Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "engine/iblackbox.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern IBlackBox *blackboxrecorder;
void BlackBox_Record( const char *type, PRINTF_FORMAT_STRING const char *pFormat, ... ) { static ConVarRef blackbox( "blackbox" );
if ( IsX360() ) return;
if ( !blackbox.IsValid() || !blackbox.GetBool() ) return;
int type_num; for ( type_num = 0; type_num < blackboxrecorder->GetTypeCount(); type_num++ ) { if ( !V_strcasecmp( blackboxrecorder->GetTypeName( type_num ), type ) ) break; }
if ( type_num >= blackboxrecorder->GetTypeCount() ) { Msg( "Invalid blackbox type: %s\n", type ); return; }
char szMessage[1024]; va_list marker;
va_start( marker, pFormat); Q_vsnprintf( szMessage, sizeof( szMessage ), pFormat, marker); va_end( marker );
//Msg( "Record: %s: %s\n", type, szMessage );
blackboxrecorder->Record( type_num, szMessage ); }
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