Counter Strike : Global Offensive Source Code
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  1. //====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================
  6. #ifndef ENGINETOOLS_INT_H
  7. #define ENGINETOOLS_INT_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "tier1/interface.h"
  12. #include "interfaces/interfaces.h"
  13. //-----------------------------------------------------------------------------
  14. // Forward declarations
  15. //-----------------------------------------------------------------------------
  16. class IEngineTool;
  17. class IEngineVGui;
  18. class IServerTools;
  19. class IClientTools;
  20. class IFileSystem;
  21. class IP4;
  22. class IVDebugOverlay;
  23. class IDmSerializers;
  24. class IVModelInfoClient;
  25. //-----------------------------------------------------------------------------
  26. // Singleton interfaces
  27. //-----------------------------------------------------------------------------
  28. extern IEngineTool *enginetools;
  29. extern IEngineVGui *enginevgui;
  30. extern IServerTools *servertools;
  31. extern IClientTools *clienttools;
  32. extern IVModelInfoClient *modelinfoclient;
  33. #ifndef HAMMER_FILESYSTEM_DEFINED
  34. extern IFileSystem *g_pFileSystem;
  35. #endif
  36. DECLARE_TIER2_INTERFACE( IP4, p4 );
  37. extern IVDebugOverlay *debugoverlay;
  38. extern IDmSerializers *dmserializers;
  39. #endif // ENGINETOOLS_INT_H