Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef IREPLAY_H
#define IREPLAY_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
class IServer; class IReplayDirector; class IGameEvent; struct netadr_s;
//-----------------------------------------------------------------------------
// Interface the Replay module exposes to the engine
//-----------------------------------------------------------------------------
#define INTERFACEVERSION_REPLAYSERVER "ReplayServer001"
class IReplayServer : public IBaseInterface { public: virtual ~IReplayServer() {}
virtual IServer *GetBaseServer( void ) = 0; // get Replay base server interface
virtual IReplayDirector *GetDirector( void ) = 0; // get director interface
virtual int GetReplaySlot( void ) = 0; // return entity index-1 of Replay in game
virtual float GetOnlineTime( void ) = 0; // seconds since broadcast started
virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs
};
#endif
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