Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2013, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef __SFUIINVENTORYIMAGE_H__
#define __SFUIINVENTORYIMAGE_H__
#include "scaleformuiimage.h"
#if !defined( _X360 )
typedef uint64 XUID; #endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class ScaleformUIInventoryImage : public ScaleformUIImage { public: ScaleformUIInventoryImage( uint64 itemid, const byte* defaultRgba, int defaultWidth, int defaultHeight, ::ImageFormat defaultFormat, SF::GFx::TextureManager* pTextureManager );
bool LoadInventoryImage( const CUtlBuffer* rawImageData, int nWidth, int nHeight, ::ImageFormat format );
private: #ifdef USE_OVERLAY_ON_INVENTORY_ICONS
void OverlayFromBuffer( const byte *rgba, int width, int height, ::ImageFormat format ); #endif
uint64 m_itemid; };
#endif // __SFUIINVENTORYIMAGE_H__
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