Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SOUNDCHARS_H
#define SOUNDCHARS_H
#ifdef _WIN32
#pragma once
#endif
#define CHAR_STREAM '*' // as one of 1st 2 chars in name, indicates streaming wav data
#define CHAR_USERVOX '?' // as one of 1st 2 chars in name, indicates user realtime voice data
#define CHAR_SENTENCE '!' // as one of 1st 2 chars in name, indicates sentence wav
#define CHAR_DRYMIX '#' // as one of 1st 2 chars in name, indicates wav bypasses dsp fx
#define CHAR_DOPPLER '>' // as one of 1st 2 chars in name, indicates doppler encoded stereo wav: left wav (incomming) and right wav (outgoing).
#define CHAR_DIRECTIONAL '<' // as one of 1st 2 chars in name, indicates stereo wav has direction cone: mix left wav (front facing) with right wav (rear facing) based on soundfacing direction
#define CHAR_DISTVARIANT '^' // as one of 1st 2 chars in name, indicates distance variant encoded stereo wav (left is close, right is far)
#define CHAR_OMNI '@' // as one of 1st 2 chars in name, indicates non-directional wav (default mono or stereo)
#define CHAR_HRTF '~' // as one of 1st 2 chars in name, indicates wav should use HRTF spatialization for non-owners.
#define CHAR_RADIO '+' // as one of 1st 2 chars in name, indicates a 'radio' sound -- should be played without spatialization
#define CHAR_SPATIALSTEREO ')' // as one of 1st 2 chars in name, indicates spatialized stereo wav
#define CHAR_DIRSTEREO '(' // as one of 1st 2 chars in name, indicates directional stereo wav (like doppler)
#define CHAR_FAST_PITCH '}' // as one of 1st 2 chars in name, forces low quality, non-interpolated pitch shift
#define CHAR_SUBTITLED '$' // as one of 1st 2 chars in name, indicates the subtitles are forced
inline bool IsSoundChar(char c) { bool b;
b = ( c == CHAR_STREAM || c == CHAR_USERVOX || c == CHAR_SENTENCE || c == CHAR_DRYMIX || c == CHAR_OMNI || c == CHAR_RADIO || c == CHAR_DIRSTEREO ); b = b || ( c == CHAR_DOPPLER || c == CHAR_DIRECTIONAL || c == CHAR_DISTVARIANT || c == CHAR_HRTF || c == CHAR_SPATIALSTEREO || c == CHAR_FAST_PITCH ); b = b || ( c == CHAR_SUBTITLED );
return b; }
// return pointer to first valid character in file name
// by skipping over CHAR_STREAM...CHAR_DRYMIX
inline char *PSkipSoundChars(const char *pch) { char *pcht = (char *)pch;
while ( 1 ) { if (!IsSoundChar(*pcht)) break; pcht++; }
return pcht; }
inline bool TestSoundChar(const char *pch, char c) { char *pcht = (char *)pch;
while ( 1 ) { if (!IsSoundChar(*pcht)) break; if (*pcht == c) return true; pcht++; }
return false; }
#endif // SOUNDCHARS_H
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