Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef DMESOURCEDCCFILEPANEL_H
#define DMESOURCEDCCFILEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/EditablePanel.h"
#include "datamodel/dmehandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
namespace vgui { class TextEntry; }
class CDmeSourceDCCFile;
//-----------------------------------------------------------------------------
// Purpose: Asset builder
//-----------------------------------------------------------------------------
class CDmeSourceDCCFilePanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CDmeSourceDCCFilePanel, EditablePanel );
public: CDmeSourceDCCFilePanel( vgui::Panel *pParent, const char *pPanelName ); virtual ~CDmeSourceDCCFilePanel();
// Inherited from Panel
virtual void OnCommand( const char *pCommand ); virtual void OnKeyCodeTyped( vgui::KeyCode code );
void SetDmeElement( CDmeSourceDCCFile *pSourceDCCFile );
/*
messages sent: "DmeElementChanged" The element has been changed */
private: MESSAGE_FUNC_PARAMS( OnTextNewLine, "TextNewLine", kv ); MESSAGE_FUNC_PARAMS( OnInputCompleted, "InputCompleted", kv ); MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv ); MESSAGE_FUNC_PARAMS( OnItemDeselected, "ItemDeselected", kv );
// Shows the DCC object browser (once we have one)
void ShowDCCObjectBrowser( const char *pTitle, const char *pPrompt, KeyValues *pDialogKeys );
// Called when we're browsing for a DCC object and one was selected
void OnDCCObjectAdded( const char *pDCCObjectName, KeyValues *pContextKeys );
// Refresh the source list
void RefreshDCCObjectList( );
// Called when the source file name changes
bool CheckForDuplicateNames( const char *pDCCObjectName, int nDCCObjectSkipIndex = -1 );
void OnBrowseDCCObject(); void OnAddDCCObject(); void OnRemoveDCCObject(); void OnDCCObjectNameChanged();
// Selects a particular DCC object
void SelectDCCObject( int nDCCObjectIndex );
// Called when a list panel's selection changes
void OnItemSelectionChanged( );
// Marks the file as dirty
void SetDirty( );
vgui::ListPanel *m_pRootDCCObjects; vgui::Button *m_pDCCObjectBrowser; vgui::Button *m_pAddDCCObject; vgui::Button *m_pRemoveDCCObject; vgui::Button *m_pApplyChanges; vgui::TextEntry *m_pDCCObjectName;
CDmeHandle< CDmeSourceDCCFile > m_hSourceDCCFile; };
#endif // DMESOURCEDCCFILEPANEL_H
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