Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DMECOMBINATIONSYSTEMEDITORPANEL_H
#define DMECOMBINATIONSYSTEMEDITORPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
#include "vgui_controls/Frame.h"
#include "datamodel/dmehandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeCombinationControlsPanel; class CDmeCombinationDominationRulesPanel; class CDmeCombinationOperator; class CDmeElementPanel;
namespace vgui { class PropertySheet; class PropertyPage; class Button; }
//-----------------------------------------------------------------------------
// Dag editor panel
//-----------------------------------------------------------------------------
class CDmeCombinationSystemEditorPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CDmeCombinationSystemEditorPanel, vgui::EditablePanel );
public: // constructor, destructor
CDmeCombinationSystemEditorPanel( vgui::Panel *pParent, const char *pName ); virtual ~CDmeCombinationSystemEditorPanel();
// Sets the current scene + animation list
void SetDmeElement( CDmeCombinationOperator *pComboSystem ); CDmeCombinationOperator *GetDmeElement();
private: // Called when the selection changes moves
MESSAGE_FUNC( OnPageChanged, "PageChanged" ); MESSAGE_FUNC_PARAMS( OnDmeElementChanged, "DmeElementChanged", kv );
vgui::PropertySheet *m_pEditorSheet; vgui::PropertyPage *m_pControlsPage; vgui::PropertyPage *m_pDominationRulesPage; vgui::PropertyPage *m_pPropertiesPage; CDmeCombinationControlsPanel *m_pControlsPanel; CDmeCombinationDominationRulesPanel *m_pDominationRulesPanel; CDmeElementPanel *m_pPropertiesPanel; };
//-----------------------------------------------------------------------------
// Frame for combination system
//-----------------------------------------------------------------------------
class CDmeCombinationSystemEditorFrame : public vgui::Frame { DECLARE_CLASS_SIMPLE( CDmeCombinationSystemEditorFrame, vgui::Frame );
public: CDmeCombinationSystemEditorFrame( vgui::Panel *pParent, const char *pTitle ); ~CDmeCombinationSystemEditorFrame();
// Sets the current scene + animation list
void SetCombinationOperator( CDmeCombinationOperator *pComboSystem );
// Inherited from Frame
virtual void OnCommand( const char *pCommand );
private: MESSAGE_FUNC( OnDmeElementChanged, "DmeElementChanged" );
CDmeCombinationSystemEditorPanel *m_pEditor; vgui::Button *m_pOpenButton; vgui::Button *m_pCancelButton; };
#endif // DMECOMBINATIONSYSTEMEDITORPANEL_H
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