Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =====//
//
// A list of DmeBoneWeight elements, replacing QC's $WeightList
//
//===========================================================================//
#ifndef DMEBONEMASK_H
#define DMEBONEMASK_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmattributevar.h"
#include "mdlobjects/dmemdllist.h"
//-----------------------------------------------------------------------------
// Forward Declarations
//-----------------------------------------------------------------------------
class CDmeBoneWeight;
//-----------------------------------------------------------------------------
// A class representing a list of bone weights
//-----------------------------------------------------------------------------
class CDmeBoneMask : public CDmeMdlList { DEFINE_ELEMENT( CDmeBoneMask, CDmeMdlList );
public: virtual CDmAttribute *GetListAttr() { return m_BoneWeights.GetAttribute(); }
// Does a case-insensitive search for the specified bone name and returns the weight if it exists or 1.0f if it doesn't
float GetBoneWeight( const char *pszBoneName );
CDmaElementArray< CDmeBoneWeight > m_BoneWeights;
};
#endif // DMEBONEMASK_H
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