Counter Strike : Global Offensive Source Code
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
#ifndef VOLUME_CULLER_H
#define VOLUME_CULLER_H
#ifdef _WIN32
#pragma once
#endif
#include "vector.h"
#include "vplane.h"
#include "ssemath.h"
class CVolumeCuller : public CAlignedNewDelete< 16 > { public: inline CVolumeCuller() { Clear(); }
inline void Clear() { m_nNumInclusionVolumePlanes = 0; m_bHasExclusionFrustum = false; m_bHasBaseFrustum = false; m_bCullSmallObjects = false; ClearCullCheckStats(); }
inline bool IsValid() const { return m_bHasExclusionFrustum || ( m_nNumInclusionVolumePlanes != 0 ); } // Returns false if box is culled.
bool CheckBox( const VectorAligned &mins, const VectorAligned &maxs ) const; bool CheckBox( const Vector &mins, const Vector &maxs ) const; bool CheckBoxCenterHalfDiagonal( const VectorAligned ¢er, const VectorAligned &halfDiagonal ) const; enum { cNumBaseFrustumPlanes = 6,
cNumExclusionFrustumPlanes = 6, // cMaxInclusionVolumePlanes must at least have enough room to hold the planes output by CSunLightManager::ComputeCullingVolumePlanes().
cMaxInclusionVolumePlanes = 12 };
// Base frustum
inline bool HasBaseFrustum() const { return m_bHasBaseFrustum; } // Specify NULL to disable the base frustum.
void SetBaseFrustumPlanes( const VPlane *pPlanes );
void GetBaseFrustumPlanes( VPlane *pBasePlanes ) const; int GetNumBaseFrustumPlanes() const { return cNumBaseFrustumPlanes; } // Exclusion frustum
inline bool HasExclusionFrustum() const { return m_bHasExclusionFrustum; } // Specify NULL to disable the exclusion frustum.
void SetExclusionFrustumPlanes( const VPlane *pPlanes ); int GetNumExclusionFrustumPlanes() const { return cNumExclusionFrustumPlanes; } const fltx4 *GetExclusionFrustumPlanes() const { return m_ExclusionFrustumPlanes; } // Inclusion volume
inline bool HasInclusionVolume() const { return m_nNumInclusionVolumePlanes != 0; } // Specify NULL to disable the inclusion volume.
void SetInclusionVolumePlanes( const VPlane *pPlanes, uint nNumPlanes ); int GetNumInclusionVolumePlanes() const { return m_nNumInclusionVolumePlanes; } const fltx4 *GetInclusionVolumePlanes() const { return m_InclusionVolumePlanes; }
bool GetCullSmallObjects() const { return m_bCullSmallObjects; } float GetSmallObjectCullVolumeThreshold() const { return m_flSmallObjectCullVolumeThreshold; }
void SetCullSmallObjects(bool bCullSmallObjects, float flCullVolumeThreshold ) { m_bCullSmallObjects = bCullSmallObjects; m_flSmallObjectCullVolumeThreshold = flCullVolumeThreshold; } struct CullCheckStats_t { uint m_nTotalAABB; uint m_nTotalAABBPassed;
uint m_nTotalCenterHalfDiagonal; uint m_nTotalCenterHalfDiagonalPassed; };
inline void ClearCullCheckStats() { memset( &m_Stats, 0, sizeof( m_Stats ) ); } inline CullCheckStats_t &GetStats() const { return m_Stats; } private: // Objects which are not inside or touch the base planes are culled.
fourplanes_t m_baseplanes[2];
// Objects totally within the exclusion frustum are culled (i.e. anything completely inside the exclusion region must be culled).
fltx4 m_ExclusionFrustumPlanes[cNumExclusionFrustumPlanes]; // Objects totally outside of the inclusion region are culled (i.e. anything touching or inside the occlusion region cannot be culled).
fltx4 m_InclusionVolumePlanes[cMaxInclusionVolumePlanes];
uint m_nNumInclusionVolumePlanes; bool m_bHasBaseFrustum : 1; bool m_bHasExclusionFrustum : 1;
bool m_bCullSmallObjects : 1; float m_flSmallObjectCullVolumeThreshold;
mutable CullCheckStats_t m_Stats; };
#endif // VOLUME_CULLER_H
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