Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IADMINSERVER_H
#define IADMINSERVER_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
// handle to a game window
typedef unsigned int ManageServerUIHandle_t; class IManageServer;
//-----------------------------------------------------------------------------
// Purpose: Interface to server administration functions
//-----------------------------------------------------------------------------
abstract_class IAdminServer : public IBaseInterface { public: // opens a manage server dialog for a local server
virtual ManageServerUIHandle_t OpenManageServerDialog(const char *serverName, const char *gameDir) = 0;
// opens a manage server dialog to a remote server
virtual ManageServerUIHandle_t OpenManageServerDialog(unsigned int gameIP, unsigned int gamePort, const char *password) = 0;
// forces the game info dialog closed
virtual void CloseManageServerDialog(ManageServerUIHandle_t gameDialog) = 0;
// Gets a handle to the interface
virtual IManageServer *GetManageServerInterface(ManageServerUIHandle_t handle) = 0; };
#define ADMINSERVER_INTERFACE_VERSION "AdminServer002"
#endif // IAdminServer_H
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