Counter Strike : Global Offensive Source Code
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  1. // MainFrm.h : interface of the CMainFrame class
  2. //
  3. /////////////////////////////////////////////////////////////////////////////
  4. #if !defined(AFX_MAINFRM_H__B7D0AFEA_20A7_11D2_B1B0_0040053C38B6__INCLUDED_)
  5. #define AFX_MAINFRM_H__B7D0AFEA_20A7_11D2_B1B0_0040053C38B6__INCLUDED_
  6. #if _MSC_VER >= 1000
  7. #pragma once
  8. #endif // _MSC_VER >= 1000
  9. class CMainFrame : public CFrameWnd
  10. {
  11. protected: // create from serialization only
  12. CMainFrame();
  13. DECLARE_DYNCREATE(CMainFrame)
  14. // Attributes
  15. public:
  16. // Operations
  17. public:
  18. // Overrides
  19. // ClassWizard generated virtual function overrides
  20. //{{AFX_VIRTUAL(CMainFrame)
  21. virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
  22. //}}AFX_VIRTUAL
  23. // Implementation
  24. public:
  25. virtual ~CMainFrame();
  26. #ifdef _DEBUG
  27. virtual void AssertValid() const;
  28. virtual void Dump(CDumpContext& dc) const;
  29. #endif
  30. // Generated message map functions
  31. protected:
  32. //{{AFX_MSG(CMainFrame)
  33. afx_msg void OnPaint();
  34. //}}AFX_MSG
  35. DECLARE_MESSAGE_MAP()
  36. };
  37. /////////////////////////////////////////////////////////////////////////////
  38. //{{AFX_INSERT_LOCATION}}
  39. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  40. #endif // !defined(AFX_MAINFRM_H__B7D0AFEA_20A7_11D2_B1B0_0040053C38B6__INCLUDED_)