Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
//
// The abstract base operator class - all actions within the scenegraph happen via operators
//
//=============================================================================
#ifndef DMEMOUSEINPUT_H
#define DMEMOUSEINPUT_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmeinput.h"
//-----------------------------------------------------------------------------
// A class representing a camera
//-----------------------------------------------------------------------------
class CDmeMouseInput : public CDmeInput { DEFINE_ELEMENT( CDmeMouseInput, CDmeInput );
public: virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ); virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
// makes the current mouse position be the origin
void ResetOrigin() { ResetOrigin( 0.0f, 0.0f ); } void ResetOrigin( float dx, float dy );
protected: void GetNormalizedCursorPos( float &flX, float &flY );
float m_xOrigin; float m_yOrigin;
CDmaVar< float > m_x; CDmaVar< float > m_y; };
#endif // DMEMOUSEINPUT_H
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