|
|
//===== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Defines a symbol table
//
// $Header: $
// $NoKeywords: $
//===========================================================================//
#ifndef UTLSYMBOL_H
#define UTLSYMBOL_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "tier0/threadtools.h"
#include "tier1/utlrbtree.h"
#include "tier1/utlvector.h"
#include "tier1/utlbuffer.h"
#include "tier1/utllinkedlist.h"
#include "tier1/stringpool.h"
//-----------------------------------------------------------------------------
// forward declarations
//-----------------------------------------------------------------------------
class CUtlSymbolTable; class CUtlSymbolTableMT;
//-----------------------------------------------------------------------------
// This is a symbol, which is a easier way of dealing with strings.
//-----------------------------------------------------------------------------
typedef unsigned short UtlSymId_t;
#define UTL_INVAL_SYMBOL ((UtlSymId_t)~0)
class CUtlSymbol { public: // constructor, destructor
CUtlSymbol() : m_Id(UTL_INVAL_SYMBOL) {} CUtlSymbol( UtlSymId_t id ) : m_Id(id) {} CUtlSymbol( const char* pStr ); CUtlSymbol( CUtlSymbol const& sym ) : m_Id(sym.m_Id) {} // operator=
CUtlSymbol& operator=( CUtlSymbol const& src ) { m_Id = src.m_Id; return *this; } // operator==
bool operator==( CUtlSymbol const& src ) const { return m_Id == src.m_Id; } bool operator==( const char* pStr ) const; // Is valid?
bool IsValid() const { return m_Id != UTL_INVAL_SYMBOL; } // Gets at the symbol
operator UtlSymId_t () const { return m_Id; } // Gets the string associated with the symbol
const char* String( ) const;
// Modules can choose to disable the static symbol table so to prevent accidental use of them.
static void DisableStaticSymbolTable();
// Methods with explicit locking mechanism. Only use for optimization reasons.
static void LockTableForRead(); static void UnlockTableForRead(); const char * StringNoLock() const;
protected: UtlSymId_t m_Id; // Initializes the symbol table
static void Initialize(); // returns the current symbol table
static CUtlSymbolTableMT* CurrTable(); // The standard global symbol table
static CUtlSymbolTableMT* s_pSymbolTable;
static bool s_bAllowStaticSymbolTable;
friend class CCleanupUtlSymbolTable; };
//-----------------------------------------------------------------------------
// CUtlSymbolTable:
// description:
// This class defines a symbol table, which allows us to perform mappings
// of strings to symbols and back. The symbol class itself contains
// a static version of this class for creating global strings, but this
// class can also be instanced to create local symbol tables.
//
// This class stores the strings in a series of string pools. The first
// two bytes of each string are decorated with a hash to speed up
// comparisons.
//-----------------------------------------------------------------------------
class CUtlSymbolTable { public: // constructor, destructor
CUtlSymbolTable( int growSize = 0, int initSize = 16, bool caseInsensitive = false ); ~CUtlSymbolTable(); // Finds and/or creates a symbol based on the string
CUtlSymbol AddString( const char* pString );
// Finds the symbol for pString
CUtlSymbol Find( const char* pString ) const; // Look up the string associated with a particular symbol
const char* String( CUtlSymbol id ) const;
inline bool HasElement(const char* pStr) const { return Find(pStr) != UTL_INVAL_SYMBOL; } // Remove all symbols in the table.
void RemoveAll();
int GetNumStrings( void ) const { return m_Lookup.Count(); }
// We store one of these at the beginning of every string to speed
// up comparisons.
typedef unsigned short hashDecoration_t;
protected: class CStringPoolIndex { public: inline CStringPoolIndex() { }
inline CStringPoolIndex( unsigned short iPool, unsigned short iOffset ) : m_iPool(iPool), m_iOffset(iOffset) {}
inline bool operator==( const CStringPoolIndex &other ) const { return m_iPool == other.m_iPool && m_iOffset == other.m_iOffset; }
unsigned short m_iPool; // Index into m_StringPools.
unsigned short m_iOffset; // Index into the string pool.
};
class CLess { public: CLess( int ignored = 0 ) {} // permits default initialization to NULL in CUtlRBTree
bool operator!() const { return false; } bool operator()( const CStringPoolIndex &left, const CStringPoolIndex &right ) const; };
// Stores the symbol lookup
class CTree : public CUtlRBTree<CStringPoolIndex, unsigned short, CLess> { public: CTree( int growSize, int initSize ) : CUtlRBTree<CStringPoolIndex, unsigned short, CLess>( growSize, initSize ) {} friend class CUtlSymbolTable::CLess; // Needed to allow CLess to calculate pointer to symbol table
};
struct StringPool_t { int m_TotalLen; // How large is
int m_SpaceUsed; char m_Data[1]; };
CTree m_Lookup;
bool m_bInsensitive; mutable unsigned short m_nUserSearchStringHash; mutable const char* m_pUserSearchString;
// stores the string data
CUtlVector<StringPool_t*> m_StringPools;
private: int FindPoolWithSpace( int len ) const; const char* StringFromIndex( const CStringPoolIndex &index ) const; const char* DecoratedStringFromIndex( const CStringPoolIndex &index ) const;
friend class CLess; friend class CSymbolHash;
};
class CUtlSymbolTableMT : public CUtlSymbolTable { public: CUtlSymbolTableMT( int growSize = 0, int initSize = 32, bool caseInsensitive = false ) : CUtlSymbolTable( growSize, initSize, caseInsensitive ) { }
CUtlSymbol AddString( const char* pString ) { m_lock.LockForWrite(); CUtlSymbol result = CUtlSymbolTable::AddString( pString ); m_lock.UnlockWrite(); return result; }
CUtlSymbol Find( const char* pString ) const { m_lock.LockForWrite(); CUtlSymbol result = CUtlSymbolTable::Find( pString ); m_lock.UnlockWrite(); return result; }
const char* String( CUtlSymbol id ) const { m_lock.LockForRead(); const char *pszResult = CUtlSymbolTable::String( id ); m_lock.UnlockRead(); return pszResult; }
const char * StringNoLock( CUtlSymbol id ) const { return CUtlSymbolTable::String( id ); }
void LockForRead() { m_lock.LockForRead(); }
void UnlockForRead() { m_lock.UnlockRead(); }
private: #ifdef WIN32
mutable CThreadSpinRWLock m_lock; #else
mutable CThreadRWLock m_lock; #endif
};
//-----------------------------------------------------------------------------
// CUtlFilenameSymbolTable:
// description:
// This class defines a symbol table of individual filenames, stored more
// efficiently than a standard symbol table. Internally filenames are broken
// up into file and path entries, and a file handle class allows convenient
// access to these.
//-----------------------------------------------------------------------------
// The handle is a CUtlSymbol for the dirname and the same for the filename, the accessor
// copies them into a static char buffer for return.
typedef void* FileNameHandle_t;
// Symbol table for more efficiently storing filenames by breaking paths and filenames apart.
// Refactored from BaseFileSystem.h
class CUtlFilenameSymbolTable { // Internal representation of a FileHandle_t
// If we get more than 64K filenames, we'll have to revisit...
// Right now CUtlSymbol is a short, so this packs into an int/void * pointer size...
struct FileNameHandleInternal_t { FileNameHandleInternal_t() { COMPILE_TIME_ASSERT( sizeof( *this ) == sizeof( FileNameHandle_t ) ); COMPILE_TIME_ASSERT( sizeof( value ) == 4 ); value = 0;
#ifdef PLATFORM_64BITS
pad = 0; #endif
}
// We pack the path and file values into a single 32 bit value. We were running
// out of space with the two 16 bit values (more than 64k files) so instead of increasing
// the total size we split the underlying pool into two (paths and files) and
// use a smaller path string pool and a larger file string pool.
unsigned int value;
#ifdef PLATFORM_64BITS
// some padding to make sure we are the same size as FileNameHandle_t on 64 bit.
unsigned int pad; #endif
static const unsigned int cNumBitsInPath = 12; static const unsigned int cNumBitsInFile = 32 - cNumBitsInPath;
static const unsigned int cMaxPathValue = 1 << cNumBitsInPath; static const unsigned int cMaxFileValue = 1 << cNumBitsInFile;
static const unsigned int cPathBitMask = cMaxPathValue - 1; static const unsigned int cFileBitMask = cMaxFileValue - 1;
// Part before the final '/' character
unsigned int GetPath() const { return ((value >> cNumBitsInFile) & cPathBitMask); } void SetPath( unsigned int path ) { Assert( path < cMaxPathValue ); value = ((value & cFileBitMask) | ((path & cPathBitMask) << cNumBitsInFile)); }
// Part after the final '/', including extension
unsigned int GetFile() const { return (value & cFileBitMask); } void SetFile( unsigned int file ) { Assert( file < cMaxFileValue ); value = ((value & (cPathBitMask << cNumBitsInFile)) | (file & cFileBitMask)); } };
public: FileNameHandle_t FindOrAddFileName( const char *pFileName ); FileNameHandle_t FindFileName( const char *pFileName ); int PathIndex( const FileNameHandle_t &handle ) { return (( const FileNameHandleInternal_t * )&handle)->GetPath(); } bool String( const FileNameHandle_t& handle, char *buf, int buflen ); void RemoveAll(); void SpewStrings(); bool SaveToBuffer( CUtlBuffer &buffer ); bool RestoreFromBuffer( CUtlBuffer &buffer );
private: CCountedStringPoolBase<unsigned short> m_PathStringPool; CCountedStringPoolBase<unsigned int> m_FileStringPool; mutable CThreadSpinRWLock m_lock; };
// This creates a simple class that includes the underlying CUtlSymbol
// as a private member and then instances a private symbol table to
// manage those symbols. Avoids the possibility of the code polluting the
// 'global'/default symbol table, while letting the code look like
// it's just using = and .String() to look at CUtlSymbol type objects
//
// NOTE: You can't pass these objects between .dlls in an interface (also true of CUtlSymbol of course)
//
#define DECLARE_PRIVATE_SYMBOLTYPE( typename ) \
class typename \ { \ public: \ typename(); \ typename( const char* pStr ); \ typename& operator=( typename const& src ); \ bool operator==( typename const& src ) const; \ const char* String( ) const; \ private: \ CUtlSymbol m_SymbolId; \ };
// Put this in the .cpp file that uses the above typename
#define IMPLEMENT_PRIVATE_SYMBOLTYPE( typename ) \
static CUtlSymbolTable g_##typename##SymbolTable; \ typename::typename() \ { \ m_SymbolId = UTL_INVAL_SYMBOL; \ } \ typename::typename( const char* pStr ) \ { \ m_SymbolId = g_##typename##SymbolTable.AddString( pStr ); \ } \ typename& typename::operator=( typename const& src ) \ { \ m_SymbolId = src.m_SymbolId; \ return *this; \ } \ bool typename::operator==( typename const& src ) const \ { \ return ( m_SymbolId == src.m_SymbolId ); \ } \ const char* typename::String( ) const \ { \ return g_##typename##SymbolTable.String( m_SymbolId ); \ }
#endif // UTLSYMBOL_H
|