Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tier1/interpolatedvar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// warning C4660: template-class specialization 'CInterpolatedVar<float>' is already instantiated
#pragma warning( disable : 4660 )
template class CInterpolatedVar<float>; template class CInterpolatedVar<Vector>; template class CInterpolatedVar<QAngle>;
CInterpolationContext *CInterpolationContext::s_pHead = NULL; bool CInterpolationContext::s_bAllowExtrapolation = false; float CInterpolationContext::s_flLastTimeStamp = 0;
float g_flLastPacketTimestamp = 0; bool g_bHermiteFix = true;
ConVar cl_extrapolate_amount( "cl_extrapolate_amount", "0.25", FCVAR_CHEAT, "Set how many seconds the client will extrapolate entities for." );
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