Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef SFMPHONEMEEXTRACTOR_H
#define SFMPHONEMEEXTRACTOR_H
#ifdef _WIN32
#pragma once
#endif
#include "phonemeextractor/PhonemeExtractor.h"
#include "tier1/UtlString.h"
#include "sentence.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeSoundClip; class CDmeGameSound; class CDmeAnimationSet; class CDmeFilmClip; struct LogPreview_t;
//-----------------------------------------------------------------------------
// Info about a particular phoneme to extract
//-----------------------------------------------------------------------------
class CExtractInfo { public: CExtractInfo(); CExtractInfo( const CExtractInfo& src ); ~CExtractInfo();
void ClearTags();
// Filled in by caller
CDmeSoundClip *m_pClip; CDmeGameSound *m_pSound; CUtlString m_sHintText; bool m_bUseSentence; bool m_bFullPathInSoundName;
// Filled in by Extract()
CSentence m_Sentence; float m_flDuration; bool m_bSentenceValid;
// Must be passed in when calling for Apply, will be created and passed back for Extract
CUtlVector< CBasePhonemeTag * > m_ApplyTags; };
//-----------------------------------------------------------------------------
// Extraction type
//-----------------------------------------------------------------------------
enum SFMPhonemeExtractType_t { EXTRACT_WIPE_RANGE = 0, // Wipe logs from start of first selected clip to end of last selected clip
EXTRACT_WIPE_CLIP, // Wipe all log entries (for facial controls) over entire clip
EXTRACT_WIPE_SOUNDS, // Leave logs untouched, except underneath each selected .wav file
NUM_EXTRACT_WIPE_TYPES, };
//-----------------------------------------------------------------------------
// Filter type
//-----------------------------------------------------------------------------
enum SFMPhonemeFilterType_t { EXTRACT_FILTER_HOLD, // hold for phoneme duration
EXTRACT_FILTER_LINEAR, // linearly blend from phoneme start to next phoneme
EXTRACT_FILTER_FIXED_WIDTH, // hold and linearly falloff before and after
NUM_EXTRACT_FILTER_TYPES, };
//-----------------------------------------------------------------------------
// Extraction information
//-----------------------------------------------------------------------------
struct ExtractDesc_t { SFMPhonemeExtractType_t m_nExtractType; SFMPhonemeFilterType_t m_nFilterType; bool m_bCreateBookmarks; CUtlVector< CExtractInfo > m_WorkList; // One or more .wavs to extract from
CUtlVector< LogPreview_t* > m_ControlList; // List of facial controls
CDmeFilmClip *m_pMovie; CDmeFilmClip *m_pShot; CDmeAnimationSet *m_pSet; float m_flSampleRateHz; float m_flSampleFilterSize; };
//-----------------------------------------------------------------------------
// Main interface for phoneme extraction
//-----------------------------------------------------------------------------
class ISFMPhonemeExtractor { public: virtual ~ISFMPhonemeExtractor() {};
virtual bool Init() = 0; virtual void Shutdown() = 0;
virtual int GetAPICount() = 0; virtual void GetAPIInfo( int nIndex, CUtlString* pPrintName, PE_APITYPE *pAPIType ) = 0;
virtual void Extract( const PE_APITYPE& apiType, ExtractDesc_t& info, bool bWritePhonemesToWavFiles = false ) = 0; virtual void ReApply( ExtractDesc_t& info ) = 0; virtual bool GetSentence( CDmeGameSound *pGameSound, CSentence& sentence ) = 0; };
extern ISFMPhonemeExtractor *sfm_phonemeextractor;
//-----------------------------------------------------------------------------
// inline methods of CExtractInfo
//-----------------------------------------------------------------------------
inline CExtractInfo::CExtractInfo() : m_pClip( 0 ), m_pSound( 0 ), m_bSentenceValid( false ), m_bUseSentence( false ), m_bFullPathInSoundName( false ), m_flDuration( 0.0f ) { }
inline CExtractInfo::CExtractInfo( const CExtractInfo& src ) { m_pClip = src.m_pClip; m_pSound = src.m_pSound; m_sHintText = src.m_sHintText; m_Sentence = src.m_Sentence; m_bSentenceValid = src.m_bSentenceValid; m_bUseSentence = src.m_bUseSentence; m_bFullPathInSoundName = src.m_bFullPathInSoundName; m_flDuration = src.m_flDuration;
ClearTags();
for ( int i = 0; i < src.m_ApplyTags.Count(); ++i ) { CBasePhonemeTag *newTag = new CBasePhonemeTag( *src.m_ApplyTags[ i ] ); m_ApplyTags.AddToTail( newTag ); } }
inline CExtractInfo::~CExtractInfo() { ClearTags(); }
inline void CExtractInfo::ClearTags() { for ( int i = 0; i < m_ApplyTags.Count(); ++i ) { delete m_ApplyTags[ i ]; } m_ApplyTags.RemoveAll(); }
#endif // PHONEMEEXTRACTOR_H
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