Counter Strike : Global Offensive Source Code
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//===== Copyright c 1996-2008, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "resourcefile/resourcefile.h"
#include "tier0/dbg.h"
// Must be last
#include "tier0/memdbgon.h"
#ifdef OSX
#pragma GCC diagnostic ignored "-Wbool-conversions"
#endif
//-----------------------------------------------------------------------------
// Does this resource file contain a particular block?
//-----------------------------------------------------------------------------
bool Resource_IsBlockDefined( const ResourceFileHeader_t *pHeader, ResourceBlockId_t id ) { Assert( pHeader->m_nVersion == RESOURCE_FILE_HEADER_VERSION ); if ( pHeader->m_nVersion != RESOURCE_FILE_HEADER_VERSION ) return false;
for ( int i = 0; i < pHeader->m_ResourceBlocks.Count(); ++i ) { const ResourceBlockEntry_t &block = pHeader->m_ResourceBlocks[i]; if ( block.m_nBlockType == id ) return true; } return false; }
//-----------------------------------------------------------------------------
// Gets the data associated with a particular data block
//-----------------------------------------------------------------------------
const void *Resource_GetBlock( const ResourceFileHeader_t *pHeader, ResourceBlockId_t id ) { Assert( pHeader->m_nVersion == RESOURCE_FILE_HEADER_VERSION ); if ( pHeader->m_nVersion != RESOURCE_FILE_HEADER_VERSION ) return NULL;
for ( int i = 0; i < pHeader->m_ResourceBlocks.Count(); ++i ) { const ResourceBlockEntry_t &block = pHeader->m_ResourceBlocks[i]; if ( block.m_nBlockType == id ) return block.m_pBlockData; } return NULL; }
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