Counter Strike : Global Offensive Source Code
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//===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#include <tier0/platform.h>
#include <tier2/tier2.h>
#include <filesystem_init.h>
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
static CSysModule *g_pFullFileSystemModule = NULL;
void* DefaultCreateInterfaceFn(const char *pName, int *pReturnCode) { if ( pReturnCode ) { *pReturnCode = 0; } return NULL; }
void InitDefaultFileSystem( void ) { AssertMsg( !g_pFullFileSystem, "Already set up the file system" );
if ( !Sys_LoadInterface( "filesystem_stdio", FILESYSTEM_INTERFACE_VERSION, &g_pFullFileSystemModule, (void**)&g_pFullFileSystem ) ) { exit(0); }
if ( !g_pFullFileSystem->Connect( DefaultCreateInterfaceFn ) ) { exit(0); }
if ( g_pFullFileSystem->Init() != INIT_OK ) { exit(0); }
g_pFullFileSystem->RemoveAllSearchPaths(); g_pFullFileSystem->AddSearchPath( "", "LOCAL", PATH_ADD_TO_HEAD ); g_pFullFileSystem->AddSearchPath( "", "DEFAULT_WRITE_PATH", PATH_ADD_TO_HEAD ); }
void ShutdownDefaultFileSystem(void) { AssertMsg( g_pFullFileSystem, "File system not set up" ); g_pFullFileSystem->Shutdown(); g_pFullFileSystem->Disconnect(); Sys_UnloadModule( g_pFullFileSystemModule ); }
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