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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: XBox Compiled Bitmap Fonts
//
//=============================================================================//
// conversion from 'double' to 'float', possible loss of data
#pragma warning( disable : 4244 )
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#if !defined( _PS3 )
#include <malloc.h>
#endif // ! _PS3
#include "vgui_surfacelib/BitmapFont.h"
#include "vgui_surfacelib/fontmanager.h"
#include "tier0/dbg.h"
#include "vgui_surfacelib/ifontsurface.h"
#include "tier0/mem.h"
#include "utlbuffer.h"
#include "filesystem.h"
#include "materialsystem/itexture.h"
#include "rendersystem/irenderdevice.h"
#include "resourcesystem/stronghandle.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
struct BitmapFontTable_t { BitmapFontTable_t() { m_szName = UTL_INVAL_SYMBOL; m_pBitmapFont = NULL; m_pBitmapGlyphs = NULL; m_pTexture = NULL; }
CUtlSymbol m_szName; BitmapFont_t *m_pBitmapFont; BitmapGlyph_t *m_pBitmapGlyphs; ITexture *m_pTexture; HRenderTextureStrong m_pTexture2; };
static CUtlVector< BitmapFontTable_t > g_BitmapFontTable( 1, 4 );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CBitmapFont::CBitmapFont() { m_scalex = 1.0f; m_scaley = 1.0f;
m_bitmapFontHandle = g_BitmapFontTable.InvalidIndex(); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CBitmapFont::~CBitmapFont() { }
//-----------------------------------------------------------------------------
// Purpose: creates the font. returns false if the font cannot be mounted.
//-----------------------------------------------------------------------------
bool CBitmapFont::Create( const char *pFontFilename, float scalex, float scaley, int flags ) { MEM_ALLOC_CREDIT();
if ( !pFontFilename || !pFontFilename[0] ) { return false; }
CUtlSymbol symbol; char fontName[MAX_PATH]; Q_FileBase( pFontFilename, fontName, MAX_PATH ); Q_strlower( fontName ); symbol = fontName;
// find a match that can use same entries
BitmapFontTable_t *pFontTable = NULL; for ( int i=0; i<g_BitmapFontTable.Count(); i++ ) { if ( symbol == g_BitmapFontTable[i].m_szName ) { m_bitmapFontHandle = i; pFontTable = &g_BitmapFontTable[m_bitmapFontHandle]; break; } }
if ( !pFontTable ) { void *pBuf = NULL; int nLength;
nLength = FontManager().FileSystem()->ReadFileEx( pFontFilename, "GAME", &pBuf ); if ( nLength <= 0 || !pBuf ) { // not found
return false; }
if ( ((BitmapFont_t*)pBuf)->m_id != LittleLong( BITMAPFONT_ID ) || ((BitmapFont_t*)pBuf)->m_Version != LittleLong( BITMAPFONT_VERSION ) ) { // bad version
return false; }
if ( IsGameConsole() ) { CByteswap swap; swap.ActivateByteSwapping( true ); swap.SwapFieldsToTargetEndian( (BitmapFont_t*)pBuf ); swap.SwapFieldsToTargetEndian( (BitmapGlyph_t*)((char*)pBuf + sizeof( BitmapFont_t )), ((BitmapFont_t*)pBuf)->m_NumGlyphs ); }
// create it
m_bitmapFontHandle = g_BitmapFontTable.AddToTail(); pFontTable = &g_BitmapFontTable[m_bitmapFontHandle];
pFontTable->m_szName = fontName;
pFontTable->m_pBitmapFont = new BitmapFont_t; memcpy( pFontTable->m_pBitmapFont, pBuf, sizeof( BitmapFont_t ) );
pFontTable->m_pBitmapGlyphs = new BitmapGlyph_t[pFontTable->m_pBitmapFont->m_NumGlyphs]; memcpy( pFontTable->m_pBitmapGlyphs, (unsigned char*)pBuf + sizeof(BitmapFont_t), pFontTable->m_pBitmapFont->m_NumGlyphs*sizeof(BitmapGlyph_t) );
FontManager().FileSystem()->FreeOptimalReadBuffer( pBuf );
// load the art resources
char textureName[MAX_PATH]; Q_snprintf( textureName, MAX_PATH, "vgui/fonts/%s", fontName ); if ( g_pMaterialSystem ) { pFontTable->m_pTexture = FontManager().MaterialSystem()->FindTexture( textureName, TEXTURE_GROUP_VGUI );
#if defined( DEVELOPMENT_ONLY ) || defined( ALLOW_TEXT_MODE )
static bool s_bTextMode = CommandLine()->HasParm( "-textmode" ); #else
const bool s_bTextMode = false; #endif
#if defined( _DEBUG ) && !defined( POSIX )
if ( ( pFontTable->m_pBitmapFont->m_PageWidth != pFontTable->m_pTexture->GetActualWidth() || pFontTable->m_pBitmapFont->m_PageHeight != pFontTable->m_pTexture->GetActualHeight() ) && !s_bTextMode ) { // font is out of sync with its art
Assert( 0 ); return false; } #endif
// the font texture lives forever, ensure it doesn't get purged
pFontTable->m_pTexture->IncrementReferenceCount(); } else { Assert(0); // TODO add support for materialsystem2
} }
// setup font properties
m_scalex = scalex; m_scaley = scaley;
// flags are derived from the baked font
m_iFlags = FONTFLAG_BITMAP; int bitmapFlags = pFontTable->m_pBitmapFont->m_Flags;
if ( bitmapFlags & BF_ANTIALIASED ) { m_iFlags |= FONTFLAG_ANTIALIAS; }
if ( bitmapFlags & BF_ITALIC ) { m_iFlags |= FONTFLAG_ITALIC; }
if ( bitmapFlags & BF_BLURRED ) { m_iFlags |= FONTFLAG_GAUSSIANBLUR; m_iBlur = 1; }
if ( bitmapFlags & BF_SCANLINES ) { m_iScanLines = 1; }
if ( bitmapFlags & BF_OUTLINED ) { m_iFlags |= FONTFLAG_OUTLINE; m_iOutlineSize = 1; }
if ( bitmapFlags & BF_DROPSHADOW ) { m_iFlags |= FONTFLAG_DROPSHADOW; m_iDropShadowOffset = 1; }
if ( flags & FONTFLAG_ADDITIVE ) { m_bAdditive = true; m_iFlags |= FONTFLAG_ADDITIVE; }
m_iMaxCharWidth = (float)pFontTable->m_pBitmapFont->m_MaxCharWidth * m_scalex; m_iHeight = (float)pFontTable->m_pBitmapFont->m_MaxCharHeight * m_scaley; m_iAscent = (float)pFontTable->m_pBitmapFont->m_Ascent * m_scaley;
// mark as valid
m_szName = fontName;
return true; }
//-----------------------------------------------------------------------------
// Purpose: returns true if the font is equivalent to that specified
//-----------------------------------------------------------------------------
bool CBitmapFont::IsEqualTo( const char *windowsFontName, float scalex, float scaley, int flags ) { char fontname[MAX_PATH]; Q_FileBase( windowsFontName, fontname, MAX_PATH );
if ( !Q_stricmp( fontname, m_szName.String() ) && m_scalex == scalex && m_scaley == scaley ) { int commonFlags = m_iFlags & flags; if ( commonFlags & FONTFLAG_ADDITIVE ) { // an exact match
return true; } }
return false; }
//-----------------------------------------------------------------------------
// Purpose: sets the scale for a font
//-----------------------------------------------------------------------------
void CBitmapFont::SetScale( float sx, float sy ) { m_scalex = sx; m_scaley = sy; }
//-----------------------------------------------------------------------------
// Purpose: gets the abc widths for a character
//-----------------------------------------------------------------------------
void CBitmapFont::GetCharABCWidths( int ch, int &a, int &b, int &c ) { Assert( IsValid() && ch >= 0 && ch <= 255 );
BitmapFontTable_t *pFont = &g_BitmapFontTable[m_bitmapFontHandle];
ch = pFont->m_pBitmapFont->m_TranslateTable[ch]; a = (float)pFont->m_pBitmapGlyphs[ch].a * m_scalex; b = (float)pFont->m_pBitmapGlyphs[ch].b * m_scalex; c = (float)pFont->m_pBitmapGlyphs[ch].c * m_scalex; }
//-----------------------------------------------------------------------------
// Purpose: gets the abc widths for a character
//-----------------------------------------------------------------------------
void CBitmapFont::GetKernedCharWidth( wchar_t ch, wchar_t chBefore, wchar_t chAfter, float &wide, float &abcA, float &abcC ) { int a, b, c; GetCharABCWidths( ch, a, b, c ); wide = a+b+c; abcA = a; abcC = c; }
//-----------------------------------------------------------------------------
// Purpose: gets the texcoords for a character
//-----------------------------------------------------------------------------
void CBitmapFont::GetCharCoords( int ch, float *left, float *top, float *right, float *bottom ) { Assert( IsValid() && ch >= 0 && ch <= 255 );
BitmapFontTable_t *pFont = &g_BitmapFontTable[m_bitmapFontHandle];
ch = pFont->m_pBitmapFont->m_TranslateTable[ch]; *left = (float)pFont->m_pBitmapGlyphs[ch].x/(float)pFont->m_pBitmapFont->m_PageWidth; *top = (float)pFont->m_pBitmapGlyphs[ch].y/(float)pFont->m_pBitmapFont->m_PageHeight; *right = (float)(pFont->m_pBitmapGlyphs[ch].x+pFont->m_pBitmapGlyphs[ch].w)/(float)pFont->m_pBitmapFont->m_PageWidth; *bottom = (float)(pFont->m_pBitmapGlyphs[ch].y+pFont->m_pBitmapGlyphs[ch].h)/(float)pFont->m_pBitmapFont->m_PageHeight; }
//-----------------------------------------------------------------------------
// Purpose: gets the texture page
//-----------------------------------------------------------------------------
ITexture *CBitmapFont::GetTexturePage() { if ( g_pMaterialSystem ) { Assert( IsValid() ); return g_BitmapFontTable[m_bitmapFontHandle].m_pTexture; } else { return NULL; } }
BEGIN_BYTESWAP_DATADESC( BitmapGlyph_t ) DEFINE_FIELD( x, FIELD_SHORT ), DEFINE_FIELD( y, FIELD_SHORT ), DEFINE_FIELD( w, FIELD_SHORT ), DEFINE_FIELD( h, FIELD_SHORT ), DEFINE_FIELD( a, FIELD_SHORT ), DEFINE_FIELD( b, FIELD_SHORT ), DEFINE_FIELD( c, FIELD_SHORT ), END_BYTESWAP_DATADESC()
BEGIN_BYTESWAP_DATADESC( BitmapFont_t ) DEFINE_FIELD( m_id, FIELD_INTEGER ), DEFINE_FIELD( m_Version, FIELD_INTEGER ), DEFINE_FIELD( m_PageWidth, FIELD_SHORT ), DEFINE_FIELD( m_PageHeight, FIELD_SHORT ), DEFINE_FIELD( m_MaxCharWidth, FIELD_SHORT ), DEFINE_FIELD( m_MaxCharHeight, FIELD_SHORT ), DEFINE_FIELD( m_Flags, FIELD_SHORT ), DEFINE_FIELD( m_Ascent, FIELD_SHORT ), DEFINE_FIELD( m_NumGlyphs, FIELD_SHORT ), DEFINE_ARRAY( m_TranslateTable, FIELD_CHARACTER, 256 ), END_BYTESWAP_DATADESC()
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