Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// Autogenerated by schema compiler, compiled May 25 2009 11:22:37
// Do not hand-edit or check in this file!!
//-----------------------------------------------------------------------------
#ifndef SHEET_G_H
#define SHEET_G_H
#ifdef COMPILER_MSVC
#pragma once
#endif
#include "resourcefile/schema.h"
#include "rendersystem/schema/texture.g.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct Sheet_t; struct SheetSequence_t; struct SheetSequenceFrame_t; struct SheetFrameImage_t;
//-----------------------------------------------------------------------------
// Structure definitions
//-----------------------------------------------------------------------------
schema struct Sheet_t { CResourceReference< TextureBits_t > m_hTexture; CResourceArray< SheetSequence_t > m_Sequences; };
class CSheet; // Forward declaration of associated runtime class
DEFINE_RESOURCE_CLASS_TYPE( Sheet_t, CSheet, RESOURCE_TYPE_SHEET ); typedef const ResourceBinding_t< CSheet > *HSheet; typedef CStrongHandle< CSheet > HSheetStrong; #define SHEET_HANDLE_INVALID ( (HSheet)0 )
schema struct SheetSequence_t { uint32 m_nId; bool m_bClamp; CResourceArray< SheetSequenceFrame_t > m_Frames; float32 m_flTotalTime; };
schema struct SheetSequenceFrame_t { float32 m_flDisplayTime; CResourceArray< SheetFrameImage_t > m_Images; };
schema struct SheetFrameImage_t { Vector2D uv[2]; };
#endif // SHEET_G_H
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