Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2008, Valve Corporation, All rights reserved. =====//
//
// Describes the way to compile a MDL file (eventual replacement for qc)
//
//===========================================================================//
#ifndef DMEMDLMAKEFILE_H
#define DMEMDLMAKEFILE_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmemakefile.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeMDL;
//-----------------------------------------------------------------------------
// Describes a skin source for MDL makefiles
//-----------------------------------------------------------------------------
class CDmeSourceSkin : public CDmeSource { DEFINE_ELEMENT( CDmeSourceSkin, CDmeSource );
public: // These can be built from DCC makefiles
virtual const char **GetSourceMakefileTypes();
CDmaString m_SkinName; CDmaVar<bool> m_bFlipTriangles; CDmaVar<bool> m_bQuadSubd; CDmaVar<float> m_flScale; };
//-----------------------------------------------------------------------------
// Describes a skin source for MDL makefiles
//-----------------------------------------------------------------------------
class CDmeSourceCollisionModel : public CDmeSource { DEFINE_ELEMENT( CDmeSourceCollisionModel, CDmeSource );
public: // These can be built from DCC makefiles
virtual const char **GetSourceMakefileTypes();
private: };
//-----------------------------------------------------------------------------
// Describes an animation source for MDL makefiles
//-----------------------------------------------------------------------------
class CDmeSourceAnimation : public CDmeSource { DEFINE_ELEMENT( CDmeSourceAnimation, CDmeSource );
public: // These can be built from DCC makefiles
virtual const char **GetSourceMakefileTypes();
CDmaString m_AnimationName; CDmaString m_SourceAnimationName; // Name in the source file
private: };
//-----------------------------------------------------------------------------
// Describes a MDL asset: something that is compiled from sources
//-----------------------------------------------------------------------------
class CDmeMDLMakefile : public CDmeMakefile { DEFINE_ELEMENT( CDmeMDLMakefile, CDmeMakefile );
public: void SetSkin( const char *pFullPath ); void AddAnimation( const char *pFullPath ); void RemoveAnimation( const char *pFullPath ); void RemoveAllAnimations( );
virtual DmeMakefileType_t *GetMakefileType(); virtual DmeMakefileType_t* GetSourceTypes(); virtual void GetOutputs( CUtlVector<CUtlString> &fullPaths );
private: // Inherited classes should re-implement these methods
virtual CDmElement *CreateOutputElement( ); virtual void DestroyOutputElement( CDmElement *pOutput ); virtual const char *GetOutputDirectoryID() { return "makefilegamedir:.."; }
CDmeHandle< CDmeMDL > m_hMDL; bool m_bFlushMDL; };
#endif // DMEMDLMAKEFILE_H
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