Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// cglmquery.h
// GLMgr queries
//
//===============================================================================
#ifndef CGLMQUERY_H
#define CGLMQUERY_H
#pragma once
//===============================================================================
// forward declarations
class GLMContext; class CGLMQuery;
//===============================================================================
enum EGLMQueryType { EOcclusion, EFence, EGLMQueryCount };
struct GLMQueryParams { EGLMQueryType m_type; };
class CGLMQuery { // leave everything public til it's running
public: friend class GLMContext; // only GLMContext can make CGLMTex objects
friend struct IDirect3DDevice9; friend struct IDirect3DQuery9; GLMContext *m_ctx; // link back to parent context
GLMQueryParams m_params; // params created with
GLuint m_name; // name of the query object per se - could be fence, could be query object ... NOT USED WITH GL_ARB_sync!
#ifdef HAVE_GL_ARB_SYNC
GLsync m_syncobj; // GL_ARB_sync object. NOT USED WITH GL_NV_fence or GL_APPLE_fence!
#else
GLuint m_syncobj; #endif
bool m_started; bool m_stopped; bool m_done; bool m_nullQuery; // was gl_nullqueries true at Start time - if so, continue to act like a null query through Stop/IsDone/Complete time
// restated - only Start should examine the convar.
static uint s_nTotalOcclusionQueryCreatesOrDeletes;
CGLMQuery( GLMContext *ctx, GLMQueryParams *params ); ~CGLMQuery( ); // for an occlusion query:
// Start = BeginQuery query-start goes into stream
// Stop = EndQuery query-end goes into stream - a fence is also set so we can probe for completion
// IsDone = TestFence use the added fence to ask if query-end has passed (i.e. will Complete block?)
// Complete = GetQueryObjectuivARB(uint id, enum pname, uint *params) - extract the sample count
// for a fence query:
// Start = SetFence fence goes into command stream
// Stop = NOP fences are self finishing - no need to call Stop on a fence
// IsDone = TestFence ask if fence passed
// Complete = FinishFence
void Start ( void ); void Stop ( void ); bool IsDone ( void ); void Complete ( uint *result );
// accessors for the started/stopped state
bool IsStarted ( void ); bool IsStopped ( void ); };
#endif
|