Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
//
// The abstract base operator class - all actions within the scenegraph happen via operators
//
//=============================================================================
#ifndef DMEOPERATOR_H
#define DMEOPERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
#include "tier1/utlvector.h"
//-----------------------------------------------------------------------------
// A class representing an generic operator
//-----------------------------------------------------------------------------
class CDmeOperator : public IDmeOperator, public CDmElement { DEFINE_ELEMENT( CDmeOperator, CDmElement );
public: virtual bool IsDirty(); // ie needs to operate
virtual void Operate() {} virtual const char* GetOperatorName() const { return m_Name.Get(); }
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs ) {} virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ) {} virtual void GatherInputOperators( CUtlVector< CDmeOperator * > &operators );
virtual void SetSortKey( int key ); virtual int GetSortKey() const; int m_nSortKey; };
void GatherOperatorsForElement( CDmElement *pElement, CUtlVector< CDmeOperator * > &operators );
#endif // DMEOPERATOR_H
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