Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #include "cbase.h"
  7. #include "tier1/interpolatedvar.h"
  8. // memdbgon must be the last include file in a .cpp file!!!
  9. #include "tier0/memdbgon.h"
  10. // warning C4660: template-class specialization 'CInterpolatedVar<float>' is already instantiated
  11. #pragma warning( disable : 4660 )
  12. template class CInterpolatedVar<float>;
  13. template class CInterpolatedVar<Vector>;
  14. template class CInterpolatedVar<QAngle>;
  15. CInterpolationContext *CInterpolationContext::s_pHead = NULL;
  16. bool CInterpolationContext::s_bAllowExtrapolation = false;
  17. float CInterpolationContext::s_flLastTimeStamp = 0;
  18. float g_flLastPacketTimestamp = 0;
  19. bool g_bHermiteFix = true;
  20. ConVar cl_extrapolate_amount( "cl_extrapolate_amount", "0.25", FCVAR_CHEAT, "Set how many seconds the client will extrapolate entities for." );