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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "matsys_controls/sequencepicker.h"
#include "tier1/utldict.h"
#include "tier1/keyvalues.h"
#include "studio.h"
#include "bone_setup.h"
#include "vgui/IInput.h"
#include "vgui/ISurface.h"
#include "vgui_controls/Splitter.h"
#include "vgui_controls/PropertyPage.h"
#include "vgui_controls/PropertySheet.h"
#include "vgui_controls/ListPanel.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/Slider.h"
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/ComboBox.h"
#include "vgui_controls/CheckButton.h"
#include "matsys_controls/matsyscontrols.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
//
// Sequence Picker
//
//-----------------------------------------------------------------------------
static const int POSE_PARAMETER_SLIDER_RANGE = 100; static const int LAYER_WEIGHT_SLIDER_RANGE = 100;
//-----------------------------------------------------------------------------
// Sort by sequence name
//-----------------------------------------------------------------------------
static int __cdecl SequenceSortFunc( vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 ) { const char *string1 = item1.kv->GetString("sequence"); const char *string2 = item2.kv->GetString("sequence"); return stricmp( string1, string2 ); }
static int __cdecl ActivitySortFunc( vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 ) { const char *string1 = item1.kv->GetString("activity"); const char *string2 = item2.kv->GetString("activity"); return stricmp( string1, string2 ); }
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CSequencePicker::CSequencePicker( vgui::Panel *pParent, int nFlags ) : BaseClass( pParent, "SequencePicker" ) { int nAdvSequenceFlags = PICK_SEQUENCES | PICK_SEQUENCE_PARAMETERS; m_bSequenceParams = ( ( nFlags & nAdvSequenceFlags ) == nAdvSequenceFlags ); m_hSelectedMDL = MDLHANDLE_INVALID;
m_pRootMotionCheckBox = NULL; m_pPoseDefaultButton = NULL; V_memset( m_pLayerSequenceSelectors, 0, sizeof( m_pLayerSequenceSelectors ) ); V_memset( m_pLayerSequenceSliders, 0, sizeof( m_pLayerSequenceSliders ) ); V_memset( m_pPoseValueSliders, 0, sizeof( m_pPoseValueSliders ) ); V_memset( m_pPoseValueEntries, 0, sizeof( m_pPoseValueEntries ) ); V_memset( m_pPoseParameterName, 0, sizeof( m_pPoseParameterName ) ); V_memset( m_SequenceLayers, 0, sizeof( m_SequenceLayers) ); V_memset( m_PoseControlMap, -1, sizeof( m_PoseControlMap) ); V_memset( m_PoseParameters, 0, sizeof( m_PoseParameters ) );
// property sheet - revisions, changes, etc.
m_pPreviewSplitter = new Splitter( this, "PreviewSplitter", SPLITTER_MODE_HORIZONTAL, 1 );
vgui::Panel *pSplitterTopSide = m_pPreviewSplitter->GetChild( 0 ); vgui::Panel *pSplitterBottomSide = m_pPreviewSplitter->GetChild( 1 );
// MDL preview
m_pMDLPreview = new CMDLPanel( pSplitterTopSide, "MDLPreview" ); SetSkipChildDuringPainting( m_pMDLPreview );
m_pViewsSheet = new vgui::PropertySheet( pSplitterBottomSide, "ViewsSheet" ); m_pViewsSheet->AddActionSignalTarget( this );
// sequences
m_pSequencesPage = NULL; m_pSequencesList = NULL; if ( nFlags & PICK_SEQUENCES ) { m_pSequencesPage = new PropertyPage( m_pViewsSheet, "SequencesPage" ); m_pViewsSheet->AddPage( m_pSequencesPage, "Sequences" ); if ( m_bSequenceParams ) { char controlName[ 64 ]; const int nNumSeqLines = 32; const int nSeqSelectorWidth = 180;
int yPos = 10; for ( int i = 0; i < NUM_SEQUENCE_LAYERS; ++i ) { V_snprintf( controlName, sizeof( controlName ), "LayerSequence%i", i ); m_pLayerSequenceSelectors[ i ] = new vgui::ComboBox( m_pSequencesPage, controlName, nNumSeqLines, false ); m_pLayerSequenceSelectors[ i ]->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_NO, 10, yPos, 0, 0 ); m_pLayerSequenceSelectors[ i ]->SetWide( nSeqSelectorWidth ); m_pLayerSequenceSelectors[ i ]->AddActionSignalTarget( this ); // No slider for the first sequence
if ( i > 0 ) { yPos += 24; V_snprintf( controlName, sizeof( controlName ), "LayerSequenceWeight%i", i ); m_pLayerSequenceSliders[ i ] = new vgui::Slider( m_pSequencesPage, controlName ); m_pLayerSequenceSliders[ i ]->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_NO, 10, yPos, 0, 0 ); m_pLayerSequenceSliders[ i ]->SetWide( nSeqSelectorWidth ); m_pLayerSequenceSliders[ i ]->SetRange( 0, LAYER_WEIGHT_SLIDER_RANGE ); m_pLayerSequenceSliders[ i ]->AddActionSignalTarget( this ); } yPos += 40; }
// Create the pose parameter controls
yPos = 10; for ( int i = 0; i < NUM_POSE_CONTROLS; ++i ) { V_snprintf( controlName, sizeof( controlName ), "PoseValueSlider%i", i ); m_pPoseValueSliders[ i ] = new vgui::Slider( m_pSequencesPage, controlName ); m_pPoseValueSliders[ i ]->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_NO, 210, yPos, 0, 0 ); m_pPoseValueSliders[ i ]->SetWide( 120 ); m_pPoseValueSliders[ i ]->SetRange( 0, POSE_PARAMETER_SLIDER_RANGE ); m_pPoseValueSliders[ i ]->AddActionSignalTarget( this );
V_snprintf( controlName, sizeof( controlName ), "PoseValueEntry%i", i ); m_pPoseValueEntries[ i ] = new vgui::TextEntry( m_pSequencesPage, controlName ); m_pPoseValueEntries[ i ]->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_NO, 330, yPos, 0, 0 ); m_pPoseValueEntries[ i ]->SetWide( 40 ); m_pPoseValueEntries[ i ]->SendNewLine( true ); m_pPoseValueEntries[ i ]->AddActionSignalTarget( this );
V_snprintf( controlName, sizeof( controlName ), "PoseParameterName%i", i ); m_pPoseParameterName[ i ] = new vgui::ComboBox( m_pSequencesPage, controlName, 8, false ); m_pPoseParameterName[ i ]->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_NO, 380, yPos, 0, 0 ); m_pPoseParameterName[ i ]->SetWide( 120 ); m_pPoseParameterName[ i ]->AddActionSignalTarget( this );
yPos += 32; }
// Add a button to reset the the pose parameters to their defaults
m_pPoseDefaultButton = new vgui::Button( m_pSequencesPage, "DefaultsButton", "#SequencePicker_Defaults", this, "ResetToDefaults" ); m_pPoseDefaultButton->SetContentAlignment( Label::a_center ); m_pPoseDefaultButton->SetWide( 100 ); m_pPoseDefaultButton->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_NO, 210, yPos, 0, 0 ); m_pPoseDefaultButton->SetEnabled( false );
// A check box for specifying if root motion is to be generated.
m_pRootMotionCheckBox = new vgui::CheckButton( m_pSequencesPage, "RootMotionCheckBox", "#SequencePicker_RootMotion" ); m_pRootMotionCheckBox->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_NO, 324, yPos, 0, 0 ); m_pRootMotionCheckBox->SetWide( 150 ); m_pRootMotionCheckBox->SetSelected( true ); } else { m_pSequencesList = new ListPanel( m_pSequencesPage, "SequencesList" ); m_pSequencesList->AddColumnHeader( 0, "sequence", "sequence", 52, 0 ); m_pSequencesList->AddActionSignalTarget( this ); m_pSequencesList->SetSelectIndividualCells( true ); m_pSequencesList->SetEmptyListText(".MDL file contains no activities"); m_pSequencesList->SetDragEnabled( true ); m_pSequencesList->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_DOWNANDRIGHT, 0, 0, 0, 0 ); m_pSequencesList->SetSortFunc( 0, SequenceSortFunc ); m_pSequencesList->SetSortColumn( 0 ); }
}
// Activities
m_pActivitiesPage = NULL; m_pActivitiesList = NULL; if ( nFlags & PICK_ACTIVITIES ) { m_pActivitiesPage = new PropertyPage( m_pViewsSheet, "ActivitiesPage" ); m_pViewsSheet->AddPage( m_pActivitiesPage, "Activities" ); m_pActivitiesList = new ListPanel( m_pActivitiesPage, "ActivitiesList" ); m_pActivitiesList->AddColumnHeader( 0, "activity", "activity", 52, 0 ); m_pActivitiesList->AddActionSignalTarget( this ); m_pActivitiesList->SetSelectIndividualCells( true ); m_pActivitiesList->SetEmptyListText( ".MDL file contains no activities" ); m_pActivitiesList->SetDragEnabled( true ); m_pActivitiesList->SetAutoResize( Panel::PIN_TOPLEFT, Panel::AUTORESIZE_DOWNANDRIGHT, 0, 0, 0, 0 ); m_pActivitiesList->SetSortFunc( 0, ActivitySortFunc ); m_pActivitiesList->SetSortColumn( 0 ); }
// Load layout settings; has to happen before pinning occurs in code
LoadControlSettingsAndUserConfig( "resource/sequencepicker.res" );
SETUP_PANEL( this ); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CSequencePicker::~CSequencePicker() { }
//-----------------------------------------------------------------------------
// Performs layout
//-----------------------------------------------------------------------------
void CSequencePicker::PerformLayout() { // NOTE: This call should cause auto-resize to occur
// which should fix up the width of the panels
BaseClass::PerformLayout();
int w, h; GetSize( w, h );
// Layout the mdl splitter
m_pPreviewSplitter->SetBounds( 0, 0, w, h ); }
int CompareSequenceDesc( mstudioseqdesc_t *const *pDescA, mstudioseqdesc_t *const *pDescB ) { if ( ( pDescA == NULL ) || ( pDescB == NULL ) ) return 0;
if ( ( *pDescA == NULL ) || ( *pDescB == NULL ) ) return 0;
const char *pNameA = (*pDescA)->pszLabel(); const char *pNameB = (*pDescB)->pszLabel(); if ( ( pNameA == NULL) || ( pNameB == NULL ) ) return 0;
return V_stricmp( pNameA, pNameB ); }
//-----------------------------------------------------------------------------
// Purpose: rebuilds the list of activities + sequences
//-----------------------------------------------------------------------------
void CSequencePicker::RefreshActivitiesAndSequencesList() { if ( m_pActivitiesList ) { m_pActivitiesList->RemoveAll(); }
if ( m_pSequencesList ) { m_pSequencesList->RemoveAll(); }
for ( int i = 0; i < NUM_SEQUENCE_LAYERS; ++i ) { if ( m_pLayerSequenceSelectors[ i ] ) { m_pLayerSequenceSelectors[ i ]->RemoveAll(); } }
m_pMDLPreview->SetSequence( 0, false );
if ( m_hSelectedMDL == MDLHANDLE_INVALID ) return;
studiohdr_t *hdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL );
CUtlDict<int, unsigned short> activityNames( true, 0, hdr->GetNumSeq() ); for (int j = 0; j < hdr->GetNumSeq(); j++) { if ( /*g_viewerSettings.showHidden ||*/ !(hdr->pSeqdesc(j).flags & STUDIO_HIDDEN)) { const char *pActivityName = hdr->pSeqdesc(j).pszActivityName(); if ( m_pActivitiesList && pActivityName && pActivityName[0] ) { // Multiple sequences can have the same activity name; only add unique activity names
if ( activityNames.Find( pActivityName ) == activityNames.InvalidIndex() ) { KeyValues *pkv = new KeyValues("node", "activity", pActivityName ); int nItemID = m_pActivitiesList->AddItem( pkv, 0, false, false );
KeyValues *pDrag = new KeyValues( "drag", "text", pActivityName ); pDrag->SetString( "texttype", "activityName" ); pDrag->SetString( "mdl", vgui::MDLCache()->GetModelName( m_hSelectedMDL ) ); m_pActivitiesList->SetItemDragData( nItemID, pDrag );
activityNames.Insert( pActivityName, j ); } }
const char *pSequenceName = hdr->pSeqdesc(j).pszLabel(); if ( m_pSequencesList && pSequenceName && pSequenceName[0] ) { KeyValues *pkv = new KeyValues("node", "sequence", pSequenceName); int nItemID = m_pSequencesList->AddItem( pkv, 0, false, false );
KeyValues *pDrag = new KeyValues( "drag", "text", pSequenceName ); pDrag->SetString( "texttype", "sequenceName" ); pDrag->SetString( "mdl", vgui::MDLCache()->GetModelName( m_hSelectedMDL ) ); m_pSequencesList->SetItemDragData( nItemID, pDrag ); } } }
if ( m_pSequencesList ) { m_pSequencesList->SortList(); }
if ( m_pActivitiesList ) { m_pActivitiesList->SortList(); }
// If using the advanced sequence parameters update the
// sequence list for each of the sequence layer drop down boxes.
if ( m_bSequenceParams ) { int nNumSequences = hdr->GetNumSeq(); CUtlVector< mstudioseqdesc_t * > sequenceList( 0, nNumSequences );
for ( int i = 0; i < nNumSequences; ++i ) { mstudioseqdesc_t *pSeqDesc = &hdr->pSeqdesc( i ); if ( pSeqDesc->flags & STUDIO_HIDDEN ) continue;
sequenceList.AddToTail( pSeqDesc ); }
sequenceList.Sort( CompareSequenceDesc );
// Clear the existing sequence lists.
for ( int i = 0; i < NUM_SEQUENCE_LAYERS; ++i ) { if ( m_pLayerSequenceSelectors[ i ] ) { m_pLayerSequenceSelectors[ i ]->RemoveAll(); } }
// Add all of the sequences to each of the drop down lists
for ( int i = 0; i < sequenceList.Count(); ++i ) { mstudioseqdesc_t *pSeqDesc = sequenceList[ i ];
const char *pSequenceName = pSeqDesc->pszLabel(); if ( pSequenceName == NULL ) continue; for ( int i = 0; i < NUM_SEQUENCE_LAYERS; ++i ) { if ( m_pLayerSequenceSelectors[ i ] ) { m_pLayerSequenceSelectors[ i ]->AddItem( pSequenceName, new KeyValues( "sequenceItem", "sequence", pSequenceName ) ); } } } } }
//-----------------------------------------------------------------------------
// Gets the selected activity/sequence
//-----------------------------------------------------------------------------
CSequencePicker::PickType_t CSequencePicker::GetSelectedSequenceType( ) { if ( m_pSequencesPage && ( m_pViewsSheet->GetActivePage() == m_pSequencesPage ) ) return PICK_SEQUENCES; if ( m_pActivitiesPage && ( m_pViewsSheet->GetActivePage() == m_pActivitiesPage ) ) return PICK_ACTIVITIES; return PICK_NONE; }
const char *CSequencePicker::GetSelectedSequenceName() { if ( m_pSequencesPage && ( m_pViewsSheet->GetActivePage() == m_pSequencesPage ) ) { if ( m_pSequencesList ) { int nIndex = m_pSequencesList->GetSelectedItem( 0 ); if ( nIndex >= 0 ) { KeyValues *pkv = m_pSequencesList->GetItem( nIndex ); return pkv->GetString( "sequence", NULL ); } } else if ( m_bSequenceParams ) { studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); if ( pstudiohdr ) { CStudioHdr studioHdr( pstudiohdr ); int nSeqIndex = m_SequenceLayers[ 0 ].m_nSequenceIndex; if ( ( nSeqIndex >= 0 ) && ( nSeqIndex < studioHdr.GetNumSeq() ) ) { mstudioseqdesc_t &seqDesc = studioHdr.pSeqdesc( nSeqIndex ); return seqDesc.pszLabel(); } } } return NULL; }
if ( m_pActivitiesPage && ( m_pViewsSheet->GetActivePage() == m_pActivitiesPage ) ) { int nIndex = m_pActivitiesList->GetSelectedItem( 0 ); if ( nIndex >= 0 ) { KeyValues *pkv = m_pActivitiesList->GetItem( nIndex ); return pkv->GetString( "activity", NULL ); } return NULL; }
return NULL; }
//-----------------------------------------------------------------------------
// Get the array of pose parameter values
//-----------------------------------------------------------------------------
void CSequencePicker::GetPoseParameters( CUtlVector< float > &poseParameters ) const { studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); CStudioHdr studioHdr( pstudiohdr );
int nNumParams = studioHdr.GetNumPoseParameters(); for ( int i = 0; i < nNumParams; ++i ) { poseParameters.AddToTail( m_PoseParameters[ i ] ); } }
//-----------------------------------------------------------------------------
// Get the array of sequence layers
//-----------------------------------------------------------------------------
void CSequencePicker::GetSeqenceLayers( CUtlVector< MDLSquenceLayer_t > &sequenceLayers ) const { // Add each of the layers to the array that has a valid sequence and
// a weight greater than 0. Skip the base layer, it is handled differently.
for ( int i = 1; i < NUM_SEQUENCE_LAYERS; ++i ) { const MDLSquenceLayer_t &seqLayer = m_SequenceLayers[ i ]; if ( ( seqLayer.m_nSequenceIndex >= 0 ) && ( seqLayer.m_flWeight > 0.0f ) ) { sequenceLayers.AddToTail( seqLayer ); } } }
//-----------------------------------------------------------------------------
// Get the root motion generation state
//-----------------------------------------------------------------------------
bool CSequencePicker::GetGenerateRootMotion() const { if ( m_pRootMotionCheckBox == NULL ) return false;
return m_pRootMotionCheckBox->IsSelected(); }
//-----------------------------------------------------------------------------
// Plays the selected activity
//-----------------------------------------------------------------------------
void CSequencePicker::PlayActivity( const char *pActivityName ) { studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); for ( int i = 0; i < pstudiohdr->GetNumSeq(); i++ ) { mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( i ); if ( stricmp( seqdesc.pszActivityName(), pActivityName ) == 0 ) { // FIXME: Add weighted sequence selection logic?
m_pMDLPreview->SetSequence( i, false ); break; } } }
//-----------------------------------------------------------------------------
// Plays the selected sequence
//-----------------------------------------------------------------------------
void CSequencePicker::UpdateActiveSequence( const char *pSequenceName ) { int seqIndex = FindSequence( pSequenceName ); if ( seqIndex < 0 ) return;
if ( m_bSequenceParams ) { SetSequenceLayer( 0, seqIndex, 1.0f );
// Update the available set of pose parameters
UpdateAvailablePoseParmeters(); }
// Play the sequence
m_pMDLPreview->SetSequence( seqIndex, false ); }
//-----------------------------------------------------------------------------
// Find the index of the sequence with the specified name
//-----------------------------------------------------------------------------
int CSequencePicker::FindSequence( const char *pSequenceName ) const { studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); for ( int i = 0; i < pstudiohdr->GetNumSeq(); i++) { mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( i ); if ( !Q_stricmp( seqdesc.pszLabel(), pSequenceName ) ) { return i; } }
return -1; }
//-----------------------------------------------------------------------------
// Update the set of available pose parameters
//-----------------------------------------------------------------------------
void CSequencePicker::UpdateAvailablePoseParmeters() { if ( m_bSequenceParams ) { studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); CStudioHdr studioHdr( pstudiohdr );
// Determine which of the pose parameters are active for the current sequence
bool activePoseParameters[ MAXSTUDIOPOSEPARAM ] = { false }; for ( int iLayer = 0; iLayer < NUM_SEQUENCE_LAYERS; ++iLayer ) { int nSeqIndex = m_SequenceLayers[ iLayer ].m_nSequenceIndex; if ( ( nSeqIndex >= 0 ) && ( nSeqIndex < studioHdr.GetNumSeq() ) ) { FindSequencePoseParameters( studioHdr, nSeqIndex, activePoseParameters, MAXSTUDIOPOSEPARAM ); } }
// Build a list of the active pose parameters
int nNumMdlParameters = studioHdr.GetNumPoseParameters(); int sequencePoseParameters[ MAXSTUDIOPOSEPARAM ]; int nNumSequenceParameters = 0;
V_memset( sequencePoseParameters, 0xff, sizeof( sequencePoseParameters ) ); for ( int iParam = 0; iParam < nNumMdlParameters; ++iParam ) { if ( activePoseParameters[ iParam ] ) { sequencePoseParameters[ nNumSequenceParameters++ ] = iParam; } }
// Assign the controls the parameters which are active for the current sequence
int nNumActiveControls = MIN( NUM_POSE_CONTROLS, nNumSequenceParameters );
for ( int iControl = 0; iControl < nNumActiveControls; ++iControl ) { m_PoseControlMap[ iControl ] = sequencePoseParameters[ iControl ]; m_pPoseValueSliders[ iControl ]->SetEnabled( true ); m_pPoseValueEntries[ iControl ]->SetEnabled( true );
vgui::ComboBox *pPoseNameComboBox = m_pPoseParameterName[ iControl ]; pPoseNameComboBox->SetEnabled( true ); pPoseNameComboBox->RemoveAll(); pPoseNameComboBox->SetNumberOfEditLines( nNumSequenceParameters );
// Add the parameters to the combo box list
for ( int iParam = 0; iParam < nNumSequenceParameters; ++iParam ) { int nParamIndex = sequencePoseParameters[ iParam ]; const mstudioposeparamdesc_t &poseParameter = studioHdr.pPoseParameter( nParamIndex ); int itemId = pPoseNameComboBox->AddItem( poseParameter.pszName(), new KeyValues( "ParameterItem", "paramIndex", nParamIndex ) ); if ( iParam == iControl ) { pPoseNameComboBox->ActivateItem( itemId ); } } }
// De-activate the controls for which there are not parameters
for ( int iControl = nNumActiveControls; iControl < NUM_POSE_CONTROLS; ++iControl ) { m_PoseControlMap[ iControl ] = -1; m_pPoseValueSliders[ iControl ]->SetEnabled( false ); m_pPoseValueSliders[ iControl ]->SetValue( 0 );
m_pPoseValueEntries[ iControl ]->SetEnabled( false ); m_pPoseValueEntries[ iControl ]->SetText( "" );
m_pPoseParameterName[ iControl ]->SetEnabled( false ); m_pPoseParameterName[ iControl ]->RemoveAll(); m_pPoseParameterName[ iControl ]->SetText( "" ); }
// Disable the reset to defaults button if there are no active controls
m_pPoseDefaultButton->SetEnabled( ( nNumActiveControls > 0 ) );
// Update the active controls to match the pose parameters
UpdatePoseControlsFromParameters(); } }
//-----------------------------------------------------------------------------
// Update the value of the specified control control group
//-----------------------------------------------------------------------------
void CSequencePicker::SetPoseParameterValue( float flPoseParameterValue, int nParameterIndex ) { if ( ( nParameterIndex < 0 ) || ( nParameterIndex >= MAXSTUDIOPOSEPARAM ) ) return;
studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); CStudioHdr studioHdr( pstudiohdr );
// Update the the actual pose parameter value
const mstudioposeparamdesc_t &poseParameter = studioHdr.pPoseParameter( nParameterIndex ); m_PoseParameters[ nParameterIndex ] = flPoseParameterValue; m_pMDLPreview->SetPoseParameters( m_PoseParameters, MAXSTUDIOPOSEPARAM );
for ( int iControl = 0; iControl < NUM_POSE_CONTROLS; ++iControl ) { if ( m_PoseControlMap[ iControl ] == nParameterIndex ) { // Compute the slider position, since the slider to parameter value mapping is
// exponential the parameter value must go through the inverse of the transform
// that is used to compute the parameter value from the slider value
float flRangeValue = flPoseParameterValue * 2.0f - 1.0f; float flNormalized = ( flRangeValue >= 0 ) ? sqrtf( flRangeValue ) : -( sqrtf( -flRangeValue ) ); int nSliderValue = ( ( flNormalized * 0.5f + 0.5f ) * ( float )( POSE_PARAMETER_SLIDER_RANGE ) ) + 0.5f; m_pPoseValueSliders[ iControl ]->SetValue( nSliderValue, false );
// Update the text entry using the the pose parameter range
float flFullRangeValue = ( poseParameter.end - poseParameter.start ) * flPoseParameterValue + poseParameter.start; char valueText[ 32 ]; V_snprintf( valueText, sizeof( valueText ), "%0.2f", flFullRangeValue ); m_pPoseValueEntries[ iControl ]->SetText( valueText ); } } }
//-----------------------------------------------------------------------------
// Set all pose parameters to their default values
//-----------------------------------------------------------------------------
void CSequencePicker::ResetPoseParametersToDefault() { studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); CStudioHdr studioHdr( pstudiohdr );
// Re-compute the default pose parameters for the model, and update the
// controls, clearing any changes that were made previously.
Studio_CalcDefaultPoseParameters( &studioHdr, m_PoseParameters, MAXSTUDIOPOSEPARAM ); UpdatePoseControlsFromParameters(); }
//-----------------------------------------------------------------------------
// Update the pose parameter controls using the stored pose parameter values
//-----------------------------------------------------------------------------
void CSequencePicker::UpdatePoseControlsFromParameters() { studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); CStudioHdr studioHdr( pstudiohdr );
int nNumParams = studioHdr.GetNumPoseParameters(); for ( int iParam = 0; iParam < nNumParams; ++iParam ) { float flParameterValue = m_PoseParameters[ iParam ]; SetPoseParameterValue( flParameterValue, iParam ); } }
//-----------------------------------------------------------------------------
// Update the pose parameter controls to match the set of pose parameters for
// the current mdl
//-----------------------------------------------------------------------------
void CSequencePicker::UpdatePoseParameterControlsForMdl() { if ( m_bSequenceParams ) { // De-activate all pose controls
for ( int iControl = 0; iControl < NUM_POSE_CONTROLS; ++iControl ) { m_PoseControlMap[ iControl ] = -1; m_pPoseValueSliders[ iControl ]->SetEnabled( false ); m_pPoseValueEntries[ iControl ]->SetEnabled( false ); m_pPoseParameterName[ iControl ]->SetEnabled( false ); } }
// Reset all pose parameters and controls to the default values
ResetPoseParametersToDefault(); }
//-----------------------------------------------------------------------------
// Update the sequence and weighting of the specified layer
//-----------------------------------------------------------------------------
void CSequencePicker::SetSequenceLayer( int nLayerIndex, int nSequenceIndex, float flWeight ) { studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); if ( pstudiohdr == NULL ) return; int nNumSequences = pstudiohdr->GetNumSeq();
if ( ( nLayerIndex < 0 ) || ( nLayerIndex >= NUM_SEQUENCE_LAYERS ) || ( nSequenceIndex >= nNumSequences ) ) return; m_SequenceLayers[ nLayerIndex ].m_nSequenceIndex = nSequenceIndex; m_SequenceLayers[ nLayerIndex ].m_flWeight = MIN( MAX( flWeight, 0.0f ), 1.0f ); m_pMDLPreview->SetSequenceLayers( m_SequenceLayers + 1, NUM_SEQUENCE_LAYERS - 1 );
// Update the associated sequence selection combo box to show the new sequence for the specified layer
vgui::ComboBox *pSequenceSelector = m_pLayerSequenceSelectors[ nLayerIndex ]; if ( pSequenceSelector ) { // Find the item with the specified sequence
if ( nSequenceIndex < 0 ) { pSequenceSelector->SetText( "" ); } else { mstudioseqdesc_t &seqdesc = pstudiohdr->pSeqdesc( nSequenceIndex ); const char *pSequenceName = seqdesc.pszLabel();
// Find the item with the selected sequence
int nItems = pSequenceSelector->GetItemCount(); for ( int i = 0; i < nItems; ++i ) { KeyValues *pItemData = pSequenceSelector->GetItemUserData( i ); if ( pItemData ) { const char *pItemSeqName = pItemData->GetString( "sequence", "invalidItem" ); if ( V_stricmp( pSequenceName, pItemSeqName ) == 0 ) { pSequenceSelector->ActivateItem( i ); } } } } }
// Update the slider for the layer to match the current value
vgui::Slider *pWeightSlider = m_pLayerSequenceSliders[ nLayerIndex ]; if ( pWeightSlider ) { int nSliderValue = m_SequenceLayers[ nLayerIndex ].m_flWeight * LAYER_WEIGHT_SLIDER_RANGE; pWeightSlider->SetValue( nSliderValue, false ); }
// Update the available set of pose parameters
UpdateAvailablePoseParmeters(); }
//-----------------------------------------------------------------------------
// Update the sequence layer controls to match the current layer data set
//-----------------------------------------------------------------------------
void CSequencePicker::UpdateLayerControls() { for ( int iLayer = 0; iLayer < NUM_SEQUENCE_LAYERS; ++iLayer ) { SetSequenceLayer( iLayer, m_SequenceLayers[ iLayer ].m_nSequenceIndex, m_SequenceLayers[ iLayer ].m_flWeight ); } }
//-----------------------------------------------------------------------------
// Clear all the layer information and update the controls
//-----------------------------------------------------------------------------
void CSequencePicker::ResetLayers() { for ( int iLayer = 0; iLayer < NUM_SEQUENCE_LAYERS; ++iLayer ) { m_SequenceLayers[ iLayer ].m_nSequenceIndex = ( iLayer == 0 ) ? 0 : -1; m_SequenceLayers[ iLayer ].m_flWeight = ( iLayer == 0 ) ? 1.0f : 0.0f; } UpdateLayerControls(); }
//-----------------------------------------------------------------------------
// Sets the MDL to select sequences in
//-----------------------------------------------------------------------------
void CSequencePicker::SetMDL( const char *pMDLName ) { m_hSelectedMDL = pMDLName ? vgui::MDLCache()->FindMDL( pMDLName ) : MDLHANDLE_INVALID; if ( vgui::MDLCache()->IsErrorModel( m_hSelectedMDL ) ) { m_hSelectedMDL = MDLHANDLE_INVALID; } m_pMDLPreview->SetMDL( m_hSelectedMDL ); m_pMDLPreview->LookAtMDL();
ResetLayers(); RefreshActivitiesAndSequencesList(); UpdateLayerControls(); UpdatePoseParameterControlsForMdl(); }
//-----------------------------------------------------------------------------
// Purpose: Called when a page is shown
//-----------------------------------------------------------------------------
void CSequencePicker::OnPageChanged( ) { if ( m_pSequencesPage && ( m_pViewsSheet->GetActivePage() == m_pSequencesPage ) ) { const char *pSequenceName = GetSelectedSequenceName(); if ( pSequenceName ) { UpdateActiveSequence( pSequenceName ); PostActionSignal( new KeyValues( "SequencePreviewChanged", "sequence", pSequenceName ) ); } return; }
if ( m_pActivitiesPage && ( m_pViewsSheet->GetActivePage() == m_pActivitiesPage ) ) { const char *pActivityName = GetSelectedSequenceName(); if ( pActivityName ) { PlayActivity( pActivityName ); PostActionSignal( new KeyValues( "SequencePreviewChanged", "activity", pActivityName ) ); } return; } }
//-----------------------------------------------------------------------------
// Purpose: refreshes dialog on text changing
//-----------------------------------------------------------------------------
void CSequencePicker::OnItemSelected( KeyValues *kv ) { Panel *pPanel = (Panel *)kv->GetPtr("panel", NULL); if ( m_pSequencesList && (pPanel == m_pSequencesList ) ) { const char *pSequenceName = GetSelectedSequenceName(); if ( pSequenceName ) { UpdateActiveSequence( pSequenceName ); PostActionSignal( new KeyValues( "SequencePreviewChanged", "sequence", pSequenceName ) ); } return; }
if ( m_pActivitiesList && ( pPanel == m_pActivitiesList ) ) { const char *pActivityName = GetSelectedSequenceName(); if ( pActivityName ) { PlayActivity( pActivityName ); PostActionSignal( new KeyValues( "SequencePreviewChanged", "activity", pActivityName ) ); } return; } }
//-----------------------------------------------------------------------------
// Process the slider moved message, determine which slider was moved and
// update the corresponding pose parameter value.
//-----------------------------------------------------------------------------
void CSequencePicker::OnSliderMoved( KeyValues *pData ) { vgui::Panel *pPanel = reinterpret_cast<vgui::Panel *>( const_cast<KeyValues*>(pData)->GetPtr("panel") );
for ( int i = 0; i < NUM_SEQUENCE_LAYERS; ++i ) { if ( pPanel == m_pLayerSequenceSliders[ i ] ) { int nValue = m_pLayerSequenceSliders[ i ]->GetValue(); float flWeight = ( float )( nValue ) / ( float )( LAYER_WEIGHT_SLIDER_RANGE ); SetSequenceLayer( i, m_SequenceLayers[ i ].m_nSequenceIndex, flWeight ); return; } }
for ( int i = 0; i < NUM_POSE_CONTROLS; ++i ) { if ( pPanel == m_pPoseValueSliders[ i ] ) { int nControlIndex = i; // Use an exponential mapping around which provides the
// most precision around the 0.5 of the pose parameter
int nValue = m_pPoseValueSliders[ nControlIndex ]->GetValue(); float flHalfRange = ( float )( POSE_PARAMETER_SLIDER_RANGE / 2 ); float flScaledValue = ( ( float )( nValue ) - flHalfRange ) / flHalfRange; float flPoseParameterValue = ( flScaledValue * fabs( flScaledValue ) ) * 0.5f + 0.5f;
int nParameterIndex = m_PoseControlMap[ nControlIndex ]; SetPoseParameterValue( flPoseParameterValue, nParameterIndex );
return; } }
}
//-----------------------------------------------------------------------------
// Process the text entry notification messages. Determine which text
// entry was changed and update the value of the corresponding pose parameter.
//-----------------------------------------------------------------------------
void CSequencePicker::OnTextKillFocus( KeyValues *pData ) { vgui::Panel *pPanel = reinterpret_cast<vgui::Panel *>( const_cast<KeyValues*>(pData)->GetPtr("panel") );
int nControlIndex = -1; for ( int i = 0; i < NUM_POSE_CONTROLS; ++i ) { if ( pPanel == m_pPoseValueEntries[ i ] ) { nControlIndex = i; break; } }
if ( nControlIndex < 0 ) return;
// Get the value from the text entry and re-map using the pose parameter range
float flValue = m_pPoseValueEntries[ nControlIndex ]->GetValueAsFloat();
studiohdr_t *pstudiohdr = vgui::MDLCache()->GetStudioHdr( m_hSelectedMDL ); CStudioHdr studioHdr( pstudiohdr );
int nParameterIndex = m_PoseControlMap[ nControlIndex ]; const mstudioposeparamdesc_t &poseParameter = studioHdr.pPoseParameter( nParameterIndex );
float flMinVal = MIN( poseParameter.start, poseParameter.end ); float flMaxVal = MAX( poseParameter.start, poseParameter.end ); float flRangeValue = MIN( flMaxVal, MAX( flMinVal, flValue ) ); float flNormalized = ( flRangeValue - flMinVal ) / ( flMaxVal - flMinVal );
SetPoseParameterValue( flNormalized, nParameterIndex ); }
void CSequencePicker::OnTextNewLine( KeyValues *pData ) { OnTextKillFocus( pData ); }
//-----------------------------------------------------------------------------
// Handle changes to the combo box selection
//-----------------------------------------------------------------------------
void CSequencePicker::OnTextChanged( KeyValues *pData ) { vgui::Panel *pPanel = reinterpret_cast<vgui::Panel *>( const_cast<KeyValues*>(pData)->GetPtr("panel") ); // Check to see if a new sequence layer was selected
for ( int i = 0; i < NUM_SEQUENCE_LAYERS; ++i ) { if ( pPanel == m_pLayerSequenceSelectors[ i ] ) { const char *pSequenceName = pData->GetString( "text" );
if ( i == 0 ) { UpdateActiveSequence( pSequenceName ); } else { int nSequenceIndex = FindSequence( pSequenceName ); SetSequenceLayer( i, nSequenceIndex, m_SequenceLayers[ i ].m_flWeight ); } return; } }
// Determine which combo box has changed if any, this message will also be sent by the
// text entry but is ignored because it sent every time any change is made, even a just
// one character not necessarily a whole value change, so it is ignored.
int nControlIndex = -1; for ( int i = 0; i < NUM_POSE_CONTROLS; ++i ) { if ( pPanel == m_pPoseParameterName[ i ] ) { nControlIndex = i;
KeyValues *pItemData = m_pPoseParameterName[ nControlIndex ]->GetActiveItemUserData(); int nParameterIndex = pItemData->GetInt( "paramIndex", -1 ); if ( ( nParameterIndex >= 0 ) && ( nParameterIndex < MAXSTUDIOPOSEPARAM ) ) { m_PoseControlMap[ nControlIndex ] = nParameterIndex; SetPoseParameterValue( m_PoseParameters[ nParameterIndex ], nParameterIndex ); } return; } }
}
//-----------------------------------------------------------------------------
// Process command messages
//-----------------------------------------------------------------------------
void CSequencePicker::OnCommand( const char *pCommand ) { if ( !V_strcmp( "ResetToDefaults", pCommand ) ) { ResetPoseParametersToDefault(); } }
//-----------------------------------------------------------------------------
//
// Purpose: Modal picker frame
//
//-----------------------------------------------------------------------------
CSequencePickerFrame::CSequencePickerFrame( vgui::Panel *pParent, int nFlags ) : BaseClass( pParent, "SequencePickerFrame" ) { SetDeleteSelfOnClose( true ); m_pPicker = new CSequencePicker( this, nFlags ); m_pPicker->AddActionSignalTarget( this ); m_pOpenButton = new Button( this, "OpenButton", "#FileOpenDialog_Open", this, "Open" ); m_pCancelButton = new Button( this, "CancelButton", "#FileOpenDialog_Cancel", this, "Cancel" ); SetBlockDragChaining( true );
LoadControlSettingsAndUserConfig( "resource/sequencepickerframe.res" );
m_pOpenButton->SetEnabled( false ); }
//-----------------------------------------------------------------------------
// Purpose: Activate the dialog
//-----------------------------------------------------------------------------
void CSequencePickerFrame::DoModal( const char *pMDLName ) { m_pPicker->SetMDL( pMDLName ); BaseClass::DoModal(); }
//-----------------------------------------------------------------------------
// On mdl preview changed
//-----------------------------------------------------------------------------
void CSequencePickerFrame::OnSequencePreviewChanged( KeyValues *pKeyValues ) { const char *pSequence = pKeyValues->GetString( "sequence", NULL ); const char *pActivity = pKeyValues->GetString( "activity", NULL ); m_pOpenButton->SetEnabled( pSequence || pActivity ); }
//-----------------------------------------------------------------------------
// On command
//-----------------------------------------------------------------------------
void CSequencePickerFrame::OnCommand( const char *pCommand ) { if ( !Q_stricmp( pCommand, "Open" ) ) { CSequencePicker::PickType_t type = m_pPicker->GetSelectedSequenceType( ); if (( type == CSequencePicker::PICK_SEQUENCES ) || ( type == CSequencePicker::PICK_ACTIVITIES )) { const char *pSequenceName = m_pPicker->GetSelectedSequenceName(); if ( pSequenceName ) { if ( type == CSequencePicker::PICK_SEQUENCES ) { // Create the key values with the sequence name
KeyValues *pKV = new KeyValues( "SequenceSelected", "sequence", pSequenceName );
// Add a set of keys descibing the sequence layers
CUtlVector< MDLSquenceLayer_t > sequenceLayers; m_pPicker->GetSeqenceLayers( sequenceLayers ); int nNumLayers = sequenceLayers.Count(); pKV->SetInt( "numLayers", nNumLayers );
char layerName[ 32 ]; for ( int i = 0; i < nNumLayers; ++i ) { V_snprintf( layerName, sizeof( layerName ), "layer%i", i ); KeyValues *pLayerData = new KeyValues( layerName ); pLayerData->SetInt( "sequence", sequenceLayers[ i ].m_nSequenceIndex ); pLayerData->SetFloat( "weight", sequenceLayers[ i ].m_flWeight ); pKV->AddSubKey( pLayerData ); }
// Add the pose parameters for the sequence, there is a key
// for the number of parameters and then a key for each parameter.
CUtlVector< float > poseParameters( 0, MAXSTUDIOPOSEPARAM ); m_pPicker->GetPoseParameters( poseParameters ); int nNumParams = poseParameters.Count(); pKV->SetInt( "numPoseParameters", nNumParams );
char poseParameterName[ 32 ]; for ( int i = 0; i < nNumParams; ++i ) { V_snprintf( poseParameterName, sizeof( poseParameterName ), "poseParameter%i", i ); pKV->SetFloat( poseParameterName, poseParameters[ i ] ); }
// Set the value indicating if root motion should be generated.
bool bRootMoition = m_pPicker->GetGenerateRootMotion(); pKV->SetBool( "rootMotion", bRootMoition );
PostActionSignal( pKV ); } else { PostActionSignal( new KeyValues("SequenceSelected", "activity", pSequenceName ) ); } CloseModal(); return; } } return; }
if ( !Q_stricmp( pCommand, "Cancel" ) ) { CloseModal(); return; }
BaseClass::OnCommand( pCommand ); }
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