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//========= Copyright � 1996-2004, Valve LLC, All rights reserved. ============
//
// Purpose: XBox Core definitions
//
//=============================================================================
#pragma once
#define XBOX_DONTCARE 0 // for functions with don't care params
#define XBX_MAX_DPORTS 4
#define XBX_MAX_BUTTONSAMPLE 32768
#define XBX_MAX_ANALOGSAMPLE 255
#define XBX_MAX_MESSAGE 2048
#define XBX_MAX_PATH MAX_PATH
#define XBX_MAX_RCMDLENGTH 256
#define XBX_MAX_RCMDNAMELEN 32
#define XBX_HDD_CLUSTERSIZE 16384
// could be dvd or hdd, actual device depends on source of xex launch
#define XBX_DVD_DRIVE "D:\\"
#define XBX_BOOT_DRIVE "D:\\"
#define XBX_IOTHREAD_STACKSIZE 32768
#define XBX_IOTHREAD_PRIORITY THREAD_PRIORITY_HIGHEST
// scale by screen dimension to get an inset
#define XBOX_MINBORDERSAFE 0.05f
#define XBOX_MAXBORDERSAFE 0.075f
#define XBX_CALCSIG_TYPE XCALCSIG_FLAG_NON_ROAMABLE
#define XBX_INVALID_STORAGE_ID ((DWORD)-1)
#define XBX_STORAGE_DECLINED ((DWORD)-2)
#define XBX_INVALID_USER_ID ((DWORD)-1)
#define XBX_USER_SETTINGS_CONTAINER_DRIVE "CFG"
#define XBX_USER_SAVES_CONTAINER_DRIVE "SAV"
// Path to our running executable
#define XBX_XEX_BASE_FILENAME "default.xex"
#define XBX_XEX_PATH XBX_BOOT_DRIVE XBX_XEX_BASE_FILENAME
#define XBX_CLR_DEFAULT 0xFF000000
#define XBX_CLR_WARNING 0x0000FFFF
#define XBX_CLR_ERROR 0x000000FF
// disk space requirements
#define XBX_SAVEGAME_BYTES ( 1024 * 1024 * 2 )
#define XBX_CONFIGFILE_BYTES ( 1024 * 100 )
#define XBX_USER_STATS_BYTES ( 1024 * 28 )
#define XBX_USER_SETTINGS_BYTES ( XBX_CONFIGFILE_BYTES + XBX_USER_STATS_BYTES )
#define XBX_PERSISTENT_BYTES_NEEDED ( XBX_SAVEGAME_BYTES * 10 ) // 8 save games, 1 autosave, 1 autosavedangerous
#define XMAKECOLOR( r, g, b ) ((unsigned int)(((unsigned char)(r)|((unsigned int)((unsigned char)(g))<<8))|(((unsigned int)(unsigned char)(b))<<16)))
#define MAKE_NON_SRGB_FMT(x) ((D3DFORMAT)( ((unsigned int)(x)) & ~(D3DFORMAT_SIGNX_MASK | D3DFORMAT_SIGNY_MASK | D3DFORMAT_SIGNZ_MASK)))
#define IS_D3DFORMAT_SRGB( x ) ( MAKESRGBFMT(x) == (x) )
typedef enum { XEV_NULL, XEV_REMOTECMD, XEV_QUIT, XEV_LISTENER_NOTIFICATION, } xevent_e;
typedef struct xevent_s { xevent_e event; int arg1; int arg2; int arg3; } xevent_t;
typedef struct xevent_SYS_SIGNINCHANGED_s { XUID xuid[ XUSER_MAX_COUNT ]; XUSER_SIGNIN_STATE state[ XUSER_MAX_COUNT ]; DWORD dwParam; } xevent_SYS_SIGNINCHANGED_t;
typedef enum { XK_NULL, XK_BUTTON_UP, XK_BUTTON_DOWN, XK_BUTTON_LEFT, XK_BUTTON_RIGHT, XK_BUTTON_START, XK_BUTTON_BACK, XK_BUTTON_STICK1, XK_BUTTON_STICK2, XK_BUTTON_A, XK_BUTTON_B, XK_BUTTON_X, XK_BUTTON_Y, XK_BUTTON_LEFT_SHOULDER, XK_BUTTON_RIGHT_SHOULDER, XK_BUTTON_LTRIGGER, XK_BUTTON_RTRIGGER, XK_STICK1_UP, XK_STICK1_DOWN, XK_STICK1_LEFT, XK_STICK1_RIGHT, XK_STICK2_UP, XK_STICK2_DOWN, XK_STICK2_LEFT, XK_STICK2_RIGHT, XK_BUTTON_INACTIVE_START, // Special key that is passed through on disabled controllers
XK_BUTTON_FIREMODE_SELECTOR_1, XK_BUTTON_FIREMODE_SELECTOR_2, XK_BUTTON_FIREMODE_SELECTOR_3, XK_BUTTON_RELOAD, XK_BUTTON_TRIGGER, XK_BUTTON_PUMP_ACTION, XK_XBUTTON_ROLL_RIGHT, XK_XBUTTON_ROLL_LEFT, XK_MAX_KEYS, } xKey_t;
typedef struct { const char *pName; const char *pGroupName; const char *pFormatName; int size; int width; int height; int depth; int numLevels; int binds; int refCount; int sRGB; int edram; int procedural; int cacheableState; int cacheableSize; int final; int failed; int pwl; int reduced; } xTextureList_t;
typedef struct { const char *pName; const char *pShaderName; int refCount; } xMaterialList_t;
typedef struct { char name[MAX_PATH]; char formatName[32]; int rate; int bits; int channels; int looped; int dataSize; int numSamples; int streamed; int quality; } xSoundList_t;
typedef struct { float position[3]; float angle[3]; char mapPath[256]; char savePath[256]; int build; int skill; char details[1024]; } xMapInfo_t;
typedef struct { int BSPSize; } xBudgetInfo_t;
struct xModelList_t { char name[MAX_PATH]; int dataSize; int numVertices; int triCount; int dataSizeLod0; int numVerticesLod0; int triCountLod0; int numBones; int numParts; int numLODs; int numMeshes; };
struct xDataCacheItem_t { char name[MAX_PATH]; char section[64]; int size; int lockCount; unsigned int clientId; unsigned int itemData; unsigned int handle; };
struct xVProfNodeItem_t { const char *pName; const char *pBudgetGroupName; unsigned int budgetGroupColor; unsigned int totalCalls; double inclusiveTime; double exclusiveTime; };
/******************************************************************************
XBOX_SYSTEM.CPP ******************************************************************************/ #if defined( PLATFORM_H )
// redirect debugging output through xbox debug channel
#define OutputDebugStringA XBX_OutputDebugStringA
// Messages
PLATFORM_INTERFACE void XBX_Error( const char* format, ... ); PLATFORM_INTERFACE void XBX_OutputDebugStringA( LPCSTR lpOutputString );
// Event handling
PLATFORM_INTERFACE bool XBX_NotifyCreateListener( ULONG64 categories ); PLATFORM_INTERFACE void XBX_QueueEvent( xevent_e event, int arg1, int arg2, int arg3 ); PLATFORM_INTERFACE void XBX_ProcessEvents( void ); PLATFORM_INTERFACE void XBX_DispatchEventsQueue( void );
// Accessors
PLATFORM_INTERFACE const char* XBX_GetLanguageString( void ); PLATFORM_INTERFACE bool XBX_IsLocalized( void ); PLATFORM_INTERFACE bool XBX_IsAudioLocalized( void ); PLATFORM_INTERFACE const char *XBX_GetNextSupportedLanguage( const char *pLanguage, bool *pbHasAudio ); PLATFORM_INTERFACE bool XBX_IsRestrictiveLanguage( void );
//
// Storage devices management
//
PLATFORM_INTERFACE void XBX_ResetStorageDeviceInfo(); PLATFORM_INTERFACE DWORD XBX_DescribeStorageDevice( DWORD nStorageID ); PLATFORM_INTERFACE char const *XBX_MakeStorageContainerRoot( int iController, char const *szRootName, char *pBuffer, int numBufferBytes );
PLATFORM_INTERFACE DWORD XBX_GetStorageDeviceId( int iController ); PLATFORM_INTERFACE void XBX_SetStorageDeviceId( int iController, DWORD id );
//
// Information about game primary user
//
PLATFORM_INTERFACE DWORD XBX_GetPrimaryUserId( void ); PLATFORM_INTERFACE void XBX_SetPrimaryUserId( DWORD id );
PLATFORM_INTERFACE DWORD XBX_GetPrimaryUserIsGuest( void ); PLATFORM_INTERFACE void XBX_SetPrimaryUserIsGuest( DWORD bPrimaryUserIsGuest );
//
// Disabling and enabling input from controllers
//
PLATFORM_INTERFACE void XBX_ResetUserIdSlots(); PLATFORM_INTERFACE void XBX_ClearUserIdSlots();
//
// Mapping between game slots and controllers
//
PLATFORM_INTERFACE int XBX_GetUserId( int nSlot ); PLATFORM_INTERFACE int XBX_GetSlotByUserId( int idx ); PLATFORM_INTERFACE void XBX_SetUserId( int nSlot, int idx ); PLATFORM_INTERFACE void XBX_ClearSlot( int nSlot ); PLATFORM_INTERFACE void XBX_ClearUserId( int idx );
PLATFORM_INTERFACE DWORD XBX_GetUserIsGuest( int nSlot ); PLATFORM_INTERFACE void XBX_SetUserIsGuest( int nSlot, DWORD dwUserIsGuest );
//
// Number of game users
//
PLATFORM_INTERFACE DWORD XBX_GetNumGameUsers( void ); PLATFORM_INTERFACE void XBX_SetNumGameUsers( DWORD numGameUsers );
//
// Invite related functions
//
PLATFORM_INTERFACE XNKID XBX_GetInviteSessionId( void ); PLATFORM_INTERFACE void XBX_SetInviteSessionId( XNKID nSessionId ); PLATFORM_INTERFACE XUID XBX_GetInvitedUserXuid( void ); PLATFORM_INTERFACE void XBX_SetInvitedUserXuid( XUID xuid ); PLATFORM_INTERFACE DWORD XBX_GetInvitedUserId( void ); PLATFORM_INTERFACE void XBX_SetInvitedUserId( DWORD nUserId );
#endif
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