|
|
//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef ISTATICPROPMGR_H
#define ISTATICPROPMGR_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
#include "mathlib/vector.h"
#include "utlvector.h"
#include "basehandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct vcollide_t; struct Ray_t; class IClientRenderable; class CGameTrace; typedef CGameTrace trace_t; class IVPhysicsKeyHandler; class IPhysicsEnvironment; class ICollideable; struct RenderableInstance_t;
//-----------------------------------------------------------------------------
// Interface versions for static props
//-----------------------------------------------------------------------------
#define INTERFACEVERSION_STATICPROPMGR_CLIENT "StaticPropMgrClient005"
#define INTERFACEVERSION_STATICPROPMGR_SERVER "StaticPropMgrServer002"
//-----------------------------------------------------------------------------
// Interface for static props
//-----------------------------------------------------------------------------
abstract_class IStaticPropMgr { public: // Create physics representations of props
virtual void CreateVPhysicsRepresentations( IPhysicsEnvironment *physenv, IVPhysicsKeyHandler *pDefaults, void *pGameData ) = 0;
// Purpose: Trace a ray against the specified static Prop. Returns point of intersection in trace_t
virtual void TraceRayAgainstStaticProp( const Ray_t& ray, int staticPropIndex, trace_t& tr ) = 0;
// Is a base handle a static prop?
virtual bool IsStaticProp( IHandleEntity *pHandleEntity ) const = 0; virtual bool IsStaticProp( CBaseHandle handle ) const = 0;
// returns a collideable interface to static props
virtual ICollideable *GetStaticPropByIndex( int propIndex ) = 0; };
abstract_class IStaticPropMgrClient : public IStaticPropMgr { public: // Adds decals to static props, returns point of decal in trace_t
virtual void AddDecalToStaticProp( const Vector& rayStart, const Vector& rayEnd, int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr, void *pvProxyUserData = NULL, const Vector* saxis = NULL, int nAdditionalDecalFlags = 0 ) = 0;
// Adds/removes shadows from static props
virtual void AddShadowToStaticProp( unsigned short shadowHandle, IClientRenderable* pRenderable ) = 0; virtual void RemoveAllShadowsFromStaticProp( IClientRenderable* pRenderable ) = 0;
// Gets the lighting + material color of a static prop
virtual void GetStaticPropMaterialColorAndLighting( trace_t* pTrace, int staticPropIndex, Vector& lighting, Vector& matColor ) = 0;
//Changes made specifically to support the Portal mod (smack Dave Kircher if something breaks) (Added separately to both client and server to not mess with versioning)
//===================================================================
virtual void GetAllStaticProps( CUtlVector<ICollideable *> *pOutput ) = 0; //testing function that will eventually be removed
virtual void GetAllStaticPropsInAABB( const Vector &vMins, const Vector &vMaxs, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an AABB
virtual void GetAllStaticPropsInOBB( const Vector &ptOrigin, const Vector &vExtent1, const Vector &vExtent2, const Vector &vExtent3, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an OBB
//===================================================================
virtual void DrawStaticProps( IClientRenderable **pProps, const RenderableInstance_t *pInstances, int count, bool bShadowDepth, bool drawVCollideWireframe ) = 0;
// Returns the lighting origins of a number of static props
virtual void GetLightingOrigins( Vector *pLightingOrigins, int nOriginStride, int nCount, IClientRenderable **ppRenderable, int nRenderableStride ) = 0; };
class IStaticPropMgrServer : public IStaticPropMgr { public:
//Changes made specifically to support the Portal mod (smack Dave Kircher if something breaks) (Added separately to both client and server to not mess with versioning)
//===================================================================
virtual void GetAllStaticProps( CUtlVector<ICollideable *> *pOutput ) = 0; //testing function that will eventually be removed
virtual void GetAllStaticPropsInAABB( const Vector &vMins, const Vector &vMaxs, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an AABB
virtual void GetAllStaticPropsInOBB( const Vector &ptOrigin, const Vector &vExtent1, const Vector &vExtent2, const Vector &vExtent3, CUtlVector<ICollideable *> *pOutput ) = 0; //get all static props that exist wholly or partially in an OBB
//===================================================================
};
#endif // IPROPS_H
|