Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef ISERVERENGINETOOLS_H
#define ISERVERENGINETOOLS_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CServerDemo;
//-----------------------------------------------------------------------------
// Purpose: exposed from engine to game .dll
//-----------------------------------------------------------------------------
class IServerEngineTools : public IBaseInterface { public: // Level init, shutdown
virtual void LevelInitPreEntityAllTools() = 0; // entities are created / spawned / precached here
virtual void LevelInitPostEntityAllTools() = 0;
virtual void LevelShutdownPreEntityAllTools() = 0; // Entities are deleted / released here...
virtual void LevelShutdownPostEntityAllTools() = 0; // end of level shutdown
// Called each frame before entities think
virtual void FrameUpdatePreEntityThinkAllTools() = 0; // called after entities think
virtual void FrameUpdatePostEntityThinkAllTools() = 0;
virtual void PreClientUpdateAllTools() = 0; // FIXME: PostClientUpdateAllTools()???
// The server uses this to call into the tools to get the actual
// entities to spawn on startup
virtual const char* GetEntityData( const char *pActualEntityData ) = 0; virtual void* QueryInterface( const char *pInterfaceName ) = 0;
virtual void PreSetupVisibilityAllTools() = 0;
virtual bool InToolMode() = 0; };
#define VSERVERENGINETOOLS_INTERFACE_VERSION "VSERVERENGINETOOLS001"
#endif // ISERVERENGINETOOLS_H
|