Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
//
// A class representing a world node
//
//=============================================================================
#ifndef DMEWORLDNODE_H
#define DMEWORLDNODE_H
#ifdef COMPILER_MSVC
#pragma once
#endif
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
#include "dmeworldlights.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// A scene object in a world node
//-----------------------------------------------------------------------------
class CDmeSceneObject : public CDmElement { DEFINE_ELEMENT( CDmeSceneObject, CDmElement );
public: CDmaVar< Vector4D > m_vTransform0; CDmaVar< Vector4D > m_vTransform1; CDmaVar< Vector4D > m_vTransform2; CDmaString m_renderableFileName; };
//-----------------------------------------------------------------------------
// A world node
//-----------------------------------------------------------------------------
class CDmeWorldNode : public CDmElement { DEFINE_ELEMENT( CDmeWorldNode, CDmElement );
public: CDmaVar< int32 > m_nID; CDmaVar< int32 > m_Flags; CDmaVar< int32 > m_nParent; CDmaVar< Vector > m_vOrigin; CDmaVar< Vector > m_vMinBounds; CDmaVar< Vector > m_vMaxBounds; CDmaVar< float > m_flMinimumDistance;
CDmaArray< int32 > m_ChildNodeIndices; CDmaElementArray< CDmeSceneObject > m_SceneObjects; CDmaElementArray< CDmeWorldPointLight > m_PointLights; CDmaElementArray< CDmeWorldHemiLight > m_HemiLights; CDmaElementArray< CDmeWorldSpotLight > m_SpotLights; };
#endif // DMEWORLDNODE_H
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