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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Helper class for cvars that have restrictions on their value.
//
//=============================================================================//
#ifndef CONVAR_SERVERBOUNDED_H
#define CONVAR_SERVERBOUNDED_H
#ifdef _WIN32
#pragma once
#endif
// This class is used to virtualize a ConVar's value, so the client can restrict its
// value while connected to a server. When using this across modules, it's important
// to dynamic_cast it to a ConVar_ServerBounded or you won't get the restricted value.
//
// NOTE: FCVAR_USERINFO vars are not virtualized before they are sent to the server
// (we have no way to detect if the virtualized value would change), so
// if you want to use a bounded cvar's value on the server, you must rebound it
// the same way the client does.
class ConVar_ServerBounded : public ConVar { public: ConVar_ServerBounded( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString ) : ConVar( pName, pDefaultValue, flags, pHelpString ) { }
ConVar_ServerBounded( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString, FnChangeCallback_t callback ) : ConVar( pName, pDefaultValue, flags, pHelpString, callback ) { } ConVar_ServerBounded( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString, bool bMin, float fMin, bool bMax, float fMax ) : ConVar( pName, pDefaultValue, flags, pHelpString, bMin, fMin, bMax, fMax ) {}
// You must implement GetFloat.
virtual float GetFloat() const = 0; // You can optionally implement these.
virtual int GetInt() const { return (int)GetFloat(); } virtual bool GetBool() const { return ( GetInt() != 0 ); }
// Use this to get the underlying cvar's value.
float GetBaseFloatValue() const { return ConVar::GetFloat(); } };
#endif // CONVAR_SERVERBOUNDED_H
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