Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//======= Copyright � 2005, , Valve Corporation, All rights reserved. =========
//
// Purpose: Variant Pearson Hash general purpose hashing algorithm described
// by Cargill in C++ Report 1994. Generates a 16-bit result.
//
//=============================================================================
#ifndef GENERICHASH_H
#define GENERICHASH_H
#if defined(_WIN32)
#pragma once
#endif
//-----------------------------------------------------------------------------
unsigned FASTCALL HashString( const char *pszKey ); unsigned FASTCALL HashStringCaseless( const char *pszKey ); unsigned FASTCALL HashStringCaselessConventional( const char *pszKey ); unsigned FASTCALL Hash4( const void *pKey ); unsigned FASTCALL Hash8( const void *pKey ); unsigned FASTCALL Hash12( const void *pKey ); unsigned FASTCALL Hash16( const void *pKey ); unsigned FASTCALL HashBlock( const void *pKey, unsigned size );
unsigned FASTCALL HashInt( const int key );
// hash a uint32 into a uint32
FORCEINLINE uint32 HashIntAlternate( uint32 n) { n = ( n + 0x7ed55d16 ) + ( n << 12 ); n = ( n ^ 0xc761c23c ) ^ ( n >> 19 ); n = ( n + 0x165667b1 ) + ( n << 5 ); n = ( n + 0xd3a2646c ) ^ ( n << 9 ); n = ( n + 0xfd7046c5 ) + ( n << 3 ); n = ( n ^ 0xb55a4f09 ) ^ ( n >> 16 ); return n; }
inline uint64 HashUint64( uint64 s ) { // Thomas Wang hash, http://www.concentric.net/~ttwang/tech/inthash.htm
s = ( ~s ) + ( s << 21 ); // s = (s << 21) - s - 1;
s = s ^ ( s >> 24 ); s = ( s + ( s << 3 ) ) + ( s << 8 ); // s * 265
s = s ^ ( s >> 14 ); s = ( s + ( s << 2 ) ) + ( s << 4 ); // s * 21
s = s ^ ( s >> 28 ); s = s + ( s << 31 ); return s; }
inline intp HashIntp( intp s ) { #ifdef PLATFORM_64BITS
COMPILE_TIME_ASSERT( sizeof( s ) == sizeof( uint64 ) ); return ( intp )HashUint64( ( uint64 )s ); #else
return HashInt( s ); #endif
}
inline unsigned HashIntConventional( const int n ) // faster but less effective
{ // first byte
unsigned hash = 0xAAAAAAAA + (n & 0xFF); // second byte
hash = ( hash << 5 ) + hash + ( (n >> 8) & 0xFF ); // third byte
hash = ( hash << 5 ) + hash + ( (n >> 16) & 0xFF ); // fourth byte
hash = ( hash << 5 ) + hash + ( (n >> 24) & 0xFF );
return hash;
/* this is the old version, which would cause a load-hit-store on every
line on a PowerPC, and therefore took hundreds of clocks to execute! byte *p = (byte *)&n; unsigned hash = 0xAAAAAAAA + *p++; hash = ( ( hash << 5 ) + hash ) + *p++; hash = ( ( hash << 5 ) + hash ) + *p++; return ( ( hash << 5 ) + hash ) + *p; */ }
//-----------------------------------------------------------------------------
template <typename T> inline unsigned HashItem( const T &item ) { // TODO: Confirm comiler optimizes out unused paths
if ( sizeof(item) == 4 ) return Hash4( &item ); else if ( sizeof(item) == 8 ) return Hash8( &item ); else if ( sizeof(item) == 12 ) return Hash12( &item ); else if ( sizeof(item) == 16 ) return Hash16( &item ); else return HashBlock( &item, sizeof(item) ); }
template <> inline unsigned HashItem<int>(const int &key ) { return HashInt( key ); }
template <> inline unsigned HashItem<unsigned>(const unsigned &key ) { return HashInt( (int)key ); }
template<> inline unsigned HashItem<const char *>(const char * const &pszKey ) { return HashString( pszKey ); }
template<> inline unsigned HashItem<char *>(char * const &pszKey ) { return HashString( pszKey ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Murmur hash
//-----------------------------------------------------------------------------
uint32 MurmurHash2( const void * key, int len, uint32 seed );
// return murmurhash2 of a downcased string
uint32 MurmurHash2LowerCase( char const *pString, uint32 nSeed );
uint64 MurmurHash64( const void * key, int len, uint32 seed );
#endif /* !GENERICHASH_H */
|