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//====== Copyright 1996-2015, Valve Corporation, All rights reserved. =======
//
// Purpose: Internal private Steamworks API declarations and definitions
//
//=============================================================================
#ifndef STEAM_API_INTERNAL_H
#define STEAM_API_INTERNAL_H
S_API HSteamUser SteamAPI_GetHSteamUser(); S_API bool S_CALLTYPE SteamInternal_Init(); S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver ); S_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface( const char *ver );
#if !defined( STEAM_API_EXPORTS )
#if !defined( VERSION_SAFE_STEAM_API_INTERFACES )
inline CSteamAPIContext& SteamInternal_ModuleContext() { // NOTE: declaring "static CSteamAPIConext" creates a large function
// which queries the initialization status of the object. We know that
// it is pointer-aligned and fully memset with zeros, so just alias a
// static buffer of the appropriate size and call it a CSteamAPIContext.
static void* ctx[ sizeof(CSteamAPIContext)/sizeof(void*) ]; return *(CSteamAPIContext*)ctx; } #define _STEAMINTERNAL_ACCESSOR_BODY( AccessFunc ) \
if ( !SteamAPI_GetHSteamPipe() ) return 0; \ CSteamAPIContext &ctx = SteamInternal_ModuleContext(); \ if ( !ctx.AccessFunc() ) ctx.Init(); \ return ctx.AccessFunc(); inline ISteamClient *SteamClient() { _STEAMINTERNAL_ACCESSOR_BODY( SteamClient ) } inline ISteamUser *SteamUser() { _STEAMINTERNAL_ACCESSOR_BODY( SteamUser ) } inline ISteamFriends *SteamFriends() { _STEAMINTERNAL_ACCESSOR_BODY( SteamFriends ) } inline ISteamUtils *SteamUtils() { _STEAMINTERNAL_ACCESSOR_BODY( SteamUtils ) } inline ISteamMatchmaking *SteamMatchmaking() { _STEAMINTERNAL_ACCESSOR_BODY( SteamMatchmaking ) } inline ISteamUserStats *SteamUserStats() { _STEAMINTERNAL_ACCESSOR_BODY( SteamUserStats ) } inline ISteamApps *SteamApps() { _STEAMINTERNAL_ACCESSOR_BODY( SteamApps ) } inline ISteamMatchmakingServers *SteamMatchmakingServers() { _STEAMINTERNAL_ACCESSOR_BODY( SteamMatchmakingServers ) } inline ISteamNetworking *SteamNetworking() { _STEAMINTERNAL_ACCESSOR_BODY( SteamNetworking ) } inline ISteamRemoteStorage *SteamRemoteStorage() { _STEAMINTERNAL_ACCESSOR_BODY( SteamRemoteStorage ) } inline ISteamScreenshots *SteamScreenshots() { _STEAMINTERNAL_ACCESSOR_BODY( SteamScreenshots ) } inline ISteamHTTP *SteamHTTP() { _STEAMINTERNAL_ACCESSOR_BODY( SteamHTTP ) } inline ISteamUnifiedMessages *SteamUnifiedMessages() { _STEAMINTERNAL_ACCESSOR_BODY( SteamUnifiedMessages ) } inline ISteamController *SteamController() { _STEAMINTERNAL_ACCESSOR_BODY( SteamController ) } inline ISteamUGC *SteamUGC() { _STEAMINTERNAL_ACCESSOR_BODY( SteamUGC ) } inline ISteamAppList *SteamAppList() { _STEAMINTERNAL_ACCESSOR_BODY( SteamAppList ) } inline ISteamMusic *SteamMusic() { _STEAMINTERNAL_ACCESSOR_BODY( SteamMusic ) } inline ISteamMusicRemote *SteamMusicRemote() { _STEAMINTERNAL_ACCESSOR_BODY( SteamMusicRemote ) } inline ISteamHTMLSurface *SteamHTMLSurface() { _STEAMINTERNAL_ACCESSOR_BODY( SteamHTMLSurface ) } inline ISteamInventory *SteamInventory() { _STEAMINTERNAL_ACCESSOR_BODY( SteamInventory ) } inline ISteamVideo *SteamVideo() { _STEAMINTERNAL_ACCESSOR_BODY( SteamVideo ) } #undef _STEAMINTERNAL_ACCESSOR_BODY
#endif // !defined( VERSION_SAFE_STEAM_API_INTERFACES )
#endif // !defined( STEAM_API_EXPORTS )
inline void CSteamAPIContext::Clear() { m_pSteamClient = NULL; m_pSteamUser = NULL; m_pSteamFriends = NULL; m_pSteamUtils = NULL; m_pSteamMatchmaking = NULL; m_pSteamUserStats = NULL; m_pSteamApps = NULL; m_pSteamMatchmakingServers = NULL; m_pSteamNetworking = NULL; m_pSteamRemoteStorage = NULL; m_pSteamHTTP = NULL; m_pSteamScreenshots = NULL; m_pSteamMusic = NULL; m_pSteamUnifiedMessages = NULL; m_pController = NULL; m_pSteamUGC = NULL; m_pSteamAppList = NULL; m_pSteamMusic = NULL; m_pSteamMusicRemote = NULL; m_pSteamHTMLSurface = NULL; m_pSteamInventory = NULL; }
// This function must be declared inline in the header so the module using steam_api.dll gets the version names they want.
inline bool CSteamAPIContext::Init() { HSteamUser hSteamUser = SteamAPI_GetHSteamUser(); HSteamPipe hSteamPipe = SteamAPI_GetHSteamPipe(); if ( !hSteamPipe ) return false;
m_pSteamClient = (ISteamClient*) SteamInternal_CreateInterface( STEAMCLIENT_INTERFACE_VERSION ); if ( !m_pSteamClient ) return false; m_pSteamUser = m_pSteamClient->GetISteamUser( hSteamUser, hSteamPipe, STEAMUSER_INTERFACE_VERSION ); if ( !m_pSteamUser ) return false;
m_pSteamFriends = m_pSteamClient->GetISteamFriends( hSteamUser, hSteamPipe, STEAMFRIENDS_INTERFACE_VERSION ); if ( !m_pSteamFriends ) return false;
m_pSteamUtils = m_pSteamClient->GetISteamUtils( hSteamPipe, STEAMUTILS_INTERFACE_VERSION ); if ( !m_pSteamUtils ) return false;
m_pSteamMatchmaking = m_pSteamClient->GetISteamMatchmaking( hSteamUser, hSteamPipe, STEAMMATCHMAKING_INTERFACE_VERSION ); if ( !m_pSteamMatchmaking ) return false;
m_pSteamMatchmakingServers = m_pSteamClient->GetISteamMatchmakingServers( hSteamUser, hSteamPipe, STEAMMATCHMAKINGSERVERS_INTERFACE_VERSION ); if ( !m_pSteamMatchmakingServers ) return false;
m_pSteamUserStats = m_pSteamClient->GetISteamUserStats( hSteamUser, hSteamPipe, STEAMUSERSTATS_INTERFACE_VERSION ); if ( !m_pSteamUserStats ) return false;
m_pSteamApps = m_pSteamClient->GetISteamApps( hSteamUser, hSteamPipe, STEAMAPPS_INTERFACE_VERSION ); if ( !m_pSteamApps ) return false;
m_pSteamNetworking = m_pSteamClient->GetISteamNetworking( hSteamUser, hSteamPipe, STEAMNETWORKING_INTERFACE_VERSION ); if ( !m_pSteamNetworking ) return false;
m_pSteamRemoteStorage = m_pSteamClient->GetISteamRemoteStorage( hSteamUser, hSteamPipe, STEAMREMOTESTORAGE_INTERFACE_VERSION ); if ( !m_pSteamRemoteStorage ) return false;
m_pSteamScreenshots = m_pSteamClient->GetISteamScreenshots( hSteamUser, hSteamPipe, STEAMSCREENSHOTS_INTERFACE_VERSION ); if ( !m_pSteamScreenshots ) return false;
m_pSteamHTTP = m_pSteamClient->GetISteamHTTP( hSteamUser, hSteamPipe, STEAMHTTP_INTERFACE_VERSION ); if ( !m_pSteamHTTP ) return false;
m_pSteamUnifiedMessages = m_pSteamClient->GetISteamUnifiedMessages( hSteamUser, hSteamPipe, STEAMUNIFIEDMESSAGES_INTERFACE_VERSION ); if ( !m_pSteamUnifiedMessages ) return false;
m_pController = m_pSteamClient->GetISteamController( hSteamUser, hSteamPipe, STEAMCONTROLLER_INTERFACE_VERSION ); if ( !m_pController ) return false;
m_pSteamUGC = m_pSteamClient->GetISteamUGC( hSteamUser, hSteamPipe, STEAMUGC_INTERFACE_VERSION ); if ( !m_pSteamUGC ) return false;
m_pSteamAppList = m_pSteamClient->GetISteamAppList( hSteamUser, hSteamPipe, STEAMAPPLIST_INTERFACE_VERSION ); if ( !m_pSteamAppList ) return false;
m_pSteamMusic = m_pSteamClient->GetISteamMusic( hSteamUser, hSteamPipe, STEAMMUSIC_INTERFACE_VERSION ); if ( !m_pSteamMusic ) return false;
m_pSteamMusicRemote = m_pSteamClient->GetISteamMusicRemote( hSteamUser, hSteamPipe, STEAMMUSICREMOTE_INTERFACE_VERSION ); if ( !m_pSteamMusicRemote ) return false;
m_pSteamHTMLSurface = m_pSteamClient->GetISteamHTMLSurface( hSteamUser, hSteamPipe, STEAMHTMLSURFACE_INTERFACE_VERSION ); if ( !m_pSteamHTMLSurface ) return false;
m_pSteamInventory = m_pSteamClient->GetISteamInventory( hSteamUser, hSteamPipe, STEAMINVENTORY_INTERFACE_VERSION ); if ( !m_pSteamInventory ) return false;
m_pSteamVideo = m_pSteamClient->GetISteamVideo( hSteamUser, hSteamPipe, STEAMVIDEO_INTERFACE_VERSION ); if ( !m_pSteamVideo ) return false;
return true; }
//-----------------------------------------------------------------------------
// The following macros are implementation details, not intended for public use
//-----------------------------------------------------------------------------
#define _STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param )
#define _STEAM_CALLBACK_HELPER( _1, _2, SELECTED, ... ) _STEAM_CALLBACK_##SELECTED
#define _STEAM_CALLBACK_SELECT( X, Y ) _STEAM_CALLBACK_HELPER X Y
#define _STEAM_CALLBACK_3( extra_code, thisclass, func, param ) \
struct CCallbackInternal_ ## func : private CCallbackImpl< sizeof( param ) > { \ CCallbackInternal_ ## func () { extra_code SteamAPI_RegisterCallback( this, param::k_iCallback ); } \ CCallbackInternal_ ## func ( const CCallbackInternal_ ## func & ) { extra_code SteamAPI_RegisterCallback( this, param::k_iCallback ); } \ CCallbackInternal_ ## func & operator=( const CCallbackInternal_ ## func & ) { return *this; } \ private: virtual void Run( void *pvParam ) { _STEAM_CALLBACK_AUTO_HOOK( thisclass, func, param ) \ thisclass *pOuter = reinterpret_cast<thisclass*>( reinterpret_cast<char*>(this) - offsetof( thisclass, m_steamcallback_ ## func ) ); \ pOuter->func( reinterpret_cast<param*>( pvParam ) ); \ } \ } m_steamcallback_ ## func ; void func( param *pParam ) #define _STEAM_CALLBACK_4( _, thisclass, func, param, var ) \
CCallback< thisclass, param > var; void func( param *pParam )
//-----------------------------------------------------------------------------
// Purpose: maps a steam async call result to a class member function
// template params: T = local class, P = parameter struct
//-----------------------------------------------------------------------------
template< class T, class P > inline CCallResult<T, P>::CCallResult() { m_hAPICall = k_uAPICallInvalid; m_pObj = NULL; m_Func = NULL; m_iCallback = P::k_iCallback; }
template< class T, class P > inline void CCallResult<T, P>::Set( SteamAPICall_t hAPICall, T *p, func_t func ) { if ( m_hAPICall ) SteamAPI_UnregisterCallResult( this, m_hAPICall );
m_hAPICall = hAPICall; m_pObj = p; m_Func = func;
if ( hAPICall ) SteamAPI_RegisterCallResult( this, hAPICall ); }
template< class T, class P > inline bool CCallResult<T, P>::IsActive() const { return (m_hAPICall != k_uAPICallInvalid); }
template< class T, class P > inline void CCallResult<T, P>::Cancel() { if ( m_hAPICall != k_uAPICallInvalid ) { SteamAPI_UnregisterCallResult( this, m_hAPICall ); m_hAPICall = k_uAPICallInvalid; }
}
template< class T, class P > inline CCallResult<T, P>::~CCallResult() { Cancel(); }
template< class T, class P > inline void CCallResult<T, P>::Run( void *pvParam ) { m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
(m_pObj->*m_Func)((P *)pvParam, false); }
template< class T, class P > inline void CCallResult<T, P>::Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall ) { if ( hSteamAPICall == m_hAPICall ) { m_hAPICall = k_uAPICallInvalid; // caller unregisters for us
(m_pObj->*m_Func)((P *)pvParam, bIOFailure); } }
//-----------------------------------------------------------------------------
// Purpose: maps a steam callback to a class member function
// template params: T = local class, P = parameter struct,
// bGameserver = listen for gameserver callbacks instead of client callbacks
//-----------------------------------------------------------------------------
template< class T, class P, bool bGameserver > inline CCallback< T, P, bGameserver >::CCallback( T *pObj, func_t func ) : m_pObj( NULL ), m_Func( NULL ) { if ( bGameserver ) { this->SetGameserverFlag(); } Register( pObj, func ); }
template< class T, class P, bool bGameserver > inline void CCallback< T, P, bGameserver >::Register( T *pObj, func_t func ) { if ( !pObj || !func ) return;
if ( this->m_nCallbackFlags & CCallbackBase::k_ECallbackFlagsRegistered ) Unregister();
m_pObj = pObj; m_Func = func; // SteamAPI_RegisterCallback sets k_ECallbackFlagsRegistered
SteamAPI_RegisterCallback( this, P::k_iCallback ); }
template< class T, class P, bool bGameserver > inline void CCallback< T, P, bGameserver >::Unregister() { // SteamAPI_UnregisterCallback removes k_ECallbackFlagsRegistered
SteamAPI_UnregisterCallback( this ); }
template< class T, class P, bool bGameserver > inline void CCallback< T, P, bGameserver >::Run( void *pvParam ) { (m_pObj->*m_Func)((P *)pvParam); }
#if defined(USE_BREAKPAD_HANDLER) || defined(STEAM_API_EXPORTS)
// this should be called before the game initialized the steam APIs
// pchDate should be of the format "Mmm dd yyyy" (such as from the __ DATE __ macro )
// pchTime should be of the format "hh:mm:ss" (such as from the __ TIME __ macro )
// bFullMemoryDumps (Win32 only) -- writes out a uuid-full.dmp in the client/dumps folder
// pvContext-- can be NULL, will be the void * context passed into m_pfnPreMinidumpCallback
// PFNPreMinidumpCallback m_pfnPreMinidumpCallback -- optional callback which occurs just before a .dmp file is written during a crash. Applications can hook this to allow adding additional information into the .dmp comment stream.
S_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler( char const *pchVersion, char const *pchDate, char const *pchTime, bool bFullMemoryDumps, void *pvContext, PFNPreMinidumpCallback m_pfnPreMinidumpCallback ); S_API void S_CALLTYPE SteamAPI_SetBreakpadAppID( uint32 unAppID ); #endif
#endif // STEAM_API_INTERNAL_H
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