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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef BUILDMODEDIALOG_H
#define BUILDMODEDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
struct PanelItem_t;
namespace vgui {
//-----------------------------------------------------------------------------
// Purpose: Dialog for use in build mode editing
//-----------------------------------------------------------------------------
class BuildModeDialog : public Frame { DECLARE_CLASS_SIMPLE( BuildModeDialog, Frame );
public: BuildModeDialog( BuildGroup *buildGroup ); ~BuildModeDialog();
// Set the current control to edit
MESSAGE_FUNC_PTR( SetActiveControl, "SetActiveControl", panelPtr );
// Update the current control with the current resource settings.
MESSAGE_FUNC_PTR( UpdateControlData, "UpdateControlData", panel );
// Store the current settings of all panels in the build group.
virtual KeyValues *StoreSettings();
// Store the current settings of the current panel
MESSAGE_FUNC( StoreUndoSettings, "StoreUndo" );
/* CUSTOM MESSAGE HANDLING
"SetActiveControl" input: "PanelPtr" - panel to set active control to edit to */
MESSAGE_FUNC( OnShowNewControlMenu, "ShowNewControlMenu" );
protected: virtual void PerformLayout(); virtual void OnClose(); virtual void OnCommand( const char *command ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual bool IsBuildGroupEnabled();
private: void CreateControls(); void OnKeyCodeTyped(KeyCode code); MESSAGE_FUNC( ApplyDataToControls, "ApplyDataToControls" ); MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel ); MESSAGE_FUNC( OnDeletePanel, "DeletePanel" ); void ExitBuildMode(); Panel *OnNewControl(const char *name, int x = 0, int y = 0); MESSAGE_FUNC( DoUndo, "Undo" ); MESSAGE_FUNC( DoCopy, "Copy" ); MESSAGE_FUNC( DoPaste, "Paste" ); MESSAGE_FUNC( EnableSaveButton, "EnableSaveButton" ); void RevertToSaved(); void ShowHelp(); MESSAGE_FUNC( ShutdownBuildMode, "Close" ); MESSAGE_FUNC( OnPanelMoved, "PanelMoved" ); MESSAGE_FUNC( OnTextKillFocus, "TextKillFocus" ); MESSAGE_FUNC( OnReloadLocalization, "ReloadLocalization" ); MESSAGE_FUNC_CHARPTR( OnCreateNewControl, "CreateNewControl", text );
MESSAGE_FUNC_CHARPTR( OnSetClipboardText, "SetClipboardText", text );
MESSAGE_FUNC_INT( OnChangeChild, "OnChangeChild", direction );
Panel *m_pCurrentPanel; BuildGroup *m_pBuildGroup; Label *m_pStatusLabel; ComboBox *m_pFileSelectionCombo; Divider *m_pDivider;
class PanelList; PanelList *m_pPanelList;
Button *m_pSaveButton; Button *m_pApplyButton; Button *m_pExitButton; Button *m_pDeleteButton; Button *m_pReloadLocalization; MenuButton *m_pVarsButton;
bool _autoUpdate;
ComboBox *m_pAddNewControlCombo; // combo box for adding new controls
KeyValues *_undoSettings; // settings for the Undo command
KeyValues *_copySettings; // settings for the Copy/Paste command
char _copyClassName[255]; int m_nClick[ 2 ];
void RemoveAllControls( void ); void UpdateEditControl(PanelItem_t &panelItem, const char *datstring);
enum { TYPE_STRING, TYPE_INTEGER, TYPE_COLOR, TYPE_ALIGNMENT, TYPE_AUTORESIZE, TYPE_CORNER, TYPE_LOCALIZEDSTRING, };
vgui::DHANDLE< Menu > m_hContextMenu;
ComboBox *m_pEditableParents; ComboBox *m_pEditableChildren;
Button *m_pNextChild; Button *m_pPrevChild;
friend class PanelList; };
} // namespace vgui
#endif // BUILDMODEDIALOG_H
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