Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef IHANDLEENTITY_H
#define IHANDLEENTITY_H
#ifdef _WIN32
#pragma once
#endif
class CBaseHandle;
// An IHandleEntity-derived class can go into an entity list and use ehandles.
class IHandleEntity { public: virtual ~IHandleEntity() {} virtual void SetRefEHandle( const CBaseHandle &handle ) = 0; virtual const CBaseHandle& GetRefEHandle() const = 0; #ifdef _GAMECONSOLE
IHandleEntity() : m_bIsStaticProp( false ) { }
bool m_bIsStaticProp; #endif
};
#endif // IHANDLEENTITY_H
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