Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // SOUNDSYSTEM_LOWLEVEL.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc" $Include "$SRCDIR\vpc_scripts\dxsdk_macros.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\dxsdk\include;$DXSDKINCLUDE" [$WINDOWS] } }
$Project "soundsystem_lowlevel" { $Folder "Source Files" { $File "device_dsound.cpp" [$WINDOWS] $File "device_xaudio2.cpp" [$WINDOWS] $File "device_sdl.cpp" [$POSIX] $File "device_null.cpp" $File "mix.cpp" $File "simple_filter.cpp" $File "windows_audio.cpp" [$WINDOWS] { $Configuration { $Compiler { $AdditionalIncludeDirectories "$SRCDIR\dxs9dk\include" [$WINDOWS] } } } }
$Folder "Header Files" { $File "$SRCDIR/public/soundsystem/lowlevel.h" $File "$SRCDIR/public/soundsystem/audio_mix.h" $File "mix.h" $File "simple_filter.h" }
$Folder "Link Libraries" [$WINDOWS] { $Lib "$LIBDXSDK\dsound" [$WINDOWS] $Lib "$LIBDXSDK\dxguid" [$WINDOWS] } }
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