Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Generic CRC functions
//
// $NoKeywords: $
//=============================================================================//
#ifndef CHECKSUM_CRC_H
#define CHECKSUM_CRC_H
#include <tier0/platform.h>
#ifdef _WIN32
#pragma once
#endif
typedef uint32 CRC32_t;
void CRC32_Init( CRC32_t *pulCRC ); void CRC32_ProcessBuffer( CRC32_t *pulCRC, const void *p, int len ); void CRC32_Final( CRC32_t *pulCRC ); CRC32_t CRC32_GetTableEntry( unsigned int slot );
inline CRC32_t CRC32_ProcessSingleBuffer( const void *p, int len ) { CRC32_t crc;
CRC32_Init( &crc ); CRC32_ProcessBuffer( &crc, p, len ); CRC32_Final( &crc );
return crc; }
inline unsigned long CRC32_ConvertToUnsignedLong( CRC32_t *pulCRC ) { return (unsigned long)(*pulCRC); }
inline CRC32_t CRC32_ConvertFromUnsignedLong( unsigned long ulCRC ) { return (CRC32_t)(ulCRC); }
typedef uint64 CRC64_t; void CRC64_Init( CRC64_t *pCRC ); void CRC64_ProcessBuffer( CRC64_t *pCRC, const void *p, int len ); void CRC64_Final( CRC64_t *pCRC );
inline CRC64_t CRC64_ProcessSingleBuffer( const void *p, int len ) { CRC64_t crc;
CRC64_Init( &crc ); CRC64_ProcessBuffer( &crc, p, len ); CRC64_Final( &crc );
return crc; }
#endif // CHECKSUM_CRC_H
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