Counter Strike : Global Offensive Source Code
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//========= Copyright � , Valve LLC, All rights reserved. ============
//
// These are the workarounds for snTuner inability to patch prx'es,
// as well as access prx symbols after attaching to a running game
// snTuner functions are exposed through pointers to functions in ELF
//
//////////////////////////////////////////////////////////////////////
#ifndef VALVE_PS3_SN_HDR
#define VALVE_PS3_SN_HDR
// Currently these are only defined on PS3, but there's no harm in declaring them on other platforms
#ifdef _PS3
extern "C" void(*g_pfnPushMarker)( const char * pName ); extern "C" void(*g_pfnPopMarker)(); extern "C" void(*g_pfnSwapBufferMarker)(); #else
inline void g_pfnPushMarker( const char * pName ){} inline void g_pfnPopMarker(){} inline void g_pfnSwapBufferMarker(){} #endif
#endif
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