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//===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose: Helper methods + classes for file access
//
//===========================================================================//
#include "tier2/fileutils.h"
#include "tier2/tier2.h"
#include "tier1/strtools.h"
#include "filesystem.h"
#include "tier0/icommandline.h"
#include "tier1/utlbuffer.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Builds a directory which is a subdirectory of the current mod
//-----------------------------------------------------------------------------
void GetModSubdirectory( const char *pSubDir, char *pBuf, int nBufLen ) { // Compute starting directory
Assert( g_pFullFileSystem->GetSearchPath( "MOD", false, NULL, 0 ) < nBufLen ); g_pFullFileSystem->GetSearchPath( "MOD", false, pBuf, nBufLen ); char *pSemi = strchr( pBuf, ';' ); if ( pSemi ) { *pSemi = 0; }
Q_StripTrailingSlash( pBuf ); if ( pSubDir ) { int nLen = Q_strlen( pSubDir ); Q_strncat( pBuf, "\\", nBufLen, 1 ); Q_strncat( pBuf, pSubDir, nBufLen, nLen ); }
Q_FixSlashes( pBuf ); }
//-----------------------------------------------------------------------------
// Builds a directory which is a subdirectory of the current mod's *content*
//-----------------------------------------------------------------------------
void GetModContentSubdirectory( const char *pSubDir, char *pBuf, int nBufLen ) { char pTemp[ MAX_PATH ]; GetModSubdirectory( pSubDir, pTemp, sizeof(pTemp) ); ComputeModContentFilename( pTemp, pBuf, nBufLen ); }
//-----------------------------------------------------------------------------
// Generates a filename under the 'game' subdirectory given a subdirectory of 'content'
//-----------------------------------------------------------------------------
void ComputeModFilename( const char *pContentFileName, char *pBuf, size_t nBufLen ) { char pRelativePath[ MAX_PATH ]; if ( !g_pFullFileSystem->FullPathToRelativePathEx( pContentFileName, "CONTENT", pRelativePath, sizeof(pRelativePath) ) ) { Q_strncpy( pBuf, pContentFileName, nBufLen ); return; }
char pGameRoot[ MAX_PATH ]; g_pFullFileSystem->GetSearchPath( "GAME", false, pGameRoot, sizeof(pGameRoot) ); char *pSemi = strchr( pGameRoot, ';' ); if ( pSemi ) { *pSemi = 0; }
Q_ComposeFileName( pGameRoot, pRelativePath, pBuf, nBufLen ); }
//-----------------------------------------------------------------------------
// Generates a filename under the 'content' subdirectory given a subdirectory of 'game'
//-----------------------------------------------------------------------------
void ComputeModContentFilename( const char *pGameFileName, char *pBuf, size_t nBufLen ) { char pRelativePath[ MAX_PATH ]; if ( !g_pFullFileSystem->FullPathToRelativePathEx( pGameFileName, "GAME", pRelativePath, sizeof(pRelativePath) ) ) { Q_strncpy( pBuf, pGameFileName, nBufLen ); return; }
char pContentRoot[ MAX_PATH ]; g_pFullFileSystem->GetSearchPath( "CONTENT", false, pContentRoot, sizeof(pContentRoot) ); char *pSemi = strchr( pContentRoot, ';' ); if ( pSemi ) { *pSemi = 0; }
Q_ComposeFileName( pContentRoot, pRelativePath, pBuf, nBufLen ); }
//-----------------------------------------------------------------------------
// Purpose: Generates an Xbox 360 filename from a PC filename
//-----------------------------------------------------------------------------
char *CreatePlatformFilename( const char *pSourceName, char *pTargetName, int targetLen ) { Q_StripExtension( pSourceName, pTargetName, targetLen ); int idx = Q_strlen( pTargetName );
// restore extension
Q_snprintf( pTargetName, targetLen, "%s" PLATFORM_EXT "%s", pTargetName, &pSourceName[idx] );
return pTargetName; }
//-----------------------------------------------------------------------------
// Purpose: Generates a PC filename from a possible 360 name.
// Strips the .360. from filename.360.extension.
// Filenames might have multiple '.', need to be careful and only consider the
// last true extension. Complex filenames do occur:
// d:\foo\.\foo.dat
// d:\zip0.360.zip\foo.360.dat
// Returns source if no change needs to occur, othwerwise generates and
// returns target.
//-----------------------------------------------------------------------------
char *RestoreFilename( const char *pSourceName, char *pTargetName, int targetLen ) { // find extension
// scan backward for '.', but not past a seperator
int end = V_strlen( pSourceName ) - 1; while ( end > 0 && pSourceName[end] != '.' && !( pSourceName[end] == '\\' || pSourceName[end] == '/' ) ) { --end; }
if ( end >= 4 && pSourceName[end] == '.' && ( !V_strncmp( pSourceName + end - 4 , ".360", 4 ) || !V_strnicmp( pSourceName + end - 4 , ".ps3", 4 ) ) ) { // cull the .360, leave the trailing extension
end -= 4; int length = MIN( end + 1, targetLen ); V_strncpy( pTargetName, pSourceName, length ); V_strncat( pTargetName, pSourceName + end + 4, targetLen );
return pTargetName; } // source filename is as expected
return (char *)pSourceName; }
//-----------------------------------------------------------------------------
// Generate an Xbox 360 file if it doesn't exist or is out of date. This function determines
// the source and target path and whether the file needs to be generated. The caller provides
// a callback function to do the actual creation of the 360 file. "pExtraData" is for the caller to
// pass the address of any data that the callback function may need to access. This function
// is ONLY to be called by caller's who expect to have 360 versions of their file.
//-----------------------------------------------------------------------------
int UpdateOrCreate( const char *pSourceName, char *pTargetName, int targetLen, const char *pPathID, CreateCallback_t pfnCreate, bool bForce, void *pExtraData ) { if ( pTargetName ) { // caller could supply source as PC or 360 name, we want the PC filename
char szFixedSourceName[MAX_PATH]; pSourceName = RestoreFilename( pSourceName, szFixedSourceName, sizeof( szFixedSourceName ) ); // caller wants us to provide 360 named version of source
CreatePlatformFilename( pSourceName, pTargetName, targetLen ); }
// no conversion are performed by the game at runtime anymore
// SMB access was removed by the XDK for Vista....
return UOC_NOT_CREATED; }
//-----------------------------------------------------------------------------
// Returns the search path as a list of paths
//-----------------------------------------------------------------------------
void GetSearchPath( CUtlVector< CUtlString > &path, const char *pPathID ) { int nMaxLen = g_pFullFileSystem->GetSearchPath( pPathID, false, NULL, 0 ); char *pBuf = (char*)stackalloc( nMaxLen ); g_pFullFileSystem->GetSearchPath( pPathID, false, pBuf, nMaxLen );
char *pSemi; while ( NULL != ( pSemi = strchr( pBuf, ';' ) ) ) { *pSemi = 0; path.AddToTail( pBuf ); pBuf = pSemi + 1; } path.AddToTail( pBuf ); }
//-----------------------------------------------------------------------------
// Given file name in the current dir generate a full path to it.
//-----------------------------------------------------------------------------
bool GenerateFullPath( const char *pFileName, char const *pPathID, char *pBuf, int nBufLen ) { if ( V_IsAbsolutePath( pFileName ) ) { V_strncpy( pBuf, pFileName, nBufLen ); return true; }
const char *pFullPath = g_pFullFileSystem->RelativePathToFullPath( pFileName, pPathID, pBuf, nBufLen ); if ( pFullPath && Q_IsAbsolutePath( pFullPath ) ) return true;
char pDir[ MAX_PATH ]; if ( !g_pFullFileSystem->GetCurrentDirectory( pDir, sizeof( pDir ) ) ) return false;
V_ComposeFileName( pDir, pFileName, pBuf, nBufLen ); V_RemoveDotSlashes( pBuf ); return true; }
//-----------------------------------------------------------------------------
// Search start directory, recurse into sub directories collecting all files matching the target name.
//-----------------------------------------------------------------------------
void RecursiveFindFilesMatchingName( CUtlVector< CUtlString > *outFileList, const char* szStartDirectory, const char* szTargetFileName, const char *pathID ) { char searchString[MAX_PATH]; Q_snprintf( searchString, sizeof( searchString ), "%s/*.*", szStartDirectory ); Q_FixSlashes( searchString ); FileFindHandle_t handle; const char* curFile = g_pFullFileSystem->FindFirstEx( searchString, pathID, &handle ); while ( curFile ) { if ( *curFile != '.' && g_pFullFileSystem->FindIsDirectory( handle ) ) { char newSearchPath[MAX_PATH]; Q_snprintf( newSearchPath, sizeof( newSearchPath ), "%s/%s", szStartDirectory, curFile ); RecursiveFindFilesMatchingName( outFileList, newSearchPath, szTargetFileName, pathID ); } else if ( V_StringMatchesPattern( curFile, szTargetFileName ) ) { CUtlString outFile; outFile.Format( "%s/%s", szStartDirectory, curFile ); Q_FixSlashes( outFile.Get() ); outFileList->AddToTail( outFile ); }
curFile = g_pFullFileSystem->FindNext( handle ); } g_pFullFileSystem->FindClose( handle ); }
//-----------------------------------------------------------------------------
// Builds a list of all files under a directory with a particular extension
//-----------------------------------------------------------------------------
void AddFilesToList( CUtlVector< CUtlString > &list, const char *pDirectory, const char *pPathID, const char *pExtension ) { char pSearchString[MAX_PATH]; Q_snprintf( pSearchString, MAX_PATH, "%s\\*", pDirectory );
bool bIsAbsolute = Q_IsAbsolutePath( pDirectory );
// get the list of files
FileFindHandle_t hFind; const char *pFoundFile = g_pFullFileSystem->FindFirstEx( pSearchString, pPathID, &hFind );
// add all the items
CUtlVector< CUtlString > subDirs; for ( ; pFoundFile; pFoundFile = g_pFullFileSystem->FindNext( hFind ) ) { char pChildPath[MAX_PATH]; Q_snprintf( pChildPath, MAX_PATH, "%s\\%s", pDirectory, pFoundFile );
if ( g_pFullFileSystem->FindIsDirectory( hFind ) ) { if ( Q_strnicmp( pFoundFile, ".", 2 ) && Q_strnicmp( pFoundFile, "..", 3 ) ) { subDirs.AddToTail( pChildPath ); } continue; }
// Check the extension matches
if ( Q_stricmp( Q_GetFileExtension( pFoundFile ), pExtension ) ) continue;
char pFullPathBuf[MAX_PATH]; char *pFullPath = pFullPathBuf; if ( !bIsAbsolute ) { g_pFullFileSystem->RelativePathToFullPath( pChildPath, pPathID, pFullPathBuf, sizeof(pFullPathBuf) ); } else { pFullPath = pChildPath; }
V_strlower( pFullPath ); Q_FixSlashes( pFullPath ); list.AddToTail( pFullPath ); }
g_pFullFileSystem->FindClose( hFind );
int nCount = subDirs.Count(); for ( int i = 0; i < nCount; ++i ) { AddFilesToList( list, subDirs[i], pPathID, pExtension ); } }
void CBaseFile::ReadLines( CUtlStringList &lineList, int nMaxLineLength ) { char *pLine = ( char * ) stackalloc( nMaxLineLength ); while( ReadLine( pLine, nMaxLineLength ) ) { char *pEOL = strchr( pLine, '\n' ); // kill the \n
if ( pEOL ) *pEOL = 0; lineList.CopyAndAddToTail( pLine ); } }
void CBaseFile::ReadFile( CUtlBuffer &fileData ) { int nFileSize = Size(); fileData.EnsureCapacity( Size() ); int nSize = Read( fileData.Base(), nFileSize ); fileData.SeekPut( CUtlBuffer::SEEK_HEAD, nSize ); }
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