Counter Strike : Global Offensive Source Code
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#ifndef RENDERABLE_G_H
#define RENDERABLE_G_H
#ifdef COMPILER_MSVC
#pragma once
#endif
#include "resourcefile/resourcefile.h"
#include "resourcefile/resourcetype.h"
#include "renderbuffer.g.h"
//-----------------------------------------------------------------------------
// Enum definitions
//-----------------------------------------------------------------------------
enum RenderPrimitiveType_t { RENDER_PRIM_POINTS = 0, RENDER_PRIM_LINES, RENDER_PRIM_LINES_WITH_ADJACENCY, RENDER_PRIM_LINE_STRIP, RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY, RENDER_PRIM_TRIANGLES, RENDER_PRIM_TRIANGLES_WITH_ADJACENCY, RENDER_PRIM_TRIANGLE_STRIP, RENDER_PRIM_TRIANGLE_STRIP_WITH_ADJACENCY, RENDER_PRIM_INSTANCED_QUADS, RENDER_PRIM_HETEROGENOUS, RENDER_PRIM_TYPE_COUNT, };
//-----------------------------------------------------------------------------
// Structure definitions
//-----------------------------------------------------------------------------
schema struct RenderBufferBinding_t { CResourceReference< RenderBufferBits_t > m_pRenderBuffer; uint32 m_nBindOffsetBytes; uint8 m_padding[4]; };
schema struct MaterialDrawDescriptor_t { int32 m_nBaseVertex; int32 m_nVertexCount; int32 m_nStartIndex; int32 m_nIndexCount; int32 m_nStartInstance; int32 m_nInstanceCount; uint8 m_nPrimitiveType; // See RenderPrimitiveType_t
uint8 m_padding[3]; CResourceArray< RenderBufferBinding_t > m_Buffers; CResourceString m_pMaterialName;
//! opaquePointer
void *m_pMaterial; };
schema struct PermRenderableBounds_t { Vector m_MinBounds; Vector m_MaxBounds; };
//! uncacheableStruct = PermRenderableBounds_t
schema struct Renderable_t { CResourceArray< MaterialDrawDescriptor_t > m_DrawCalls; };
class CRenderable; // Forward declaration of associated runtime class
DEFINE_RESOURCE_CLASS_TYPE( Renderable_t, CRenderable, RESOURCE_TYPE_RENDERABLE ); typedef const ResourceBinding_t< CRenderable > *HRenderable; typedef CStrongHandle< CRenderable > HRenderableStrong; #define RENDERABLE_HANDLE_INVALID ( (HRenderable)0 )
#endif // RENDERABLE_G_H
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