|
|
//========== Copyright � Valve Corporation, All rights reserved. ========
//
// Producer-consumer FIFO ring buffers
// THese are shared between SPU and PPU, and define some common misc functions
//
//
#ifndef VJOBS_PCRING_HDR
#define VJOBS_PCRING_HDR
#include "ps3/ps3_gcm_config.h"
#include "ps3/spu_job_shared.h"
struct ALIGN16 SetLabelAlignedCommand_t { union CmdUnion_t { uint32 m_nCmd[4]; vector unsigned int m_vuCmd; }; CmdUnion_t m_cmd; // uint32 m_nMethodSetSemaphoreOffset;
// uint32 m_nSemaphoreOffset;
// uint32 m_nMethodSemaphoreRelease;
// uint32 m_nSemaphoreValue;
void SetWriteTextureLabel( uint nIndex, uint nValue ) { uint offset = 0x10 * nIndex;
#ifdef SPU
m_cmd.m_vuCmd = ( vector unsigned int ) { CELL_GCM_METHOD(CELL_GCM_NV4097_SET_SEMAPHORE_OFFSET, 1), (offset), CELL_GCM_METHOD(CELL_GCM_NV4097_TEXTURE_READ_SEMAPHORE_RELEASE, 1), (nValue) }; #else
uint32 * p = m_cmd.m_nCmd;
CELL_GCM_METHOD_SET_SEMAPHORE_OFFSET(p, offset); CELL_GCM_METHOD_TEXTURE_READ_SEMAPHORE_RELEASE(p, nValue); #endif
} void UpdateWriteTextureLabel( uint nValue ) { m_cmd.m_nCmd[3] = nValue; } uint32 GetWriteTextureLabel( ) { return m_cmd.m_nCmd[3]; } } ALIGN16_POST;
// read-only part of pcring
struct ALIGN16 PcRingRo_t { SetLabelAlignedCommand_t m_head[2]; // the variants of the head sync
void Init( uint nLabel ); };
//
// producer-consumer FIFO ring buffer for command buffer.
// Kept in main memory, controlled/produced by SPU, consumed by RSX
//
class ALIGN16 SysFifo { public: uint32 m_eaBuffer; // the buffer begin, EA
uint32 m_nSize; // the whole buffer size
// the important thing here is that put and end pointers are independent
// and can be updated from different threads lock-free, wait-free
// we're putting into Put segment; we can increment it until we hit "end", at which point we need to wait for RSX to eat up and move the "End" forward
uint32 m_nPut, m_nEnd; // high bit means odd-even ring
enum {ODD_BIT = 0x80000000}; void Init( uintp eaBuffer, uint nSize, uint nPut = 0 ) { // put may be anywhere (it must be the GCM control register PUT, realtively to eaBuffer), but it must be aligned and within the buffer
Assert( nPut < nSize && !( 0xF & nPut ) ); m_eaBuffer = ( uint32 )eaBuffer; m_nSize = nSize; m_nPut = nPut; m_nEnd = ODD_BIT; } void HardReset() { m_nPut = 0; m_nEnd = ODD_BIT; } // must wrap before put?
bool MustWrap( uint nPutBytes ) const { return ( ( m_nPut + nPutBytes ) & ~ODD_BIT ) > m_nSize; } bool IsOrdered( uint nSignal0, uint nSignal1 ) { if( ( nSignal0 ^ nSignal1 ) & ODD_BIT ) { return ( nSignal1 & ~ODD_BIT ) <= ( nSignal0 & ~ODD_BIT ); } else { return nSignal0 <= nSignal1; } } bool CanPutNoWrap( uint nPutBytes ) const { Assert( !MustWrap( nPutBytes ) ); if ( ( m_nPut ^ m_nEnd ) & ODD_BIT ) // bits are different => we have enough space till the end of the buffer
{ Assert( ( m_nPut | ODD_BIT ) >= ( m_nEnd | ODD_BIT ) ); // the End must be trailing behind Put , only in the NEXT ring
return true; } else { // bits are the same => we have continuous unsigned range between put, put+add, end
// we don't want to put commands up to m_nEnd because theoretically we can get to the situation when put==get and RSX will skip the whole SYSring
return ( m_nPut + nPutBytes < m_nEnd ); } } bool CanWrapAndPut( uint nPutBytes )const { if ( ( m_nPut ^ m_nEnd ) & ODD_BIT ) // to wrap, "end" must be in the next ring
{ // Important: Assume that we'll reset Put to 0 when we put ... and "add" must be before "end"
// we don't want to put commands up to m_nEnd because theoretically we can get to the situation when put==get and RSX will skip the whole SYSring
return ( nPutBytes < ( m_nEnd & ~ODD_BIT ) ); } else { Assert( m_nPut <= m_nEnd ); // the End must be in front of Put, since it's in the same ring
return false; } } void Wrap( ) { Assert( ( m_nPut ^ m_nEnd ) & ODD_BIT ); m_nPut = ( ~m_nPut ) & ODD_BIT; // begin from the start, only in the next ring (invert odd/even)
}
// prepare to Put(nBytes); wrap if necessary; don't do anything unless subsequent Put(nBytes) is valid
enum PreparePutEnum_t { PUT_PREPARED_WRAPPED, PUT_PREPARED_NOWRAP, PUT_PREPARE_FAILED }; PreparePutEnum_t PreparePut( uint nBytes ) { if( MustWrap( nBytes ) ) { if( CanWrapAndPut( nBytes ) ) { Wrap(); Assert( CanPutNoWrap( nBytes ) ); return PUT_PREPARED_WRAPPED; } } else { if( CanPutNoWrap( nBytes ) ) { return PUT_PREPARED_NOWRAP; } } return PUT_PREPARE_FAILED; } // NOTE: the guarantee of this function is that multiple Puts are additive: Put(100) is equivalent to Put(25),Put(75) and such
void Put( uint nPutBytes ) { Assert( CanPutNoWrap( nPutBytes ) ); m_nPut += nPutBytes; } uint EaPut( )const { return m_eaBuffer + ( m_nPut & ~ODD_BIT ); } uint PutToEa( uint nPut )const { return m_eaBuffer + ( nPut & ~ODD_BIT ); } uint EaWrapAndPut()const // EA of PUT after Wrap() is executed
{ return m_eaBuffer + sizeof( SetLabelAlignedCommand_t ); } // how much memory is left in this ring, without Wrapping?
int GetNoWrapCapacity()const { return m_nSize - ( m_nPut & ~ODD_BIT ); } // returns a value that will signal that the buffer has been processed to m_nPut pointer
uint GetSignal()const { return m_nPut ^ ODD_BIT; } // FFFFFFFF would imply a 2-Gb buffer, which we clearly can't have on PS3
static uint GetInvalidSignal() { return 0xFFFFFFFF; } const SetLabelAlignedCommand_t * GetHead( PcRingRo_t &ro )const { return &ro.m_head[m_nPut >> 31]; } const SetLabelAlignedCommand_t * GetNextHead( PcRingRo_t &ro )const { return &ro.m_head[( ~m_nPut ) >> 31]; } // notify about a signal coming in asynchronously , must be a result of GetSignal() after Put()
void NotifySignal( uint nSignal ) { AssertSpuMsg( ( nSignal & ~ODD_BIT ) <= m_nSize, "{ea=0x%X,size=0x%X,put=0x%X,end=0x%X}.NotifySignal(0x%X)\n", m_eaBuffer, m_nSize, m_nPut, m_nEnd, nSignal ); if( SPUGCM_ENABLE_NOTIFY_RSX_GET ) { // we can artificially set the signal ahead sometimes, because we have 2 streams of signals from RSX :
// THe control register GET and the cmd buffer label (GCM_LABEL_SYSRING_SIGNAL)
// so we'll filter extra signals here: we may NOT step back
if( !( ( nSignal ^ m_nEnd ) & ODD_BIT ) && nSignal < m_nEnd ) { return;// skip this: signal and end are in the same ring and signal is earlier than end
} } AssertSpuMsg( ( ( nSignal ^ m_nPut ) & ODD_BIT ) ? ( nSignal & ~ODD_BIT ) <= ( m_nPut & ~ODD_BIT )// signal and put are in different rings
: nSignal >= m_nPut, // signal and put are in the same ring
"{ea=0x%X,size=0x%X,put=0x%X,end=0x%X}.NotifySignal(0x%X)\n", m_eaBuffer, m_nSize, m_nPut, m_nEnd, nSignal ); m_nEnd = nSignal; } // NotifySignal() version that can tolerate outdated signals due to different latencies between SPU and RSX
void NotifySignalSafe( uint nSignal ) { if( ( ( nSignal ^ m_nPut ) & ODD_BIT ) ? ( nSignal & ~ODD_BIT ) <= ( m_nPut & ~ODD_BIT )// signal and put are in different rings
: nSignal >= m_nPut ) // signal and put are in the same ring
{ m_nEnd = nSignal; } } bool IsSignalDifferent( uint nSignal ) { return m_nEnd != nSignal; } // WARNING this is a debug-only function. Do not use for anything but debugging, because it's slow
// and because it will signal "finished" incorrectly when the whole ring is full
// Expects RSX get relative to the base of the buffer (i.e. 0 when Get == the byte 0 of this PCring)
bool NotifyRsxGet( uint nRsxControlRegisterGet ) { if( nRsxControlRegisterGet == ( m_nPut & ~ODD_BIT ) ) { m_nEnd = m_nPut ^ ODD_BIT; // assume this means we've processed all SYSRING buffer
return true; } else { return false; } }
bool IsRsxFinished( uint nRsxControlRegisterGet ) { return nRsxControlRegisterGet == ( m_nPut & ~ODD_BIT ); } bool IsDone()const { return ( m_nEnd == m_nPut ^ ODD_BIT ); } } ALIGN16_POST;
inline void PcRingRo_t::Init( uint nLabel ) { m_head[0].SetWriteTextureLabel( nLabel, SysFifo::ODD_BIT | sizeof( SetLabelAlignedCommand_t ) ); // m_nPut == 0 -> signal == ODD_BIT
m_head[1].SetWriteTextureLabel( nLabel, sizeof( SetLabelAlignedCommand_t ) ); // m_nPut == ODD_BIT -> signal == 0
}
#endif
|