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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "mxtk/mx.h"
#include "resource.h"
#include "AddSoundEntry.h"
#include "mdlviewer.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "filesystem.h"
static CAddSoundParams g_Params;
static void PopulateScriptList( HWND wnd ) { HWND control = GetDlgItem( wnd, IDC_SOUNDSCRIPT ); if ( !control ) { return; }
SendMessage( control, CB_RESETCONTENT, 0, 0 );
int c = soundemitter->GetNumSoundScripts(); for ( int i = 0; i < c; i++ ) { // add text to combo box
SendMessage( control, CB_ADDSTRING, 0, (LPARAM)soundemitter->GetSoundScriptName( i ) );
if ( i == 0 && !g_Params.m_szScriptName[ 0 ] ) { SendMessage( control, WM_SETTEXT , 0, (LPARAM)soundemitter->GetSoundScriptName( i ) ); } }
if ( g_Params.m_szScriptName[ 0 ] ) { SendMessage( control, WM_SETTEXT , 0, (LPARAM)g_Params.m_szScriptName ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : hwndDlg -
// uMsg -
// wParam -
// lParam -
// Output : static BOOL CALLBACK
//-----------------------------------------------------------------------------
static BOOL CALLBACK AddSoundPropertiesDialogProc( HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam ) { switch(uMsg) { case WM_INITDIALOG: // Insert code here to put the string (to find and replace with)
// into the edit controls.
// ...
{ g_Params.PositionSelf( hwndDlg );
PopulateScriptList( hwndDlg );
SetDlgItemText( hwndDlg, IDC_SOUNDNAME, g_Params.m_szSoundName ); if ( g_Params.m_bReadOnlySoundName ) { HWND ctrl = GetDlgItem( hwndDlg, IDC_SOUNDNAME ); if ( ctrl ) { SendMessage( ctrl, EM_SETREADONLY, (WPARAM)TRUE, 0 ); } }
SetWindowText( hwndDlg, g_Params.m_szDialogTitle );
SetFocus( GetDlgItem( hwndDlg, IDC_SOUNDNAME ) ); } return FALSE; case WM_COMMAND: switch (LOWORD(wParam)) { case IDOK: { g_Params.m_szSoundName[ 0 ] = 0; g_Params.m_szScriptName[ 0 ] = 0; GetDlgItemText( hwndDlg, IDC_SOUNDNAME, g_Params.m_szSoundName, sizeof( g_Params.m_szSoundName ) ); GetDlgItemText( hwndDlg, IDC_SOUNDSCRIPT, g_Params.m_szScriptName, sizeof( g_Params.m_szScriptName ) );
// Don't exit...
if ( !g_Params.m_szSoundName[ 0 ] || !g_Params.m_szScriptName[ 0 ] ) return TRUE;
// Don't stompt existing sounds
int idx = soundemitter->GetSoundIndex( g_Params.m_szSoundName ); if ( soundemitter->IsValidIndex( idx ) ) { if ( !g_Params.m_bAllowExistingSound ) { mxMessageBox( NULL, va( "Sound '%s' already exists", g_Params.m_szSoundName ), g_appTitle, MX_MB_OK ); } else { EndDialog( hwndDlg, 1 ); } return TRUE; }
// Check out script
if ( !filesystem->FileExists( g_Params.m_szScriptName ) ) { mxMessageBox( NULL, va( "Script '%s' does not exist", g_Params.m_szScriptName ), g_appTitle, MX_MB_OK ); return TRUE; }
if ( !filesystem->IsFileWritable( g_Params.m_szScriptName ) ) { mxMessageBox( NULL, va( "Script '%s' is read-only, you need to check it out of VSS", g_Params.m_szScriptName ), g_appTitle, MX_MB_OK ); return TRUE; }
// Add the entry
CSoundParametersInternal params; params.SetChannel( CHAN_VOICE ); params.SetSoundLevel( SNDLVL_TALKING ); soundemitter->ExpandSoundNameMacros( params, g_Params.m_szWaveFile ); soundemitter->AddSound( g_Params.m_szSoundName, g_Params.m_szScriptName, params );
EndDialog( hwndDlg, 1 ); } break; case IDCANCEL: EndDialog( hwndDlg, 0 ); break; } return TRUE; } return FALSE; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *view -
// *actor -
// Output : int
//-----------------------------------------------------------------------------
int AddSound( CAddSoundParams *params, HWND parent ) { g_Params = *params;
int retval = DialogBox( (HINSTANCE)GetModuleHandle( 0 ), MAKEINTRESOURCE( IDD_ADDSOUNDENTRY ), parent, (DLGPROC)AddSoundPropertiesDialogProc );
*params = g_Params;
return retval; }
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