Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // SOURCE_XEX_X360_BASE.VPC // // Base Settings for Source(TM) Projects //-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
// 360 must have a xex load address $Include "$SRCDIR\vpc_scripts\loadaddress.vpc" $MacroRequired "LOADADDRESS_DEVELOPMENT" $MacroRequired "LOADADDRESS_RETAIL"
$MacroRequired "SRCDIR" $MacroRequired "OUTBINNAME" "$PROJECTNAME" $MacroRequired "OUTBINDIR" $MacroRequired "DEVKITBINDIR" "."
$Macro PLATSUBDIR "\." $Macro LIBPUBLIC "$SRCDIR\lib\public" $Macro LIBCOMMON "$SRCDIR\lib\common"
$Include "$SRCDIR\vpc_scripts\source_xex_x360_debug.vpc" $Include "$SRCDIR\vpc_scripts\source_xex_x360_release.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration $Configuration { $Compiler { $PreprocessorDefinitions "$BASE;_MEMTEST" [$MEMTEST] $PreprocessorDefinitions "$BASE;_LOWVIOLENCE" [$LV] $PreprocessorDefinitions "$BASE;_X360DEMO" [$X360DEMO] $PreprocessorDefinitions "$BASE;COMPILER_MSVC;COMPILER_MSVCX360;MEMOVERRIDE_MODULE=$PROJECTNAME;_DLL_EXT=$_DLL_EXT" }
$PreBuildEvent { $CommandLine "if EXIST $OUTBINDIR\$(TargetName).xex for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetName).xex$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $(TargetDir)$(TargetName).xex" "\n" \ "$CRCCHECK" "\n" }
$Xbox360ImageConversion { // General $TitleID "0x5841125A" //$ProjectDefaults "$SRCDIR\common\portal.xml" }
$PostBuildEvent { $CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).xex $SRCDIR" "\n" \ "copy $(TargetDir)$(TargetName).xex $OUTBINDIR\$(TargetName).xex" "\n" \ "if exist $(TargetDir)$(TargetName).map copy $(TargetDir)$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \ "copy $(TargetDir)$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \ "copy $(TargetDir)$(TargetName).xdb $OUTBINDIR\$(TargetName).xdb" "\n" \ "call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $(TargetDir)$(TargetName).xex $(RemoteRoot)\$DEVKITBINDIR\$(TargetName).xex" "\n" \ "call $SRCDIR\..\game\bin\CSSVersionNumber.exe $SRCDIR\..\game\platform\resource\css_code_version_local.txt quiet" "\n" $Description "Publishing to $OUTBINDIR" $ExcludedFromBuild "No" } }
// Skeleton Project $Project { $Folder "Source Files" { $File "$SRCDIR\public\tier0\memoverride.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } }
$Folder "Link Libraries" { $File "$LIBPUBLIC\tier0_360.lib" $File "$LIBPUBLIC\tier1_360.lib" $File "$LIBPUBLIC\interfaces_360.lib" $File "$LIBPUBLIC\vstdlib_360.lib" } }
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