Counter Strike : Global Offensive Source Code
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

364 lines
15 KiB

  1. /*==========================================================================;
  2. *
  3. * Copyright (C) Microsoft Corporation. All Rights Reserved.
  4. *
  5. * File: d3d8caps.h
  6. * Content: Direct3D capabilities include file
  7. *
  8. ***************************************************************************/
  9. #ifndef _D3D8CAPS_H
  10. #define _D3D8CAPS_H
  11. #ifndef DIRECT3D_VERSION
  12. #define DIRECT3D_VERSION 0x0800
  13. #endif //DIRECT3D_VERSION
  14. // include this file content only if compiling for DX8 interfaces
  15. #if(DIRECT3D_VERSION >= 0x0800)
  16. #if defined(_X86_) || defined(_IA64_)
  17. #pragma pack(4)
  18. #endif
  19. typedef struct _D3DCAPS8
  20. {
  21. /* Device Info */
  22. D3DDEVTYPE DeviceType;
  23. UINT AdapterOrdinal;
  24. /* Caps from DX7 Draw */
  25. DWORD Caps;
  26. DWORD Caps2;
  27. DWORD Caps3;
  28. DWORD PresentationIntervals;
  29. /* Cursor Caps */
  30. DWORD CursorCaps;
  31. /* 3D Device Caps */
  32. DWORD DevCaps;
  33. DWORD PrimitiveMiscCaps;
  34. DWORD RasterCaps;
  35. DWORD ZCmpCaps;
  36. DWORD SrcBlendCaps;
  37. DWORD DestBlendCaps;
  38. DWORD AlphaCmpCaps;
  39. DWORD ShadeCaps;
  40. DWORD TextureCaps;
  41. DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's
  42. DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
  43. DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
  44. DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's
  45. DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
  46. DWORD LineCaps; // D3DLINECAPS
  47. DWORD MaxTextureWidth, MaxTextureHeight;
  48. DWORD MaxVolumeExtent;
  49. DWORD MaxTextureRepeat;
  50. DWORD MaxTextureAspectRatio;
  51. DWORD MaxAnisotropy;
  52. float MaxVertexW;
  53. float GuardBandLeft;
  54. float GuardBandTop;
  55. float GuardBandRight;
  56. float GuardBandBottom;
  57. float ExtentsAdjust;
  58. DWORD StencilCaps;
  59. DWORD FVFCaps;
  60. DWORD TextureOpCaps;
  61. DWORD MaxTextureBlendStages;
  62. DWORD MaxSimultaneousTextures;
  63. DWORD VertexProcessingCaps;
  64. DWORD MaxActiveLights;
  65. DWORD MaxUserClipPlanes;
  66. DWORD MaxVertexBlendMatrices;
  67. DWORD MaxVertexBlendMatrixIndex;
  68. float MaxPointSize;
  69. DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
  70. DWORD MaxVertexIndex;
  71. DWORD MaxStreams;
  72. DWORD MaxStreamStride; // max stride for SetStreamSource
  73. DWORD VertexShaderVersion;
  74. DWORD MaxVertexShaderConst; // number of vertex shader constant registers
  75. DWORD PixelShaderVersion;
  76. float MaxPixelShaderValue; // max value of pixel shader arithmetic component
  77. } D3DCAPS8;
  78. //
  79. // BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
  80. //
  81. //
  82. // Caps
  83. //
  84. #define D3DCAPS_READ_SCANLINE 0x00020000L
  85. //
  86. // Caps2
  87. //
  88. #define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
  89. #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
  90. #define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
  91. #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
  92. #define D3DCAPS2_RESERVED 0x02000000L
  93. #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
  94. #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
  95. //
  96. // Caps3
  97. //
  98. #define D3DCAPS3_RESERVED 0x8000001fL
  99. // Indicates that the device can respect the ALPHABLENDENABLE render state
  100. // when fullscreen while using the FLIP or DISCARD swap effect.
  101. // COPY and COPYVSYNC swap effects work whether or not this flag is set.
  102. #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
  103. //
  104. // PresentationIntervals
  105. //
  106. #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
  107. #define D3DPRESENT_INTERVAL_ONE 0x00000001L
  108. #define D3DPRESENT_INTERVAL_TWO 0x00000002L
  109. #define D3DPRESENT_INTERVAL_THREE 0x00000004L
  110. #define D3DPRESENT_INTERVAL_FOUR 0x00000008L
  111. #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
  112. //
  113. // CursorCaps
  114. //
  115. // Driver supports HW color cursor in at least hi-res modes(height >=400)
  116. #define D3DCURSORCAPS_COLOR 0x00000001L
  117. // Driver supports HW cursor also in low-res modes(height < 400)
  118. #define D3DCURSORCAPS_LOWRES 0x00000002L
  119. //
  120. // DevCaps
  121. //
  122. #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
  123. #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
  124. #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
  125. #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
  126. #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
  127. #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
  128. #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
  129. #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
  130. #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
  131. #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
  132. #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
  133. #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
  134. #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
  135. #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
  136. #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
  137. #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
  138. #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
  139. #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
  140. #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
  141. #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
  142. //
  143. // PrimitiveMiscCaps
  144. //
  145. #define D3DPMISCCAPS_MASKZ 0x00000002L
  146. #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
  147. #define D3DPMISCCAPS_CULLNONE 0x00000010L
  148. #define D3DPMISCCAPS_CULLCW 0x00000020L
  149. #define D3DPMISCCAPS_CULLCCW 0x00000040L
  150. #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
  151. #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
  152. #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
  153. #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
  154. #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
  155. #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
  156. //
  157. // LineCaps
  158. //
  159. #define D3DLINECAPS_TEXTURE 0x00000001L
  160. #define D3DLINECAPS_ZTEST 0x00000002L
  161. #define D3DLINECAPS_BLEND 0x00000004L
  162. #define D3DLINECAPS_ALPHACMP 0x00000008L
  163. #define D3DLINECAPS_FOG 0x00000010L
  164. //
  165. // RasterCaps
  166. //
  167. #define D3DPRASTERCAPS_DITHER 0x00000001L
  168. #define D3DPRASTERCAPS_PAT 0x00000008L
  169. #define D3DPRASTERCAPS_ZTEST 0x00000010L
  170. #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
  171. #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
  172. #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
  173. #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
  174. #define D3DPRASTERCAPS_ZBIAS 0x00004000L
  175. #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
  176. #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
  177. #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
  178. #define D3DPRASTERCAPS_WBUFFER 0x00040000L
  179. #define D3DPRASTERCAPS_WFOG 0x00100000L
  180. #define D3DPRASTERCAPS_ZFOG 0x00200000L
  181. #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
  182. #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
  183. //
  184. // ZCmpCaps, AlphaCmpCaps
  185. //
  186. #define D3DPCMPCAPS_NEVER 0x00000001L
  187. #define D3DPCMPCAPS_LESS 0x00000002L
  188. #define D3DPCMPCAPS_EQUAL 0x00000004L
  189. #define D3DPCMPCAPS_LESSEQUAL 0x00000008L
  190. #define D3DPCMPCAPS_GREATER 0x00000010L
  191. #define D3DPCMPCAPS_NOTEQUAL 0x00000020L
  192. #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
  193. #define D3DPCMPCAPS_ALWAYS 0x00000080L
  194. //
  195. // SourceBlendCaps, DestBlendCaps
  196. //
  197. #define D3DPBLENDCAPS_ZERO 0x00000001L
  198. #define D3DPBLENDCAPS_ONE 0x00000002L
  199. #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
  200. #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
  201. #define D3DPBLENDCAPS_SRCALPHA 0x00000010L
  202. #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
  203. #define D3DPBLENDCAPS_DESTALPHA 0x00000040L
  204. #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
  205. #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
  206. #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
  207. #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
  208. #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
  209. #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
  210. //
  211. // ShadeCaps
  212. //
  213. #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
  214. #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
  215. #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
  216. #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
  217. //
  218. // TextureCaps
  219. //
  220. #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
  221. #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
  222. #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
  223. #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
  224. #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
  225. #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
  226. // Device can use non-POW2 textures if:
  227. // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
  228. // 2) D3DRS_WRAP(N) is zero for this texture's coordinates
  229. // 3) mip mapping is not enabled (use magnification filter only)
  230. #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
  231. #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
  232. #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
  233. #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
  234. #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
  235. #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
  236. #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
  237. #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
  238. #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
  239. //
  240. // TextureFilterCaps
  241. //
  242. #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
  243. #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
  244. #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
  245. #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
  246. #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
  247. #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
  248. #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
  249. #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
  250. #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
  251. #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
  252. //
  253. // TextureAddressCaps
  254. //
  255. #define D3DPTADDRESSCAPS_WRAP 0x00000001L
  256. #define D3DPTADDRESSCAPS_MIRROR 0x00000002L
  257. #define D3DPTADDRESSCAPS_CLAMP 0x00000004L
  258. #define D3DPTADDRESSCAPS_BORDER 0x00000008L
  259. #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
  260. #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
  261. //
  262. // StencilCaps
  263. //
  264. #define D3DSTENCILCAPS_KEEP 0x00000001L
  265. #define D3DSTENCILCAPS_ZERO 0x00000002L
  266. #define D3DSTENCILCAPS_REPLACE 0x00000004L
  267. #define D3DSTENCILCAPS_INCRSAT 0x00000008L
  268. #define D3DSTENCILCAPS_DECRSAT 0x00000010L
  269. #define D3DSTENCILCAPS_INVERT 0x00000020L
  270. #define D3DSTENCILCAPS_INCR 0x00000040L
  271. #define D3DSTENCILCAPS_DECR 0x00000080L
  272. //
  273. // TextureOpCaps
  274. //
  275. #define D3DTEXOPCAPS_DISABLE 0x00000001L
  276. #define D3DTEXOPCAPS_SELECTARG1 0x00000002L
  277. #define D3DTEXOPCAPS_SELECTARG2 0x00000004L
  278. #define D3DTEXOPCAPS_MODULATE 0x00000008L
  279. #define D3DTEXOPCAPS_MODULATE2X 0x00000010L
  280. #define D3DTEXOPCAPS_MODULATE4X 0x00000020L
  281. #define D3DTEXOPCAPS_ADD 0x00000040L
  282. #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
  283. #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
  284. #define D3DTEXOPCAPS_SUBTRACT 0x00000200L
  285. #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
  286. #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
  287. #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
  288. #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
  289. #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
  290. #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
  291. #define D3DTEXOPCAPS_PREMODULATE 0x00010000L
  292. #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
  293. #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
  294. #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
  295. #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
  296. #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
  297. #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
  298. #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
  299. #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
  300. #define D3DTEXOPCAPS_LERP 0x02000000L
  301. //
  302. // FVFCaps
  303. //
  304. #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
  305. #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
  306. #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
  307. //
  308. // VertexProcessingCaps
  309. //
  310. #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
  311. #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
  312. #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
  313. #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
  314. #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
  315. #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
  316. #define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
  317. #pragma pack()
  318. #endif /* (DIRECT3D_VERSION >= 0x0800) */
  319. #endif /* _D3D8CAPS_H_ */