|
|
/*-------------------------------------------------------------------------------------
* * Copyright (c) Microsoft Corporation * *-------------------------------------------------------------------------------------*/
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 7.00.0555 */ /* @@MIDL_FILE_HEADING( ) */
#pragma warning( disable: 4049 ) /* more than 64k source lines */
/* verify that the <rpcndr.h> version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif // __RPCNDR_H_VERSION__
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __d3d10_h__
#define __d3d10_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ID3D10DeviceChild_FWD_DEFINED__
#define __ID3D10DeviceChild_FWD_DEFINED__
typedef interface ID3D10DeviceChild ID3D10DeviceChild; #endif /* __ID3D10DeviceChild_FWD_DEFINED__ */
#ifndef __ID3D10DepthStencilState_FWD_DEFINED__
#define __ID3D10DepthStencilState_FWD_DEFINED__
typedef interface ID3D10DepthStencilState ID3D10DepthStencilState; #endif /* __ID3D10DepthStencilState_FWD_DEFINED__ */
#ifndef __ID3D10BlendState_FWD_DEFINED__
#define __ID3D10BlendState_FWD_DEFINED__
typedef interface ID3D10BlendState ID3D10BlendState; #endif /* __ID3D10BlendState_FWD_DEFINED__ */
#ifndef __ID3D10RasterizerState_FWD_DEFINED__
#define __ID3D10RasterizerState_FWD_DEFINED__
typedef interface ID3D10RasterizerState ID3D10RasterizerState; #endif /* __ID3D10RasterizerState_FWD_DEFINED__ */
#ifndef __ID3D10Resource_FWD_DEFINED__
#define __ID3D10Resource_FWD_DEFINED__
typedef interface ID3D10Resource ID3D10Resource; #endif /* __ID3D10Resource_FWD_DEFINED__ */
#ifndef __ID3D10Buffer_FWD_DEFINED__
#define __ID3D10Buffer_FWD_DEFINED__
typedef interface ID3D10Buffer ID3D10Buffer; #endif /* __ID3D10Buffer_FWD_DEFINED__ */
#ifndef __ID3D10Texture1D_FWD_DEFINED__
#define __ID3D10Texture1D_FWD_DEFINED__
typedef interface ID3D10Texture1D ID3D10Texture1D; #endif /* __ID3D10Texture1D_FWD_DEFINED__ */
#ifndef __ID3D10Texture2D_FWD_DEFINED__
#define __ID3D10Texture2D_FWD_DEFINED__
typedef interface ID3D10Texture2D ID3D10Texture2D; #endif /* __ID3D10Texture2D_FWD_DEFINED__ */
#ifndef __ID3D10Texture3D_FWD_DEFINED__
#define __ID3D10Texture3D_FWD_DEFINED__
typedef interface ID3D10Texture3D ID3D10Texture3D; #endif /* __ID3D10Texture3D_FWD_DEFINED__ */
#ifndef __ID3D10View_FWD_DEFINED__
#define __ID3D10View_FWD_DEFINED__
typedef interface ID3D10View ID3D10View; #endif /* __ID3D10View_FWD_DEFINED__ */
#ifndef __ID3D10ShaderResourceView_FWD_DEFINED__
#define __ID3D10ShaderResourceView_FWD_DEFINED__
typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView; #endif /* __ID3D10ShaderResourceView_FWD_DEFINED__ */
#ifndef __ID3D10RenderTargetView_FWD_DEFINED__
#define __ID3D10RenderTargetView_FWD_DEFINED__
typedef interface ID3D10RenderTargetView ID3D10RenderTargetView; #endif /* __ID3D10RenderTargetView_FWD_DEFINED__ */
#ifndef __ID3D10DepthStencilView_FWD_DEFINED__
#define __ID3D10DepthStencilView_FWD_DEFINED__
typedef interface ID3D10DepthStencilView ID3D10DepthStencilView; #endif /* __ID3D10DepthStencilView_FWD_DEFINED__ */
#ifndef __ID3D10VertexShader_FWD_DEFINED__
#define __ID3D10VertexShader_FWD_DEFINED__
typedef interface ID3D10VertexShader ID3D10VertexShader; #endif /* __ID3D10VertexShader_FWD_DEFINED__ */
#ifndef __ID3D10GeometryShader_FWD_DEFINED__
#define __ID3D10GeometryShader_FWD_DEFINED__
typedef interface ID3D10GeometryShader ID3D10GeometryShader; #endif /* __ID3D10GeometryShader_FWD_DEFINED__ */
#ifndef __ID3D10PixelShader_FWD_DEFINED__
#define __ID3D10PixelShader_FWD_DEFINED__
typedef interface ID3D10PixelShader ID3D10PixelShader; #endif /* __ID3D10PixelShader_FWD_DEFINED__ */
#ifndef __ID3D10InputLayout_FWD_DEFINED__
#define __ID3D10InputLayout_FWD_DEFINED__
typedef interface ID3D10InputLayout ID3D10InputLayout; #endif /* __ID3D10InputLayout_FWD_DEFINED__ */
#ifndef __ID3D10SamplerState_FWD_DEFINED__
#define __ID3D10SamplerState_FWD_DEFINED__
typedef interface ID3D10SamplerState ID3D10SamplerState; #endif /* __ID3D10SamplerState_FWD_DEFINED__ */
#ifndef __ID3D10Asynchronous_FWD_DEFINED__
#define __ID3D10Asynchronous_FWD_DEFINED__
typedef interface ID3D10Asynchronous ID3D10Asynchronous; #endif /* __ID3D10Asynchronous_FWD_DEFINED__ */
#ifndef __ID3D10Query_FWD_DEFINED__
#define __ID3D10Query_FWD_DEFINED__
typedef interface ID3D10Query ID3D10Query; #endif /* __ID3D10Query_FWD_DEFINED__ */
#ifndef __ID3D10Predicate_FWD_DEFINED__
#define __ID3D10Predicate_FWD_DEFINED__
typedef interface ID3D10Predicate ID3D10Predicate; #endif /* __ID3D10Predicate_FWD_DEFINED__ */
#ifndef __ID3D10Counter_FWD_DEFINED__
#define __ID3D10Counter_FWD_DEFINED__
typedef interface ID3D10Counter ID3D10Counter; #endif /* __ID3D10Counter_FWD_DEFINED__ */
#ifndef __ID3D10Device_FWD_DEFINED__
#define __ID3D10Device_FWD_DEFINED__
typedef interface ID3D10Device ID3D10Device; #endif /* __ID3D10Device_FWD_DEFINED__ */
#ifndef __ID3D10Multithread_FWD_DEFINED__
#define __ID3D10Multithread_FWD_DEFINED__
typedef interface ID3D10Multithread ID3D10Multithread; #endif /* __ID3D10Multithread_FWD_DEFINED__ */
/* header files for imported files */ #include "oaidl.h"
#include "ocidl.h"
#include "dxgi.h"
#include "d3dcommon.h"
#ifdef __cplusplus
extern "C"{ #endif
/* interface __MIDL_itf_d3d10_0000_0000 */ /* [local] */
#ifndef _D3D10_CONSTANTS
#define _D3D10_CONSTANTS
#define D3D10_16BIT_INDEX_STRIP_CUT_VALUE ( 0xffff )
#define D3D10_32BIT_INDEX_STRIP_CUT_VALUE ( 0xffffffff )
#define D3D10_8BIT_INDEX_STRIP_CUT_VALUE ( 0xff )
#define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT ( 9 )
#define D3D10_CLIP_OR_CULL_DISTANCE_COUNT ( 8 )
#define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT ( 2 )
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT ( 14 )
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS ( 4 )
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT ( 32 )
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT ( 15 )
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT ( 15 )
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
#define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT ( 64 )
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS ( 4 )
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT ( 1 )
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST ( 1 )
#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS ( 1 )
#define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT ( 32 )
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS ( 1 )
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT ( 128 )
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST ( 1 )
#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS ( 1 )
#define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT ( 128 )
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS ( 1 )
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT ( 16 )
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST ( 1 )
#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS ( 1 )
#define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT ( 16 )
#define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT ( 32 )
#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS ( 4 )
#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT ( 4096 )
#define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST ( 3 )
#define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS ( 3 )
#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX ( 10 )
#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN ( -10 )
#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE ( -8 )
#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE ( 7 )
#define D3D10_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )
#define D3D10_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )
#define D3D10_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )
#define D3D10_DEFAULT_BLEND_FACTOR_RED ( 1.0f )
#define D3D10_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )
#define D3D10_DEFAULT_DEPTH_BIAS ( 0 )
#define D3D10_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )
#define D3D10_DEFAULT_MAX_ANISOTROPY ( 16.0f )
#define D3D10_DEFAULT_MIP_LOD_BIAS ( 0.0f )
#define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX ( 0 )
#define D3D10_DEFAULT_SAMPLE_MASK ( 0xffffffff )
#define D3D10_DEFAULT_SCISSOR_ENDX ( 0 )
#define D3D10_DEFAULT_SCISSOR_ENDY ( 0 )
#define D3D10_DEFAULT_SCISSOR_STARTX ( 0 )
#define D3D10_DEFAULT_SCISSOR_STARTY ( 0 )
#define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )
#define D3D10_DEFAULT_STENCIL_READ_MASK ( 0xff )
#define D3D10_DEFAULT_STENCIL_REFERENCE ( 0 )
#define D3D10_DEFAULT_STENCIL_WRITE_MASK ( 0xff )
#define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX ( 0 )
#define D3D10_DEFAULT_VIEWPORT_HEIGHT ( 0 )
#define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )
#define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )
#define D3D10_DEFAULT_VIEWPORT_TOPLEFTX ( 0 )
#define D3D10_DEFAULT_VIEWPORT_TOPLEFTY ( 0 )
#define D3D10_DEFAULT_VIEWPORT_WIDTH ( 0 )
#define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )
#define D3D10_FLOAT32_MAX ( 3.402823466e+38f )
#define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )
#define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )
#define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )
#define D3D10_FLOAT_TO_SRGB_OFFSET ( 0.055f )
#define D3D10_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )
#define D3D10_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )
#define D3D10_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )
#define D3D10_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )
#define D3D10_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )
#define D3D10_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )
#define D3D10_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS ( 1 )
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT ( 1 )
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST ( 2 )
#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS ( 1 )
#define D3D10_GS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D10_GS_INPUT_REGISTER_COUNT ( 16 )
#define D3D10_GS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D10_GS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D10_GS_INPUT_REGISTER_VERTICES ( 6 )
#define D3D10_GS_OUTPUT_ELEMENTS ( 32 )
#define D3D10_GS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D10_GS_OUTPUT_REGISTER_COUNT ( 32 )
#define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES ( 0 )
#define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY ( 0 )
#define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES ( 0 )
#define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT ( 1 )
#define D3D10_IA_INSTANCE_ID_BIT_COUNT ( 32 )
#define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT ( 32 )
#define D3D10_IA_PRIMITIVE_ID_BIT_COUNT ( 32 )
#define D3D10_IA_VERTEX_ID_BIT_COUNT ( 32 )
#define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 16 )
#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 64 )
#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 16 )
#define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT ( 0xffffffff )
#define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER ( 0xffffffff )
#define D3D10_LINEAR_GAMMA ( 1.0f )
#define D3D10_MAX_BORDER_COLOR_COMPONENT ( 1.0f )
#define D3D10_MAX_DEPTH ( 1.0f )
#define D3D10_MAX_MAXANISOTROPY ( 16 )
#define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT ( 32 )
#define D3D10_MAX_POSITION_VALUE ( 3.402823466e+34f )
#define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP ( 17 )
#define D3D10_MIN_BORDER_COLOR_COMPONENT ( 0.0f )
#define D3D10_MIN_DEPTH ( 0.0f )
#define D3D10_MIN_MAXANISOTROPY ( 0 )
#define D3D10_MIP_LOD_BIAS_MAX ( 15.99f )
#define D3D10_MIP_LOD_BIAS_MIN ( -16.0f )
#define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT ( 6 )
#define D3D10_MIP_LOD_RANGE_BIT_COUNT ( 8 )
#define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )
#define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 )
#define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 13 )
#define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT ( 15 )
#define D3D10_PS_FRONTFACING_DEFAULT_VALUE ( 0xffffffff )
#define D3D10_PS_FRONTFACING_FALSE_VALUE ( 0 )
#define D3D10_PS_FRONTFACING_TRUE_VALUE ( 0xffffffff )
#define D3D10_PS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D10_PS_INPUT_REGISTER_COUNT ( 32 )
#define D3D10_PS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D10_PS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS ( 1 )
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT ( 1 )
#define D3D10_PS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D10_PS_OUTPUT_REGISTER_COUNT ( 8 )
#define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )
#define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT ( 4096 )
#define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP ( 27 )
#define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
#define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT ( 4096 )
#define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 32 )
#define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP ( 32 )
#define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION ( 8192 )
#define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT ( 1024 )
#define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT ( 4096 )
#define D3D10_REQ_MAXANISOTROPY ( 16 )
#define D3D10_REQ_MIP_LEVELS ( 14 )
#define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES ( 2048 )
#define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT ( 4096 )
#define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH ( 8192 )
#define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES ( 128 )
#define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP ( 20 )
#define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT ( 4096 )
#define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION ( 512 )
#define D3D10_REQ_TEXTURE1D_U_DIMENSION ( 8192 )
#define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION ( 512 )
#define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION ( 8192 )
#define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION ( 2048 )
#define D3D10_REQ_TEXTURECUBE_DIMENSION ( 8192 )
#define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL ( 0 )
#define D3D10_SHADER_MAJOR_VERSION ( 4 )
#define D3D10_SHADER_MINOR_VERSION ( 0 )
#define D3D10_SHIFT_INSTRUCTION_PAD_VALUE ( 0 )
#define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT ( 5 )
#define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ( 8 )
#define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 )
#define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 256 )
#define D3D10_SO_BUFFER_SLOT_COUNT ( 4 )
#define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP ( 0xffffffff )
#define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER ( 1 )
#define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ( 64 )
#define D3D10_SRGB_GAMMA ( 2.2f )
#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )
#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )
#define D3D10_SRGB_TO_FLOAT_EXPONENT ( 2.4f )
#define D3D10_SRGB_TO_FLOAT_OFFSET ( 0.055f )
#define D3D10_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )
#define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )
#define D3D10_STANDARD_COMPONENT_BIT_COUNT ( 32 )
#define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED ( 64 )
#define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE ( 4 )
#define D3D10_STANDARD_PIXEL_COMPONENT_COUNT ( 128 )
#define D3D10_STANDARD_PIXEL_ELEMENT_COUNT ( 32 )
#define D3D10_STANDARD_VECTOR_SIZE ( 4 )
#define D3D10_STANDARD_VERTEX_ELEMENT_COUNT ( 16 )
#define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT ( 64 )
#define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 )
#define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT ( 6 )
#define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT ( 18 )
#define D3D10_UNBOUND_MEMORY_ACCESS_RESULT ( 0 )
#define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX ( 15 )
#define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 )
#define D3D10_VIEWPORT_BOUNDS_MAX ( 16383 )
#define D3D10_VIEWPORT_BOUNDS_MIN ( -16384 )
#define D3D10_VS_INPUT_REGISTER_COMPONENTS ( 4 )
#define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D10_VS_INPUT_REGISTER_COUNT ( 16 )
#define D3D10_VS_INPUT_REGISTER_READS_PER_INST ( 2 )
#define D3D10_VS_INPUT_REGISTER_READ_PORTS ( 1 )
#define D3D10_VS_OUTPUT_REGISTER_COMPONENTS ( 4 )
#define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT ( 32 )
#define D3D10_VS_OUTPUT_REGISTER_COUNT ( 16 )
#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT ( 10 )
#define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP ( 25 )
#define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP ( 25 )
#define D3D_MAJOR_VERSION ( 10 )
#define D3D_MINOR_VERSION ( 0 )
#define D3D_SPEC_DATE_DAY ( 8 )
#define D3D_SPEC_DATE_MONTH ( 8 )
#define D3D_SPEC_DATE_YEAR ( 2006 )
#define D3D_SPEC_VERSION ( 1.050005 )
#endif
#if !defined( __d3d10_1_h__ ) && !(D3D10_HEADER_MINOR_VERSION >= 1)
#define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
#define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
#endif
#define _FACD3D10 ( 0x879 )
#define _FACD3D10DEBUG ( ( _FACD3D10 + 1 ) )
#define MAKE_D3D10_HRESULT( code ) MAKE_HRESULT( 1, _FACD3D10, code )
#define MAKE_D3D10_STATUS( code ) MAKE_HRESULT( 0, _FACD3D10, code )
#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)
#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)
#if __SAL_H_FULL_VER < 140050727
#undef __in_range
#undef __in_xcount_opt
#define __in_range(x, y)
#define __in_xcount_opt(x)
#endif
typedef enum D3D10_INPUT_CLASSIFICATION { D3D10_INPUT_PER_VERTEX_DATA = 0, D3D10_INPUT_PER_INSTANCE_DATA = 1 } D3D10_INPUT_CLASSIFICATION;
#define D3D10_APPEND_ALIGNED_ELEMENT ( 0xffffffff )
typedef struct D3D10_INPUT_ELEMENT_DESC { LPCSTR SemanticName; UINT SemanticIndex; DXGI_FORMAT Format; UINT InputSlot; UINT AlignedByteOffset; D3D10_INPUT_CLASSIFICATION InputSlotClass; UINT InstanceDataStepRate; } D3D10_INPUT_ELEMENT_DESC;
typedef enum D3D10_FILL_MODE { D3D10_FILL_WIREFRAME = 2, D3D10_FILL_SOLID = 3 } D3D10_FILL_MODE;
typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
typedef D3D_PRIMITIVE D3D10_PRIMITIVE;
typedef enum D3D10_CULL_MODE { D3D10_CULL_NONE = 1, D3D10_CULL_FRONT = 2, D3D10_CULL_BACK = 3 } D3D10_CULL_MODE;
typedef struct D3D10_SO_DECLARATION_ENTRY { LPCSTR SemanticName; UINT SemanticIndex; BYTE StartComponent; BYTE ComponentCount; BYTE OutputSlot; } D3D10_SO_DECLARATION_ENTRY;
typedef struct D3D10_VIEWPORT { INT TopLeftX; INT TopLeftY; UINT Width; UINT Height; FLOAT MinDepth; FLOAT MaxDepth; } D3D10_VIEWPORT;
typedef enum D3D10_RESOURCE_DIMENSION { D3D10_RESOURCE_DIMENSION_UNKNOWN = 0, D3D10_RESOURCE_DIMENSION_BUFFER = 1, D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3, D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4 } D3D10_RESOURCE_DIMENSION;
typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
typedef enum D3D10_DSV_DIMENSION { D3D10_DSV_DIMENSION_UNKNOWN = 0, D3D10_DSV_DIMENSION_TEXTURE1D = 1, D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D10_DSV_DIMENSION_TEXTURE2D = 3, D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D10_DSV_DIMENSION_TEXTURE2DMS = 5, D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 } D3D10_DSV_DIMENSION;
typedef enum D3D10_RTV_DIMENSION { D3D10_RTV_DIMENSION_UNKNOWN = 0, D3D10_RTV_DIMENSION_BUFFER = 1, D3D10_RTV_DIMENSION_TEXTURE1D = 2, D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3, D3D10_RTV_DIMENSION_TEXTURE2D = 4, D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D10_RTV_DIMENSION_TEXTURE2DMS = 6, D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D10_RTV_DIMENSION_TEXTURE3D = 8 } D3D10_RTV_DIMENSION;
typedef enum D3D10_USAGE { D3D10_USAGE_DEFAULT = 0, D3D10_USAGE_IMMUTABLE = 1, D3D10_USAGE_DYNAMIC = 2, D3D10_USAGE_STAGING = 3 } D3D10_USAGE;
typedef enum D3D10_BIND_FLAG { D3D10_BIND_VERTEX_BUFFER = 0x1L, D3D10_BIND_INDEX_BUFFER = 0x2L, D3D10_BIND_CONSTANT_BUFFER = 0x4L, D3D10_BIND_SHADER_RESOURCE = 0x8L, D3D10_BIND_STREAM_OUTPUT = 0x10L, D3D10_BIND_RENDER_TARGET = 0x20L, D3D10_BIND_DEPTH_STENCIL = 0x40L } D3D10_BIND_FLAG;
typedef enum D3D10_CPU_ACCESS_FLAG { D3D10_CPU_ACCESS_WRITE = 0x10000L, D3D10_CPU_ACCESS_READ = 0x20000L } D3D10_CPU_ACCESS_FLAG;
typedef enum D3D10_RESOURCE_MISC_FLAG { D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1L, D3D10_RESOURCE_MISC_SHARED = 0x2L, D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4L, D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10L, D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20L } D3D10_RESOURCE_MISC_FLAG;
typedef enum D3D10_MAP { D3D10_MAP_READ = 1, D3D10_MAP_WRITE = 2, D3D10_MAP_READ_WRITE = 3, D3D10_MAP_WRITE_DISCARD = 4, D3D10_MAP_WRITE_NO_OVERWRITE = 5 } D3D10_MAP;
typedef enum D3D10_MAP_FLAG { D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000L } D3D10_MAP_FLAG;
typedef enum D3D10_RAISE_FLAG { D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1L } D3D10_RAISE_FLAG;
typedef enum D3D10_CLEAR_FLAG { D3D10_CLEAR_DEPTH = 0x1L, D3D10_CLEAR_STENCIL = 0x2L } D3D10_CLEAR_FLAG;
typedef RECT D3D10_RECT;
typedef struct D3D10_BOX { UINT left; UINT top; UINT front; UINT right; UINT bottom; UINT back; } D3D10_BOX;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0000_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0000_v0_0_s_ifspec;
#ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__
#define __ID3D10DeviceChild_INTERFACE_DEFINED__
/* interface ID3D10DeviceChild */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10DeviceChild;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C00-342C-4106-A19F-4F2704F689F0") ID3D10DeviceChild : public IUnknown { public: virtual void STDMETHODCALLTYPE GetDevice( /* [annotation] */ __out ID3D10Device **ppDevice) = 0; virtual HRESULT STDMETHODCALLTYPE GetPrivateData( /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateData( /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData) = 0; }; #else /* C style interface */
typedef struct ID3D10DeviceChildVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10DeviceChild * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10DeviceChild * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10DeviceChild * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10DeviceChild * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10DeviceChild * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10DeviceChild * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10DeviceChild * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D10DeviceChildVtbl;
interface ID3D10DeviceChild { CONST_VTBL struct ID3D10DeviceChildVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10DeviceChild_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10DeviceChild_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10DeviceChild_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0001 */ /* [local] */
typedef enum D3D10_COMPARISON_FUNC { D3D10_COMPARISON_NEVER = 1, D3D10_COMPARISON_LESS = 2, D3D10_COMPARISON_EQUAL = 3, D3D10_COMPARISON_LESS_EQUAL = 4, D3D10_COMPARISON_GREATER = 5, D3D10_COMPARISON_NOT_EQUAL = 6, D3D10_COMPARISON_GREATER_EQUAL = 7, D3D10_COMPARISON_ALWAYS = 8 } D3D10_COMPARISON_FUNC;
typedef enum D3D10_DEPTH_WRITE_MASK { D3D10_DEPTH_WRITE_MASK_ZERO = 0, D3D10_DEPTH_WRITE_MASK_ALL = 1 } D3D10_DEPTH_WRITE_MASK;
typedef enum D3D10_STENCIL_OP { D3D10_STENCIL_OP_KEEP = 1, D3D10_STENCIL_OP_ZERO = 2, D3D10_STENCIL_OP_REPLACE = 3, D3D10_STENCIL_OP_INCR_SAT = 4, D3D10_STENCIL_OP_DECR_SAT = 5, D3D10_STENCIL_OP_INVERT = 6, D3D10_STENCIL_OP_INCR = 7, D3D10_STENCIL_OP_DECR = 8 } D3D10_STENCIL_OP;
typedef struct D3D10_DEPTH_STENCILOP_DESC { D3D10_STENCIL_OP StencilFailOp; D3D10_STENCIL_OP StencilDepthFailOp; D3D10_STENCIL_OP StencilPassOp; D3D10_COMPARISON_FUNC StencilFunc; } D3D10_DEPTH_STENCILOP_DESC;
typedef struct D3D10_DEPTH_STENCIL_DESC { BOOL DepthEnable; D3D10_DEPTH_WRITE_MASK DepthWriteMask; D3D10_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D10_DEPTH_STENCILOP_DESC FrontFace; D3D10_DEPTH_STENCILOP_DESC BackFace; } D3D10_DEPTH_STENCIL_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0001_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0001_v0_0_s_ifspec;
#ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__
#define __ID3D10DepthStencilState_INTERFACE_DEFINED__
/* interface ID3D10DepthStencilState */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10DepthStencilState;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("2B4B1CC8-A4AD-41f8-8322-CA86FC3EC675") ID3D10DepthStencilState : public ID3D10DeviceChild { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_DEPTH_STENCIL_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10DepthStencilStateVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10DepthStencilState * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10DepthStencilState * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10DepthStencilState * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10DepthStencilState * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10DepthStencilState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10DepthStencilState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10DepthStencilState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10DepthStencilState * This, /* [annotation] */ __out D3D10_DEPTH_STENCIL_DESC *pDesc); END_INTERFACE } ID3D10DepthStencilStateVtbl;
interface ID3D10DepthStencilState { CONST_VTBL struct ID3D10DepthStencilStateVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10DepthStencilState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10DepthStencilState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10DepthStencilState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10DepthStencilState_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0002 */ /* [local] */
typedef enum D3D10_BLEND { D3D10_BLEND_ZERO = 1, D3D10_BLEND_ONE = 2, D3D10_BLEND_SRC_COLOR = 3, D3D10_BLEND_INV_SRC_COLOR = 4, D3D10_BLEND_SRC_ALPHA = 5, D3D10_BLEND_INV_SRC_ALPHA = 6, D3D10_BLEND_DEST_ALPHA = 7, D3D10_BLEND_INV_DEST_ALPHA = 8, D3D10_BLEND_DEST_COLOR = 9, D3D10_BLEND_INV_DEST_COLOR = 10, D3D10_BLEND_SRC_ALPHA_SAT = 11, D3D10_BLEND_BLEND_FACTOR = 14, D3D10_BLEND_INV_BLEND_FACTOR = 15, D3D10_BLEND_SRC1_COLOR = 16, D3D10_BLEND_INV_SRC1_COLOR = 17, D3D10_BLEND_SRC1_ALPHA = 18, D3D10_BLEND_INV_SRC1_ALPHA = 19 } D3D10_BLEND;
typedef enum D3D10_BLEND_OP { D3D10_BLEND_OP_ADD = 1, D3D10_BLEND_OP_SUBTRACT = 2, D3D10_BLEND_OP_REV_SUBTRACT = 3, D3D10_BLEND_OP_MIN = 4, D3D10_BLEND_OP_MAX = 5 } D3D10_BLEND_OP;
typedef enum D3D10_COLOR_WRITE_ENABLE { D3D10_COLOR_WRITE_ENABLE_RED = 1, D3D10_COLOR_WRITE_ENABLE_GREEN = 2, D3D10_COLOR_WRITE_ENABLE_BLUE = 4, D3D10_COLOR_WRITE_ENABLE_ALPHA = 8, D3D10_COLOR_WRITE_ENABLE_ALL = ( ( ( D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN ) | D3D10_COLOR_WRITE_ENABLE_BLUE ) | D3D10_COLOR_WRITE_ENABLE_ALPHA ) } D3D10_COLOR_WRITE_ENABLE;
typedef struct D3D10_BLEND_DESC { BOOL AlphaToCoverageEnable; BOOL BlendEnable[ 8 ]; D3D10_BLEND SrcBlend; D3D10_BLEND DestBlend; D3D10_BLEND_OP BlendOp; D3D10_BLEND SrcBlendAlpha; D3D10_BLEND DestBlendAlpha; D3D10_BLEND_OP BlendOpAlpha; UINT8 RenderTargetWriteMask[ 8 ]; } D3D10_BLEND_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0002_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0002_v0_0_s_ifspec;
#ifndef __ID3D10BlendState_INTERFACE_DEFINED__
#define __ID3D10BlendState_INTERFACE_DEFINED__
/* interface ID3D10BlendState */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10BlendState;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("EDAD8D19-8A35-4d6d-8566-2EA276CDE161") ID3D10BlendState : public ID3D10DeviceChild { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_BLEND_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10BlendStateVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10BlendState * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10BlendState * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10BlendState * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10BlendState * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10BlendState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10BlendState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10BlendState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10BlendState * This, /* [annotation] */ __out D3D10_BLEND_DESC *pDesc); END_INTERFACE } ID3D10BlendStateVtbl;
interface ID3D10BlendState { CONST_VTBL struct ID3D10BlendStateVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10BlendState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10BlendState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10BlendState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10BlendState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10BlendState_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0003 */ /* [local] */
typedef struct D3D10_RASTERIZER_DESC { D3D10_FILL_MODE FillMode; D3D10_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL ScissorEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; } D3D10_RASTERIZER_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0003_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0003_v0_0_s_ifspec;
#ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__
#define __ID3D10RasterizerState_INTERFACE_DEFINED__
/* interface ID3D10RasterizerState */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10RasterizerState;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("A2A07292-89AF-4345-BE2E-C53D9FBB6E9F") ID3D10RasterizerState : public ID3D10DeviceChild { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_RASTERIZER_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10RasterizerStateVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10RasterizerState * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10RasterizerState * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10RasterizerState * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10RasterizerState * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10RasterizerState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10RasterizerState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10RasterizerState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10RasterizerState * This, /* [annotation] */ __out D3D10_RASTERIZER_DESC *pDesc); END_INTERFACE } ID3D10RasterizerStateVtbl;
interface ID3D10RasterizerState { CONST_VTBL struct ID3D10RasterizerStateVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10RasterizerState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10RasterizerState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10RasterizerState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10RasterizerState_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0004 */ /* [local] */
#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
inline UINT D3D10CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT MipLevels ) { return MipSlice + ArraySlice * MipLevels; } #endif
typedef struct D3D10_SUBRESOURCE_DATA { const void *pSysMem; UINT SysMemPitch; UINT SysMemSlicePitch; } D3D10_SUBRESOURCE_DATA;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0004_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0004_v0_0_s_ifspec;
#ifndef __ID3D10Resource_INTERFACE_DEFINED__
#define __ID3D10Resource_INTERFACE_DEFINED__
/* interface ID3D10Resource */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10Resource;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C01-342C-4106-A19F-4F2704F689F0") ID3D10Resource : public ID3D10DeviceChild { public: virtual void STDMETHODCALLTYPE GetType( /* [annotation] */ __out D3D10_RESOURCE_DIMENSION *rType) = 0; virtual void STDMETHODCALLTYPE SetEvictionPriority( /* [annotation] */ __in UINT EvictionPriority) = 0; virtual UINT STDMETHODCALLTYPE GetEvictionPriority( void) = 0; }; #else /* C style interface */
typedef struct ID3D10ResourceVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Resource * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Resource * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Resource * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10Resource * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10Resource * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10Resource * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10Resource * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetType )( ID3D10Resource * This, /* [annotation] */ __out D3D10_RESOURCE_DIMENSION *rType); void ( STDMETHODCALLTYPE *SetEvictionPriority )( ID3D10Resource * This, /* [annotation] */ __in UINT EvictionPriority); UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( ID3D10Resource * This); END_INTERFACE } ID3D10ResourceVtbl;
interface ID3D10Resource { CONST_VTBL struct ID3D10ResourceVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10Resource_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Resource_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10Resource_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Resource_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10Resource_GetType(This,rType) \
( (This)->lpVtbl -> GetType(This,rType) )
#define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D10Resource_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Resource_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0005 */ /* [local] */
typedef struct D3D10_BUFFER_DESC { UINT ByteWidth; D3D10_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D10_BUFFER_DESC;
#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC { CD3D10_BUFFER_DESC() {} explicit CD3D10_BUFFER_DESC( const D3D10_BUFFER_DESC& o ) : D3D10_BUFFER_DESC( o ) {} explicit CD3D10_BUFFER_DESC( UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) { ByteWidth = byteWidth; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags ; MiscFlags = miscFlags; } ~CD3D10_BUFFER_DESC() {} operator const D3D10_BUFFER_DESC&() const { return *this; } }; #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0005_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0005_v0_0_s_ifspec;
#ifndef __ID3D10Buffer_INTERFACE_DEFINED__
#define __ID3D10Buffer_INTERFACE_DEFINED__
/* interface ID3D10Buffer */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10Buffer;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C02-342C-4106-A19F-4F2704F689F0") ID3D10Buffer : public ID3D10Resource { public: virtual HRESULT STDMETHODCALLTYPE Map( /* [annotation] */ __in D3D10_MAP MapType, /* [annotation] */ __in UINT MapFlags, /* [annotation] */ __out void **ppData) = 0; virtual void STDMETHODCALLTYPE Unmap( void) = 0; virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_BUFFER_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10BufferVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Buffer * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Buffer * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Buffer * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10Buffer * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10Buffer * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10Buffer * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10Buffer * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetType )( ID3D10Buffer * This, /* [annotation] */ __out D3D10_RESOURCE_DIMENSION *rType); void ( STDMETHODCALLTYPE *SetEvictionPriority )( ID3D10Buffer * This, /* [annotation] */ __in UINT EvictionPriority); UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( ID3D10Buffer * This); HRESULT ( STDMETHODCALLTYPE *Map )( ID3D10Buffer * This, /* [annotation] */ __in D3D10_MAP MapType, /* [annotation] */ __in UINT MapFlags, /* [annotation] */ __out void **ppData); void ( STDMETHODCALLTYPE *Unmap )( ID3D10Buffer * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10Buffer * This, /* [annotation] */ __out D3D10_BUFFER_DESC *pDesc); END_INTERFACE } ID3D10BufferVtbl;
interface ID3D10Buffer { CONST_VTBL struct ID3D10BufferVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10Buffer_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Buffer_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10Buffer_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Buffer_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10Buffer_GetType(This,rType) \
( (This)->lpVtbl -> GetType(This,rType) )
#define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D10Buffer_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) \
( (This)->lpVtbl -> Map(This,MapType,MapFlags,ppData) )
#define ID3D10Buffer_Unmap(This) \
( (This)->lpVtbl -> Unmap(This) )
#define ID3D10Buffer_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0006 */ /* [local] */
typedef struct D3D10_TEXTURE1D_DESC { UINT Width; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; D3D10_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D10_TEXTURE1D_DESC;
#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC { CD3D10_TEXTURE1D_DESC() {} explicit CD3D10_TEXTURE1D_DESC( const D3D10_TEXTURE1D_DESC& o ) : D3D10_TEXTURE1D_DESC( o ) {} explicit CD3D10_TEXTURE1D_DESC( DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0, UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags= 0, UINT miscFlags = 0 ) { Width = width; MipLevels = mipLevels; ArraySize = arraySize; Format = format; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; } ~CD3D10_TEXTURE1D_DESC() {} operator const D3D10_TEXTURE1D_DESC&() const { return *this; } }; #endif
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_s_ifspec;
#ifndef __ID3D10Texture1D_INTERFACE_DEFINED__
#define __ID3D10Texture1D_INTERFACE_DEFINED__
/* interface ID3D10Texture1D */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10Texture1D;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C03-342C-4106-A19F-4F2704F689F0") ID3D10Texture1D : public ID3D10Resource { public: virtual HRESULT STDMETHODCALLTYPE Map( /* [annotation] */ __in UINT Subresource, /* [annotation] */ __in D3D10_MAP MapType, /* [annotation] */ __in UINT MapFlags, /* [annotation] */ __out void **ppData) = 0; virtual void STDMETHODCALLTYPE Unmap( /* [annotation] */ __in UINT Subresource) = 0; virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_TEXTURE1D_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10Texture1DVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Texture1D * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Texture1D * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Texture1D * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10Texture1D * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10Texture1D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10Texture1D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10Texture1D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetType )( ID3D10Texture1D * This, /* [annotation] */ __out D3D10_RESOURCE_DIMENSION *rType); void ( STDMETHODCALLTYPE *SetEvictionPriority )( ID3D10Texture1D * This, /* [annotation] */ __in UINT EvictionPriority); UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( ID3D10Texture1D * This); HRESULT ( STDMETHODCALLTYPE *Map )( ID3D10Texture1D * This, /* [annotation] */ __in UINT Subresource, /* [annotation] */ __in D3D10_MAP MapType, /* [annotation] */ __in UINT MapFlags, /* [annotation] */ __out void **ppData); void ( STDMETHODCALLTYPE *Unmap )( ID3D10Texture1D * This, /* [annotation] */ __in UINT Subresource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10Texture1D * This, /* [annotation] */ __out D3D10_TEXTURE1D_DESC *pDesc); END_INTERFACE } ID3D10Texture1DVtbl;
interface ID3D10Texture1D { CONST_VTBL struct ID3D10Texture1DVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Texture1D_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10Texture1D_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Texture1D_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10Texture1D_GetType(This,rType) \
( (This)->lpVtbl -> GetType(This,rType) )
#define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D10Texture1D_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) \
( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,ppData) )
#define ID3D10Texture1D_Unmap(This,Subresource) \
( (This)->lpVtbl -> Unmap(This,Subresource) )
#define ID3D10Texture1D_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0007 */ /* [local] */
typedef struct D3D10_TEXTURE2D_DESC { UINT Width; UINT Height; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D10_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D10_TEXTURE2D_DESC;
#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC { CD3D10_TEXTURE2D_DESC() {} explicit CD3D10_TEXTURE2D_DESC( const D3D10_TEXTURE2D_DESC& o ) : D3D10_TEXTURE2D_DESC( o ) {} explicit CD3D10_TEXTURE2D_DESC( DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1, UINT mipLevels = 0, UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1, UINT sampleQuality = 0, UINT miscFlags = 0 ) { Width = width; Height = height; MipLevels = mipLevels; ArraySize = arraySize; Format = format; SampleDesc.Count = sampleCount; SampleDesc.Quality = sampleQuality; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; } ~CD3D10_TEXTURE2D_DESC() {} operator const D3D10_TEXTURE2D_DESC&() const { return *this; } }; #endif
typedef struct D3D10_MAPPED_TEXTURE2D { void *pData; UINT RowPitch; } D3D10_MAPPED_TEXTURE2D;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0007_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0007_v0_0_s_ifspec;
#ifndef __ID3D10Texture2D_INTERFACE_DEFINED__
#define __ID3D10Texture2D_INTERFACE_DEFINED__
/* interface ID3D10Texture2D */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10Texture2D;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C04-342C-4106-A19F-4F2704F689F0") ID3D10Texture2D : public ID3D10Resource { public: virtual HRESULT STDMETHODCALLTYPE Map( /* [annotation] */ __in UINT Subresource, /* [annotation] */ __in D3D10_MAP MapType, /* [annotation] */ __in UINT MapFlags, /* [annotation] */ __out D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0; virtual void STDMETHODCALLTYPE Unmap( /* [annotation] */ __in UINT Subresource) = 0; virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_TEXTURE2D_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10Texture2DVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Texture2D * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Texture2D * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Texture2D * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10Texture2D * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10Texture2D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10Texture2D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10Texture2D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetType )( ID3D10Texture2D * This, /* [annotation] */ __out D3D10_RESOURCE_DIMENSION *rType); void ( STDMETHODCALLTYPE *SetEvictionPriority )( ID3D10Texture2D * This, /* [annotation] */ __in UINT EvictionPriority); UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( ID3D10Texture2D * This); HRESULT ( STDMETHODCALLTYPE *Map )( ID3D10Texture2D * This, /* [annotation] */ __in UINT Subresource, /* [annotation] */ __in D3D10_MAP MapType, /* [annotation] */ __in UINT MapFlags, /* [annotation] */ __out D3D10_MAPPED_TEXTURE2D *pMappedTex2D); void ( STDMETHODCALLTYPE *Unmap )( ID3D10Texture2D * This, /* [annotation] */ __in UINT Subresource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10Texture2D * This, /* [annotation] */ __out D3D10_TEXTURE2D_DESC *pDesc); END_INTERFACE } ID3D10Texture2DVtbl;
interface ID3D10Texture2D { CONST_VTBL struct ID3D10Texture2DVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Texture2D_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10Texture2D_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Texture2D_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10Texture2D_GetType(This,rType) \
( (This)->lpVtbl -> GetType(This,rType) )
#define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D10Texture2D_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) \
( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,pMappedTex2D) )
#define ID3D10Texture2D_Unmap(This,Subresource) \
( (This)->lpVtbl -> Unmap(This,Subresource) )
#define ID3D10Texture2D_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0008 */ /* [local] */
typedef struct D3D10_TEXTURE3D_DESC { UINT Width; UINT Height; UINT Depth; UINT MipLevels; DXGI_FORMAT Format; D3D10_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D10_TEXTURE3D_DESC;
#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
struct CD3D10_TEXTURE3D_DESC : public D3D10_TEXTURE3D_DESC { CD3D10_TEXTURE3D_DESC() {} explicit CD3D10_TEXTURE3D_DESC( const D3D10_TEXTURE3D_DESC& o ) : D3D10_TEXTURE3D_DESC( o ) {} explicit CD3D10_TEXTURE3D_DESC( DXGI_FORMAT format, UINT width, UINT height, UINT depth, UINT mipLevels = 0, UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) { Width = width; Height = height; Depth = depth; MipLevels = mipLevels; Format = format; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; } ~CD3D10_TEXTURE3D_DESC() {} operator const D3D10_TEXTURE3D_DESC&() const { return *this; } }; #endif
typedef struct D3D10_MAPPED_TEXTURE3D { void *pData; UINT RowPitch; UINT DepthPitch; } D3D10_MAPPED_TEXTURE3D;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0008_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0008_v0_0_s_ifspec;
#ifndef __ID3D10Texture3D_INTERFACE_DEFINED__
#define __ID3D10Texture3D_INTERFACE_DEFINED__
/* interface ID3D10Texture3D */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10Texture3D;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C05-342C-4106-A19F-4F2704F689F0") ID3D10Texture3D : public ID3D10Resource { public: virtual HRESULT STDMETHODCALLTYPE Map( /* [annotation] */ __in UINT Subresource, /* [annotation] */ __in D3D10_MAP MapType, /* [annotation] */ __in UINT MapFlags, /* [annotation] */ __out D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0; virtual void STDMETHODCALLTYPE Unmap( /* [annotation] */ __in UINT Subresource) = 0; virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_TEXTURE3D_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10Texture3DVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Texture3D * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Texture3D * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Texture3D * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10Texture3D * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10Texture3D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10Texture3D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10Texture3D * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetType )( ID3D10Texture3D * This, /* [annotation] */ __out D3D10_RESOURCE_DIMENSION *rType); void ( STDMETHODCALLTYPE *SetEvictionPriority )( ID3D10Texture3D * This, /* [annotation] */ __in UINT EvictionPriority); UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( ID3D10Texture3D * This); HRESULT ( STDMETHODCALLTYPE *Map )( ID3D10Texture3D * This, /* [annotation] */ __in UINT Subresource, /* [annotation] */ __in D3D10_MAP MapType, /* [annotation] */ __in UINT MapFlags, /* [annotation] */ __out D3D10_MAPPED_TEXTURE3D *pMappedTex3D); void ( STDMETHODCALLTYPE *Unmap )( ID3D10Texture3D * This, /* [annotation] */ __in UINT Subresource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10Texture3D * This, /* [annotation] */ __out D3D10_TEXTURE3D_DESC *pDesc); END_INTERFACE } ID3D10Texture3DVtbl;
interface ID3D10Texture3D { CONST_VTBL struct ID3D10Texture3DVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Texture3D_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10Texture3D_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Texture3D_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10Texture3D_GetType(This,rType) \
( (This)->lpVtbl -> GetType(This,rType) )
#define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) \
( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) )
#define ID3D10Texture3D_GetEvictionPriority(This) \
( (This)->lpVtbl -> GetEvictionPriority(This) )
#define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) \
( (This)->lpVtbl -> Map(This,Subresource,MapType,MapFlags,pMappedTex3D) )
#define ID3D10Texture3D_Unmap(This,Subresource) \
( (This)->lpVtbl -> Unmap(This,Subresource) )
#define ID3D10Texture3D_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0009 */ /* [local] */
typedef enum D3D10_TEXTURECUBE_FACE { D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0, D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1, D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2, D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3, D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4, D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5 } D3D10_TEXTURECUBE_FACE;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0009_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0009_v0_0_s_ifspec;
#ifndef __ID3D10View_INTERFACE_DEFINED__
#define __ID3D10View_INTERFACE_DEFINED__
/* interface ID3D10View */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10View;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("C902B03F-60A7-49BA-9936-2A3AB37A7E33") ID3D10View : public ID3D10DeviceChild { public: virtual void STDMETHODCALLTYPE GetResource( /* [annotation] */ __out ID3D10Resource **ppResource) = 0; }; #else /* C style interface */
typedef struct ID3D10ViewVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10View * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10View * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10View * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10View * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10View * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10View * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10View * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetResource )( ID3D10View * This, /* [annotation] */ __out ID3D10Resource **ppResource); END_INTERFACE } ID3D10ViewVtbl;
interface ID3D10View { CONST_VTBL struct ID3D10ViewVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10View_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10View_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10View_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10View_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10View_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10View_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10View_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10View_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0010 */ /* [local] */
typedef struct D3D10_BUFFER_SRV { union { UINT FirstElement; UINT ElementOffset; } ; union { UINT NumElements; UINT ElementWidth; } ; } D3D10_BUFFER_SRV;
typedef struct D3D10_TEX1D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D10_TEX1D_SRV;
typedef struct D3D10_TEX1D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; } D3D10_TEX1D_ARRAY_SRV;
typedef struct D3D10_TEX2D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D10_TEX2D_SRV;
typedef struct D3D10_TEX2D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; } D3D10_TEX2D_ARRAY_SRV;
typedef struct D3D10_TEX3D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D10_TEX3D_SRV;
typedef struct D3D10_TEXCUBE_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D10_TEXCUBE_SRV;
typedef struct D3D10_TEX2DMS_SRV { UINT UnusedField_NothingToDefine; } D3D10_TEX2DMS_SRV;
typedef struct D3D10_TEX2DMS_ARRAY_SRV { UINT FirstArraySlice; UINT ArraySize; } D3D10_TEX2DMS_ARRAY_SRV;
typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D10_SRV_DIMENSION ViewDimension; union { D3D10_BUFFER_SRV Buffer; D3D10_TEX1D_SRV Texture1D; D3D10_TEX1D_ARRAY_SRV Texture1DArray; D3D10_TEX2D_SRV Texture2D; D3D10_TEX2D_ARRAY_SRV Texture2DArray; D3D10_TEX2DMS_SRV Texture2DMS; D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D10_TEX3D_SRV Texture3D; D3D10_TEXCUBE_SRV TextureCube; } ; } D3D10_SHADER_RESOURCE_VIEW_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0010_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0010_v0_0_s_ifspec;
#ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__
#define __ID3D10ShaderResourceView_INTERFACE_DEFINED__
/* interface ID3D10ShaderResourceView */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10ShaderResourceView;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C07-342C-4106-A19F-4F2704F689F0") ID3D10ShaderResourceView : public ID3D10View { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10ShaderResourceViewVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10ShaderResourceView * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10ShaderResourceView * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10ShaderResourceView * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10ShaderResourceView * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10ShaderResourceView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10ShaderResourceView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10ShaderResourceView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetResource )( ID3D10ShaderResourceView * This, /* [annotation] */ __out ID3D10Resource **ppResource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10ShaderResourceView * This, /* [annotation] */ __out D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); END_INTERFACE } ID3D10ShaderResourceViewVtbl;
interface ID3D10ShaderResourceView { CONST_VTBL struct ID3D10ShaderResourceViewVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10ShaderResourceView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10ShaderResourceView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10ShaderResourceView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10ShaderResourceView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D10ShaderResourceView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0011 */ /* [local] */
typedef struct D3D10_BUFFER_RTV { union { UINT FirstElement; UINT ElementOffset; } ; union { UINT NumElements; UINT ElementWidth; } ; } D3D10_BUFFER_RTV;
typedef struct D3D10_TEX1D_RTV { UINT MipSlice; } D3D10_TEX1D_RTV;
typedef struct D3D10_TEX1D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D10_TEX1D_ARRAY_RTV;
typedef struct D3D10_TEX2D_RTV { UINT MipSlice; } D3D10_TEX2D_RTV;
typedef struct D3D10_TEX2DMS_RTV { UINT UnusedField_NothingToDefine; } D3D10_TEX2DMS_RTV;
typedef struct D3D10_TEX2D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D10_TEX2D_ARRAY_RTV;
typedef struct D3D10_TEX2DMS_ARRAY_RTV { UINT FirstArraySlice; UINT ArraySize; } D3D10_TEX2DMS_ARRAY_RTV;
typedef struct D3D10_TEX3D_RTV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D10_TEX3D_RTV;
typedef struct D3D10_RENDER_TARGET_VIEW_DESC { DXGI_FORMAT Format; D3D10_RTV_DIMENSION ViewDimension; union { D3D10_BUFFER_RTV Buffer; D3D10_TEX1D_RTV Texture1D; D3D10_TEX1D_ARRAY_RTV Texture1DArray; D3D10_TEX2D_RTV Texture2D; D3D10_TEX2D_ARRAY_RTV Texture2DArray; D3D10_TEX2DMS_RTV Texture2DMS; D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D10_TEX3D_RTV Texture3D; } ; } D3D10_RENDER_TARGET_VIEW_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0011_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0011_v0_0_s_ifspec;
#ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__
#define __ID3D10RenderTargetView_INTERFACE_DEFINED__
/* interface ID3D10RenderTargetView */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10RenderTargetView;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C08-342C-4106-A19F-4F2704F689F0") ID3D10RenderTargetView : public ID3D10View { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10RenderTargetViewVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10RenderTargetView * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10RenderTargetView * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10RenderTargetView * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10RenderTargetView * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10RenderTargetView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10RenderTargetView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10RenderTargetView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetResource )( ID3D10RenderTargetView * This, /* [annotation] */ __out ID3D10Resource **ppResource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10RenderTargetView * This, /* [annotation] */ __out D3D10_RENDER_TARGET_VIEW_DESC *pDesc); END_INTERFACE } ID3D10RenderTargetViewVtbl;
interface ID3D10RenderTargetView { CONST_VTBL struct ID3D10RenderTargetViewVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10RenderTargetView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10RenderTargetView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10RenderTargetView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10RenderTargetView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D10RenderTargetView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0012 */ /* [local] */
typedef struct D3D10_TEX1D_DSV { UINT MipSlice; } D3D10_TEX1D_DSV;
typedef struct D3D10_TEX1D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D10_TEX1D_ARRAY_DSV;
typedef struct D3D10_TEX2D_DSV { UINT MipSlice; } D3D10_TEX2D_DSV;
typedef struct D3D10_TEX2D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D10_TEX2D_ARRAY_DSV;
typedef struct D3D10_TEX2DMS_DSV { UINT UnusedField_NothingToDefine; } D3D10_TEX2DMS_DSV;
typedef struct D3D10_TEX2DMS_ARRAY_DSV { UINT FirstArraySlice; UINT ArraySize; } D3D10_TEX2DMS_ARRAY_DSV;
typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC { DXGI_FORMAT Format; D3D10_DSV_DIMENSION ViewDimension; union { D3D10_TEX1D_DSV Texture1D; D3D10_TEX1D_ARRAY_DSV Texture1DArray; D3D10_TEX2D_DSV Texture2D; D3D10_TEX2D_ARRAY_DSV Texture2DArray; D3D10_TEX2DMS_DSV Texture2DMS; D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray; } ; } D3D10_DEPTH_STENCIL_VIEW_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0012_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0012_v0_0_s_ifspec;
#ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__
#define __ID3D10DepthStencilView_INTERFACE_DEFINED__
/* interface ID3D10DepthStencilView */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10DepthStencilView;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C09-342C-4106-A19F-4F2704F689F0") ID3D10DepthStencilView : public ID3D10View { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10DepthStencilViewVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10DepthStencilView * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10DepthStencilView * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10DepthStencilView * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10DepthStencilView * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10DepthStencilView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10DepthStencilView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10DepthStencilView * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetResource )( ID3D10DepthStencilView * This, /* [annotation] */ __out ID3D10Resource **ppResource); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10DepthStencilView * This, /* [annotation] */ __out D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc); END_INTERFACE } ID3D10DepthStencilViewVtbl;
interface ID3D10DepthStencilView { CONST_VTBL struct ID3D10DepthStencilViewVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10DepthStencilView_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10DepthStencilView_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10DepthStencilView_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10DepthStencilView_GetResource(This,ppResource) \
( (This)->lpVtbl -> GetResource(This,ppResource) )
#define ID3D10DepthStencilView_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */
#ifndef __ID3D10VertexShader_INTERFACE_DEFINED__
#define __ID3D10VertexShader_INTERFACE_DEFINED__
/* interface ID3D10VertexShader */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10VertexShader;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C0A-342C-4106-A19F-4F2704F689F0") ID3D10VertexShader : public ID3D10DeviceChild { public: }; #else /* C style interface */
typedef struct ID3D10VertexShaderVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10VertexShader * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10VertexShader * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10VertexShader * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10VertexShader * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10VertexShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10VertexShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10VertexShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D10VertexShaderVtbl;
interface ID3D10VertexShader { CONST_VTBL struct ID3D10VertexShaderVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10VertexShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10VertexShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10VertexShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */
#ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__
#define __ID3D10GeometryShader_INTERFACE_DEFINED__
/* interface ID3D10GeometryShader */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10GeometryShader;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6316BE88-54CD-4040-AB44-20461BC81F68") ID3D10GeometryShader : public ID3D10DeviceChild { public: }; #else /* C style interface */
typedef struct ID3D10GeometryShaderVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10GeometryShader * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10GeometryShader * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10GeometryShader * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10GeometryShader * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10GeometryShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10GeometryShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10GeometryShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D10GeometryShaderVtbl;
interface ID3D10GeometryShader { CONST_VTBL struct ID3D10GeometryShaderVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10GeometryShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10GeometryShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10GeometryShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */
#ifndef __ID3D10PixelShader_INTERFACE_DEFINED__
#define __ID3D10PixelShader_INTERFACE_DEFINED__
/* interface ID3D10PixelShader */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10PixelShader;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("4968B601-9D00-4cde-8346-8E7F675819B6") ID3D10PixelShader : public ID3D10DeviceChild { public: }; #else /* C style interface */
typedef struct ID3D10PixelShaderVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10PixelShader * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10PixelShader * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10PixelShader * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10PixelShader * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10PixelShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10PixelShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10PixelShader * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D10PixelShaderVtbl;
interface ID3D10PixelShader { CONST_VTBL struct ID3D10PixelShaderVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10PixelShader_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10PixelShader_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10PixelShader_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */
#ifndef __ID3D10InputLayout_INTERFACE_DEFINED__
#define __ID3D10InputLayout_INTERFACE_DEFINED__
/* interface ID3D10InputLayout */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10InputLayout;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C0B-342C-4106-A19F-4F2704F689F0") ID3D10InputLayout : public ID3D10DeviceChild { public: }; #else /* C style interface */
typedef struct ID3D10InputLayoutVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10InputLayout * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10InputLayout * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10InputLayout * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10InputLayout * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10InputLayout * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10InputLayout * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10InputLayout * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); END_INTERFACE } ID3D10InputLayoutVtbl;
interface ID3D10InputLayout { CONST_VTBL struct ID3D10InputLayoutVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10InputLayout_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10InputLayout_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10InputLayout_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0017 */ /* [local] */
typedef enum D3D10_FILTER { D3D10_FILTER_MIN_MAG_MIP_POINT = 0, D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D3D10_FILTER_ANISOTROPIC = 0x55, D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5, D3D10_FILTER_TEXT_1BIT = 0x80000000 } D3D10_FILTER;
typedef enum D3D10_FILTER_TYPE { D3D10_FILTER_TYPE_POINT = 0, D3D10_FILTER_TYPE_LINEAR = 1 } D3D10_FILTER_TYPE;
#define D3D10_FILTER_TYPE_MASK ( 0x3 )
#define D3D10_MIN_FILTER_SHIFT ( 4 )
#define D3D10_MAG_FILTER_SHIFT ( 2 )
#define D3D10_MIP_FILTER_SHIFT ( 0 )
#define D3D10_COMPARISON_FILTERING_BIT ( 0x80 )
#define D3D10_ANISOTROPIC_FILTERING_BIT ( 0x40 )
#define D3D10_TEXT_1BIT_BIT ( 0x80000000 )
#define D3D10_ENCODE_BASIC_FILTER( min, mag, mip, bComparison ) \
( ( D3D10_FILTER ) ( \ ( ( bComparison ) ? D3D10_COMPARISON_FILTERING_BIT : 0 ) | \ ( ( ( min ) & D3D10_FILTER_TYPE_MASK ) << D3D10_MIN_FILTER_SHIFT ) | \ ( ( ( mag ) & D3D10_FILTER_TYPE_MASK ) << D3D10_MAG_FILTER_SHIFT ) | \ ( ( ( mip ) & D3D10_FILTER_TYPE_MASK ) << D3D10_MIP_FILTER_SHIFT ) ) ) #define D3D10_ENCODE_ANISOTROPIC_FILTER( bComparison ) \
( ( D3D10_FILTER ) ( \ D3D10_ANISOTROPIC_FILTERING_BIT | \ D3D10_ENCODE_BASIC_FILTER( D3D10_FILTER_TYPE_LINEAR, \ D3D10_FILTER_TYPE_LINEAR, \ D3D10_FILTER_TYPE_LINEAR, \ bComparison ) ) ) #define D3D10_DECODE_MIN_FILTER( d3d10Filter ) \
( ( D3D10_FILTER_TYPE ) \ ( ( ( d3d10Filter ) >> D3D10_MIN_FILTER_SHIFT ) & D3D10_FILTER_TYPE_MASK ) ) #define D3D10_DECODE_MAG_FILTER( d3d10Filter ) \
( ( D3D10_FILTER_TYPE ) \ ( ( ( d3d10Filter ) >> D3D10_MAG_FILTER_SHIFT ) & D3D10_FILTER_TYPE_MASK ) ) #define D3D10_DECODE_MIP_FILTER( d3d10Filter ) \
( ( D3D10_FILTER_TYPE ) \ ( ( ( d3d10Filter ) >> D3D10_MIP_FILTER_SHIFT ) & D3D10_FILTER_TYPE_MASK ) ) #define D3D10_DECODE_IS_COMPARISON_FILTER( d3d10Filter ) \
( ( d3d10Filter ) & D3D10_COMPARISON_FILTERING_BIT ) #define D3D10_DECODE_IS_ANISOTROPIC_FILTER( d3d10Filter ) \
( ( ( d3d10Filter ) & D3D10_ANISOTROPIC_FILTERING_BIT ) && \ ( D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MIN_FILTER( d3d10Filter ) ) && \ ( D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MAG_FILTER( d3d10Filter ) ) && \ ( D3D10_FILTER_TYPE_LINEAR == D3D10_DECODE_MIP_FILTER( d3d10Filter ) ) ) #define D3D10_DECODE_IS_TEXT_1BIT_FILTER( d3d10Filter ) \
( ( d3d10Filter ) == D3D10_TEXT_1BIT_BIT ) typedef enum D3D10_TEXTURE_ADDRESS_MODE { D3D10_TEXTURE_ADDRESS_WRAP = 1, D3D10_TEXTURE_ADDRESS_MIRROR = 2, D3D10_TEXTURE_ADDRESS_CLAMP = 3, D3D10_TEXTURE_ADDRESS_BORDER = 4, D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5 } D3D10_TEXTURE_ADDRESS_MODE;
typedef struct D3D10_SAMPLER_DESC { D3D10_FILTER Filter; D3D10_TEXTURE_ADDRESS_MODE AddressU; D3D10_TEXTURE_ADDRESS_MODE AddressV; D3D10_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D10_COMPARISON_FUNC ComparisonFunc; FLOAT BorderColor[ 4 ]; FLOAT MinLOD; FLOAT MaxLOD; } D3D10_SAMPLER_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0017_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0017_v0_0_s_ifspec;
#ifndef __ID3D10SamplerState_INTERFACE_DEFINED__
#define __ID3D10SamplerState_INTERFACE_DEFINED__
/* interface ID3D10SamplerState */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10SamplerState;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C0C-342C-4106-A19F-4F2704F689F0") ID3D10SamplerState : public ID3D10DeviceChild { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_SAMPLER_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10SamplerStateVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10SamplerState * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10SamplerState * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10SamplerState * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10SamplerState * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10SamplerState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10SamplerState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10SamplerState * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10SamplerState * This, /* [annotation] */ __out D3D10_SAMPLER_DESC *pDesc); END_INTERFACE } ID3D10SamplerStateVtbl;
interface ID3D10SamplerState { CONST_VTBL struct ID3D10SamplerStateVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10SamplerState_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10SamplerState_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10SamplerState_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10SamplerState_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0018 */ /* [local] */
typedef enum D3D10_FORMAT_SUPPORT { D3D10_FORMAT_SUPPORT_BUFFER = 0x1, D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8, D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10, D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20, D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40, D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80, D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100, D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, D3D10_FORMAT_SUPPORT_MIP = 0x1000, D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000, D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000, D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000 } D3D10_FORMAT_SUPPORT;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0018_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0018_v0_0_s_ifspec;
#ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__
#define __ID3D10Asynchronous_INTERFACE_DEFINED__
/* interface ID3D10Asynchronous */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10Asynchronous;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C0D-342C-4106-A19F-4F2704F689F0") ID3D10Asynchronous : public ID3D10DeviceChild { public: virtual void STDMETHODCALLTYPE Begin( void) = 0; virtual void STDMETHODCALLTYPE End( void) = 0; virtual HRESULT STDMETHODCALLTYPE GetData( /* [annotation] */ __out_bcount_opt(DataSize) void *pData, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in UINT GetDataFlags) = 0; virtual UINT STDMETHODCALLTYPE GetDataSize( void) = 0; }; #else /* C style interface */
typedef struct ID3D10AsynchronousVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Asynchronous * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Asynchronous * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Asynchronous * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10Asynchronous * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10Asynchronous * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10Asynchronous * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10Asynchronous * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *Begin )( ID3D10Asynchronous * This); void ( STDMETHODCALLTYPE *End )( ID3D10Asynchronous * This); HRESULT ( STDMETHODCALLTYPE *GetData )( ID3D10Asynchronous * This, /* [annotation] */ __out_bcount_opt(DataSize) void *pData, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in UINT GetDataFlags); UINT ( STDMETHODCALLTYPE *GetDataSize )( ID3D10Asynchronous * This); END_INTERFACE } ID3D10AsynchronousVtbl;
interface ID3D10Asynchronous { CONST_VTBL struct ID3D10AsynchronousVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Asynchronous_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10Asynchronous_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Asynchronous_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10Asynchronous_Begin(This) \
( (This)->lpVtbl -> Begin(This) )
#define ID3D10Asynchronous_End(This) \
( (This)->lpVtbl -> End(This) )
#define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) \
( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) )
#define ID3D10Asynchronous_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0019 */ /* [local] */
typedef enum D3D10_ASYNC_GETDATA_FLAG { D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1 } D3D10_ASYNC_GETDATA_FLAG;
typedef enum D3D10_QUERY { D3D10_QUERY_EVENT = 0, D3D10_QUERY_OCCLUSION = ( D3D10_QUERY_EVENT + 1 ) , D3D10_QUERY_TIMESTAMP = ( D3D10_QUERY_OCCLUSION + 1 ) , D3D10_QUERY_TIMESTAMP_DISJOINT = ( D3D10_QUERY_TIMESTAMP + 1 ) , D3D10_QUERY_PIPELINE_STATISTICS = ( D3D10_QUERY_TIMESTAMP_DISJOINT + 1 ) , D3D10_QUERY_OCCLUSION_PREDICATE = ( D3D10_QUERY_PIPELINE_STATISTICS + 1 ) , D3D10_QUERY_SO_STATISTICS = ( D3D10_QUERY_OCCLUSION_PREDICATE + 1 ) , D3D10_QUERY_SO_OVERFLOW_PREDICATE = ( D3D10_QUERY_SO_STATISTICS + 1 ) } D3D10_QUERY;
typedef enum D3D10_QUERY_MISC_FLAG { D3D10_QUERY_MISC_PREDICATEHINT = 0x1 } D3D10_QUERY_MISC_FLAG;
typedef struct D3D10_QUERY_DESC { D3D10_QUERY Query; UINT MiscFlags; } D3D10_QUERY_DESC;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0019_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0019_v0_0_s_ifspec;
#ifndef __ID3D10Query_INTERFACE_DEFINED__
#define __ID3D10Query_INTERFACE_DEFINED__
/* interface ID3D10Query */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10Query;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C0E-342C-4106-A19F-4F2704F689F0") ID3D10Query : public ID3D10Asynchronous { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_QUERY_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10QueryVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Query * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Query * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Query * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10Query * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10Query * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10Query * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10Query * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *Begin )( ID3D10Query * This); void ( STDMETHODCALLTYPE *End )( ID3D10Query * This); HRESULT ( STDMETHODCALLTYPE *GetData )( ID3D10Query * This, /* [annotation] */ __out_bcount_opt(DataSize) void *pData, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in UINT GetDataFlags); UINT ( STDMETHODCALLTYPE *GetDataSize )( ID3D10Query * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10Query * This, /* [annotation] */ __out D3D10_QUERY_DESC *pDesc); END_INTERFACE } ID3D10QueryVtbl;
interface ID3D10Query { CONST_VTBL struct ID3D10QueryVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10Query_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Query_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10Query_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Query_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10Query_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10Query_Begin(This) \
( (This)->lpVtbl -> Begin(This) )
#define ID3D10Query_End(This) \
( (This)->lpVtbl -> End(This) )
#define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) \
( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) )
#define ID3D10Query_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#define ID3D10Query_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Query_INTERFACE_DEFINED__ */
#ifndef __ID3D10Predicate_INTERFACE_DEFINED__
#define __ID3D10Predicate_INTERFACE_DEFINED__
/* interface ID3D10Predicate */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10Predicate;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C10-342C-4106-A19F-4F2704F689F0") ID3D10Predicate : public ID3D10Query { public: }; #else /* C style interface */
typedef struct ID3D10PredicateVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Predicate * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Predicate * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Predicate * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10Predicate * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10Predicate * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10Predicate * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10Predicate * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *Begin )( ID3D10Predicate * This); void ( STDMETHODCALLTYPE *End )( ID3D10Predicate * This); HRESULT ( STDMETHODCALLTYPE *GetData )( ID3D10Predicate * This, /* [annotation] */ __out_bcount_opt(DataSize) void *pData, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in UINT GetDataFlags); UINT ( STDMETHODCALLTYPE *GetDataSize )( ID3D10Predicate * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10Predicate * This, /* [annotation] */ __out D3D10_QUERY_DESC *pDesc); END_INTERFACE } ID3D10PredicateVtbl;
interface ID3D10Predicate { CONST_VTBL struct ID3D10PredicateVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10Predicate_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Predicate_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10Predicate_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Predicate_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10Predicate_Begin(This) \
( (This)->lpVtbl -> Begin(This) )
#define ID3D10Predicate_End(This) \
( (This)->lpVtbl -> End(This) )
#define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) \
( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) )
#define ID3D10Predicate_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#define ID3D10Predicate_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0021 */ /* [local] */
typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT { UINT64 Frequency; BOOL Disjoint; } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; } D3D10_QUERY_DATA_PIPELINE_STATISTICS;
typedef struct D3D10_QUERY_DATA_SO_STATISTICS { UINT64 NumPrimitivesWritten; UINT64 PrimitivesStorageNeeded; } D3D10_QUERY_DATA_SO_STATISTICS;
typedef enum D3D10_COUNTER { D3D10_COUNTER_GPU_IDLE = 0, D3D10_COUNTER_VERTEX_PROCESSING = ( D3D10_COUNTER_GPU_IDLE + 1 ) , D3D10_COUNTER_GEOMETRY_PROCESSING = ( D3D10_COUNTER_VERTEX_PROCESSING + 1 ) , D3D10_COUNTER_PIXEL_PROCESSING = ( D3D10_COUNTER_GEOMETRY_PROCESSING + 1 ) , D3D10_COUNTER_OTHER_GPU_PROCESSING = ( D3D10_COUNTER_PIXEL_PROCESSING + 1 ) , D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = ( D3D10_COUNTER_OTHER_GPU_PROCESSING + 1 ) , D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = ( D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION + 1 ) , D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = ( D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION + 1 ) , D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = ( D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION + 1 ) , D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = ( D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION + 1 ) , D3D10_COUNTER_VS_MEMORY_LIMITED = ( D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION + 1 ) , D3D10_COUNTER_VS_COMPUTATION_LIMITED = ( D3D10_COUNTER_VS_MEMORY_LIMITED + 1 ) , D3D10_COUNTER_GS_MEMORY_LIMITED = ( D3D10_COUNTER_VS_COMPUTATION_LIMITED + 1 ) , D3D10_COUNTER_GS_COMPUTATION_LIMITED = ( D3D10_COUNTER_GS_MEMORY_LIMITED + 1 ) , D3D10_COUNTER_PS_MEMORY_LIMITED = ( D3D10_COUNTER_GS_COMPUTATION_LIMITED + 1 ) , D3D10_COUNTER_PS_COMPUTATION_LIMITED = ( D3D10_COUNTER_PS_MEMORY_LIMITED + 1 ) , D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = ( D3D10_COUNTER_PS_COMPUTATION_LIMITED + 1 ) , D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = ( D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE + 1 ) , D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000 } D3D10_COUNTER;
typedef enum D3D10_COUNTER_TYPE { D3D10_COUNTER_TYPE_FLOAT32 = 0, D3D10_COUNTER_TYPE_UINT16 = ( D3D10_COUNTER_TYPE_FLOAT32 + 1 ) , D3D10_COUNTER_TYPE_UINT32 = ( D3D10_COUNTER_TYPE_UINT16 + 1 ) , D3D10_COUNTER_TYPE_UINT64 = ( D3D10_COUNTER_TYPE_UINT32 + 1 ) } D3D10_COUNTER_TYPE;
typedef struct D3D10_COUNTER_DESC { D3D10_COUNTER Counter; UINT MiscFlags; } D3D10_COUNTER_DESC;
typedef struct D3D10_COUNTER_INFO { D3D10_COUNTER LastDeviceDependentCounter; UINT NumSimultaneousCounters; UINT8 NumDetectableParallelUnits; } D3D10_COUNTER_INFO;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0021_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0021_v0_0_s_ifspec;
#ifndef __ID3D10Counter_INTERFACE_DEFINED__
#define __ID3D10Counter_INTERFACE_DEFINED__
/* interface ID3D10Counter */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10Counter;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C11-342C-4106-A19F-4F2704F689F0") ID3D10Counter : public ID3D10Asynchronous { public: virtual void STDMETHODCALLTYPE GetDesc( /* [annotation] */ __out D3D10_COUNTER_DESC *pDesc) = 0; }; #else /* C style interface */
typedef struct ID3D10CounterVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Counter * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Counter * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Counter * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D10Counter * This, /* [annotation] */ __out ID3D10Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10Counter * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10Counter * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10Counter * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *Begin )( ID3D10Counter * This); void ( STDMETHODCALLTYPE *End )( ID3D10Counter * This); HRESULT ( STDMETHODCALLTYPE *GetData )( ID3D10Counter * This, /* [annotation] */ __out_bcount_opt(DataSize) void *pData, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in UINT GetDataFlags); UINT ( STDMETHODCALLTYPE *GetDataSize )( ID3D10Counter * This); void ( STDMETHODCALLTYPE *GetDesc )( ID3D10Counter * This, /* [annotation] */ __out D3D10_COUNTER_DESC *pDesc); END_INTERFACE } ID3D10CounterVtbl;
interface ID3D10Counter { CONST_VTBL struct ID3D10CounterVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10Counter_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Counter_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10Counter_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Counter_GetDevice(This,ppDevice) \
( (This)->lpVtbl -> GetDevice(This,ppDevice) )
#define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10Counter_Begin(This) \
( (This)->lpVtbl -> Begin(This) )
#define ID3D10Counter_End(This) \
( (This)->lpVtbl -> End(This) )
#define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) \
( (This)->lpVtbl -> GetData(This,pData,DataSize,GetDataFlags) )
#define ID3D10Counter_GetDataSize(This) \
( (This)->lpVtbl -> GetDataSize(This) )
#define ID3D10Counter_GetDesc(This,pDesc) \
( (This)->lpVtbl -> GetDesc(This,pDesc) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Counter_INTERFACE_DEFINED__ */
#ifndef __ID3D10Device_INTERFACE_DEFINED__
#define __ID3D10Device_INTERFACE_DEFINED__
/* interface ID3D10Device */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10Device;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4C0F-342C-4106-A19F-4F2704F689F0") ID3D10Device : public IUnknown { public: virtual void STDMETHODCALLTYPE VSSetConstantBuffers( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D10Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE PSSetShaderResources( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE PSSetShader( /* [annotation] */ __in_opt ID3D10PixelShader *pPixelShader) = 0; virtual void STDMETHODCALLTYPE PSSetSamplers( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D10SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE VSSetShader( /* [annotation] */ __in_opt ID3D10VertexShader *pVertexShader) = 0; virtual void STDMETHODCALLTYPE DrawIndexed( /* [annotation] */ __in UINT IndexCount, /* [annotation] */ __in UINT StartIndexLocation, /* [annotation] */ __in INT BaseVertexLocation) = 0; virtual void STDMETHODCALLTYPE Draw( /* [annotation] */ __in UINT VertexCount, /* [annotation] */ __in UINT StartVertexLocation) = 0; virtual void STDMETHODCALLTYPE PSSetConstantBuffers( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D10Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE IASetInputLayout( /* [annotation] */ __in_opt ID3D10InputLayout *pInputLayout) = 0; virtual void STDMETHODCALLTYPE IASetVertexBuffers( /* [annotation] */ __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D10Buffer *const *ppVertexBuffers, /* [annotation] */ __in_ecount(NumBuffers) const UINT *pStrides, /* [annotation] */ __in_ecount(NumBuffers) const UINT *pOffsets) = 0; virtual void STDMETHODCALLTYPE IASetIndexBuffer( /* [annotation] */ __in_opt ID3D10Buffer *pIndexBuffer, /* [annotation] */ __in DXGI_FORMAT Format, /* [annotation] */ __in UINT Offset) = 0; virtual void STDMETHODCALLTYPE DrawIndexedInstanced( /* [annotation] */ __in UINT IndexCountPerInstance, /* [annotation] */ __in UINT InstanceCount, /* [annotation] */ __in UINT StartIndexLocation, /* [annotation] */ __in INT BaseVertexLocation, /* [annotation] */ __in UINT StartInstanceLocation) = 0; virtual void STDMETHODCALLTYPE DrawInstanced( /* [annotation] */ __in UINT VertexCountPerInstance, /* [annotation] */ __in UINT InstanceCount, /* [annotation] */ __in UINT StartVertexLocation, /* [annotation] */ __in UINT StartInstanceLocation) = 0; virtual void STDMETHODCALLTYPE GSSetConstantBuffers( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D10Buffer *const *ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE GSSetShader( /* [annotation] */ __in_opt ID3D10GeometryShader *pShader) = 0; virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( /* [annotation] */ __in D3D10_PRIMITIVE_TOPOLOGY Topology) = 0; virtual void STDMETHODCALLTYPE VSSetShaderResources( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE VSSetSamplers( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D10SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE SetPredication( /* [annotation] */ __in_opt ID3D10Predicate *pPredicate, /* [annotation] */ __in BOOL PredicateValue) = 0; virtual void STDMETHODCALLTYPE GSSetShaderResources( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE GSSetSamplers( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D10SamplerState *const *ppSamplers) = 0; virtual void STDMETHODCALLTYPE OMSetRenderTargets( /* [annotation] */ __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ __in_ecount_opt(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews, /* [annotation] */ __in_opt ID3D10DepthStencilView *pDepthStencilView) = 0; virtual void STDMETHODCALLTYPE OMSetBlendState( /* [annotation] */ __in_opt ID3D10BlendState *pBlendState, /* [annotation] */ __in const FLOAT BlendFactor[ 4 ], /* [annotation] */ __in UINT SampleMask) = 0; virtual void STDMETHODCALLTYPE OMSetDepthStencilState( /* [annotation] */ __in_opt ID3D10DepthStencilState *pDepthStencilState, /* [annotation] */ __in UINT StencilRef) = 0; virtual void STDMETHODCALLTYPE SOSetTargets( /* [annotation] */ __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, /* [annotation] */ __in_ecount_opt(NumBuffers) ID3D10Buffer *const *ppSOTargets, /* [annotation] */ __in_ecount_opt(NumBuffers) const UINT *pOffsets) = 0; virtual void STDMETHODCALLTYPE DrawAuto( void) = 0; virtual void STDMETHODCALLTYPE RSSetState( /* [annotation] */ __in_opt ID3D10RasterizerState *pRasterizerState) = 0; virtual void STDMETHODCALLTYPE RSSetViewports( /* [annotation] */ __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, /* [annotation] */ __in_ecount_opt(NumViewports) const D3D10_VIEWPORT *pViewports) = 0; virtual void STDMETHODCALLTYPE RSSetScissorRects( /* [annotation] */ __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, /* [annotation] */ __in_ecount_opt(NumRects) const D3D10_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE CopySubresourceRegion( /* [annotation] */ __in ID3D10Resource *pDstResource, /* [annotation] */ __in UINT DstSubresource, /* [annotation] */ __in UINT DstX, /* [annotation] */ __in UINT DstY, /* [annotation] */ __in UINT DstZ, /* [annotation] */ __in ID3D10Resource *pSrcResource, /* [annotation] */ __in UINT SrcSubresource, /* [annotation] */ __in_opt const D3D10_BOX *pSrcBox) = 0; virtual void STDMETHODCALLTYPE CopyResource( /* [annotation] */ __in ID3D10Resource *pDstResource, /* [annotation] */ __in ID3D10Resource *pSrcResource) = 0; virtual void STDMETHODCALLTYPE UpdateSubresource( /* [annotation] */ __in ID3D10Resource *pDstResource, /* [annotation] */ __in UINT DstSubresource, /* [annotation] */ __in_opt const D3D10_BOX *pDstBox, /* [annotation] */ __in const void *pSrcData, /* [annotation] */ __in UINT SrcRowPitch, /* [annotation] */ __in UINT SrcDepthPitch) = 0; virtual void STDMETHODCALLTYPE ClearRenderTargetView( /* [annotation] */ __in ID3D10RenderTargetView *pRenderTargetView, /* [annotation] */ __in const FLOAT ColorRGBA[ 4 ]) = 0; virtual void STDMETHODCALLTYPE ClearDepthStencilView( /* [annotation] */ __in ID3D10DepthStencilView *pDepthStencilView, /* [annotation] */ __in UINT ClearFlags, /* [annotation] */ __in FLOAT Depth, /* [annotation] */ __in UINT8 Stencil) = 0; virtual void STDMETHODCALLTYPE GenerateMips( /* [annotation] */ __in ID3D10ShaderResourceView *pShaderResourceView) = 0; virtual void STDMETHODCALLTYPE ResolveSubresource( /* [annotation] */ __in ID3D10Resource *pDstResource, /* [annotation] */ __in UINT DstSubresource, /* [annotation] */ __in ID3D10Resource *pSrcResource, /* [annotation] */ __in UINT SrcSubresource, /* [annotation] */ __in DXGI_FORMAT Format) = 0; virtual void STDMETHODCALLTYPE VSGetConstantBuffers( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D10Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE PSGetShaderResources( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE PSGetShader( /* [annotation] */ __out ID3D10PixelShader **ppPixelShader) = 0; virtual void STDMETHODCALLTYPE PSGetSamplers( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D10SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE VSGetShader( /* [annotation] */ __out ID3D10VertexShader **ppVertexShader) = 0; virtual void STDMETHODCALLTYPE PSGetConstantBuffers( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D10Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE IAGetInputLayout( /* [annotation] */ __out ID3D10InputLayout **ppInputLayout) = 0; virtual void STDMETHODCALLTYPE IAGetVertexBuffers( /* [annotation] */ __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount_opt(NumBuffers) ID3D10Buffer **ppVertexBuffers, /* [annotation] */ __out_ecount_opt(NumBuffers) UINT *pStrides, /* [annotation] */ __out_ecount_opt(NumBuffers) UINT *pOffsets) = 0; virtual void STDMETHODCALLTYPE IAGetIndexBuffer( /* [annotation] */ __out_opt ID3D10Buffer **pIndexBuffer, /* [annotation] */ __out_opt DXGI_FORMAT *Format, /* [annotation] */ __out_opt UINT *Offset) = 0; virtual void STDMETHODCALLTYPE GSGetConstantBuffers( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D10Buffer **ppConstantBuffers) = 0; virtual void STDMETHODCALLTYPE GSGetShader( /* [annotation] */ __out ID3D10GeometryShader **ppGeometryShader) = 0; virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( /* [annotation] */ __out D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0; virtual void STDMETHODCALLTYPE VSGetShaderResources( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE VSGetSamplers( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D10SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE GetPredication( /* [annotation] */ __out_opt ID3D10Predicate **ppPredicate, /* [annotation] */ __out_opt BOOL *pPredicateValue) = 0; virtual void STDMETHODCALLTYPE GSGetShaderResources( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews) = 0; virtual void STDMETHODCALLTYPE GSGetSamplers( /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D10SamplerState **ppSamplers) = 0; virtual void STDMETHODCALLTYPE OMGetRenderTargets( /* [annotation] */ __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ __out_ecount_opt(NumViews) ID3D10RenderTargetView **ppRenderTargetViews, /* [annotation] */ __out_opt ID3D10DepthStencilView **ppDepthStencilView) = 0; virtual void STDMETHODCALLTYPE OMGetBlendState( /* [annotation] */ __out_opt ID3D10BlendState **ppBlendState, /* [annotation] */ __out_opt FLOAT BlendFactor[ 4 ], /* [annotation] */ __out_opt UINT *pSampleMask) = 0; virtual void STDMETHODCALLTYPE OMGetDepthStencilState( /* [annotation] */ __out_opt ID3D10DepthStencilState **ppDepthStencilState, /* [annotation] */ __out_opt UINT *pStencilRef) = 0; virtual void STDMETHODCALLTYPE SOGetTargets( /* [annotation] */ __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, /* [annotation] */ __out_ecount_opt(NumBuffers) ID3D10Buffer **ppSOTargets, /* [annotation] */ __out_ecount_opt(NumBuffers) UINT *pOffsets) = 0; virtual void STDMETHODCALLTYPE RSGetState( /* [annotation] */ __out ID3D10RasterizerState **ppRasterizerState) = 0; virtual void STDMETHODCALLTYPE RSGetViewports( /* [annotation] */ __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumViewports, /* [annotation] */ __out_ecount_opt(*NumViewports) D3D10_VIEWPORT *pViewports) = 0; virtual void STDMETHODCALLTYPE RSGetScissorRects( /* [annotation] */ __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumRects, /* [annotation] */ __out_ecount_opt(*NumRects) D3D10_RECT *pRects) = 0; virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( UINT RaiseFlags) = 0; virtual UINT STDMETHODCALLTYPE GetExceptionMode( void) = 0; virtual HRESULT STDMETHODCALLTYPE GetPrivateData( /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateData( /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData) = 0; virtual void STDMETHODCALLTYPE ClearState( void) = 0; virtual void STDMETHODCALLTYPE Flush( void) = 0; virtual HRESULT STDMETHODCALLTYPE CreateBuffer( /* [annotation] */ __in const D3D10_BUFFER_DESC *pDesc, /* [annotation] */ __in_opt const D3D10_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out_opt ID3D10Buffer **ppBuffer) = 0; virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( /* [annotation] */ __in const D3D10_TEXTURE1D_DESC *pDesc, /* [annotation] */ __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D10_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out ID3D10Texture1D **ppTexture1D) = 0; virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( /* [annotation] */ __in const D3D10_TEXTURE2D_DESC *pDesc, /* [annotation] */ __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D10_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out ID3D10Texture2D **ppTexture2D) = 0; virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( /* [annotation] */ __in const D3D10_TEXTURE3D_DESC *pDesc, /* [annotation] */ __in_xcount_opt(pDesc->MipLevels) const D3D10_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out ID3D10Texture3D **ppTexture3D) = 0; virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( /* [annotation] */ __in ID3D10Resource *pResource, /* [annotation] */ __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D10ShaderResourceView **ppSRView) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( /* [annotation] */ __in ID3D10Resource *pResource, /* [annotation] */ __in_opt const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D10RenderTargetView **ppRTView) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( /* [annotation] */ __in ID3D10Resource *pResource, /* [annotation] */ __in_opt const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D10DepthStencilView **ppDepthStencilView) = 0; virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( /* [annotation] */ __in_ecount(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, /* [annotation] */ __in_range( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, /* [annotation] */ __in const void *pShaderBytecodeWithInputSignature, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __out_opt ID3D10InputLayout **ppInputLayout) = 0; virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __out_opt ID3D10VertexShader **ppVertexShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __out_opt ID3D10GeometryShader **ppGeometryShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_ecount_opt(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, /* [annotation] */ __in_range( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ) UINT NumEntries, /* [annotation] */ __in UINT OutputStreamStride, /* [annotation] */ __out_opt ID3D10GeometryShader **ppGeometryShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __out_opt ID3D10PixelShader **ppPixelShader) = 0; virtual HRESULT STDMETHODCALLTYPE CreateBlendState( /* [annotation] */ __in const D3D10_BLEND_DESC *pBlendStateDesc, /* [annotation] */ __out_opt ID3D10BlendState **ppBlendState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( /* [annotation] */ __in const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, /* [annotation] */ __out_opt ID3D10DepthStencilState **ppDepthStencilState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( /* [annotation] */ __in const D3D10_RASTERIZER_DESC *pRasterizerDesc, /* [annotation] */ __out_opt ID3D10RasterizerState **ppRasterizerState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( /* [annotation] */ __in const D3D10_SAMPLER_DESC *pSamplerDesc, /* [annotation] */ __out_opt ID3D10SamplerState **ppSamplerState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateQuery( /* [annotation] */ __in const D3D10_QUERY_DESC *pQueryDesc, /* [annotation] */ __out_opt ID3D10Query **ppQuery) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePredicate( /* [annotation] */ __in const D3D10_QUERY_DESC *pPredicateDesc, /* [annotation] */ __out_opt ID3D10Predicate **ppPredicate) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCounter( /* [annotation] */ __in const D3D10_COUNTER_DESC *pCounterDesc, /* [annotation] */ __out_opt ID3D10Counter **ppCounter) = 0; virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( /* [annotation] */ __in DXGI_FORMAT Format, /* [annotation] */ __out UINT *pFormatSupport) = 0; virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( /* [annotation] */ __in DXGI_FORMAT Format, /* [annotation] */ __in UINT SampleCount, /* [annotation] */ __out UINT *pNumQualityLevels) = 0; virtual void STDMETHODCALLTYPE CheckCounterInfo( /* [annotation] */ __out D3D10_COUNTER_INFO *pCounterInfo) = 0; virtual HRESULT STDMETHODCALLTYPE CheckCounter( /* [annotation] */ __in const D3D10_COUNTER_DESC *pDesc, /* [annotation] */ __out D3D10_COUNTER_TYPE *pType, /* [annotation] */ __out UINT *pActiveCounters, /* [annotation] */ __out_ecount_opt(*pNameLength) LPSTR szName, /* [annotation] */ __inout_opt UINT *pNameLength, /* [annotation] */ __out_ecount_opt(*pUnitsLength) LPSTR szUnits, /* [annotation] */ __inout_opt UINT *pUnitsLength, /* [annotation] */ __out_ecount_opt(*pDescriptionLength) LPSTR szDescription, /* [annotation] */ __inout_opt UINT *pDescriptionLength) = 0; virtual UINT STDMETHODCALLTYPE GetCreationFlags( void) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( /* [annotation] */ __in HANDLE hResource, /* [annotation] */ __in REFIID ReturnedInterface, /* [annotation] */ __out_opt void **ppResource) = 0; virtual void STDMETHODCALLTYPE SetTextFilterSize( /* [annotation] */ __in UINT Width, /* [annotation] */ __in UINT Height) = 0; virtual void STDMETHODCALLTYPE GetTextFilterSize( /* [annotation] */ __out_opt UINT *pWidth, /* [annotation] */ __out_opt UINT *pHeight) = 0; }; #else /* C style interface */
typedef struct ID3D10DeviceVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Device * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Device * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Device * This); void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *PSSetShaderResources )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *PSSetShader )( ID3D10Device * This, /* [annotation] */ __in_opt ID3D10PixelShader *pPixelShader); void ( STDMETHODCALLTYPE *PSSetSamplers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D10SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *VSSetShader )( ID3D10Device * This, /* [annotation] */ __in_opt ID3D10VertexShader *pVertexShader); void ( STDMETHODCALLTYPE *DrawIndexed )( ID3D10Device * This, /* [annotation] */ __in UINT IndexCount, /* [annotation] */ __in UINT StartIndexLocation, /* [annotation] */ __in INT BaseVertexLocation); void ( STDMETHODCALLTYPE *Draw )( ID3D10Device * This, /* [annotation] */ __in UINT VertexCount, /* [annotation] */ __in UINT StartVertexLocation); void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *IASetInputLayout )( ID3D10Device * This, /* [annotation] */ __in_opt ID3D10InputLayout *pInputLayout); void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D10Buffer *const *ppVertexBuffers, /* [annotation] */ __in_ecount(NumBuffers) const UINT *pStrides, /* [annotation] */ __in_ecount(NumBuffers) const UINT *pOffsets); void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D10Device * This, /* [annotation] */ __in_opt ID3D10Buffer *pIndexBuffer, /* [annotation] */ __in DXGI_FORMAT Format, /* [annotation] */ __in UINT Offset); void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D10Device * This, /* [annotation] */ __in UINT IndexCountPerInstance, /* [annotation] */ __in UINT InstanceCount, /* [annotation] */ __in UINT StartIndexLocation, /* [annotation] */ __in INT BaseVertexLocation, /* [annotation] */ __in UINT StartInstanceLocation); void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D10Device * This, /* [annotation] */ __in UINT VertexCountPerInstance, /* [annotation] */ __in UINT InstanceCount, /* [annotation] */ __in UINT StartVertexLocation, /* [annotation] */ __in UINT StartInstanceLocation); void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __in_ecount(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *GSSetShader )( ID3D10Device * This, /* [annotation] */ __in_opt ID3D10GeometryShader *pShader); void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D10Device * This, /* [annotation] */ __in D3D10_PRIMITIVE_TOPOLOGY Topology); void ( STDMETHODCALLTYPE *VSSetShaderResources )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *VSSetSamplers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D10SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *SetPredication )( ID3D10Device * This, /* [annotation] */ __in_opt ID3D10Predicate *pPredicate, /* [annotation] */ __in BOOL PredicateValue); void ( STDMETHODCALLTYPE *GSSetShaderResources )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __in_ecount(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *GSSetSamplers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __in_ecount(NumSamplers) ID3D10SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ __in_ecount_opt(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews, /* [annotation] */ __in_opt ID3D10DepthStencilView *pDepthStencilView); void ( STDMETHODCALLTYPE *OMSetBlendState )( ID3D10Device * This, /* [annotation] */ __in_opt ID3D10BlendState *pBlendState, /* [annotation] */ __in const FLOAT BlendFactor[ 4 ], /* [annotation] */ __in UINT SampleMask); void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( ID3D10Device * This, /* [annotation] */ __in_opt ID3D10DepthStencilState *pDepthStencilState, /* [annotation] */ __in UINT StencilRef); void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, /* [annotation] */ __in_ecount_opt(NumBuffers) ID3D10Buffer *const *ppSOTargets, /* [annotation] */ __in_ecount_opt(NumBuffers) const UINT *pOffsets); void ( STDMETHODCALLTYPE *DrawAuto )( ID3D10Device * This); void ( STDMETHODCALLTYPE *RSSetState )( ID3D10Device * This, /* [annotation] */ __in_opt ID3D10RasterizerState *pRasterizerState); void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D10Device * This, /* [annotation] */ __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, /* [annotation] */ __in_ecount_opt(NumViewports) const D3D10_VIEWPORT *pViewports); void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D10Device * This, /* [annotation] */ __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, /* [annotation] */ __in_ecount_opt(NumRects) const D3D10_RECT *pRects); void ( STDMETHODCALLTYPE *CopySubresourceRegion )( ID3D10Device * This, /* [annotation] */ __in ID3D10Resource *pDstResource, /* [annotation] */ __in UINT DstSubresource, /* [annotation] */ __in UINT DstX, /* [annotation] */ __in UINT DstY, /* [annotation] */ __in UINT DstZ, /* [annotation] */ __in ID3D10Resource *pSrcResource, /* [annotation] */ __in UINT SrcSubresource, /* [annotation] */ __in_opt const D3D10_BOX *pSrcBox); void ( STDMETHODCALLTYPE *CopyResource )( ID3D10Device * This, /* [annotation] */ __in ID3D10Resource *pDstResource, /* [annotation] */ __in ID3D10Resource *pSrcResource); void ( STDMETHODCALLTYPE *UpdateSubresource )( ID3D10Device * This, /* [annotation] */ __in ID3D10Resource *pDstResource, /* [annotation] */ __in UINT DstSubresource, /* [annotation] */ __in_opt const D3D10_BOX *pDstBox, /* [annotation] */ __in const void *pSrcData, /* [annotation] */ __in UINT SrcRowPitch, /* [annotation] */ __in UINT SrcDepthPitch); void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D10Device * This, /* [annotation] */ __in ID3D10RenderTargetView *pRenderTargetView, /* [annotation] */ __in const FLOAT ColorRGBA[ 4 ]); void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D10Device * This, /* [annotation] */ __in ID3D10DepthStencilView *pDepthStencilView, /* [annotation] */ __in UINT ClearFlags, /* [annotation] */ __in FLOAT Depth, /* [annotation] */ __in UINT8 Stencil); void ( STDMETHODCALLTYPE *GenerateMips )( ID3D10Device * This, /* [annotation] */ __in ID3D10ShaderResourceView *pShaderResourceView); void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D10Device * This, /* [annotation] */ __in ID3D10Resource *pDstResource, /* [annotation] */ __in UINT DstSubresource, /* [annotation] */ __in ID3D10Resource *pSrcResource, /* [annotation] */ __in UINT SrcSubresource, /* [annotation] */ __in DXGI_FORMAT Format); void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D10Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *PSGetShaderResources )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *PSGetShader )( ID3D10Device * This, /* [annotation] */ __out ID3D10PixelShader **ppPixelShader); void ( STDMETHODCALLTYPE *PSGetSamplers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D10SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *VSGetShader )( ID3D10Device * This, /* [annotation] */ __out ID3D10VertexShader **ppVertexShader); void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D10Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *IAGetInputLayout )( ID3D10Device * This, /* [annotation] */ __out ID3D10InputLayout **ppInputLayout); void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount_opt(NumBuffers) ID3D10Buffer **ppVertexBuffers, /* [annotation] */ __out_ecount_opt(NumBuffers) UINT *pStrides, /* [annotation] */ __out_ecount_opt(NumBuffers) UINT *pOffsets); void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( ID3D10Device * This, /* [annotation] */ __out_opt ID3D10Buffer **pIndexBuffer, /* [annotation] */ __out_opt DXGI_FORMAT *Format, /* [annotation] */ __out_opt UINT *Offset); void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ __out_ecount(NumBuffers) ID3D10Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *GSGetShader )( ID3D10Device * This, /* [annotation] */ __out ID3D10GeometryShader **ppGeometryShader); void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( ID3D10Device * This, /* [annotation] */ __out D3D10_PRIMITIVE_TOPOLOGY *pTopology); void ( STDMETHODCALLTYPE *VSGetShaderResources )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *VSGetSamplers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D10SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *GetPredication )( ID3D10Device * This, /* [annotation] */ __out_opt ID3D10Predicate **ppPredicate, /* [annotation] */ __out_opt BOOL *pPredicateValue); void ( STDMETHODCALLTYPE *GSGetShaderResources )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ __out_ecount(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *GSGetSamplers )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ __out_ecount(NumSamplers) ID3D10SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *OMGetRenderTargets )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ __out_ecount_opt(NumViews) ID3D10RenderTargetView **ppRenderTargetViews, /* [annotation] */ __out_opt ID3D10DepthStencilView **ppDepthStencilView); void ( STDMETHODCALLTYPE *OMGetBlendState )( ID3D10Device * This, /* [annotation] */ __out_opt ID3D10BlendState **ppBlendState, /* [annotation] */ __out_opt FLOAT BlendFactor[ 4 ], /* [annotation] */ __out_opt UINT *pSampleMask); void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( ID3D10Device * This, /* [annotation] */ __out_opt ID3D10DepthStencilState **ppDepthStencilState, /* [annotation] */ __out_opt UINT *pStencilRef); void ( STDMETHODCALLTYPE *SOGetTargets )( ID3D10Device * This, /* [annotation] */ __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, /* [annotation] */ __out_ecount_opt(NumBuffers) ID3D10Buffer **ppSOTargets, /* [annotation] */ __out_ecount_opt(NumBuffers) UINT *pOffsets); void ( STDMETHODCALLTYPE *RSGetState )( ID3D10Device * This, /* [annotation] */ __out ID3D10RasterizerState **ppRasterizerState); void ( STDMETHODCALLTYPE *RSGetViewports )( ID3D10Device * This, /* [annotation] */ __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumViewports, /* [annotation] */ __out_ecount_opt(*NumViewports) D3D10_VIEWPORT *pViewports); void ( STDMETHODCALLTYPE *RSGetScissorRects )( ID3D10Device * This, /* [annotation] */ __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumRects, /* [annotation] */ __out_ecount_opt(*NumRects) D3D10_RECT *pRects); HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D10Device * This); HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( ID3D10Device * This, UINT RaiseFlags); UINT ( STDMETHODCALLTYPE *GetExceptionMode )( ID3D10Device * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D10Device * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __inout UINT *pDataSize, /* [annotation] */ __out_bcount_opt(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D10Device * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in UINT DataSize, /* [annotation] */ __in_bcount_opt(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D10Device * This, /* [annotation] */ __in REFGUID guid, /* [annotation] */ __in_opt const IUnknown *pData); void ( STDMETHODCALLTYPE *ClearState )( ID3D10Device * This); void ( STDMETHODCALLTYPE *Flush )( ID3D10Device * This); HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( ID3D10Device * This, /* [annotation] */ __in const D3D10_BUFFER_DESC *pDesc, /* [annotation] */ __in_opt const D3D10_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out_opt ID3D10Buffer **ppBuffer); HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( ID3D10Device * This, /* [annotation] */ __in const D3D10_TEXTURE1D_DESC *pDesc, /* [annotation] */ __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D10_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out ID3D10Texture1D **ppTexture1D); HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( ID3D10Device * This, /* [annotation] */ __in const D3D10_TEXTURE2D_DESC *pDesc, /* [annotation] */ __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D10_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out ID3D10Texture2D **ppTexture2D); HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( ID3D10Device * This, /* [annotation] */ __in const D3D10_TEXTURE3D_DESC *pDesc, /* [annotation] */ __in_xcount_opt(pDesc->MipLevels) const D3D10_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ __out ID3D10Texture3D **ppTexture3D); HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D10Device * This, /* [annotation] */ __in ID3D10Resource *pResource, /* [annotation] */ __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D10ShaderResourceView **ppSRView); HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D10Device * This, /* [annotation] */ __in ID3D10Resource *pResource, /* [annotation] */ __in_opt const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D10RenderTargetView **ppRTView); HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D10Device * This, /* [annotation] */ __in ID3D10Resource *pResource, /* [annotation] */ __in_opt const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, /* [annotation] */ __out_opt ID3D10DepthStencilView **ppDepthStencilView); HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( ID3D10Device * This, /* [annotation] */ __in_ecount(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, /* [annotation] */ __in_range( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, /* [annotation] */ __in const void *pShaderBytecodeWithInputSignature, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __out_opt ID3D10InputLayout **ppInputLayout); HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( ID3D10Device * This, /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __out_opt ID3D10VertexShader **ppVertexShader); HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( ID3D10Device * This, /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __out_opt ID3D10GeometryShader **ppGeometryShader); HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( ID3D10Device * This, /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __in_ecount_opt(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, /* [annotation] */ __in_range( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ) UINT NumEntries, /* [annotation] */ __in UINT OutputStreamStride, /* [annotation] */ __out_opt ID3D10GeometryShader **ppGeometryShader); HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( ID3D10Device * This, /* [annotation] */ __in const void *pShaderBytecode, /* [annotation] */ __in SIZE_T BytecodeLength, /* [annotation] */ __out_opt ID3D10PixelShader **ppPixelShader); HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( ID3D10Device * This, /* [annotation] */ __in const D3D10_BLEND_DESC *pBlendStateDesc, /* [annotation] */ __out_opt ID3D10BlendState **ppBlendState); HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( ID3D10Device * This, /* [annotation] */ __in const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, /* [annotation] */ __out_opt ID3D10DepthStencilState **ppDepthStencilState); HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( ID3D10Device * This, /* [annotation] */ __in const D3D10_RASTERIZER_DESC *pRasterizerDesc, /* [annotation] */ __out_opt ID3D10RasterizerState **ppRasterizerState); HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( ID3D10Device * This, /* [annotation] */ __in const D3D10_SAMPLER_DESC *pSamplerDesc, /* [annotation] */ __out_opt ID3D10SamplerState **ppSamplerState); HRESULT ( STDMETHODCALLTYPE *CreateQuery )( ID3D10Device * This, /* [annotation] */ __in const D3D10_QUERY_DESC *pQueryDesc, /* [annotation] */ __out_opt ID3D10Query **ppQuery); HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( ID3D10Device * This, /* [annotation] */ __in const D3D10_QUERY_DESC *pPredicateDesc, /* [annotation] */ __out_opt ID3D10Predicate **ppPredicate); HRESULT ( STDMETHODCALLTYPE *CreateCounter )( ID3D10Device * This, /* [annotation] */ __in const D3D10_COUNTER_DESC *pCounterDesc, /* [annotation] */ __out_opt ID3D10Counter **ppCounter); HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( ID3D10Device * This, /* [annotation] */ __in DXGI_FORMAT Format, /* [annotation] */ __out UINT *pFormatSupport); HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( ID3D10Device * This, /* [annotation] */ __in DXGI_FORMAT Format, /* [annotation] */ __in UINT SampleCount, /* [annotation] */ __out UINT *pNumQualityLevels); void ( STDMETHODCALLTYPE *CheckCounterInfo )( ID3D10Device * This, /* [annotation] */ __out D3D10_COUNTER_INFO *pCounterInfo); HRESULT ( STDMETHODCALLTYPE *CheckCounter )( ID3D10Device * This, /* [annotation] */ __in const D3D10_COUNTER_DESC *pDesc, /* [annotation] */ __out D3D10_COUNTER_TYPE *pType, /* [annotation] */ __out UINT *pActiveCounters, /* [annotation] */ __out_ecount_opt(*pNameLength) LPSTR szName, /* [annotation] */ __inout_opt UINT *pNameLength, /* [annotation] */ __out_ecount_opt(*pUnitsLength) LPSTR szUnits, /* [annotation] */ __inout_opt UINT *pUnitsLength, /* [annotation] */ __out_ecount_opt(*pDescriptionLength) LPSTR szDescription, /* [annotation] */ __inout_opt UINT *pDescriptionLength); UINT ( STDMETHODCALLTYPE *GetCreationFlags )( ID3D10Device * This); HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( ID3D10Device * This, /* [annotation] */ __in HANDLE hResource, /* [annotation] */ __in REFIID ReturnedInterface, /* [annotation] */ __out_opt void **ppResource); void ( STDMETHODCALLTYPE *SetTextFilterSize )( ID3D10Device * This, /* [annotation] */ __in UINT Width, /* [annotation] */ __in UINT Height); void ( STDMETHODCALLTYPE *GetTextFilterSize )( ID3D10Device * This, /* [annotation] */ __out_opt UINT *pWidth, /* [annotation] */ __out_opt UINT *pHeight); END_INTERFACE } ID3D10DeviceVtbl;
interface ID3D10Device { CONST_VTBL struct ID3D10DeviceVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10Device_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Device_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10Device_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D10Device_PSSetShader(This,pPixelShader) \
( (This)->lpVtbl -> PSSetShader(This,pPixelShader) )
#define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D10Device_VSSetShader(This,pVertexShader) \
( (This)->lpVtbl -> VSSetShader(This,pVertexShader) )
#define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \
( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )
#define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) \
( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )
#define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D10Device_IASetInputLayout(This,pInputLayout) \
( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )
#define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
#define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \
( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )
#define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )
#define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \
( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )
#define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D10Device_GSSetShader(This,pShader) \
( (This)->lpVtbl -> GSSetShader(This,pShader) )
#define ID3D10Device_IASetPrimitiveTopology(This,Topology) \
( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )
#define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) \
( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )
#define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \
( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )
#define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \
( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )
#define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \
( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )
#define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
#define ID3D10Device_DrawAuto(This) \
( (This)->lpVtbl -> DrawAuto(This) )
#define ID3D10Device_RSSetState(This,pRasterizerState) \
( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )
#define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )
#define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )
#define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \
( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )
#define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) \
( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )
#define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \
( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )
#define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \
( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )
#define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \
( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )
#define ID3D10Device_GenerateMips(This,pShaderResourceView) \
( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )
#define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \
( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )
#define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D10Device_PSGetShader(This,ppPixelShader) \
( (This)->lpVtbl -> PSGetShader(This,ppPixelShader) )
#define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D10Device_VSGetShader(This,ppVertexShader) \
( (This)->lpVtbl -> VSGetShader(This,ppVertexShader) )
#define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D10Device_IAGetInputLayout(This,ppInputLayout) \
( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )
#define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \
( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )
#define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \
( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )
#define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \
( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )
#define ID3D10Device_GSGetShader(This,ppGeometryShader) \
( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader) )
#define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) \
( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )
#define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) \
( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )
#define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \
( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )
#define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \
( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )
#define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \
( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )
#define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \
( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )
#define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \
( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )
#define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) \
( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) )
#define ID3D10Device_RSGetState(This,ppRasterizerState) \
( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )
#define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) \
( (This)->lpVtbl -> RSGetViewports(This,NumViewports,pViewports) )
#define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) \
( (This)->lpVtbl -> RSGetScissorRects(This,NumRects,pRects) )
#define ID3D10Device_GetDeviceRemovedReason(This) \
( (This)->lpVtbl -> GetDeviceRemovedReason(This) )
#define ID3D10Device_SetExceptionMode(This,RaiseFlags) \
( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )
#define ID3D10Device_GetExceptionMode(This) \
( (This)->lpVtbl -> GetExceptionMode(This) )
#define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) \
( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )
#define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) \
( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )
#define ID3D10Device_SetPrivateDataInterface(This,guid,pData) \
( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )
#define ID3D10Device_ClearState(This) \
( (This)->lpVtbl -> ClearState(This) )
#define ID3D10Device_Flush(This) \
( (This)->lpVtbl -> Flush(This) )
#define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \
( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )
#define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \
( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )
#define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \
( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )
#define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \
( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )
#define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \
( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )
#define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \
( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )
#define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \
( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )
#define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \
( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )
#define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) \
( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) )
#define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) )
#define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) \
( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) )
#define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) \
( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) )
#define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) \
( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )
#define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \
( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )
#define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \
( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )
#define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \
( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )
#define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) \
( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )
#define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) \
( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )
#define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) \
( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )
#define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) \
( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )
#define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \
( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )
#define ID3D10Device_CheckCounterInfo(This,pCounterInfo) \
( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )
#define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \
( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )
#define ID3D10Device_GetCreationFlags(This) \
( (This)->lpVtbl -> GetCreationFlags(This) )
#define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \
( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )
#define ID3D10Device_SetTextFilterSize(This,Width,Height) \
( (This)->lpVtbl -> SetTextFilterSize(This,Width,Height) )
#define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) \
( (This)->lpVtbl -> GetTextFilterSize(This,pWidth,pHeight) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Device_INTERFACE_DEFINED__ */
#ifndef __ID3D10Multithread_INTERFACE_DEFINED__
#define __ID3D10Multithread_INTERFACE_DEFINED__
/* interface ID3D10Multithread */ /* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D10Multithread;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9B7E4E00-342C-4106-A19F-4F2704F689F0") ID3D10Multithread : public IUnknown { public: virtual void STDMETHODCALLTYPE Enter( void) = 0; virtual void STDMETHODCALLTYPE Leave( void) = 0; virtual BOOL STDMETHODCALLTYPE SetMultithreadProtected( /* [annotation] */ __in BOOL bMTProtect) = 0; virtual BOOL STDMETHODCALLTYPE GetMultithreadProtected( void) = 0; }; #else /* C style interface */
typedef struct ID3D10MultithreadVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Multithread * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ __RPC__deref_out void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Multithread * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Multithread * This); void ( STDMETHODCALLTYPE *Enter )( ID3D10Multithread * This); void ( STDMETHODCALLTYPE *Leave )( ID3D10Multithread * This); BOOL ( STDMETHODCALLTYPE *SetMultithreadProtected )( ID3D10Multithread * This, /* [annotation] */ __in BOOL bMTProtect); BOOL ( STDMETHODCALLTYPE *GetMultithreadProtected )( ID3D10Multithread * This); END_INTERFACE } ID3D10MultithreadVtbl;
interface ID3D10Multithread { CONST_VTBL struct ID3D10MultithreadVtbl *lpVtbl; };
#ifdef COBJMACROS
#define ID3D10Multithread_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D10Multithread_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D10Multithread_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D10Multithread_Enter(This) \
( (This)->lpVtbl -> Enter(This) )
#define ID3D10Multithread_Leave(This) \
( (This)->lpVtbl -> Leave(This) )
#define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) \
( (This)->lpVtbl -> SetMultithreadProtected(This,bMTProtect) )
#define ID3D10Multithread_GetMultithreadProtected(This) \
( (This)->lpVtbl -> GetMultithreadProtected(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d10_0000_0024 */ /* [local] */
typedef enum D3D10_CREATE_DEVICE_FLAG { D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1, D3D10_CREATE_DEVICE_DEBUG = 0x2, D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4, D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10, D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20, D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200 } D3D10_CREATE_DEVICE_FLAG;
#define D3D10_SDK_VERSION ( 29 )
#if !defined( D3D10_IGNORE_SDK_LAYERS )
#include "d3d10sdklayers.h"
#endif
#include "d3d10misc.h"
#include "d3d10shader.h"
#include "d3d10effect.h"
DEFINE_GUID(IID_ID3D10DeviceChild,0x9B7E4C00,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10DepthStencilState,0x2B4B1CC8,0xA4AD,0x41f8,0x83,0x22,0xCA,0x86,0xFC,0x3E,0xC6,0x75); DEFINE_GUID(IID_ID3D10BlendState,0xEDAD8D19,0x8A35,0x4d6d,0x85,0x66,0x2E,0xA2,0x76,0xCD,0xE1,0x61); DEFINE_GUID(IID_ID3D10RasterizerState,0xA2A07292,0x89AF,0x4345,0xBE,0x2E,0xC5,0x3D,0x9F,0xBB,0x6E,0x9F); DEFINE_GUID(IID_ID3D10Resource,0x9B7E4C01,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10Buffer,0x9B7E4C02,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10Texture1D,0x9B7E4C03,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10Texture2D,0x9B7E4C04,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10Texture3D,0x9B7E4C05,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10View,0xC902B03F,0x60A7,0x49BA,0x99,0x36,0x2A,0x3A,0xB3,0x7A,0x7E,0x33); DEFINE_GUID(IID_ID3D10ShaderResourceView,0x9B7E4C07,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10RenderTargetView,0x9B7E4C08,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10DepthStencilView,0x9B7E4C09,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10VertexShader,0x9B7E4C0A,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10GeometryShader,0x6316BE88,0x54CD,0x4040,0xAB,0x44,0x20,0x46,0x1B,0xC8,0x1F,0x68); DEFINE_GUID(IID_ID3D10PixelShader,0x4968B601,0x9D00,0x4cde,0x83,0x46,0x8E,0x7F,0x67,0x58,0x19,0xB6); DEFINE_GUID(IID_ID3D10InputLayout,0x9B7E4C0B,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10SamplerState,0x9B7E4C0C,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10Asynchronous,0x9B7E4C0D,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10Query,0x9B7E4C0E,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10Predicate,0x9B7E4C10,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10Counter,0x9B7E4C11,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10Device,0x9B7E4C0F,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); DEFINE_GUID(IID_ID3D10Multithread,0x9B7E4E00,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0);
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0024_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0024_v0_0_s_ifspec;
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
} #endif
#endif
|