Counter Strike : Global Offensive Source Code
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//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// Tier1 logging helpers.
//
//===============================================================================
#include "tier1_logging.h"
CBufferedLoggingListener::CBufferedLoggingListener() : m_StoredSpew( 0, 512, 0 ) { }
void CBufferedLoggingListener::Log( const LoggingContext_t *pContext, const tchar *pMessage ) { m_StoredSpew.PutInt( pContext->m_ChannelID ); m_StoredSpew.PutInt( pContext->m_Severity ); m_StoredSpew.PutChar( pContext->m_Color.r() ); m_StoredSpew.PutChar( pContext->m_Color.g() ); m_StoredSpew.PutChar( pContext->m_Color.b() ); m_StoredSpew.PutChar( pContext->m_Color.a() ); m_StoredSpew.PutString( pMessage ); }
void CBufferedLoggingListener::EmitBufferedSpew() { while ( m_StoredSpew.GetBytesRemaining() > 0 ) { LoggingChannelID_t channelID = m_StoredSpew.GetInt(); LoggingSeverity_t severity = ( LoggingSeverity_t )m_StoredSpew.GetInt(); unsigned char r, g, b, a; r = m_StoredSpew.GetChar(); g = m_StoredSpew.GetChar(); b = m_StoredSpew.GetChar(); a = m_StoredSpew.GetChar(); Color color( r, g, b, a );
int nLen = m_StoredSpew.PeekStringLength(); if ( nLen ) { char *pMessage = ( char * )stackalloc( nLen ); m_StoredSpew.GetString( pMessage, nLen ); LoggingSystem_LogDirect( channelID, severity, color, pMessage ); } }
m_StoredSpew.Clear(); }
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