Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Acts exactly like "AnimatedTexture", but ONLY if the texture
// it's working on matches the desired texture to work on.
//
// This assumes that some other proxy will be switching out the textures.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "materialsystem/imaterialproxy.h"
#include "materialsystem/imaterialvar.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/itexture.h"
#include "baseanimatedtextureproxy.h"
#include "utlstring.h"
#include <keyvalues.h>
#include "imaterialproxydict.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CAnimateSpecificTexture : public CBaseAnimatedTextureProxy { private: CUtlString m_OnlyAnimateOnTexture; public: virtual float GetAnimationStartTime( void* pBaseEntity ) { return 0; } virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues ); virtual void OnBind( void *pC_BaseEntity ); virtual void Release( void ) { delete this; } };
bool CAnimateSpecificTexture::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) { char const* pszAnimateOnTexture = pKeyValues->GetString( "onlyAnimateOnTexture" ); if( !pszAnimateOnTexture ) return false;
m_OnlyAnimateOnTexture.Set( pszAnimateOnTexture );
return CBaseAnimatedTextureProxy::Init( pMaterial, pKeyValues ); }
void CAnimateSpecificTexture::OnBind( void *pC_BaseEntity ) { if( FStrEq( m_AnimatedTextureVar->GetTextureValue()->GetName(), m_OnlyAnimateOnTexture ) ) { CBaseAnimatedTextureProxy::OnBind( pC_BaseEntity ); } //else do nothing
}
EXPOSE_MATERIAL_PROXY( CAnimateSpecificTexture, AnimateSpecificTexture );
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