Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2008, Valve Corporation, All rights reserved. ====
  2. //
  3. // Entity definitions needed by hammer, compile tools, and the game.
  4. //
  5. //=============================================================================
  6. #ifndef ENTITYDEFS_H
  7. #define ENTITYDEFS_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #define MAX_ENTITY_NAME_LEN 256
  12. #define MAX_IO_NAME_LEN 256
  13. #define VMF_IOPARAM_STRING_DELIMITER 0x1b // Use ESC as a delimiter so we can pass commas etc. in I/O parameters
  14. #endif // ENTITYDEFS_H