Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2008, Valve Corporation, All rights reserved. ====
//
// Entity definitions needed by hammer, compile tools, and the game.
//
//=============================================================================
#ifndef ENTITYDEFS_H
#define ENTITYDEFS_H
#ifdef _WIN32
#pragma once
#endif
#define MAX_ENTITY_NAME_LEN 256
#define MAX_IO_NAME_LEN 256
#define VMF_IOPARAM_STRING_DELIMITER 0x1b // Use ESC as a delimiter so we can pass commas etc. in I/O parameters
#endif // ENTITYDEFS_H
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