycle tolerance", "64", float, m_flTraceTolerance ) DMXELEMENT_UNPACK_FIELD( "maximum points to cache", "16", int, m_nMaxPlanes ) DMXELEMENT_UNPACK_FIELD( "bias distance", "1 1 1", Vector, m_vecComponentScale ) DMXELEMENT_UNPACK_FIELD( "collide with water", "1", bool, m_bIncludeWater ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_LifespanFromVelocity )
void C_INIT_LifespanFromVelocity::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { CWorldCollideContextData **ppCtx; if ( pParticles->m_pParent ) ppCtx = &( pParticles->m_pParent->m_pCollisionCacheData[COLLISION_MODE_INITIAL_TRACE_DOWN] ); else ppCtx = &( pParticles->m_pCollisionCacheData[COLLISION_MODE_INITIAL_TRACE_DOWN] );
CWorldCollideContextData *pCtx = NULL; if ( ! *ppCtx ) { *ppCtx = new CWorldCollideContextData; (*ppCtx)->m_nActivePlanes = 0; (*ppCtx)->m_nActivePlanes = 0; (*ppCtx)->m_nNumFixedPlanes = 0; } pCtx = *ppCtx;
float flTol = m_flTraceTolerance * m_flTraceTolerance;
//Trace length takes the max trace and subtracts the offset to get the actual total.
float flTotalTraceDist = m_flMaxTraceLength - m_flTraceOffset;
//Offset percentage to account for if we've hit something within the offset (but not spawn) area
float flOffsetPct = m_flMaxTraceLength / ( flTotalTraceDist + FLT_EPSILON );
FourVectors v4ComponentScale; v4ComponentScale.DuplicateVector( m_vecComponentScale ); fltx4 fl4TraceOffset = ReplicateX4( m_flTraceOffset );
for( ; nParticleCount--; start_p++ ) { float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pPrevXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
float *dtime = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p );
if ( *dtime >= 0.0f ) { Vector vecXYZ; Vector vecXYZ_Prev; SetVectorFromAttribute( vecXYZ, pxyz ); SetVectorFromAttribute( vecXYZ_Prev, pPrevXYZ );
//Calculate velocity and account for frame delta time
Vector vDelta = ( vecXYZ - vecXYZ_Prev ) / pParticles->m_flPreviousDt; float flVelocity = VectorLength( vDelta );
//Normalize the delta and get the offset to use from the normalized delta times the offset
VectorNormalize( vDelta ); Vector vecOffset = vDelta * m_flTraceOffset;
Vector vecStartPnt = vecXYZ + vecOffset; Vector vecEndPnt = ( vDelta * flTotalTraceDist ) + vecStartPnt;
// Use SIMD section to interface with plane cache, even though we're not SIMD here
// Test versus existing Data
FourVectors fvStartPnt; fvStartPnt.DuplicateVector( vecStartPnt ); FourVectors fvEndPnt; fvEndPnt.DuplicateVector( vecEndPnt ); FourVectors v4PointOnPlane; FourVectors v4PlaneNormal; FourVectors v4Delta; fltx4 fl4ClosestDist = Four_FLT_MAX; for( int i = 0 ; i < pCtx->m_nActivePlanes; i++ ) { if ( pCtx->m_bPlaneActive[i] ) { fltx4 fl4TrialDistance = MaxSIMD( fvStartPnt.DistToSqr( pCtx->m_TraceStartPnt[i] ), fvEndPnt.DistToSqr( pCtx->m_TraceEndPnt[i] ) ); //fltx4 fl4TrialDistance = MaxSIMD(
// fvStartPnt.DistSqrToLineSegment( pCtx->m_TraceStartPnt[i], pCtx->m_TraceEndPnt[i] ),
// fvEndPnt.DistSqrToLineSegment( pCtx->m_TraceStartPnt[i], pCtx->m_TraceEndPnt[i] ) );
// If the trial distance is closer than the existing closest, replace.
if ( !IsAllGreaterThan( fl4TrialDistance, fl4ClosestDist ) ) { fl4ClosestDist = fl4TrialDistance; v4PointOnPlane = pCtx->m_PointOnPlane[i]; } } } // If we're outside the tolerance range, do a new trace and store it.
if ( IsAllGreaterThan( fl4ClosestDist, ReplicateX4( flTol ) ) ) { //replace this with fast raycaster when available
CBaseTrace tr; g_pParticleSystemMgr->Query()->TraceLine( vecStartPnt, vecEndPnt, m_CollisionMask, NULL , m_nCollisionGroupNumber, &tr );
Vector vNormal = tr.plane.normal; Vector vPointOnPlane = tr.endpos;
// If we hit nothing, invalidate our hit normal
if ( tr.fraction == 1.0f ) vNormal = vec3_invalid; // If we start solid, our trace distance is 0, or we hit within the offset area
// cache off anyway, but set our impact and normal to be invalid
if ( ( tr.fraction <= ( 1 - flOffsetPct ) ) || tr.startsolid || flTotalTraceDist == 0.0f || tr.allsolid ) { vPointOnPlane = vec3_invalid; vNormal = vec3_invalid; } // Cache off trace
int nIndex = pCtx->m_nNumFixedPlanes; pCtx->m_bPlaneActive[nIndex] = true; pCtx->m_PointOnPlane[nIndex].DuplicateVector( vPointOnPlane ); pCtx->m_PlaneNormal[nIndex].DuplicateVector( vNormal ); pCtx->m_TraceStartPnt[nIndex].DuplicateVector( vecStartPnt ); pCtx->m_TraceEndPnt[nIndex].DuplicateVector( vecEndPnt );
fvStartPnt.DuplicateVector( vecStartPnt ); v4PointOnPlane.DuplicateVector( vPointOnPlane );
pCtx->m_nNumFixedPlanes = pCtx->m_nNumFixedPlanes + 1; if ( pCtx->m_nNumFixedPlanes > m_nAllowedPlanes ) pCtx->m_nNumFixedPlanes = 0; pCtx->m_nActivePlanes = MIN( m_nAllowedPlanes, pCtx->m_nActivePlanes + 1 ); } // If we have an invalid trace, kill us, otherwise do the math.
if ( v4PointOnPlane.Vec( 0 ) == vec3_invalid ) { *dtime = -1.0f; } else { fvStartPnt -= v4PointOnPlane; //Scale components to remove undesired axis
fvStartPnt *= v4ComponentScale; //Find the length of the trace
//Need to use the adjusted value of the trace length and collision point to account for the offset
fltx4 fl4Dist = AddSIMD ( fvStartPnt.length(), fl4TraceOffset ); flVelocity += FLT_EPSILON; //Divide by Velocity to get Lifespan
float flLifeUpdate; flLifeUpdate = SubFloat( fl4Dist, 0) / flVelocity; *dtime = flLifeUpdate; } } } }
void C_INIT_LifespanFromVelocity::InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { CWorldCollideContextData **ppCtx; if ( pParticles->m_pParent ) ppCtx = &( pParticles->m_pParent->m_pCollisionCacheData[COLLISION_MODE_INITIAL_TRACE_DOWN] ); else ppCtx = &( pParticles->m_pCollisionCacheData[COLLISION_MODE_INITIAL_TRACE_DOWN] );
CWorldCollideContextData *pCtx = NULL; if ( ! *ppCtx ) { *ppCtx = new CWorldCollideContextData; (*ppCtx)->m_nActivePlanes = 0; (*ppCtx)->m_nActivePlanes = 0; (*ppCtx)->m_nNumFixedPlanes = 0; } pCtx = *ppCtx;
float flTol = m_flTraceTolerance * m_flTraceTolerance;
//Trace length takes the max trace and subtracts the offset to get the actual total.
float flTotalTraceDist = m_flMaxTraceLength - m_flTraceOffset; fltx4 fl4TotalTraceDist = ReplicateX4( flTotalTraceDist );
//Offset percentage to account for if we've hit something within the offset (but not spawn) area
float flOffsetPct = m_flMaxTraceLength / ( flTotalTraceDist + FLT_EPSILON );
FourVectors v4ComponentScale; v4ComponentScale.DuplicateVector( m_vecComponentScale ); fltx4 fl4TraceOffset = ReplicateX4( m_flTraceOffset );
fltx4 fl4PrevDT = ReplicateX4( pParticles->m_flPreviousDt );
size_t attr_stride;
const FourVectors *pXYZ = pParticles->Get4VAttributePtr( PARTICLE_ATTRIBUTE_XYZ, &attr_stride ); pXYZ += attr_stride * start_block; const FourVectors *pPrev_XYZ = pParticles->Get4VAttributePtr( PARTICLE_ATTRIBUTE_PREV_XYZ, &attr_stride ); pPrev_XYZ += attr_stride * start_block; fltx4 *pLifespan = pParticles->GetM128AttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, &attr_stride ); pLifespan += attr_stride * start_block;
while( n_blocks-- ) { fltx4 fl4Life = *pLifespan; bi32x4 fl4PassMask = CmpGeSIMD( fl4Life, Four_Zeros ); bi32x4 fl4SkipMask = CmpLtSIMD( fl4Life, Four_Zeros ); if ( IsAnyTrue( fl4PassMask ) ) { // Determine Velocity
FourVectors fvDelta = *pXYZ; fvDelta -= *pPrev_XYZ; fvDelta *= ReciprocalSIMD ( fl4PrevDT ); fltx4 fl4Velocity = fvDelta.length(); //fl4Velocity = MulSIMD ( fl4Velocity, fl4PrevDT );
//fl4Velocity = DivSIMD ( fl4Velocity, fl4PrevDT );
//Normalize the delta and get the offset to use from the normalized delta times the offset
FourVectors fvDeltaNormalized = fvDelta; fvDeltaNormalized.VectorNormalizeFast(); FourVectors fvOffset = fvDeltaNormalized; fvOffset *= m_flTraceOffset;
//Start/Endpoints for our traces
FourVectors fvStartPnt = *pXYZ; fvStartPnt += fvOffset; FourVectors fvEndPnt = fvDeltaNormalized; fvEndPnt *= fl4TotalTraceDist; fvEndPnt += fvStartPnt;
// Test versus existing Data
FourVectors v4PointOnPlane; FourVectors v4PlaneNormal; fltx4 fl4ClosestDist = Four_FLT_MAX;
fl4ClosestDist = MaskedAssign( fl4SkipMask, Four_Zeros, fl4ClosestDist ); for( int i = 0 ; i < pCtx->m_nActivePlanes; i++ ) { if ( pCtx->m_bPlaneActive[i] ) { fltx4 fl4TrialDistance = MaxSIMD( fvStartPnt.DistToSqr( pCtx->m_TraceStartPnt[i] ), fvEndPnt.DistToSqr( pCtx->m_TraceEndPnt[i] ) ); //fltx4 fl4TrialDistance = MaxSIMD(
// fvStartPnt.DistSqrToLineSegment( pCtx->m_TraceStartPnt[i], pCtx->m_TraceEndPnt[i] ),
// fvEndPnt.DistSqrToLineSegment( pCtx->m_TraceStartPnt[i], pCtx->m_TraceEndPnt[i] ) );
bi32x4 fl4Nearestmask = CmpLeSIMD( fl4TrialDistance, fl4ClosestDist ); fl4ClosestDist = MaskedAssign( fl4Nearestmask, fl4TrialDistance, fl4ClosestDist ); v4PointOnPlane.x = MaskedAssign( fl4Nearestmask, pCtx->m_PointOnPlane[i].x, v4PointOnPlane.x ); v4PointOnPlane.y = MaskedAssign( fl4Nearestmask, pCtx->m_PointOnPlane[i].y, v4PointOnPlane.y ); v4PointOnPlane.z = MaskedAssign( fl4Nearestmask, pCtx->m_PointOnPlane[i].z, v4PointOnPlane.z ); } } // If we're outside the tolerance range, do a new trace and store it.
bi32x4 fl4OutOfRange = CmpGtSIMD( fl4ClosestDist, ReplicateX4( flTol ) ); if ( IsAnyTrue( fl4OutOfRange ) ) { int nMask = TestSignSIMD( fl4OutOfRange ); for(int i=0; i < 4; i++ ) { if ( nMask & ( 1 << i ) ) { Vector start = fvStartPnt.Vec( i ); Vector end = fvEndPnt.Vec( i );
//replace this with fast raycaster when available
CBaseTrace tr; g_pParticleSystemMgr->Query()->TraceLine( start, end, m_CollisionMask, NULL , m_nCollisionGroupNumber, &tr );
Vector vNormal = tr.plane.normal; Vector vPointOnPlane = tr.endpos;
// If we hit nothing, invalidate our hit normal
if ( tr.fraction == 1.0f ) vNormal = vec3_invalid; // If we start solid, our trace distance is 0, or we hit within the offset area
// cache off anyway, but set our impact and normal to be invalid
if ( ( tr.fraction <= ( 1 - flOffsetPct ) ) || tr.startsolid || flTotalTraceDist == 0.0f || tr.allsolid ) { vPointOnPlane = vec3_invalid; vNormal = vec3_invalid; }
SubFloat( v4PointOnPlane.x, i ) = vPointOnPlane.x; SubFloat( v4PointOnPlane.y, i ) = vPointOnPlane.y; SubFloat( v4PointOnPlane.z, i ) = vPointOnPlane.z;
// Cache off trace
int nIndex = pCtx->m_nNumFixedPlanes; pCtx->m_bPlaneActive[nIndex] = true; pCtx->m_PointOnPlane[nIndex].DuplicateVector( vPointOnPlane ); pCtx->m_PlaneNormal[nIndex].DuplicateVector( vNormal ); pCtx->m_TraceStartPnt[nIndex].DuplicateVector( start ); pCtx->m_TraceEndPnt[nIndex].DuplicateVector( end );
pCtx->m_nNumFixedPlanes = pCtx->m_nNumFixedPlanes + 1; if ( pCtx->m_nNumFixedPlanes > m_nAllowedPlanes ) pCtx->m_nNumFixedPlanes = 0; pCtx->m_nActivePlanes = MIN( m_nAllowedPlanes, pCtx->m_nActivePlanes + 1 ); } } }
FourVectors fvInvalid; fvInvalid.DuplicateVector( vec3_invalid ); bi32x4 fl4InvalidMask = CmpEqSIMD( v4PointOnPlane.x, fvInvalid.x ); fl4InvalidMask = OrSIMD (fl4InvalidMask, CmpEqSIMD( v4PointOnPlane.y, fvInvalid.y ) ); fl4InvalidMask = OrSIMD (fl4InvalidMask, CmpEqSIMD( v4PointOnPlane.z, fvInvalid.z ) );
//Find the length of the trace
fvStartPnt -= v4PointOnPlane; fvStartPnt *= v4ComponentScale;
//Need to use the adjusted value of the trace length and collision point to account for the offset
fltx4 fl4Dist = AddSIMD ( fvStartPnt.length(), fl4TraceOffset ); fl4Velocity = AddSIMD( fl4Velocity, Four_Epsilons );
//Divide by Velocity to get Lifespan
fltx4 fl4Life = DivSIMD( fl4Dist, fl4Velocity ); fl4Life = MaskedAssign( fl4InvalidMask, Four_Zeros, fl4Life ); *pLifespan = MaskedAssign( fl4PassMask, fl4Life, *pLifespan ); } pXYZ += attr_stride; pPrev_XYZ += attr_stride; pLifespan += attr_stride; } }
class C_INIT_CreateFromPlaneCache : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateFromPlaneCache );
Vector m_vecOffsetMin; Vector m_vecOffsetMax; bool bLocalOffset; bool m_bUseNormal;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK | PARTICLE_ATTRIBUTE_NORMAL_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
size_t GetRequiredContextBytes( ) const { return sizeof( CWorldCollideContextData ); }
void InitParams( CParticleSystemDefinition *pDef ) { bLocalOffset = m_vecOffsetMin != vec3_origin && m_vecOffsetMax != vec3_origin; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateFromPlaneCache, "Position from Parent Cache", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_CreateFromPlaneCache ) DMXELEMENT_UNPACK_FIELD( "Local Offset Min", "0 0 0", Vector, m_vecOffsetMin ) DMXELEMENT_UNPACK_FIELD( "Local Offset Max", "0 0 0", Vector, m_vecOffsetMax ) DMXELEMENT_UNPACK_FIELD( "Set Normal", "0", bool, m_bUseNormal ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateFromPlaneCache )
void C_INIT_CreateFromPlaneCache::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { if ( !pParticles->m_pParent ) { for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
SetVectorAttribute( xyz, vec3_origin ); SetVectorAttribute( pxyz, vec3_origin ); } return; }
CWorldCollideContextData **ppCtx; if ( pParticles->m_pParent ) ppCtx = &( pParticles->m_pParent->m_pCollisionCacheData[COLLISION_MODE_INITIAL_TRACE_DOWN] ); else ppCtx = &( pParticles->m_pCollisionCacheData[COLLISION_MODE_INITIAL_TRACE_DOWN] );
CWorldCollideContextData *pCtx = NULL; if ( ! *ppCtx ) { *ppCtx = new CWorldCollideContextData; (*ppCtx)->m_nActivePlanes = 0; (*ppCtx)->m_nNumFixedPlanes = 0; FourVectors fvEmpty; fvEmpty.DuplicateVector( vec3_origin ); (*ppCtx)->m_PointOnPlane[0] = fvEmpty; } pCtx = *ppCtx; if ( pCtx->m_nActivePlanes > 0 ) { for( ; nParticleCount--; start_p++ ) { int nIndex = pParticles->RandomInt( 0, pCtx->m_nActivePlanes - 1 ); Vector vecNormal = pCtx->m_PlaneNormal[nIndex].Vec( 0 ); Vector vecPointOnPlane = pCtx->m_PointOnPlane[nIndex].Vec( 0 ); if ( vecNormal == vec3_invalid || vecPointOnPlane == vec3_invalid ) { float *plifespan = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); *plifespan = 0.0f; } else { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); FourVectors fvPoint = pCtx->m_PointOnPlane[nIndex]; Vector vPoint = fvPoint.Vec( 0 ); if ( bLocalOffset ) { Vector randpos; Vector OutputPos; QAngle LocalCoords; pParticles->RandomVector( m_vecOffsetMin, m_vecOffsetMax, &randpos ); randpos = Vector( randpos.z, randpos.y, randpos.x ); VectorAngles( vecNormal, LocalCoords ); VectorRotate( randpos, LocalCoords, OutputPos ); vPoint += OutputPos; }
SetVectorAttribute( xyz, vPoint ); SetVectorAttribute( pxyz, vPoint ); if ( m_bUseNormal ) { float *pNormal = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_NORMAL, start_p ); SetVectorAttribute( pNormal, vecNormal ); } } } } else { for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); SetVectorAttribute( xyz, vec3_origin ); SetVectorAttribute( pxyz, vec3_origin ); } } }
//-----------------------------------------------------------------------------
// Model Cull Operator - cull particles inside or outside of a brush/animated model
//-----------------------------------------------------------------------------
class C_INIT_ModelCull : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_ModelCull );
int m_nControlPointNumber; bool m_bBoundBox; bool m_bCullOutside; char m_HitboxSetName[128];
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_LIFE_DURATION; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitParams( CParticleSystemDefinition *pDef ) { m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_ModelCull , "Cull relative to model", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_ModelCull ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "use only bounding box", "0", bool, m_bBoundBox ) DMXELEMENT_UNPACK_FIELD( "cull outside instead of inside", "0", bool, m_bCullOutside ) DMXELEMENT_UNPACK_FIELD_STRING( "hitbox set", "effects", m_HitboxSetName ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_ModelCull )
void C_INIT_ModelCull::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { pParticles->UpdateHitBoxInfo( m_nControlPointNumber, m_HitboxSetName ); if ( pParticles->ControlPointHitBox( m_nControlPointNumber ).CurAndPrevValid() ) { for( ; nParticleCount--; start_p++ ) { float *pXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pLifespan = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); Vector vecParticlePosition;
SetVectorFromAttribute( vecParticlePosition, pXYZ );
bool bInside = g_pParticleSystemMgr->Query()->IsPointInControllingObjectHitBox( pParticles, m_nControlPointNumber, vecParticlePosition, m_bBoundBox ); if ( ( bInside && m_bCullOutside ) || ( !bInside && !m_bCullOutside )) continue;
*pLifespan = -1.0f; } } }
//-----------------------------------------------------------------------------
// RtEnv Cull Operator - cull particles inside or outside of a RayTraceEnvironment
//-----------------------------------------------------------------------------
class C_INIT_RtEnvCull : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RtEnvCull );
Vector m_vecTestDir; Vector m_vecTestNormal; int m_nRtEnvNumber; bool m_bUseVelocity; bool m_bCullOnMiss; bool m_bLifeAdjust; char m_RtEnvName[128];
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_LIFE_DURATION; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
void InitParams( CParticleSystemDefinition *pDef ) { m_nRtEnvNumber = g_pParticleSystemMgr->Query()->GetRayTraceEnvironmentFromName( m_RtEnvName ); }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RtEnvCull , "Cull relative to Ray Trace Environment", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RtEnvCull ) DMXELEMENT_UNPACK_FIELD( "cull on miss", "0", bool, m_bCullOnMiss ) DMXELEMENT_UNPACK_FIELD( "velocity test adjust lifespan", "0", bool, m_bLifeAdjust ) DMXELEMENT_UNPACK_FIELD( "use velocity for test direction", "0", bool, m_bUseVelocity ) DMXELEMENT_UNPACK_FIELD( "test direction", "0 0 1", Vector, m_vecTestDir ) DMXELEMENT_UNPACK_FIELD( "cull normal", "0 0 0", Vector, m_vecTestNormal ) DMXELEMENT_UNPACK_FIELD_STRING( "ray trace environment name", "PRECIPITATION", m_RtEnvName ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RtEnvCull )
void C_INIT_RtEnvCull::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { int32 skipid = NULL; bool bUseNormal = m_vecTestNormal != vec3_origin; if ( m_bUseVelocity ) { fltx4 fl4PrevDt = ReplicateX4( pParticles->m_flPreviousDt ); for( ; nParticleCount--; start_p++ ) { float *pXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pXYZPrev = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); float *pLifespan = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); if ( *pLifespan == -1.0f ) continue;
Vector vecParticlePosition; Vector vecParticlePositionPrev; SetVectorFromAttribute( vecParticlePosition, pXYZ ); SetVectorFromAttribute( vecParticlePositionPrev, pXYZPrev );
FourVectors fvDirection; fvDirection.DuplicateVector( vecParticlePosition - vecParticlePositionPrev ); fltx4 fl4Velocity = fvDirection.length(); fl4Velocity = DivSIMD ( fl4Velocity, fl4PrevDt );
fvDirection.VectorNormalizeFast();
FourRays frTr; frTr.direction = fvDirection; frTr.origin.DuplicateVector( vecParticlePosition ); fltx4 fl4TMin = Four_Zeros; fltx4 fl4Lifespan = ReplicateX4( *pLifespan ); fltx4 fl4TMax = MulSIMD ( fl4Velocity, fl4Lifespan ); RayTracingResult Result;
g_pParticleSystemMgr->Query()->TraceAgainstRayTraceEnv( m_nRtEnvNumber, frTr, fl4TMin, fl4TMax, &Result, skipid ); bool bHit = Result.HitIds[0] != -1; if ( bUseNormal ) { bHit = bHit && Result.surface_normal.Vec( 0 ) == m_vecTestNormal; } if ( m_bLifeAdjust && bHit ) { fl4Velocity = AddSIMD( fl4Velocity, Four_Epsilons ); fl4Lifespan = DivSIMD( Result.HitDistance, fl4Velocity ); //debug
//if ( SubFloat( fl4Lifespan, 0) != -1.0f && Result.HitIds[0] != -1 )
//{
// g_pParticleSystemMgr->Query()->DebugDrawLine( frTr.origin.Vec( 0 ), frTr.origin.Vec( 0 ) + ( frTr.direction.Vec ( 0 ) * SubFloat( Result.HitDistance, 0 ) ), 0, 0, 255, true, -1 );
// Vector vecEnd = frTr.origin.Vec( 0 ) + ( frTr.direction.Vec( 0 ) * ( SubFloat( fl4Lifespan, 0 ) * SubFloat( fl4Velocity, 0 ) ) ) ;
// g_pParticleSystemMgr->Query()->DebugDrawLine( frTr.origin.Vec( 0 ), vecEnd, 0, 255, 0, true, -1 );
//}
*pLifespan = MIN( SubFloat( fl4Lifespan, 0), *pLifespan ); continue; } if ( ( bHit && m_bCullOnMiss ) || ( !bHit && !m_bCullOnMiss ) ) continue;
*pLifespan = -1.0f; } } else { for( ; nParticleCount--; start_p++ ) { float *pXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pLifespan = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); if ( *pLifespan == -1.0f ) continue; Vector vecParticlePosition; SetVectorFromAttribute( vecParticlePosition, pXYZ );
FourRays frTr; frTr.direction.DuplicateVector( m_vecTestDir ); frTr.origin.DuplicateVector( vecParticlePosition ); fltx4 fl4TMin = Four_Zeros; fltx4 fl4TMax = Four_FLT_MAX;
RayTracingResult Result;
g_pParticleSystemMgr->Query()->TraceAgainstRayTraceEnv( m_nRtEnvNumber, frTr, fl4TMin, fl4TMax, &Result, skipid ); bool bHit = Result.HitIds[0] != -1; if ( bUseNormal ) { bHit = bHit && Result.surface_normal.Vec( 0 ) == m_vecTestNormal; }
if ( ( bHit && m_bCullOnMiss && !bUseNormal ) || ( !bHit && !m_bCullOnMiss )) continue;
*pLifespan = -1.0f; } } }
void C_INIT_RtEnvCull::InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { int32 skipid = NULL; bool bUseNormal = m_vecTestNormal != vec3_origin; size_t attr_stride;
const FourVectors *pXYZ = pParticles->Get4VAttributePtr( PARTICLE_ATTRIBUTE_XYZ, &attr_stride ); pXYZ += attr_stride * start_block; const FourVectors *pXYZPrev = pParticles->Get4VAttributePtr( PARTICLE_ATTRIBUTE_PREV_XYZ, &attr_stride ); pXYZPrev += attr_stride * start_block; fltx4 *pLifespan = pParticles->GetM128AttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, &attr_stride ); pLifespan += attr_stride * start_block;
bi32x4 fl4HitMask; fltx4 fl4Lifespan;
if ( m_bUseVelocity ) { fltx4 fl4PrevDt = ReplicateX4( pParticles->m_flPreviousDt ); while( n_blocks-- ) { FourVectors fvDirection = *pXYZ; fvDirection -= *pXYZPrev; fltx4 fl4Velocity = fvDirection.length(); fl4Velocity = DivSIMD ( fl4Velocity, fl4PrevDt );
fl4Lifespan = *pLifespan;
if ( IsAllEqual( fl4Lifespan, Four_NegativeOnes ) ) { pXYZ += attr_stride; pXYZPrev += attr_stride; pLifespan += attr_stride; continue; }
bi32x4 fl4SkipMask = CmpEqSIMD( fl4Lifespan, Four_NegativeOnes );
fvDirection.VectorNormalize();
FourRays frTr; frTr.direction = fvDirection; frTr.origin = *pXYZ; fltx4 fl4TMin = Four_Zeros; fltx4 fl4TMax = MulSIMD ( fl4Velocity, fl4Lifespan );
RayTracingResult Result;
g_pParticleSystemMgr->Query()->TraceAgainstRayTraceEnv( m_nRtEnvNumber, frTr, fl4TMin, fl4TMax, &Result, skipid );
i32x4 in4HitIds = LoadAlignedIntSIMD( Result.HitIds ); fltx4 fl4HitIds = SignedIntConvertToFltSIMD ( in4HitIds ); if ( m_bCullOnMiss ) { fl4HitMask = CmpLtSIMD( fl4HitIds, Four_Zeros); if ( bUseNormal ) { FourVectors fvCullNormal; fvCullNormal.DuplicateVector( m_vecTestNormal ); bi32x4 fl4NormalMask; fl4NormalMask = CmpEqSIMD( fvCullNormal.x, Result.surface_normal.x ); fl4NormalMask = AndSIMD( fl4NormalMask, CmpEqSIMD( fvCullNormal.y, Result.surface_normal.y ) ); fl4NormalMask = AndSIMD( fl4NormalMask, CmpEqSIMD( fvCullNormal.z, Result.surface_normal.z ) ); fl4HitMask = OrSIMD( fl4HitMask, fl4NormalMask ); } } else { fl4HitMask = CmpGeSIMD( fl4HitIds, Four_Zeros); if ( bUseNormal ) { FourVectors fvCullNormal; fvCullNormal.DuplicateVector( m_vecTestNormal ); bi32x4 fl4NormalMask; fl4NormalMask = CmpEqSIMD( fvCullNormal.x, Result.surface_normal.x ); fl4NormalMask = AndSIMD( fl4NormalMask, CmpEqSIMD( fvCullNormal.y, Result.surface_normal.y ) ); fl4NormalMask = AndSIMD( fl4NormalMask, CmpEqSIMD( fvCullNormal.z, Result.surface_normal.z ) ); fl4HitMask = AndSIMD( fl4HitMask, fl4NormalMask ); } }
if ( m_bLifeAdjust ) { if ( IsAnyTrue( fl4HitMask ) ) { fl4Velocity = AddSIMD( fl4Velocity, Four_Epsilons ); fl4Lifespan = DivSIMD( Result.HitDistance, fl4Velocity ); //debug
//for ( int i=0; i<4; ++i )
//{
// if ( SubFloat( fl4Lifespan, i) != -1.0f && Result.HitIds[i] != -1 )
// {
// g_pParticleSystemMgr->Query()->DebugDrawLine( frTr.origin.Vec( i ), frTr.origin.Vec( i ) + ( frTr.direction.Vec( i ) * SubFloat( Result.HitDistance, i ) ), 255, 0, 0, true, -1 );
// Vector vecEnd = frTr.origin.Vec( i ) + ( frTr.direction.Vec( i ) * ( SubFloat( fl4Lifespan, i ) * SubFloat( fl4Velocity, i ) ) ) ;
// g_pParticleSystemMgr->Query()->DebugDrawLine( frTr.origin.Vec( i ), vecEnd, 0, 255, 0, true, -1 );
// }
//}
//debug
//Don't Mess with Particles we should skip
fl4Lifespan = MaskedAssign( fl4SkipMask, Four_NegativeOnes, fl4Lifespan ); } } else { fl4Lifespan = Four_NegativeOnes; } fltx4 fl4MinLife = *pLifespan; *pLifespan = MinSIMD( fl4MinLife, MaskedAssign( fl4HitMask, fl4Lifespan, *pLifespan ) );
pXYZ += attr_stride; pXYZPrev += attr_stride; pLifespan += attr_stride; } } else { while( n_blocks-- ) { FourRays frTr; frTr.direction.DuplicateVector( m_vecTestDir ); frTr.origin = *pXYZ; fltx4 fl4TMin = Four_Zeros; fltx4 fl4TMax = Four_FLT_MAX; fl4Lifespan = *pLifespan;
if ( IsAllEqual( fl4Lifespan, Four_NegativeOnes ) ) { pXYZ += attr_stride; pXYZPrev += attr_stride; pLifespan += attr_stride; continue; }
RayTracingResult Result;
g_pParticleSystemMgr->Query()->TraceAgainstRayTraceEnv( m_nRtEnvNumber, frTr, fl4TMin, fl4TMax, &Result, skipid );
i32x4 in4HitIds = LoadAlignedIntSIMD( Result.HitIds ); fltx4 fl4HitIds = SignedIntConvertToFltSIMD ( in4HitIds );
if ( m_bCullOnMiss ) { fl4HitMask = CmpLtSIMD( fl4HitIds, Four_Zeros); if ( bUseNormal ) { FourVectors fvCullNormal; fvCullNormal.DuplicateVector( m_vecTestNormal ); bi32x4 fl4NormalMask; fl4NormalMask = CmpEqSIMD( fvCullNormal.x, Result.surface_normal.x ); fl4NormalMask = AndSIMD( fl4NormalMask, CmpEqSIMD( fvCullNormal.y, Result.surface_normal.y ) ); fl4NormalMask = AndSIMD( fl4NormalMask, CmpEqSIMD( fvCullNormal.z, Result.surface_normal.z ) ); fl4HitMask = OrSIMD( fl4HitMask, fl4NormalMask ); } } else { fl4HitMask = CmpGeSIMD( fl4HitIds, Four_Zeros); if ( bUseNormal ) { FourVectors fvCullNormal; fvCullNormal.DuplicateVector( m_vecTestNormal ); bi32x4 fl4NormalMask; fl4NormalMask = CmpEqSIMD( fvCullNormal.x, Result.surface_normal.x ); fl4NormalMask = AndSIMD( fl4NormalMask, CmpEqSIMD( fvCullNormal.y, Result.surface_normal.y ) ); fl4NormalMask = AndSIMD( fl4NormalMask, CmpEqSIMD( fvCullNormal.z, Result.surface_normal.z ) ); fl4HitMask = AndSIMD( fl4HitMask, fl4NormalMask ); } }
fl4Lifespan = Four_NegativeOnes;
*pLifespan = MaskedAssign( fl4HitMask, fl4Lifespan, *pLifespan );
pXYZ += attr_stride; pXYZPrev += attr_stride; pLifespan += attr_stride; } } }
//-----------------------------------------------------------------------------
// Set Normal to CP Forward Vector
//-----------------------------------------------------------------------------
class C_INIT_NormalAlignToCP : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_NormalAlignToCP );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_NORMAL_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitParams( CParticleSystemDefinition *pDef ) { m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
private: int m_nControlPointNumber; Vector m_vOffsetMin; Vector m_vOffsetMax;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_NormalAlignToCP, "Normal Align to CP", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_NormalAlignToCP ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_NormalAlignToCP )
void C_INIT_NormalAlignToCP::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const {
for( ; nParticleCount--; start_p++ ) { const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pNormal = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_NORMAL, start_p ); Vector vecForward; Vector vecRight; Vector vecUp; pParticles->GetControlPointOrientationAtTime( m_nControlPointNumber, *ct, &vecForward, &vecRight, &vecUp ); SetVectorAttribute( pNormal, vecForward ); } }
//-----------------------------------------------------------------------------
// Normal Offset Initializer
//-----------------------------------------------------------------------------
class C_INIT_NormalOffset : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_NormalOffset );
Vector m_OffsetMin; Vector m_OffsetMax; int m_nControlPointNumber; bool m_bLocalCoords; bool m_bProportional; bool m_bNormalize;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_NORMAL_MASK | PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_NORMAL_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitParams( CParticleSystemDefinition *pDef ) { m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
bool InitMultipleOverride ( void ) { return true; } };
DEFINE_PARTICLE_OPERATOR( C_INIT_NormalOffset, "Normal Modify Offset Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_NormalOffset ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "offset min", "0 0 0", Vector, m_OffsetMin ) DMXELEMENT_UNPACK_FIELD( "offset max", "0 0 0", Vector, m_OffsetMax ) DMXELEMENT_UNPACK_FIELD( "offset in local space 0/1", "0", bool, m_bLocalCoords ) DMXELEMENT_UNPACK_FIELD( "normalize output 0/1", "0", bool, m_bNormalize ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_NormalOffset )
void C_INIT_NormalOffset::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pNormal = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_NORMAL, start_p );
Vector randpos; pParticles->RandomVector( m_OffsetMin, m_OffsetMax, &randpos );
if ( m_bLocalCoords ) { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, *ct, &mat ); Vector vecTransformLocal = vec3_origin; VectorRotate( randpos, mat, vecTransformLocal ); randpos = vecTransformLocal; } Vector vecOffset; SetVectorFromAttribute( vecOffset, pNormal ); vecOffset += randpos; if ( m_bNormalize ) VectorNormalize( vecOffset ); SetVectorAttribute( pNormal, vecOffset ); } }
//-----------------------------------------------------------------------------
// Remap Speed to Scalar Initializer
//-----------------------------------------------------------------------------
class C_INIT_RemapSpeedToScalar : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RemapSpeedToScalar );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return 1 << m_nFieldOutput | PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetFilter( void ) const { return FILTER_PARAMETER_REMAPPING_MASK; }
void InitParams(CParticleSystemDefinition *pDef ) { m_flInputMin = MAX(MIN_PARTICLE_SPEED, m_flInputMin); m_flInputMax = MAX(MIN_PARTICLE_SPEED, m_flInputMax); // clamp the result to 0 and 1 if it's alpha
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) { m_flOutputMin = clamp(m_flOutputMin, 0.0f, 1.0f ); m_flOutputMax = clamp(m_flOutputMax, 0.0f, 1.0f ); } }
bool InitMultipleOverride ( void ) { return true; }
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const;
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
int m_nFieldOutput; int m_nControlPointNumber; float m_flStartTime; float m_flEndTime; float m_flInputMin; float m_flInputMax; float m_flOutputMin; float m_flOutputMax; bool m_bScaleInitialRange; bool m_bPerParticle; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RemapSpeedToScalar, "Remap Speed to Scalar", OPERATOR_GENERIC ); BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RemapSpeedToScalar ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime start time (seconds)", "-1", float, m_flStartTime ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime end time (seconds)", "-1", float, m_flEndTime ) DMXELEMENT_UNPACK_FIELD( "control point number (ignored if per particle)", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "per particle","0", bool, m_bPerParticle ) DMXELEMENT_UNPACK_FIELD( "input minimum","0", float, m_flInputMin ) DMXELEMENT_UNPACK_FIELD( "input maximum","1", float, m_flInputMax ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapSpeedToScalar );
void C_INIT_RemapSpeedToScalar::InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { if ( ( ( pParticles->m_flCurTime < m_flStartTime ) || ( pParticles->m_flCurTime >= m_flEndTime ) ) && ( ( m_flStartTime != -1.0f) && ( m_flEndTime != -1.0f) ) ) return; size_t attr_stride;
const FourVectors *pXYZ = pParticles->Get4VAttributePtr( PARTICLE_ATTRIBUTE_XYZ, &attr_stride ); pXYZ += attr_stride * start_block; const FourVectors *pPrevXYZ = pParticles->Get4VAttributePtr( PARTICLE_ATTRIBUTE_PREV_XYZ, &attr_stride ); pPrevXYZ += attr_stride * start_block; fltx4 *pOutput = pParticles->GetM128AttributePtrForWrite( m_nFieldOutput, &attr_stride ); pOutput += attr_stride * start_block; const fltx4 *pInitialOutput = pParticles->GetInitialM128AttributePtr( m_nFieldOutput, &attr_stride ); pInitialOutput += attr_stride * start_block;
fltx4 flMin = ReplicateX4( m_flOutputMin ); fltx4 flMax = ReplicateX4( m_flOutputMax );
fltx4 fl4Dt = ReplicateX4( pParticles->m_flPreviousDt ); fltx4 fl4InputMin = ReplicateX4( m_flInputMin ); fltx4 fl4InputMax = ReplicateX4( m_flInputMax );
if ( m_bPerParticle ) { while( n_blocks-- ) { fltx4 fl4Speed = DivSIMD ( (*pXYZ - *pPrevXYZ).length(), fl4Dt ); fltx4 fl4Output = RemapValClampedSIMD( fl4Speed, fl4InputMin, fl4InputMax, flMin, flMax ); if ( m_bScaleInitialRange ) { fl4Output = MulSIMD( *pInitialOutput, fl4Output ); }
*( pOutput ) = fl4Output;
pXYZ += attr_stride; pPrevXYZ += attr_stride; pOutput += attr_stride; pInitialOutput += attr_stride; } } else { Vector vecPrevPos; pParticles->GetControlPointAtPrevTime( m_nControlPointNumber, &vecPrevPos ); FourVectors fvDelta; fvDelta.DuplicateVector( pParticles->GetControlPointAtCurrentTime( m_nControlPointNumber ) - vecPrevPos ); fltx4 fl4Speed = DivSIMD ( fvDelta.length(), fl4Dt ); fltx4 fl4Output = RemapValClampedSIMD( fl4Speed, fl4InputMin, fl4InputMax, flMin, flMax );
while( n_blocks-- ) { if ( m_bScaleInitialRange ) { fl4Output = MulSIMD( *pInitialOutput, fl4Output ); }
*( pOutput ) = fl4Output;
pOutput += attr_stride; pInitialOutput += attr_stride; } } }
void C_INIT_RemapSpeedToScalar::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { if ( ( ( pParticles->m_flCurTime < m_flStartTime ) || ( pParticles->m_flCurTime >= m_flEndTime ) ) && ( ( m_flStartTime != -1.0f) && ( m_flEndTime != -1.0f) ) ) return;
if ( m_bPerParticle ) { for( ; nParticleCount--; start_p++ ) { const float *pXYZ = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *pPrevXYZ = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); Vector vecXYZ; Vector vecPrevXYZ; SetVectorFromAttribute ( vecXYZ, pXYZ ); SetVectorFromAttribute ( vecPrevXYZ, pPrevXYZ ); float flSpeed = (vecXYZ - vecPrevXYZ).Length() / pParticles->m_flPreviousDt; float flOutput = RemapValClamped( flSpeed, m_flInputMin, m_flInputMax, m_flOutputMin, m_flOutputMax ); if ( m_bScaleInitialRange ) { const float *pInitialOutput = pParticles->GetInitialFloatAttributePtr( m_nFieldOutput, start_p ); flOutput = *pInitialOutput * flOutput; }
*pOutput = flOutput; } } else { Vector vecPrevPos; pParticles->GetControlPointAtPrevTime( m_nControlPointNumber, &vecPrevPos ); Vector vecDelta; vecDelta = pParticles->GetControlPointAtCurrentTime( m_nControlPointNumber ) - vecPrevPos; float flSpeed = vecDelta.Length() / pParticles->m_flPreviousDt; float flOutput = RemapValClamped( flSpeed, m_flInputMin, m_flInputMax, m_flOutputMin, m_flOutputMax );
for( ; nParticleCount--; start_p++ ) { float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); if ( m_bScaleInitialRange ) { const float *pInitialOutput = pParticles->GetInitialFloatAttributePtr( m_nFieldOutput, start_p ); flOutput = *pInitialOutput * flOutput; }
*pOutput = flOutput; } } }
//-----------------------------------------------------------------------------
// CP Snapshot Initializer
//-----------------------------------------------------------------------------
class C_INIT_InitFromCPSnapshot : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_InitFromCPSnapshot );
int m_nControlPointNumber; int m_nAttributeToRead; int m_nAttributeToWrite; int m_nLocalSpaceCP;
virtual uint32 GetWrittenAttributes( void ) const { return ( ( m_nAttributeToWrite == -1 ) ? 0 : ( 1 << m_nAttributeToWrite ) ); }
virtual uint32 GetReadAttributes( void ) const { return 0; }
virtual uint64 GetReadControlPointMask() const { uint64 nMask = 0; if ( m_nControlPointNumber != -1 ) nMask |= ( 1ULL << m_nControlPointNumber ); if ( m_nLocalSpaceCP != -1 ) nMask |= ( 1ULL << m_nLocalSpaceCP ); return nMask; }
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_nControlPointNumber = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); m_nLocalSpaceCP = MAX( 0, MIN( MAX_PARTICLE_CONTROL_POINTS-1, m_nLocalSpaceCP ) ); // If m_nAttributeToRead is not specified, just ask the snapshot for the written attribute
if ( m_nAttributeToRead == -1 ) m_nAttributeToRead = m_nAttributeToWrite; }
// NOTE: InitNewParticlesBlock is not implemented, because InitNewParticlesScalar is just as efficient in this case
virtual void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_InitFromCPSnapshot, "Init From CP Snapshot", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_InitFromCPSnapshot ) DMXELEMENT_UNPACK_FIELD( "snapshot control point number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD_USERDATA( "field to write", "0", int, m_nAttributeToWrite, "intchoice particlefield" ) DMXELEMENT_UNPACK_FIELD_USERDATA( "field to read", "-1", int, m_nAttributeToRead, "intchoice particlefield" ) DMXELEMENT_UNPACK_FIELD( "local space control point number", "-1", int, m_nLocalSpaceCP ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_InitFromCPSnapshot )
void C_INIT_InitFromCPSnapshot::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { if ( m_nAttributeToWrite == -1 ) return;
CParticleSnapshot *pSnapshot = pParticles->GetControlPointSnapshot( m_nControlPointNumber ); EAttributeDataType nAttributeType = g_pParticleSystemMgr->GetParticleAttributeDataType( m_nAttributeToWrite );
// NOTE: HasAttribute() returns false if the read/write attributes are not of the same datatype
int nAttributeMask = ( 1 << m_nAttributeToWrite ); if ( pSnapshot && ( nAttributeWriteMask & nAttributeMask ) && pSnapshot->HasAttribute( m_nAttributeToRead, nAttributeType ) ) { matrix3x4_t cpTransform; int nTransformableAttributesMask = PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_NORMAL_MASK; bool bUseCPTransform = ( m_nLocalSpaceCP != -1 ) && ( nAttributeMask & nTransformableAttributesMask ); if ( bUseCPTransform ) { // Transform normals/positions as if they are specified in the local space of the given control point
pParticles->GetControlPointTransformAtCurrentTime( m_nLocalSpaceCP, &cpTransform ); if ( nAttributeMask == PARTICLE_ATTRIBUTE_NORMAL_MASK ) cpTransform[0][3] = cpTransform[1][3] = cpTransform[2][3] = 0.0f; }
// Check we can read/write the specified data range:
Assert( pSnapshot->NumCols() >= ( start_p + nParticleCount ) ); Assert( pParticles->GetFloatAttributePtrForWrite( m_nAttributeToWrite, 0 ) ); if ( ( pSnapshot->NumCols() < ( start_p + nParticleCount ) ) || !pParticles->GetFloatAttributePtrForWrite( m_nAttributeToWrite, 0 ) ) return;
switch( nAttributeType ) { case ATTRDATATYPE_FLOAT: { const float *pSrcAttributeData = pSnapshot->ElementPointer<float>( m_nAttributeToRead, start_p ); float *pDstAttributeData = pParticles->GetFloatAttributePtrForWrite( m_nAttributeToWrite, start_p ); memcpy( pDstAttributeData, pSrcAttributeData, nParticleCount*sizeof( float ) ); break; }
case ATTRDATATYPE_INT: { const int *pSrcAttributeData = pSnapshot->ElementPointer<int>( m_nAttributeToRead, start_p ); int *pDstAttributeData = pParticles->GetIntAttributePtrForWrite( m_nAttributeToWrite, start_p ); memcpy( pDstAttributeData, pSrcAttributeData, nParticleCount*sizeof( int ) ); break; } case ATTRDATATYPE_4V: { // The source/dest data type is Vector, interleaved in FourVectors objects
// TODO: OPTIMIZATION: if the source/dest indices have the same alignment modulo 4, and the range is contiguous, then memcpy the middle N complete FourVectors directly (and apply cpTransform to FourVectors instead of Vector)
for( ; nParticleCount--; start_p++ ) { const float *pSrcAttributeData = (const float *)pSnapshot->ElementPointer4V( m_nAttributeToRead, start_p ); float *pDstAttributeData = pParticles->GetFloatAttributePtrForWrite( m_nAttributeToWrite, start_p ); Vector srcAttributeData, srcAttributeDataTmp; SetVectorFromAttribute( srcAttributeData, pSrcAttributeData ); if ( bUseCPTransform ) { VectorTransform( srcAttributeData, cpTransform, srcAttributeDataTmp ); srcAttributeData = srcAttributeDataTmp; } SetVectorAttribute( pDstAttributeData, srcAttributeData ); } break; }
default: // Don't support ATTRDATATYPE_POINTER
ExecuteNTimes( 10, Warning( "C_INIT_InitFromCPSnapshot: Unsupported attribute data type! (%d)\n", nAttributeType) ); Assert( 0 ); break; } } }
//-----------------------------------------------------------------------------
// Parent Killed Particles Initializer
//-----------------------------------------------------------------------------
class C_INIT_InitFromParentKilled : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_InitFromParentKilled );
int m_nAttributeToCopy; char m_AttributeCopyName[128];
virtual uint32 GetWrittenAttributes( void ) const { return ( ( m_nAttributeToCopy == -1 ) ? 0 : ( 1 << m_nAttributeToCopy ) ); }
virtual uint32 GetReadAttributes( void ) const { // TODO: this refers to parent attributes.... errr....
return ( ( m_nAttributeToCopy == -1 ) ? 0 : ( 1 << m_nAttributeToCopy ) ); }
virtual bool ShouldRun( bool bApplyingParentKillList ) const { return bApplyingParentKillList; }
// TODO: implement InitNewParticlesBlock (requires 'gather' memory reads, though)
virtual void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_InitFromParentKilled, "Init From Killed Parent Particle", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_InitFromParentKilled ) DMXELEMENT_UNPACK_FIELD_USERDATA( "field to init", "-1", int, m_nAttributeToCopy, "intchoice particlefield" ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_InitFromParentKilled )
void C_INIT_InitFromParentKilled::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { if ( ( m_nAttributeToCopy == -1 ) || !( nAttributeWriteMask & ( 1 << m_nAttributeToCopy ) ) ) return;
int nNumParticlesToKill; KillListItem_t *pKillList = GetParentKillList( pParticles, nNumParticlesToKill ); Assert( pKillList && ( nNumParticlesToKill > 0 ) ); if ( !pKillList || ( nNumParticlesToKill <= 0 ) ) return;
Assert( HasAttribute( pParticles, m_nAttributeToCopy ) && HasAttribute( pParticles->m_pParent, m_nAttributeToCopy ) ); int nKillListIndex = nNumParticlesToKill + ( start_p - pParticles->m_nActiveParticles ); Assert( ( nKillListIndex >= 0 ) && ( ( nKillListIndex + nParticleCount ) <= nNumParticlesToKill ) );
EAttributeDataType nAttributeType = g_pParticleSystemMgr->GetParticleAttributeDataType( m_nAttributeToCopy ); for ( int nWriteIndex = start_p; nWriteIndex < ( start_p + nParticleCount ) ; nWriteIndex++ ) { unsigned int nReadIndex = pKillList[ nKillListIndex++ ].nIndex;
switch( nAttributeType ) { case ATTRDATATYPE_FLOAT: { const float *pSrcAttributeData = pParticles->m_pParent->GetFloatAttributePtr( m_nAttributeToCopy, nReadIndex ); float *pDstAttributeData = pParticles->GetFloatAttributePtrForWrite( m_nAttributeToCopy, nWriteIndex ); pDstAttributeData[0] = pSrcAttributeData[0]; break; }
case ATTRDATATYPE_INT: { const int *pSrcAttributeData = pParticles->m_pParent->GetIntAttributePtr( m_nAttributeToCopy, nReadIndex ); int *pDstAttributeData = pParticles->GetIntAttributePtrForWrite( m_nAttributeToCopy, nWriteIndex ); pDstAttributeData[0] = pSrcAttributeData[0]; break; } case ATTRDATATYPE_4V: { // The source/dest data type is Vector, interleaved in FourVectors objects
const float *pSrcAttributeData = pParticles->m_pParent->GetFloatAttributePtr( m_nAttributeToCopy, nReadIndex ); float *pDstAttributeData = pParticles->GetFloatAttributePtrForWrite( m_nAttributeToCopy, nWriteIndex ); Vector srcAttributeData; SetVectorFromAttribute( srcAttributeData, pSrcAttributeData ); SetVectorAttribute( pDstAttributeData, srcAttributeData ); break; }
default: // Don't support ATTRDATATYPE_POINTER
ExecuteNTimes( 10, Warning( "C_INIT_InitFromParentKilled: Unsupported attribute data type! (%d)\n", nAttributeType) ); Assert( 0 ); break; } } }
class C_INIT_RemapInitialDirectionToCPToVector : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RemapInitialDirectionToCPToVector );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nCP; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const;
int m_nCP; int m_nFieldOutput; float m_flScale; float m_flOffsetRot; Vector m_vecOffsetAxis; bool m_bNormalize; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RemapInitialDirectionToCPToVector, "Remap Initial Direction to CP to Vector", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RemapInitialDirectionToCPToVector ) DMXELEMENT_UNPACK_FIELD( "control point","0", int, m_nCP ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "0", int, m_nFieldOutput, "intchoice particlefield_vector" ) DMXELEMENT_UNPACK_FIELD( "normalize","0", bool, m_bNormalize ) DMXELEMENT_UNPACK_FIELD( "offset axis","0 0 0", Vector, m_vecOffsetAxis ) DMXELEMENT_UNPACK_FIELD( "offset rotation","0", float, m_flOffsetRot ) DMXELEMENT_UNPACK_FIELD( "scale factor" , "1", float, m_flScale ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapInitialDirectionToCPToVector )
void C_INIT_RemapInitialDirectionToCPToVector::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { matrix3x4_t matRot; MatrixBuildRotationAboutAxis ( m_vecOffsetAxis, m_flOffsetRot, matRot ); Vector vecCPPos = pParticles->GetControlPointAtCurrentTime( m_nCP ); for( ; nParticleCount--; start_p++ ) { const float *pXYZ = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); Vector vecXYZ, vecOutput; SetVectorFromAttribute ( vecXYZ, pXYZ );
vecXYZ -= vecCPPos; VectorRotate( vecXYZ, matRot, vecOutput );
if ( m_bNormalize ) vecOutput.NormalizeInPlace(); vecOutput *= m_flScale;
SetVectorAttribute( pOutput, vecOutput ); } }
void C_INIT_RemapInitialDirectionToCPToVector::InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { C4VAttributeIterator xyz( PARTICLE_ATTRIBUTE_XYZ, pParticles ); C4VAttributeWriteIterator pOutField( m_nFieldOutput, pParticles) ; int nCtr = pParticles->m_nPaddedActiveParticles; FourVectors v4CPPosition; FourVectors v4Offset;
matrix3x4_t matRot; MatrixBuildRotationAboutAxis ( m_vecOffsetAxis, m_flOffsetRot, matRot ); v4CPPosition.DuplicateVector( pParticles->GetControlPointAtCurrentTime( m_nCP ) );
if ( m_bNormalize ) { fltx4 fl4Scale = ReplicateX4( m_flScale ); do { FourVectors v4Vel = *xyz; v4Vel -= v4CPPosition; v4Vel.RotateBy( matRot ); v4Vel.VectorNormalize(); v4Vel *= fl4Scale; *pOutField = v4Vel; ++pOutField; ++xyz; } while( --nCtr ); } else { fltx4 fl4Scale = ReplicateX4( m_flScale * 1.0 / ( MAX( 1.0e-20, pParticles->m_flPreviousDt ) ) ); do { FourVectors v4Vel = *xyz; v4Vel -= v4CPPosition; v4Vel += v4Offset; v4Vel.RotateBy( matRot ); v4Vel *= fl4Scale; *pOutField = v4Vel; ++pOutField; ++xyz; } while( --nCtr ); }
}
class C_INIT_RemapInitialCPDirectionToRotation : public CParticleInitializerOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RemapInitialCPDirectionToRotation );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK; }
virtual void InitParams( CParticleSystemDefinition *pDef ) { m_nAxis = MAX( 0, MIN( 2, m_nAxis ) ); if ( m_nAxis == 0 ) { m_nComponent1 = 1; m_nComponent2 = 0; } else if ( m_nAxis == 1 ) { m_nComponent1 = 2; m_nComponent2 = 0; } else if ( m_nAxis == 2 ) { m_nComponent1 = 2; m_nComponent2 = 1; } }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
int m_nCP; int m_nFieldOutput; int m_nAxis; float m_flScale; float m_flOffsetRot; int m_nComponent1; int m_nComponent2;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_RemapInitialCPDirectionToRotation, "Remap CP Orientation to Rotation", OPERATOR_GENERIC );
BEGIN_PARTICLE_INITIALIZER_OPERATOR_UNPACK( C_INIT_RemapInitialCPDirectionToRotation ) DMXELEMENT_UNPACK_FIELD( "control point","0", int, m_nCP ) DMXELEMENT_UNPACK_FIELD_USERDATA( "rotation field", "0", int, m_nFieldOutput, "intchoice particlefield_rotation" ) DMXELEMENT_UNPACK_FIELD( "axis","0", int, m_nAxis ) DMXELEMENT_UNPACK_FIELD( "offset rotation","0", float, m_flOffsetRot ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapInitialCPDirectionToRotation )
void C_INIT_RemapInitialCPDirectionToRotation::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float flRotOffset = m_flOffsetRot * ( M_PI / 180.0f ); Vector vecCPRotation[3]; pParticles->GetControlPointOrientationAtCurrentTime( m_nCP, &vecCPRotation[0], &vecCPRotation[1], &vecCPRotation[2] );
float flRot = atan2(vecCPRotation[m_nAxis][m_nComponent1], vecCPRotation[m_nAxis][m_nComponent2] ) + M_PI;
flRot += flRotOffset;
for( ; nParticleCount--; start_p++ ) { float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); *pOutput = flRot; } }
//
//
//
//
//-----------------------------------------------------------------------------
// Purpose: Add all operators to be considered active, here
//-----------------------------------------------------------------------------
void AddBuiltInParticleInitializers( void ) { REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RingWave ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateAlongPath ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_MoveBetweenPoints ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateWithinSphere ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_VelocityRandom ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateOnModel ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateWithinBox ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomRotationSpeed ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomLifeTime ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomAlpha ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomRadius ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomRotation ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomYaw ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomColor ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_ColorLitPerParticle ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomTrailLength ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomSequence ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_PositionOffset ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_PositionWarp ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_PositionPlaceOnGround ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreationNoise ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_InitialVelocityNoise ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RemapScalar ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RemapParticleCountToScalar ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_InheritVelocity ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_AgeNoise ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_SequenceLifeTime ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateInHierarchy ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RemapScalarToVector ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_OffsetVectorToVector ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateSequentialPath ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_InitialRepulsionVelocity ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomYawFlip ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomSecondSequence ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RemapCPtoScalar ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RemapCPtoVector ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RemapSpeedToScalar ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateFromParentParticles ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_DistanceToCPInit ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_LifespanFromVelocity ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateFromPlaneCache ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_ChaoticAttractor ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_ModelCull ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RtEnvCull ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_NormalAlignToCP ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_NormalOffset ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_VelocityFromCP ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_SequenceFromCP ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_InitFromCPSnapshot ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_InitFromParentKilled ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_SetHitboxToModel ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_InheritFromParentParticles ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomVector ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomVectorComponent ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomScalar ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateInEpitrochoid ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_SetHitboxToClosest ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RemapInitialDirectionToCPToVector ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RemapInitialCPDirectionToRotation ); // REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_OffsetToCP );
}
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